HeLiu.prefab 8.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &3647462869957712286
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4167435540065534756}
  12. m_Layer: 0
  13. m_Name: HeLiu
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &4167435540065534756
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 3647462869957712286}
  26. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
  27. m_LocalPosition: {x: -0, y: 0, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_ConstrainProportionsScale: 0
  30. m_Children:
  31. - {fileID: 4978193901339831731}
  32. - {fileID: 1353978819426204098}
  33. - {fileID: 1410421808991923400}
  34. m_Father: {fileID: 0}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!1 &6823537164384956353
  38. GameObject:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. serializedVersion: 6
  44. m_Component:
  45. - component: {fileID: 4978193901339831731}
  46. - component: {fileID: 1318174415489750548}
  47. - component: {fileID: 989771743052604482}
  48. m_Layer: 0
  49. m_Name: He1
  50. m_TagString: Untagged
  51. m_Icon: {fileID: 0}
  52. m_NavMeshLayer: 0
  53. m_StaticEditorFlags: 0
  54. m_IsActive: 1
  55. --- !u!4 &4978193901339831731
  56. Transform:
  57. m_ObjectHideFlags: 0
  58. m_CorrespondingSourceObject: {fileID: 0}
  59. m_PrefabInstance: {fileID: 0}
  60. m_PrefabAsset: {fileID: 0}
  61. m_GameObject: {fileID: 6823537164384956353}
  62. m_LocalRotation: {x: -0.00000011520233, y: 0.7071068, z: 0.7071068, w: -0.000000115202326}
  63. m_LocalPosition: {x: 4.576708, y: -9.288447e-16, z: -2.6222317}
  64. m_LocalScale: {x: 1, y: 1, z: 1}
  65. m_ConstrainProportionsScale: 0
  66. m_Children: []
  67. m_Father: {fileID: 4167435540065534756}
  68. m_RootOrder: 0
  69. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  70. --- !u!33 &1318174415489750548
  71. MeshFilter:
  72. m_ObjectHideFlags: 0
  73. m_CorrespondingSourceObject: {fileID: 0}
  74. m_PrefabInstance: {fileID: 0}
  75. m_PrefabAsset: {fileID: 0}
  76. m_GameObject: {fileID: 6823537164384956353}
  77. m_Mesh: {fileID: 6821059736296610023, guid: f03debbe23999a04996fe10789d52733, type: 3}
  78. --- !u!23 &989771743052604482
  79. MeshRenderer:
  80. m_ObjectHideFlags: 0
  81. m_CorrespondingSourceObject: {fileID: 0}
  82. m_PrefabInstance: {fileID: 0}
  83. m_PrefabAsset: {fileID: 0}
  84. m_GameObject: {fileID: 6823537164384956353}
  85. m_Enabled: 1
  86. m_CastShadows: 1
  87. m_ReceiveShadows: 1
  88. m_DynamicOccludee: 1
  89. m_StaticShadowCaster: 0
  90. m_MotionVectors: 1
  91. m_LightProbeUsage: 1
  92. m_ReflectionProbeUsage: 1
  93. m_RayTracingMode: 2
  94. m_RayTraceProcedural: 0
  95. m_RenderingLayerMask: 1
  96. m_RendererPriority: 0
  97. m_Materials:
  98. - {fileID: 2100000, guid: d0a2402856f585a44a3498e032747936, type: 2}
  99. m_StaticBatchInfo:
  100. firstSubMesh: 0
  101. subMeshCount: 0
  102. m_StaticBatchRoot: {fileID: 0}
  103. m_ProbeAnchor: {fileID: 0}
  104. m_LightProbeVolumeOverride: {fileID: 0}
  105. m_ScaleInLightmap: 1
  106. m_ReceiveGI: 1
  107. m_PreserveUVs: 0
