using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
///
/// Parallel Coordinates is a common way of visualizing high-dimensional geometry and analyzing multivariate data.
/// || 平行坐标系,通过绘制垂直于坐标轴的平行线来显示数据的一种可视化图表。
///
[AddComponentMenu("XCharts/ParallelChart", 25)]
[ExecuteInEditMode]
[RequireComponent(typeof(RectTransform))]
[DisallowMultipleComponent]
[HelpURL("https://xcharts-team.github.io/docs/configuration")]
public class ParallelChart : BaseChart
{
protected override void DefaultChart()
{
RemoveData();
AddChartComponent();
for (int i = 0; i < 3; i++)
{
var valueAxis = AddChartComponent();
valueAxis.type = Axis.AxisType.Value;
}
var categoryAxis = AddChartComponent();
categoryAxis.type = Axis.AxisType.Category;
categoryAxis.position = Axis.AxisPosition.Right;
categoryAxis.data = new List() { "x1", "x2", "x3", "x4", "x5" };
Parallel.AddDefaultSerie(this, GenerateDefaultSerieName());
}
}
}