using DG.Tweening; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class RuntimePoint : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { public string[] childBtnNames = new string[] { "ÊÓÆµ¼à¿Ø", "ÓêÁ¿¼à²â", "Ë®Îļà²â", "ˮѹ¼à²â", "ˮλ¼à²â", "Î»ÒÆ¼à²â", "±ÃÕ¾", "Õ¢Õ¾" }; public Action onChildClick; public Button childBtnPrefab; public Button btn; public List