using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; using UnityEngine.EventSystems; public class Item0 : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { public float lastTime; public Action onPointClick; public Image icon; public GameObject bg; public Image pic; public Text nameText; public StaticImportant staticImp; public GameObject bingObj; public Sprite[] images; // Start is called before the first frame update void Start() { } public void InitPoint(Sprite newIcon, string name_pri, string newText, string special) { if (special != "1") { bg.gameObject.SetActive(false); this.GetComponentInChildren