| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 | using UnityEngine;using XCharts.Runtime;#if INPUT_SYSTEM_ENABLEDusing Input = XCharts.Runtime.InputHelper;#endifnamespace XCharts.Example{    [DisallowMultipleComponent]    [ExecuteInEditMode]    public class Example80_Polar : MonoBehaviour    {        private BaseChart chart;        private float updateTime;        void Awake()        {            chart = gameObject.GetComponent<BaseChart>();            if (chart == null)            {                chart = gameObject.AddComponent<BaseChart>();                chart.Init();            }            chart.EnsureChartComponent<PolarCoord>();        }        void Update()        {            if (Input.GetKeyDown(KeyCode.Space))            {                AddData();            }        }        void AddData()        {            chart.RemoveData();            chart.GetChartComponent<Tooltip>().type = Tooltip.Type.Corss;            var angleAxis = chart.GetChartComponent<AngleAxis>();            angleAxis.type = Axis.AxisType.Value;            angleAxis.minMaxType = Axis.AxisMinMaxType.Custom;            angleAxis.min = 0;            angleAxis.max = 360;            angleAxis.startAngle = Random.Range(0, 90);            chart.AddSerie<Line>("line1");            var rate = Random.Range(1, 4);            for (int i = 0; i <= 360; i++)            {                var t = i / 180f * Mathf.PI;                var r = Mathf.Sin(2 * t) * Mathf.Cos(2 * t) * rate;                chart.AddData(0, Mathf.Abs(r), i);            }        }    }}
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