| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246 | using UnityEngine;using UnityEditor;using System.Collections.Generic;using System.Linq;using UnityEditor.IMGUI.Controls;namespace AssetBundleBrowser.AssetBundleModel{    internal sealed class AssetTreeItem : TreeViewItem    {        private AssetInfo m_asset;        internal AssetInfo asset        {            get { return m_asset; }        }        internal AssetTreeItem() : base(-1, -1) { }        internal AssetTreeItem(AssetInfo a) : base(a != null ? a.fullAssetName.GetHashCode() : Random.Range(int.MinValue, int.MaxValue), 0, a != null ? a.displayName : "failed")        {            m_asset = a;            if (a != null)                icon = AssetDatabase.GetCachedIcon(a.fullAssetName) as Texture2D;        }        private Color m_color = new Color(0, 0, 0, 0);        internal Color itemColor        {            get            {                if (m_color.a == 0.0f && m_asset != null)                {                    m_color = m_asset.GetColor();                }                return m_color;            }            set { m_color = value; }        }        internal Texture2D MessageIcon()        {            return MessageSystem.GetIcon(HighestMessageLevel());        }        internal MessageType HighestMessageLevel()        {            return m_asset != null ?                m_asset.HighestMessageLevel() : MessageType.Error;        }        internal bool ContainsChild(AssetInfo asset)        {            bool contains = false;            if (children == null)                return contains;            if (asset == null)                return false;            foreach (var child in children)            {                var c = child as AssetTreeItem;                if (c != null && c.asset != null && c.asset.fullAssetName == asset.fullAssetName)                {                    contains = true;                    break;                }            }            return contains;        }    }    internal class AssetInfo    {        internal bool isScene { get; set; }        internal bool isFolder { get; set; }        internal long fileSize;        private HashSet<string> m_Parents;        private string m_AssetName;        private string m_DisplayName;        private string m_BundleName;        private MessageSystem.MessageState m_AssetMessages = new MessageSystem.MessageState();        internal AssetInfo(string inName, string bundleName="")        {            fullAssetName = inName;            m_BundleName = bundleName;            m_Parents = new HashSet<string>();            isScene = false;            isFolder = false;        }        internal string fullAssetName        {            get { return m_AssetName; }            set            {                m_AssetName = value;                m_DisplayName = System.IO.Path.GetFileNameWithoutExtension(m_AssetName);                //TODO - maybe there's a way to ask the AssetDatabase for this size info.                System.IO.FileInfo fileInfo = new System.IO.FileInfo(m_AssetName);                if (fileInfo.Exists)                    fileSize = fileInfo.Length;                else                    fileSize = 0;            }        }        internal string displayName        {            get { return m_DisplayName; }        }        internal string bundleName        { get { return System.String.IsNullOrEmpty(m_BundleName) ? "auto" : m_BundleName; } }                internal Color GetColor()        {            if (System.String.IsNullOrEmpty(m_BundleName))                return Model.k_LightGrey;            else                return Color.white;        }        internal bool IsMessageSet(MessageSystem.MessageFlag flag)        {            return m_AssetMessages.IsSet(flag);        }        internal void SetMessageFlag(MessageSystem.MessageFlag flag, bool on)        {            m_AssetMessages.SetFlag(flag, on);        }        internal MessageType HighestMessageLevel()        {            return m_AssetMessages.HighestMessageLevel();        }        internal IEnumerable<MessageSystem.Message> GetMessages()        {            List<MessageSystem.Message> messages = new List<MessageSystem.Message>();            if(IsMessageSet(MessageSystem.MessageFlag.SceneBundleConflict))            {                var message = displayName + "\n";                if (isScene)                    message += "Is a scene that is in a bundle with non-scene assets. Scene bundles must have only one or more scene assets.";                else                    message += "Is included in a bundle with a scene. Scene bundles must have only one or more scene assets.";                messages.Add(new MessageSystem.Message(message, MessageType.Error));            }            if(IsMessageSet(MessageSystem.MessageFlag.DependencySceneConflict))            {                var message = displayName + "\n";                message += MessageSystem.GetMessage(MessageSystem.MessageFlag.DependencySceneConflict).message;                messages.Add(new MessageSystem.Message(message, MessageType.Error));            }            if (IsMessageSet(MessageSystem.MessageFlag.AssetsDuplicatedInMultBundles))            {                var bundleNames = AssetBundleModel.Model.CheckDependencyTracker(this);                string message = displayName + "\n" + "Is auto-included in multiple bundles:\n";                foreach(var bundleName in bundleNames)                {                    message += bundleName + ", ";                }                message = message.Substring(0, message.Length - 2);//remove trailing comma.                messages.Add(new MessageSystem.Message(message, MessageType.Warning));            }            if (System.String.IsNullOrEmpty(m_BundleName) && m_Parents.Count > 0)            {                //TODO - refine the parent list to only include those in the current asset list                var message = displayName + "\n" + "Is auto included in bundle(s) due to parent(s): \n";                foreach (var parent in m_Parents)                {                    message += parent + ", ";                }                message = message.Substring(0, message.Length - 2);//remove trailing comma.                messages.Add(new MessageSystem.Message(message, MessageType.Info));            }                        if (m_dependencies != null && m_dependencies.Count > 0)            {                var message = string.Empty;                var sortedDependencies = m_dependencies.OrderBy(d => d.bundleName);                foreach (var dependent in sortedDependencies)                {                    if (dependent.bundleName != bundleName)                    {                        message += dependent.bundleName + " : " + dependent.displayName + "\n";                    }                }                if (string.IsNullOrEmpty(message) == false)                {                    message = message.Insert(0, displayName + "\n" + "Is dependent on other bundle's asset(s) or auto included asset(s): \n");                    message = message.Substring(0, message.Length - 1);//remove trailing line break.                    messages.Add(new MessageSystem.Message(message, MessageType.Info));                }            }                        messages.Add(new MessageSystem.Message(displayName + "\n" + "Path: " + fullAssetName, MessageType.Info));            return messages;        }        internal void AddParent(string name)        {            m_Parents.Add(name);        }        internal void RemoveParent(string name)        {            m_Parents.Remove(name);        }        internal string GetSizeString()        {            if (fileSize == 0)                return "--";            return EditorUtility.FormatBytes(fileSize);        }        List<AssetInfo> m_dependencies = null;        internal List<AssetInfo> GetDependencies()        {            //TODO - not sure this refreshes enough. need to build tests around that.            if (m_dependencies == null)            {                m_dependencies = new List<AssetInfo>();                if (AssetDatabase.IsValidFolder(m_AssetName))                {                    //if we have a folder, its dependencies were already pulled in through alternate means.  no need to GatherFoldersAndFiles                    //GatherFoldersAndFiles();                }                else                {                    foreach (var dep in AssetDatabase.GetDependencies(m_AssetName, true))                    {                        if (dep != m_AssetName)                        {                            var asset = Model.CreateAsset(dep, this);                            if (asset != null)                                m_dependencies.Add(asset);                        }                    }                }            }            return m_dependencies;        }    }}
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