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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using System.Linq;
 
- using UnityEngine;
 
- using UnityEditor;
 
- using Object = UnityEngine.Object;
 
- public class MapAB_SetTool : EditorWindow
 
- {
 
-     public string abName;
 
-     public Object selectObj;
 
-     public int rowCount = 0;
 
-     [MenuItem("Plugins/MapSet")]
 
-     static void Init()
 
-     {
 
-         MapAB_SetTool abSetTool = EditorWindow.CreateWindow<MapAB_SetTool>();
 
-         abSetTool.Show();
 
-     }
 
-     public void OnGUI()
 
-     {
 
-         abName = EditorGUILayout.TextField("AB包名", abName);
 
-         rowCount = int.Parse(EditorGUILayout.TextField("几X几", rowCount.ToString()));
 
-         EditorGUILayout.LabelField($"设置包名:{abName}_(下标)");
 
-         selectObj = Selection.activeObject;
 
-         if (GUILayout.Button("设置ab包名"))
 
-         {
 
-             if (selectObj == null)
 
-             {
 
-                 Debug.LogError("没选择文件夹!");
 
-                 return;
 
-             }
 
-             int tempCount = 0;
 
-             int abIndex = 0;
 
-             string path = AssetDatabase.GetAssetPath(selectObj);
 
-             string[] guids = AssetDatabase.FindAssets("t:Object", new[] { path });
 
-             for (int i = 0; i < guids.Length; i++)
 
-             {
 
-                 AssetImporter importer = AssetImporter.GetAtPath(AssetDatabase.GUIDToAssetPath(guids[i]));
 
-                 if (importer != null)
 
-                 {
 
-                     importer.SetAssetBundleNameAndVariant($"{abName}_{abIndex}", "");
 
-                     //importer.SaveAndReimport();
 
-                 }
 
-                 tempCount++;
 
-                 if (tempCount >= rowCount)
 
-                 {
 
-                     tempCount = 0;
 
-                     abIndex++;
 
-                 }
 
-             }
 
-             AssetDatabase.SaveAssets();
 
-         }
 
-         EditorGUILayout.LabelField("选中文件:");
 
-         EditorGUILayout.ObjectField(selectObj, typeof(Object));
 
-         if (selectObj != null)
 
-         {
 
-             string tpath = AssetDatabase.GetAssetPath(selectObj);
 
-             string[] tguids = AssetDatabase.FindAssets("t:Object", new[] { tpath });
 
-             EditorGUILayout.LabelField($"选中文件:{tguids.Length}");
 
-             int forCount = 0;
 
-             int t_abIndex = 0;
 
-             EditorGUILayout.LabelField($"包名:{abName}_{t_abIndex}");
 
-             for (int i = 0; i < tguids.Length; i++)
 
-             {
 
-                 EditorGUILayout.LabelField($"{AssetDatabase.GUIDToAssetPath(tguids[i])}");
 
-                 forCount++;
 
-                 if (forCount >= rowCount)
 
-                 {
 
-                     forCount = 0;
 
-                     t_abIndex++;
 
-                     EditorGUILayout.LabelField($"包名:{abName}_{t_abIndex}");
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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