using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ZhaZhanItem : MonoBehaviour
{
public string _name;
public Text nameText;
public Text posText;
public Text idText;
public Text updateTimeText;
public FloodGate _data;
public void SetData(FloodGate data,string itemName)
{
_name = itemName;
_data = data;
nameText.text = _name;
posText.text = "坐标:未知";
idText.text = $"编码:{ _data.sensor_id.ToString()}";
updateTimeText.text =$"更新日期:{ _data.updateTime}";
}
}