using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace Enviro
{
[Serializable]
public class EnviroTime
{
public bool simulate;
public DateTime date = new DateTime(1,1,1,0,0,0);
[SerializeField]
public int secSerial, minSerial, hourSerial, daySerial, monthSerial, yearSerial;
public float timeOfDay;
[Range(-90, 90)]
[Tooltip("-90, 90 Horizontal earth lines")]
public float latitude;
[Range(-180, 180)]
[Tooltip("-180, 180 Vertical earth line")]
public float longitude;
[Range(-13, 13)]
[Tooltip("Time offset for timezones")]
public int utcOffset;
[Tooltip("Realtime minutes for a 24h game time cycle.")]
public float cycleLengthInMinutes = 10f;
[Tooltip("Day length modifier will increase/decrease time progression speed at daytime.")]
[Range(0.1f, 10f)]
public float dayLengthModifier = 1f;
[Tooltip("Night length modifier will increase/decrease time progression speed at nighttime.")]
[Range(0.1f, 10f)]
public float nightLengthModifier = 1f;
}
[Serializable]
[ExecuteInEditMode]
public class EnviroTimeModule : EnviroModule
{
public Enviro.EnviroTime Settings;
public EnviroTimeModule preset;
public bool showTimeControls,showLocationControls;
private float LST;
private float internalTimeOverflow;
///////// Time
public void SetDateTime (int sec, int min, int hours, int day, int month, int year)
{
if(year == 0)
year = 1;
if(month == 0)
month = 1;
if(day == 0)
day = 1;
Settings.secSerial = sec;
Settings.minSerial = min;
Settings.hourSerial = hours;
Settings.daySerial = day;
Settings.monthSerial = month;
Settings.yearSerial = year;
DateTime curTime = new DateTime(1,1,1,0,0,0);
curTime = curTime.AddYears(Settings.yearSerial-1);
curTime = curTime.AddMonths(Settings.monthSerial-1);
curTime = curTime.AddDays(Settings.daySerial-1);
curTime = curTime.AddHours(Settings.hourSerial);
curTime = curTime.AddMinutes(Settings.minSerial);
curTime = curTime.AddSeconds(Settings.secSerial);
//Events
if(EnviroManager.instance.Events != null && EnviroManager.instance.notFirstFrame && Application.isPlaying)
{
if(Settings.date.Hour != curTime.Hour)
EnviroManager.instance.NotifyHourPassed();
if(Settings.date.Day != curTime.Day)
EnviroManager.instance.NotifyDayPassed();
if(Settings.date.Year != curTime.Year)
EnviroManager.instance.NotifyYearPassed();
}
Settings.date = curTime;
Settings.secSerial = Settings.date.Second;
Settings.minSerial = Settings.date.Minute;
Settings.hourSerial = Settings.date.Hour;
Settings.daySerial = Settings.date.Day;
Settings.monthSerial = Settings.date.Month;
Settings.yearSerial = Settings.date.Year;
Settings.timeOfDay = Settings.date.Hour + (Settings.date.Minute * 0.0166667f) + (Settings.date.Second * 0.000277778f);
}
//Time
public int seconds
{
get
{
return Settings.date.Second;
}
set
{
//Settings.secSerial = value;
SetDateTime(value,Settings.minSerial,Settings.hourSerial,Settings.daySerial,Settings.monthSerial,Settings.yearSerial);
}
}
public int minutes
{
get
{
return Settings.date.Minute;
}
set
{
//Settings.minSerial = value;
SetDateTime(Settings.secSerial,value,Settings.hourSerial,Settings.daySerial,Settings.monthSerial,Settings.yearSerial);
}
}
public int hours
{
