SWYJLayer.cs 20 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public float? upz; // 上水位
  28. public float? dwz; // 下水位
  29. public float? tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (thisMax > otherMax)
  44. return -1;
  45. else if (thisMax < otherMax)
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. public class SWYJLayer : YZTRootLayer
  52. {
  53. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  54. //全域雨量
  55. private Text _dangQianYuLiangText;
  56. private Text _zuiDaYuLiangText;
  57. private Text _pingJunYuLiangText;
  58. private Text _chaoJingZhanDianText;
  59. private Text _weatherTypeText;
  60. private Image _weatherTypeIcon;
  61. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  62. //站点排名
  63. private Text _paiMing_1_Text;
  64. private Text _paiMing_6_Text;
  65. private Text _paiMing_12_Text;
  66. private Text _paiMing_24_Text;
  67. private Text _paiMing_1_Name_Text;
  68. private Text _paiMing_6_Name_Text;
  69. private Text _paiMing_12_Name_Text;
  70. private Text _paiMing_24_Name_Text;
  71. //工程安全监测
  72. //检测数据
  73. private Text _pingJunShuiWeiText;
  74. private Text _sheFangShuiWeiText;
  75. private Text _jingJieShuiWeiText;
  76. private Text _baoZhengShuiWeiText;
  77. private Text _shuiWeiText;
  78. //水位变化与统计
  79. private BarChart shuiWeiBianHua;
  80. [Header("工程安全监测-水位变化与统计数据")]
  81. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Month;
  82. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Day;
  83. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Hour;
  84. private Dropdown shuiWeiBarChartDropdown;
  85. //异常警告
  86. [Header("异常警告数据")] public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  87. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  88. private RectTransform _yiChangJingGaoListContent;
  89. public GameObject YiChangJingGaoItemOri;
  90. public RectTransform main;
  91. public RectTransform miniMap;
  92. public UnityEngine.UI.Button globalSWBtn;
  93. public UnityEngine.UI.Button exitGlobalSWBtn;
  94. public Sprite highLightBtn;
  95. public Sprite normalBtn;
  96. private Button BuYuanDataButton;
  97. private Button TaoKouDataButton;
  98. public GameObject miniMapSWContent;
  99. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  100. public GameObject sWHeightUnitPrefab;
  101. public GameObject runtimePointObj;
  102. public GameObject shuiweiIconPrefab;
  103. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  104. private Transform _shuiWeiIconContent;
  105. private bool creatShuiWeiIcon = false;
  106. public GameObject zdpmParent;
  107. public GameObject zdpmPrefab;
  108. //public GameObject[] zdpmObjs;
  109. private void Awake()
  110. {
  111. Init();
  112. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  113. BuYuanDataButton.onClick.AddListener(() =>
  114. {
  115. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  116. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  117. StaticLod.instance.OnFoucusStatic(0);
  118. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  119. });
  120. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  121. TaoKouDataButton.onClick.AddListener(() =>
  122. {
  123. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  124. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  125. StaticLod.instance.OnFoucusStatic(1);
  126. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  127. });
  128. //水位
  129. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  130. HttpHelper._Instance.OnSWYJRefresh += () =>
  131. {
  132. SetZhanDianPaiMingData();
  133. CreateOrRefreshShuiWeiIcon();
  134. RefreshThreeLevel();
  135. InitSWZData();
  136. };
  137. }
  138. void InitSWZData()
  139. {
  140. if (GlobalData.qXZDatas.Count < 1 || GlobalData.qXZDatas1h.Count < 1)
  141. return;
  142. float total24Value = 0;
  143. float max24Value = float.MinValue;
  144. float avg24Value = 0;
  145. float xtValue = 0;
  146. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  147. {
  148. if (GlobalData.qXZDatas[i].STNM.Contains("新滩"))
  149. {
  150. xtValue = GlobalData.qXZDatas[i].dropSum6;
  151. }
  152. total24Value += GlobalData.qXZDatas[i].dropSum6;
  153. max24Value = MathF.Max(max24Value, GlobalData.qXZDatas[i].dropSum6);
  154. }
  155. avg24Value = total24Value / GlobalData.qXZDatas.Count;
  156. float total1Value = 0;
  157. float max1Value = float.MinValue;
  158. float avg1Value = 0;
  159. for (int i = 0; i < GlobalData.qXZDatas1h.Count; i++)
  160. {
  161. total1Value += GlobalData.qXZDatas[i].dropSum6;
  162. max1Value = MathF.Max(max24Value, GlobalData.qXZDatas[i].dropSum6);
  163. }
  164. avg1Value = total24Value / GlobalData.qXZDatas.Count;
  165. _dangQianYuLiangText.text =
  166. $"{max1Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  167. _zuiDaYuLiangText.text =
  168. $"{max24Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  169. _pingJunYuLiangText.text =
  170. $"{avg1Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  171. _chaoJingZhanDianText.text =
  172. $"{avg24Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  173. _weatherTypeText.text = $"{xtValue} <size=14><color=#A5BBE2>mm</color></size>";
