using System; using UnityEngine.Serialization; [Serializable] public class DevicesId_Data { public string sid; public string stationName;//站点名称? [FormerlySerializedAs("name")] public string sensorName; public string sensorType;//设备类型? public string valueType1;//单位 public string valueType2; [FormerlySerializedAs("DeviceID")] public int dataSid; [FormerlySerializedAs("ChannelID")] public int dataGid; [FormerlySerializedAs("value")] public float realtimeValue1; public string realtimeValue2; public string dataUpdateTime; public string groupId; public string groupName; }