get
{
return Settings.date.Hour;
}
set
{
//Settings.hourSerial = value;
SetDateTime(Settings.secSerial,Settings.minSerial,value,Settings.daySerial,Settings.monthSerial,Settings.yearSerial);
}
}
public int days
{
get
{
return Settings.date.Day;
}
set
{
//Settings.daySerial = value;
SetDateTime(Settings.secSerial,Settings.minSerial,Settings.hourSerial,value,Settings.monthSerial,Settings.yearSerial);
}
}
public int months
{
get
{
return Settings.date.Month;
}
set
{
//Settings.monthSerial = value;
SetDateTime(Settings.secSerial,Settings.minSerial,Settings.hourSerial,Settings.daySerial,value,Settings.yearSerial);
}
}
public int years
{
get
{
return Settings.date.Year;
}
set
{
//Settings.yearSerial = value;
SetDateTime(Settings.secSerial,Settings.minSerial,Settings.hourSerial,Settings.daySerial,Settings.monthSerial,value);
}
}
// Update Method
public override void UpdateModule ()
{
if(Settings.simulate && Application.isPlaying)
{
float t = 0f;
float timeProgressionModifier = 1f;
if(!EnviroManager.instance.isNight)
{
timeProgressionModifier = Settings.dayLengthModifier;
}
else
{
timeProgressionModifier = Settings.nightLengthModifier;
}
t = (24.0f / 60.0f) / (Settings.cycleLengthInMinutes * timeProgressionModifier);
t = t * 3600f * Time.deltaTime;
if(t < 1f)
{
internalTimeOverflow += t;
}
else
{
internalTimeOverflow = t;
}
seconds += (int)(internalTimeOverflow);
if(internalTimeOverflow >= 1f)
internalTimeOverflow = 0f;
}
SetDateTime(Settings.secSerial,Settings.minSerial,Settings.hourSerial,Settings.daySerial,Settings.monthSerial,Settings.yearSerial);
UpdateSunAndMoonPosition();
}
public void UpdateSunAndMoonPosition()
{
float d = 367 * years - 7 * (years + (months / 12 + 9) / 12) / 4 + 275 * months / 9 + days - 730530;
d += (GetUniversalTimeOfDay() / 24f); //Universal ToD
float ecl = 23.4393f - 3.563E-7f * d;
if(EnviroManager.instance.Sky != null)
{
if(EnviroManager.instance.Sky.Settings.moonMode == EnviroSky.MoonMode.Simple)
{
CalculateSunPosition(d, ecl, true);
}
else
{
CalculateSunPosition(d, ecl, false);
CalculateMoonPosition(d, ecl);
}
}
else
{
CalculateSunPosition(d, ecl, false);
CalculateMoonPosition(d, ecl);
}
CalculateStarsPosition(LST);
}
///
/// Get current time in hours. UTC0 (12.5 = 12:30)
///
/// The the current time of day in hours.
public float GetUniversalTimeOfDay()
{
return Settings.timeOfDay - Settings.utcOffset;
}
///
/// Get current time in hours with UTC time offset.
///
/// The the current time of day in hours.
public float GetTimeOfDay()
{
return Settings.timeOfDay;
}
///
/// Get current date in hours.
///
/// The date in hour format
public double GetDateInHours()
{
double dateInHours = Settings.timeOfDay + (days * 24f) + ((years * 365) * 24f);
return dateInHours;
}
///
/// Set the time of day in hours. (12.5 = 12:30)
///
public void SetTimeOfDay(float tod)
{
Settings.timeOfDay = tod;
hours = (int)(tod);
tod -= hours;
minutes = (int)(tod * 60f);
tod -= minutes * 0.0166667f;
seconds = (int)(tod * 3600f);
}
public Vector3 OrbitalToLocal(float theta, float phi)
{
Vector3 pos;
float sinTheta = Mathf.Sin(theta);
float cosTheta = Mathf.Cos(theta);
