using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts.Runtime
{
    public class LegendContext : MainComponentContext
    {
        /// 
        /// 运行时图例的总宽度
        /// 
        public float width { get; internal set; }
        /// 
        /// 运行时图例的总高度
        /// 
        public float height { get; internal set; }
        public Vector2 center { get; internal set; }
        /// 
        /// the button list of legend.
        /// ||图例按钮列表。
        /// 
        internal Dictionary buttonList = new Dictionary();
        /// 
        /// 多列时每列的宽度
        /// 
        internal Dictionary eachWidthDict = new Dictionary();
        /// 
        /// 单列高度
        /// 
        internal float eachHeight { get; set; }
        public Image background { get; set; }
    }
}