  108. m_IgnoreNormalsForChartDetection: 0
  109. m_ImportantGI: 0
  110. m_StitchLightmapSeams: 1
  111. m_SelectedEditorRenderState: 3
  112. m_MinimumChartSize: 4
  113. m_AutoUVMaxDistance: 0.5
  114. m_AutoUVMaxAngle: 89
  115. m_LightmapParameters: {fileID: 0}
  116. m_SortingLayerID: 0
  117. m_SortingLayer: 0
  118. m_SortingOrder: 0
  119. m_AdditionalVertexStreams: {fileID: 0}
  120. --- !u!1 &7182909456158374893
  121. GameObject:
  122. m_ObjectHideFlags: 0
  123. m_CorrespondingSourceObject: {fileID: 0}
  124. m_PrefabInstance: {fileID: 0}
  125. m_PrefabAsset: {fileID: 0}
  126. serializedVersion: 6
  127. m_Component:
  128. - component: {fileID: 1410421808991923400}
  129. - component: {fileID: 2674742511211198128}
  130. - component: {fileID: 3010528515798520890}
  131. m_Layer: 0
  132. m_Name: He3
  133. m_TagString: Untagged
  134. m_Icon: {fileID: 0}
  135. m_NavMeshLayer: 0
  136. m_StaticEditorFlags: 0
  137. m_IsActive: 1
  138. --- !u!4 &1410421808991923400
  139. Transform:
  140. m_ObjectHideFlags: 0
  141. m_CorrespondingSourceObject: {fileID: 0}
  142. m_PrefabInstance: {fileID: 0}
  143. m_PrefabAsset: {fileID: 0}
  144. m_GameObject: {fileID: 7182909456158374893}
  145. m_LocalRotation: {x: -0.00000011520233, y: 0.7071068, z: 0.7071068, w: -0.000000115202326}
  146. m_LocalPosition: {x: 6.521937, y: -1.3236298e-15, z: 5.549737}
  147. m_LocalScale: {x: 1, y: 1, z: 1}
  148. m_ConstrainProportionsScale: 0
  149. m_Children: []
  150. m_Father: {fileID: 4167435540065534756}
  151. m_RootOrder: 2
  152. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  153. --- !u!33 &2674742511211198128
  154. MeshFilter:
  155. m_ObjectHideFlags: 0
  156. m_CorrespondingSourceObject: {fileID: 0}
  157. m_PrefabInstance: {fileID: 0}
  158. m_PrefabAsset: {fileID: 0}
  159. m_GameObject: {fileID: 7182909456158374893}
  160. m_Mesh: {fileID: 1822738657744341128, guid: f03debbe23999a04996fe10789d52733, type: 3}
  161. --- !u!23 &3010528515798520890
  162. MeshRenderer:
  163. m_ObjectHideFlags: 0
  164. m_CorrespondingSourceObject: {fileID: 0}
  165. m_PrefabInstance: {fileID: 0}
  166. m_PrefabAsset: {fileID: 0}
  167. m_GameObject: {fileID: 7182909456158374893}
  168. m_Enabled: 1
  169. m_CastShadows: 1
  170. m_ReceiveShadows: 1
  171. m_DynamicOccludee: 1
  172. m_StaticShadowCaster: 0
  173. m_MotionVectors: 1
  174. m_LightProbeUsage: 1
  175. m_ReflectionProbeUsage: 1
  176. m_RayTracingMode: 2
  177. m_RayTraceProcedural: 0
  178. m_RenderingLayerMask: 1
  179. m_RendererPriority: 0
  180. m_Materials:
  181. - {fileID: 2100000, guid: e03ecec6fe90bae448a2f76eafc82586, type: 2}
  182. m_StaticBatchInfo:
  183. firstSubMesh: 0
  184. subMeshCount: 0
  185. m_StaticBatchRoot: {fileID: 0}
  186. m_ProbeAnchor: {fileID: 0}
  187. m_LightProbeVolumeOverride: {fileID: 0}
  188. m_ScaleInLightmap: 1
  189. m_ReceiveGI: 1
  190. m_PreserveUVs: 0
  191. m_IgnoreNormalsForChartDetection: 0
  192. m_ImportantGI: 0
  193. m_StitchLightmapSeams: 1
  194. m_SelectedEditorRenderState: 3
  195. m_MinimumChartSize: 4
  196. m_AutoUVMaxDistance: 0.5
