using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ZhaZhanItem : MonoBehaviour { public string _name; public Text nameText; public Text posText; public Text idText; public Text updateTimeText; public FloodGate _data; public void SetData(FloodGate data,string itemName) { _name = itemName; _data = data; nameText.text = _name; posText.text = "坐标:未知"; idText.text = $"编码:{ _data.sensor_id.ToString()}"; updateTimeText.text =$"更新日期:{ _data.updateTime}"; } }