using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ZhaZhanItem : MonoBehaviour
{
    public string _name;
    
    public Text nameText;
    public Text posText;
    public Text idText;
    public Text updateTimeText;
    public FloodGate _data;
    public void SetData(FloodGate data,string itemName)
    {
        _name = itemName;
        _data = data;
        nameText.text = _name;
        posText.text = "坐标:未知";
        idText.text = $"编码:{ _data.sensor_id.ToString()}";
        updateTimeText.text =$"更新日期:{ _data.updateTime}";
    }
}