  197. m_AutoUVMaxAngle: 89
  198. m_LightmapParameters: {fileID: 0}
  199. m_SortingLayerID: 0
  200. m_SortingLayer: 0
  201. m_SortingOrder: 0
  202. m_AdditionalVertexStreams: {fileID: 0}
  203. --- !u!1 &8326649808015818200
  204. GameObject:
  205. m_ObjectHideFlags: 0
  206. m_CorrespondingSourceObject: {fileID: 0}
  207. m_PrefabInstance: {fileID: 0}
  208. m_PrefabAsset: {fileID: 0}
  209. serializedVersion: 6
  210. m_Component:
  211. - component: {fileID: 1353978819426204098}
  212. - component: {fileID: 5326683621178151183}
  213. - component: {fileID: 2979337174814366886}
  214. m_Layer: 0
  215. m_Name: He2
  216. m_TagString: Untagged
  217. m_Icon: {fileID: 0}
  218. m_NavMeshLayer: 0
  219. m_StaticEditorFlags: 0
  220. m_IsActive: 1
  221. --- !u!4 &1353978819426204098
  222. Transform:
  223. m_ObjectHideFlags: 0
  224. m_CorrespondingSourceObject: {fileID: 0}
  225. m_PrefabInstance: {fileID: 0}
  226. m_PrefabAsset: {fileID: 0}
  227. m_GameObject: {fileID: 8326649808015818200}
  228. m_LocalRotation: {x: -0.00000011520233, y: 0.7071068, z: 0.7071068, w: -0.000000115202326}
  229. m_LocalPosition: {x: -8.858159, y: 1.7977669e-15, z: -7.1147604}
  230. m_LocalScale: {x: 1, y: 1, z: 1}
  231. m_ConstrainProportionsScale: 0
  232. m_Children: []
  233. m_Father: {fileID: 4167435540065534756}
  234. m_RootOrder: 1
  235. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  236. --- !u!33 &5326683621178151183
  237. MeshFilter:
  238. m_ObjectHideFlags: 0
  239. m_CorrespondingSourceObject: {fileID: 0}
  240. m_PrefabInstance: {fileID: 0}
  241. m_PrefabAsset: {fileID: 0}
  242. m_GameObject: {fileID: 8326649808015818200}
  243. m_Mesh: {fileID: 7662791622419505772, guid: f03debbe23999a04996fe10789d52733, type: 3}
  244. --- !u!23 &2979337174814366886
  245. MeshRenderer:
  246. m_ObjectHideFlags: 0
  247. m_CorrespondingSourceObject: {fileID: 0}
  248. m_PrefabInstance: {fileID: 0}
  249. m_PrefabAsset: {fileID: 0}
  250. m_GameObject: {fileID: 8326649808015818200}
  251. m_Enabled: 1
  252. m_CastShadows: 1
  253. m_ReceiveShadows: 1
  254. m_DynamicOccludee: 1
  255. m_StaticShadowCaster: 0
  256. m_MotionVectors: 1
  257. m_LightProbeUsage: 1
  258. m_ReflectionProbeUsage: 1
  259. m_RayTracingMode: 2
  260. m_RayTraceProcedural: 0
  261. m_RenderingLayerMask: 1
  262. m_RendererPriority: 0
  263. m_Materials:
  264. - {fileID: 2100000, guid: cc26689801f51224ab13ec3d27d12608, type: 2}
  265. m_StaticBatchInfo:
  266. firstSubMesh: 0
  267. subMeshCount: 0
  268. m_StaticBatchRoot: {fileID: 0}
  269. m_ProbeAnchor: {fileID: 0}
  270. m_LightProbeVolumeOverride: {fileID: 0}
  271. m_ScaleInLightmap: 1
  272. m_ReceiveGI: 1
  273. m_PreserveUVs: 0
  274. m_IgnoreNormalsForChartDetection: 0
  275. m_ImportantGI: 0
  276. m_StitchLightmapSeams: 1
  277. m_SelectedEditorRenderState: 3
  278. m_MinimumChartSize: 4
  279. m_AutoUVMaxDistance: 0.5
  280. m_AutoUVMaxAngle: 89
  281. m_LightmapParameters: {fileID: 0}
  282. m_SortingLayerID: 0
  283. m_SortingLayer: 0
  284. m_SortingOrder: 0
  285. m_AdditionalVertexStreams: {fileID: 0}