  174. //todo 换图标
  175. }
  176. private async void OnEnable()
  177. {
  178. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  179. //水位统计图
  180. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  181. SetZhanDianPaiMingData();
  182. CreateOrRefreshShuiWeiIcon();
  183. RefreshThreeLevel();
  184. InitSWZData();
  185. }
  186. private void OnDisable()
  187. {
  188. }
  189. public void RefreshThreeLevel()
  190. {
  191. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  192. // return;
  193. if (GlobalData.swDatas.Count < 1)
  194. return;
  195. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  196. {
  197. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  198. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  199. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  200. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  201. if (value1 > 1000)
  202. {
  203. value1 = value1 / 100.0f;
  204. }
  205. if (value2 > 1000)
  206. {
  207. value2 = value2 / 100.0f;
  208. }
  209. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  210. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  211. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  212. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  213. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  214. }
  215. else
  216. {
  217. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  218. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  219. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  220. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  221. if (value1 > 1000)
  222. {
  223. value1 = value1 / 100.0f;
  224. }
  225. if (value2 > 1000)
  226. {
  227. value2 = value2 / 100.0f;
  228. }
  229. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  230. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  231. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  232. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  233. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  234. }
  235. }
  236. //水位图标
  237. public void CreateOrRefreshShuiWeiIcon()
  238. {
  239. if (_shuiWeiIconCtrls.Count < 1)
  240. {
  241. for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  242. {
  243. ShuiWeiIconCtrl tempIcon =
  244. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  245. tempIcon.Init(GlobalData.BuYuanShuiWeiDataList[i]);
  246. _shuiWeiIconCtrls.Add(tempIcon);
  247. }
  248. if (_shuiWeiIconCtrls.Count < 1)
  249. {
  250. return;
  251. }
  252. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  253. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  254. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  255. {
  256. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  257. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  258. {
  259. for (int j = 0; j < BY_targs.Length; j++)
  260. {
  261. if (BY_targs[j].gameObject.name == objName)
  262. {
  263. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  264. break;
  265. }
  266. }
  267. }
  268. else
  269. {
  270. for (int j = 0; j < TK_targs.Length; j++)
  271. {
  272. if (TK_targs[j].gameObject.name == objName)
  273. {
  274. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  275. break;
  276. }
  277. }
  278. }
  279. }
  280. }
  281. else
  282. {
  283. for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  284. {
  285. _shuiWeiIconCtrls[i].Init(GlobalData.BuYuanShuiWeiDataList[i]);
  286. }
  287. }
  288. }
  289. public void Init()
  290. {
  291. //全域雨量
  292. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  293. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  294. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  295. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  296. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeValue").GetComponent<Text>();
  297. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  298. //工程安全监测
  299. //检测数据
  300. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  301. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  302. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  303. _baoZhengShuiWeiText =
  304. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  305. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  306. //水位变化与统计
  307. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  308. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  309. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  310. //异常警告
  311. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  312. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  313. .GetComponent<RectTransform>();
  314. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  315. {
  316. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  317. {
  318. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  319. .GetComponent<YiChangJingGaoItem>();
  320. tempItem.Init();
  321. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  322. currentYiChangJingGaoItems.Add(tempItem);
  323. }
  324. }
  325. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  326. exitGlobalSWBtn.onClick.AddListener(() =>
  327. {
  328. CameraManager.SwitchCamera(0);
