HttpHelper.cs 60 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Threading.Tasks;
  6. using UnityAsync;
  7. using Best.HTTP;
  8. using Best.HTTP.JSON;
  9. using Newtonsoft.Json;
  10. using Newtonsoft.Json.Linq;
  11. using UnityEngine;
  12. using UnityEngine.Networking;
  13. using Unity.VisualScripting;
  14. using static System.Net.WebRequestMethods;
  15. public class HttpHelper : MonoBehaviour
  16. {
  17. public Action OnSWYJRefresh;
  18. public static HttpHelper _Instance;
  19. public static Dictionary<string, DevicesId_Data> _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  20. public const int timeOut = 3;
  21. private async void Awake()
  22. {
  23. _Instance = this;
  24. await GetSensorList();
  25. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  26. GlobalData.pageIndex == PageIndex.Page3)
  27. {
  28. Debug.Log("HttpInitYZTData");
  29. //可以并行,无需等待
  30. InitYZTData();
  31. }
  32. if (GlobalData.pageIndex == PageIndex.Page1)
  33. {
  34. SendBuYuan_GetSensorData();
  35. SendTaoKou_GetSensorData();
  36. GetBuYuanDevicesGroupInfo();
  37. }
  38. if (GlobalData.pageIndex == PageIndex.Page1)
  39. {
  40. Debug.Log("InitXHGKData");
  41. //可以并行,无需等待
  42. InitXHGKData(); //已完成迁移
  43. }
  44. if (GlobalData.pageIndex == PageIndex.Page1)
  45. {
  46. Debug.Log("HttpInitGCJKData");
  47. //可以并行,无需等待
  48. InitGCJKData();
  49. }
  50. if (GlobalData.pageIndex == PageIndex.Page1)
  51. {
  52. Debug.Log("HttpInitXHDDData");
  53. //可以并行,无需等待
  54. InitXHDDData();
  55. }
  56. if (GlobalData.pageIndex == PageIndex.Page1)
  57. {
  58. Debug.Log("HttpInitRKZYData");
  59. //可以并行,无需等待
  60. InitRKZYData();
  61. }
  62. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  63. {
  64. Debug.Log("HttpInitSWYJData");
  65. //可以并行,无需等待
  66. InitSWYJData();
  67. }
  68. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  69. {
  70. Debug.Log("HttpInitGCYWData1");
  71. //可以并行,无需等待
  72. InitGCYWData1(0);
  73. }
  74. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  75. GlobalData.pageIndex == PageIndex.Page3)
  76. {
  77. Debug.Log("HttpInitFloorGateData");
  78. InitFloorGateData();
  79. }
  80. if (GlobalData.pageIndex == PageIndex.Page2)
  81. {
  82. Debug.Log("HttpInitDPSWData");
  83. InitDPSWData();
  84. }
  85. if (GlobalData.pageIndex == PageIndex.Page2)
  86. {
  87. Debug.Log("HttpInitGCYWData2");
  88. InitGCYWData2();
  89. }
  90. if (GlobalData.pageIndex == PageIndex.Page2)
  91. {
  92. Debug.Log("HttpInitYJSJData2");
  93. InitYJSJData2();
  94. }
  95. }
  96. private async Task InitGCYWData2()
  97. {
  98. bool successInternet = true;
  99. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetInspectionStatistics);
  100. requestData.timeout = timeOut;
  101. await requestData.SendWebRequest();
  102. try
  103. {
  104. if (requestData.result != UnityWebRequest.Result.Success)
  105. {
  106. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返request不成功");
  107. successInternet = false;
  108. }
  109. else
  110. {
  111. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  112. // 提取data字段的值
  113. JToken dataToken = jsonObject["data"];
  114. JToken codeToken = jsonObject["code"];
  115. if (codeToken.ToString() == "200")
  116. {
  117. GlobalData.InspectionStat =
  118. JsonConvert.DeserializeObject<List<StationInspection>>(dataToken.ToString());
  119. }
  120. else
  121. {
  122. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返序列化失败");
  123. successInternet = false;
  124. }
  125. }
  126. }
  127. catch (Exception e)
  128. {
  129. successInternet = false;
  130. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  131. }
  132. requestData.Dispose();
  133. if (!successInternet)
  134. {
  135. WWW www = new WWW(Application.streamingAssetsPath + "/inspectionStatistics.json");
  136. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  137. GlobalData.InspectionStat = JsonConvert.DeserializeObject<List<StationInspection>>(www.text);
  138. www.Dispose();
  139. }
  140. }
  141. private async Task InitYJSJData2()
  142. {
  143. bool successInternet = true;
  144. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetAlertData);
  145. requestData.timeout = timeOut;
  146. await requestData.SendWebRequest();
  147. try
  148. {
  149. if (requestData.result != UnityWebRequest.Result.Success)
  150. {
  151. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返request不成功");
  152. successInternet = false;
  153. }
  154. else
  155. {
  156. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  157. // 提取data字段的值
  158. JToken dataToken = jsonObject["data"];
  159. JToken codeToken = jsonObject["code"];
  160. if (codeToken.ToString() == "200")
  161. {
  162. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(dataToken.ToString());
  163. GlobalData.alertData.success = true;
  164. }
  165. else
  166. {
  167. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返序列化失败");
  168. successInternet = false;
  169. }
  170. }
  171. }
  172. catch (Exception e)
  173. {
  174. successInternet = false;
  175. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  176. }
  177. requestData.Dispose();
  178. if (!successInternet)
  179. {
  180. WWW www = new WWW(Application.streamingAssetsPath + "/alertData.json");
