#if ENVIRO_URP using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.Universal; namespace Enviro { public class EnviroURPRenderFeature : ScriptableRendererFeature { private EnviroURPRenderPass pass; public override void Create() { pass = new EnviroURPRenderPass("Enviro Render Pass"); } public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { if(pass != null) { pass.scriptableRenderer = renderer; renderer.EnqueuePass(pass); } } } } #endif