using System; using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class WaterRangeCtrl_UI : MonoBehaviour { public LerpSlider rangeSlider; public Button ShuiweiButton_1; public Button ShuiweiButton_2; private CanvasGroup button_CG1; private CanvasGroup button_CG2; public Button _playButton; private Tween playT; private void Awake() { rangeSlider = this.transform.Find("WaterRangeSilder").GetComponent(); ShuiweiButton_1 = this.transform.Find("Shuiwei_1_Button").GetComponent