using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class ZhaZhanJianKongData { public string name; public float openValue; public ZhaZhanState state; public string GetStateStr() { string result = "未知"; switch (state) { case ZhaZhanState.close: result = "关闭"; break; case ZhaZhanState.open: result = "开启"; break; case ZhaZhanState.fix: result = "养护"; break; case ZhaZhanState.warning: result = "告警"; break; } return result; } } /// /// 0:关闭 1:开启 :2养护 3:告警 /// public enum ZhaZhanState { close, open, fix, warning }