float sinPhi = Mathf.Sin(phi);
float cosPhi = Mathf.Cos(phi);
pos.z = sinTheta * cosPhi;
pos.y = cosTheta;
pos.x = sinTheta * sinPhi;
return pos;
}
public float Remap(float value, float from1, float to1, float from2, float to2)
{
return (value - from1) / (to1 - from1) * (to2 - from2) + from2;
}
public void CalculateSunPosition(float d, float ecl, bool simpleMoon)
{
/////http://www.stjarnhimlen.se/comp/ppcomp.html#5////
///////////////////////// SUN ////////////////////////
float w = 282.9404f + 4.70935E-5f * d;
float e = 0.016709f - 1.151E-9f * d;
float M = 356.0470f + 0.9856002585f * d;
float E = M + e * Mathf.Rad2Deg * Mathf.Sin(Mathf.Deg2Rad * M) * (1 + e * Mathf.Cos(Mathf.Deg2Rad * M));
float xv = Mathf.Cos(Mathf.Deg2Rad * E) - e;
float yv = Mathf.Sin(Mathf.Deg2Rad * E) * Mathf.Sqrt(1 - e * e);
float v = Mathf.Rad2Deg * Mathf.Atan2(yv, xv);
float r = Mathf.Sqrt(xv * xv + yv * yv);
float l = v + w;
float xs = r * Mathf.Cos(Mathf.Deg2Rad * l);
float ys = r * Mathf.Sin(Mathf.Deg2Rad * l);
float xe = xs;
float ye = ys * Mathf.Cos(Mathf.Deg2Rad * ecl);
float ze = ys * Mathf.Sin(Mathf.Deg2Rad * ecl);
float decl_rad = Mathf.Atan2(ze, Mathf.Sqrt(xe * xe + ye * ye));
float decl_sin = Mathf.Sin(decl_rad);
float decl_cos = Mathf.Cos(decl_rad);
float GMST0 = (l + 180);
float GMST = GMST0 + GetUniversalTimeOfDay() * 15;
LST = GMST + Settings.longitude;
float HA_deg = LST - Mathf.Rad2Deg * Mathf.Atan2(ye, xe);
float HA_rad = Mathf.Deg2Rad * HA_deg;
float HA_sin = Mathf.Sin(HA_rad);
float HA_cos = Mathf.Cos(HA_rad);
float x = HA_cos * decl_cos;
float y = HA_sin * decl_cos;
float z = decl_sin;
float sin_Lat = Mathf.Sin(Mathf.Deg2Rad * Settings.latitude);
float cos_Lat = Mathf.Cos(Mathf.Deg2Rad * Settings.latitude);
float xhor = x * sin_Lat - z * cos_Lat;
float yhor = y;
float zhor = x * cos_Lat + z * sin_Lat;
float azimuth = Mathf.Atan2(yhor, xhor) + Mathf.Deg2Rad * 180;
float altitude = Mathf.Atan2(zhor, Mathf.Sqrt(xhor * xhor + yhor * yhor));
float sunTheta = (90 * Mathf.Deg2Rad) - altitude;
float sunPhi = azimuth;
//Set SolarTime: 1 = mid-day (sun directly above you), 0.5 = sunset/dawn, 0 = midnight;
EnviroManager.instance.solarTime = Mathf.Clamp01(Remap(sunTheta, -1.5f, 0f, 1.5f, 1f));
EnviroManager.instance.Objects.sun.transform.localPosition = OrbitalToLocal(sunTheta, sunPhi);
EnviroManager.instance.Objects.sun.transform.LookAt(EnviroManager.instance.transform);
if (simpleMoon)
{
EnviroManager.instance.Objects.moon.transform.localPosition = OrbitalToLocal(sunTheta - Mathf.PI, sunPhi);
EnviroManager.instance.lunarTime = Mathf.Clamp01(Remap(sunTheta - Mathf.PI, -3.0f, 0f, 0f, 1f));
EnviroManager.instance.Objects.moon.transform.LookAt(EnviroManager.instance.transform);
}
}
public void CalculateMoonPosition(float d, float ecl)
{
float N = 125.1228f - 0.0529538083f * d;
float i = 5.1454f;
float w = 318.0634f + 0.1643573223f * d;
float a = 60.2666f;
float e = 0.054900f;
float M = 115.3654f + 13.0649929509f * d;
float rad_M = Mathf.Deg2Rad * M;
float E = rad_M + e * Mathf.Sin(rad_M) * (1f + e * Mathf.Cos(rad_M));
float xv = a * (Mathf.Cos(E) - e);
float yv = a * (Mathf.Sqrt(1f - e * e) * Mathf.Sin(E));
