using System; using UnityEngine.Serialization; [Serializable] public class GongChengAnQuanJianCeData { [FormerlySerializedAs("shuiYa")] public float pingJunShuiWei; [FormerlySerializedAs("pingJunLiuSu")] public float sheFangShuiWei; [FormerlySerializedAs("jiSuanLiuLiang")] public float jingJieShuiWei; [FormerlySerializedAs("kuoSanMianJi")] public float baoZhengShuiWei; public float shuiWei; }