#if ENVIRO_HDRP using System.Collections; using UnityEngine.Rendering; namespace UnityEngine.Rendering.HighDefinition { class EnviroHDRPSkyRenderer : SkyRenderer { Material skyMat; MaterialPropertyBlock m_PropertyBlock = new MaterialPropertyBlock(); public EnviroHDRPSkyRenderer() { } public override void Build() { if(skyMat == null) skyMat = CoreUtils.CreateEngineMaterial(Shader.Find("Enviro/HDRP/Sky")); } public override void Cleanup() { CoreUtils.Destroy(skyMat); } public override void RenderSky(BuiltinSkyParameters builtinParams, bool renderForCubemap, bool renderSunDisk) { if (Enviro.EnviroManager.instance == null || Enviro.EnviroManager.instance.Sky == null) return; if (skyMat == null) Build(); Enviro.EnviroManager.instance.Sky.UpdateSkybox(skyMat); var enviroSky = builtinParams.skySettings as EnviroHDRPSky; Shader.SetGlobalMatrix("_PixelCoordToViewDirWS", builtinParams.pixelCoordToViewDirMatrix); Shader.SetGlobalFloat("_EnviroSkyIntensity", GetSkyIntensity(enviroSky, builtinParams.debugSettings)); m_PropertyBlock.SetMatrix("_PixelCoordToViewDirWS", builtinParams.pixelCoordToViewDirMatrix); // m_PropertyBlock.SetFloat("_EnviroSkyIntensity", GetSkyIntensity(enviroSky, builtinParams.debugSettings)); if (builtinParams.hdCamera.camera.cameraType != CameraType.Reflection) Enviro.EnviroManager.instance.Sky.mySkyboxMat = skyMat; CoreUtils.DrawFullScreen(builtinParams.commandBuffer, skyMat, m_PropertyBlock, renderForCubemap ? 0 : 1); } } } #endif