using System.Collections; using System.Collections.Generic; using UnityEngine; public class ProFlares_Demo_Space : MonoBehaviour { public GameObject missilePrefab; public Transform missileLauncher; public List missileList = new List(); // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKey("space")) { GameObject missileClone = Instantiate(missilePrefab); missileClone.transform.position = missileLauncher.position; //missileClone.GetComponent().velocity = Vector3.up*1; } } }