  329. viewMode = ViewMode.normal;
  330. miniMap.gameObject.SetActive(false);
  331. main.gameObject.SetActive(true);
  332. });
  333. }
  334. public async void OnGlobalSWBtnClick()
  335. {
  336. CameraManager.SwitchCamera(1);
  337. viewMode = ViewMode.miniMap;
  338. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  339. if (sWHeightUnits.Count < 1)
  340. {
  341. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  342. {
  343. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  344. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  345. swHUnit.transform.SetParent(miniMapSWContent.transform);
  346. float max = math.max(GlobalData.swDatas[i].upz ?? 0, GlobalData.swDatas[i].dwz ?? 0);
  347. swHUnit.Init(GlobalData.swDatas[i].lgtd, GlobalData.swDatas[i].lttd, GlobalData.swDatas[i].stnm, max.ToString());
  348. sWHeightUnits.Add(swHUnit);
  349. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  350. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  351. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  352. swHUnit.bingObj.transform.localScale = Vector3.one;
  353. double lgtd = double.Parse(GlobalData.swDatas[i].lgtd);
  354. double lttd = double.Parse(GlobalData.swDatas[i].lttd);
  355. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  356. swHUnit.bingObj.name = GlobalData.swDatas[i].stnm;
  357. }
  358. }
  359. else
  360. {
  361. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  362. {
  363. float max = math.max(GlobalData.swDatas[i].upz ?? 0, GlobalData.swDatas[i].dwz ?? 0);
  364. sWHeightUnits[i].Init(GlobalData.swDatas[i].lgtd, GlobalData.swDatas[i].lttd, GlobalData.swDatas[i].stnm, max.ToString());
  365. }
  366. }
  367. miniMap.gameObject.SetActive(true);
  368. main.gameObject.SetActive(false);
  369. }
  370. public void OnShuiWeiDropDownSelect(int value)
  371. {
  372. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  373. {
  374. switch (value)
  375. {
  376. case 0:
  377. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_month);
  378. break;
  379. case 1:
  380. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_day);
  381. break;
  382. case 2:
  383. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_hour);
  384. break;
  385. }
  386. }
  387. else
  388. {
  389. switch (value)
  390. {
  391. case 0:
  392. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_month);
  393. break;
  394. case 1:
  395. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_day);
  396. break;
  397. case 2:
  398. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_hour);
  399. break;
  400. }
  401. }
  402. }
  403. public void SetShuiWeiTongJiBarChart(ShuiWeiBianHuaData shuiWeiBianHuaData)
  404. {
  405. shuiWeiBianHuaData.InverseAllData();
  406. string yearTitle = shuiWeiBianHuaData.GetYearRange();
  407. if (shuiWeiBianHuaData != null)
  408. {
  409. var x_chart = shuiWeiBianHua.GetChartComponent<XAxis>();
  410. x_chart.data.Clear();
  411. for (int i = 0; i < shuiWeiBianHuaData.name.Length; i++)
  412. {
  413. string name = shuiWeiBianHuaData.name[i];
  414. DateTime date = DateTime.ParseExact(name, "yyyy-MM-dd HH:mm:ss", CultureInfo.InvariantCulture);
  415. string monthDay = date.ToString("MM-dd"); // 结果为"03-30"
  416. x_chart.data.Add(monthDay);
  417. }
  418. x_chart.axisName.name = yearTitle;
  419. x_chart.refreshComponent?.Invoke();
  420. var tempSeries = shuiWeiBianHua.series;
  421. tempSeries[0].ClearData();
  422. tempSeries[1].ClearData();
  423. SerieData[] serieDatas = new SerieData[shuiWeiBianHuaData.value.Length];
  424. for (int i = 0; i < shuiWeiBianHuaData.value.Length; i++)
  425. {
  426. serieDatas[i] = new SerieData();
  427. serieDatas[i].data = new List<double>();
  428. serieDatas[i].data.Add(i);
  429. serieDatas[i].data.Add(shuiWeiBianHuaData.value[i]);
  430. }
  431. tempSeries[0].data.AddRange(serieDatas);
  432. tempSeries[1].data.AddRange(serieDatas);
  433. }
  434. }
  435. public void SetZhanDianPaiMingData()
  436. {
  437. if (GlobalData.swDatas.Count < 1)
  438. return;
  439. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  440. stationDatas.Sort();
  441. for (int i = 0; i < stationDatas.Count; i++)
  442. {
  443. GameObject obj = Instantiate(zdpmPrefab);
  444. obj.transform.SetParent(zdpmParent.transform);
  445. obj.transform.localScale = Vector3.one;
  446. string name = stationDatas[i].stnm;
  447. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  448. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  449. if (i == 0)
  450. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  451. else if (i == 1)
  452. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  453. else
  454. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + "";
  455. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text = $"{max} <size=14><color=#A5BBE2>m</color></size>";
  456. }
  457. }
  458. public void ChangeDataType(shuiWeiYuJingDataType _type)
  459. {
  460. if (currentDataType != _type)
  461. {
  462. currentDataType = _type;
  463. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  464. SetZhanDianPaiMingData();
  465. RefreshThreeLevel();
  466. }
  467. }
  468. }