using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TaskPointIcon : MonoBehaviour { public Material mat; public Camera _Camera; public Transform quadT; private void Awake() { quadT = this.transform.Find("Quad"); mat = quadT.GetComponent().material; _Camera=Camera.main; } private void Update() { quadT.LookAt(_Camera.transform); } public void SetHeightLight(bool isHeightLight) { mat.SetColor("_Color",isHeightLight?new Color(1,1,1,1):new Color(1,1,1,0.5f)); } }