using UnityEngine; #if INPUT_SYSTEM_ENABLED using Input = XCharts.Runtime.InputHelper; #endif using XCharts.Runtime; namespace XCharts.Example { [DisallowMultipleComponent] [ExecuteInEditMode] public class Example_Test : MonoBehaviour { BaseChart chart; void Awake() { chart = gameObject.GetComponent(); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) { AddData(); } else if (Input.GetKeyDown(KeyCode.R)) { chart.AnimationReset(); chart.AnimationFadeIn(); } else if (Input.GetKeyDown(KeyCode.U)) { chart.UpdateData(0, 2, 99); } else if (Input.GetKeyDown(KeyCode.C)) { chart.UpdateData(0, 2, 22); } } void AddData() { chart.AnimationReset(); chart.AnimationFadeOut(); } } }