float v = Mathf.Rad2Deg * Mathf.Atan2(yv, xv);
float r = Mathf.Sqrt(xv * xv + yv * yv);
float rad_N = Mathf.Deg2Rad * N;
float sin_N = Mathf.Sin(rad_N);
float cos_N = Mathf.Cos(rad_N);
float l = Mathf.Deg2Rad * (v + w);
float sin_l = Mathf.Sin(l);
float cos_l = Mathf.Cos(l);
float rad_i = Mathf.Deg2Rad * i;
float cos_i = Mathf.Cos(rad_i);
float xh = r * (cos_N * cos_l - sin_N * sin_l * cos_i);
float yh = r * (sin_N * cos_l + cos_N * sin_l * cos_i);
float zh = r * (sin_l * Mathf.Sin(rad_i));
float cos_ecl = Mathf.Cos(Mathf.Deg2Rad * ecl);
float sin_ecl = Mathf.Sin(Mathf.Deg2Rad * ecl);
float xe = xh;
float ye = yh * cos_ecl - zh * sin_ecl;
float ze = yh * sin_ecl + zh * cos_ecl;
float ra = Mathf.Atan2(ye, xe);
float decl = Mathf.Atan2(ze, Mathf.Sqrt(xe * xe + ye * ye));
float HA = Mathf.Deg2Rad * LST - ra;
float x = Mathf.Cos(HA) * Mathf.Cos(decl);
float y = Mathf.Sin(HA) * Mathf.Cos(decl);
float z = Mathf.Sin(decl);
float latitude = Mathf.Deg2Rad * Settings.latitude;
float sin_latitude = Mathf.Sin(latitude);
float cos_latitude = Mathf.Cos(latitude);
float xhor = x * sin_latitude - z * cos_latitude;
float yhor = y;
float zhor = x * cos_latitude + z * sin_latitude;
float azimuth = Mathf.Atan2(yhor, xhor) + Mathf.Deg2Rad * 180f;
float altitude = Mathf.Atan2(zhor, Mathf.Sqrt(xhor * xhor + yhor * yhor));
float MoonTheta = (90f * Mathf.Deg2Rad) - altitude;
float MoonPhi = azimuth;
EnviroManager.instance.Objects.moon.transform.localPosition = OrbitalToLocal(MoonTheta, MoonPhi);
EnviroManager.instance.lunarTime = Mathf.Clamp01(Remap(MoonTheta, -1.5f, 0f, 1.5f, 1f));
EnviroManager.instance.Objects.moon.transform.LookAt(EnviroManager.instance.transform.position);
}
public void CalculateStarsPosition(float siderealTime)
{
if (siderealTime > 24) siderealTime -= 24;
else if (siderealTime < 0) siderealTime += 24;
Quaternion starsRotation = Quaternion.Euler(90 - Settings.latitude, Mathf.Deg2Rad * Settings.longitude, 0);
starsRotation *= Quaternion.Euler(0, siderealTime, 0);
EnviroManager.instance.Objects.stars.transform.localRotation = starsRotation;
Shader.SetGlobalMatrix("_StarsMatrix", EnviroManager.instance.Objects.stars.transform.worldToLocalMatrix);
}
//Save and Load
public void LoadModuleValues ()
{
if(preset != null)
{
Settings = JsonUtility.FromJson(JsonUtility.ToJson(preset.Settings));
}
else
{
Debug.Log("Please assign a saved module to load from!");
}
}
public void SaveModuleValues ()
{
#if UNITY_EDITOR
EnviroTimeModule t = ScriptableObject.CreateInstance();
t.name = "Time Preset";
t.Settings = JsonUtility.FromJson(JsonUtility.ToJson(Settings));
string assetPathAndName = UnityEditor.AssetDatabase.GenerateUniqueAssetPath("Assets/Enviro 3" + "/New " + t.name + ".asset");
UnityEditor.AssetDatabase.CreateAsset(t, assetPathAndName);
UnityEditor.AssetDatabase.SaveAssets();
UnityEditor.AssetDatabase.Refresh();
#endif
}
public void SaveModuleValues (EnviroTimeModule module)
{
module.Settings = JsonUtility.FromJson(JsonUtility.ToJson(Settings));
#if UNITY_EDITOR
UnityEditor.EditorUtility.SetDirty(module);
UnityEditor.AssetDatabase.SaveAssets();
#endif
}
}
}