  181. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  182. Debug.Log(www.text);
  183. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(www.text.ToString());
  184. GlobalData.alertData.success = true;
  185. Debug.Log(GlobalData.alertData.alerts.threeLineWarnings[0].title);
  186. www.Dispose();
  187. }
  188. }
  189. private async Task InitFloorGateData()
  190. {
  191. bool successInternet = true;
  192. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetFloodGateData);
  193. requestData.timeout = timeOut;
  194. await requestData.SendWebRequest();
  195. try
  196. {
  197. if (requestData.result != UnityWebRequest.Result.Success)
  198. {
  199. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返request不成功");
  200. successInternet = false;
  201. }
  202. else
  203. {
  204. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  205. // 提取data字段的值
  206. JToken dataToken = jsonObject["data"];
  207. JToken codeToken = jsonObject["code"];
  208. if (codeToken.ToString() == "200")
  209. {
  210. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(dataToken.ToString());
  211. GlobalData.floorGateData.success = true;
  212. }
  213. else
  214. {
  215. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返序列化失败");
  216. successInternet = false;
  217. }
  218. }
  219. }
  220. catch (Exception e)
  221. {
  222. successInternet = false;
  223. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  224. }
  225. requestData.Dispose();
  226. if (!successInternet)
  227. {
  228. WWW www = new WWW(Application.streamingAssetsPath + "/floodGateStatusData.json");
  229. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  230. Debug.Log(www.text);
  231. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(www.text.ToString());
  232. GlobalData.floorGateData.success = true;
  233. www.Dispose();
  234. }
  235. }
  236. private async Task InitDPSWData()
  237. {
  238. GlobalData.locationWeatherData = new List<LocationWeatherData>();
  239. bool successInternet = true;
  240. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=1");
  241. requestData.timeout = timeOut;
  242. await requestData.SendWebRequest();
  243. try
  244. {
  245. if (requestData.result != UnityWebRequest.Result.Success)
  246. {
  247. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  248. successInternet = false;
  249. }
  250. else
  251. {
  252. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  253. // 提取data字段的值
  254. JToken dataToken = jsonObject["data"];
  255. JToken codeToken = jsonObject["code"];
  256. if (codeToken.ToString() == "200")
  257. {
  258. LocationWeatherData data1 =
  259. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  260. GlobalData.locationWeatherData.Add(data1);
  261. }
  262. else
  263. {
  264. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  265. successInternet = false;
  266. }
  267. }
  268. }
  269. catch (Exception e)
  270. {
  271. successInternet = false;
  272. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  273. }
  274. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=2");
  275. requestData1.timeout = timeOut;
  276. await requestData1.SendWebRequest();
  277. try
  278. {
  279. if (requestData1.result != UnityWebRequest.Result.Success)
  280. {
  281. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  282. successInternet = false;
  283. }
  284. else
  285. {
  286. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  287. // 提取data字段的值
  288. JToken dataToken = jsonObject["data"];
  289. JToken codeToken = jsonObject["code"];
  290. if (codeToken.ToString() == "200")
  291. {
  292. LocationWeatherData data2 =
  293. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  294. GlobalData.locationWeatherData.Add(data2);
  295. }
  296. else
  297. {
  298. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  299. successInternet = false;
  300. }
  301. }
  302. }
  303. catch (Exception e)
  304. {
  305. successInternet = false;
  306. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  307. }
  308. requestData.Dispose();
  309. if (!successInternet)
  310. {
  311. WWW www = new WWW(Application.streamingAssetsPath + "/hydrologicalData.json");
  312. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  313. Debug.Log(www.text);
  314. GlobalData.locationWeatherData =
  315. JsonConvert.DeserializeObject<List<LocationWeatherData>>(www.text.ToString());
  316. www.Dispose();
  317. }
  318. }
  319. public async void InitYZTData()
  320. {
  321. await InitYZTData1(); //已完成迁移
  322. InitYZTData_BY_Obs(); //已完成迁移
  323. InitYZTData_TK_Obs(); //新增
  324. InitYZTData3(); //已完成迁移
  325. }
  326. public async Task InitYZTData1()
  327. {
  328. bool successInternet = true;
  329. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterManagerProject);
  330. requestData.timeout = timeOut;
  331. await requestData.SendWebRequest();
  332. try
  333. {
  334. if (requestData.result != UnityWebRequest.Result.Success)
  335. {
  336. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  337. successInternet = false;
  338. }
  339. else
  340. {
  341. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  342. // 提取data字段的值
  343. JToken dataToken = jsonObject["data"];
  344. JToken codeToken = jsonObject["code"];
  345. if (codeToken.ToString() == "200")
  346. {
  347. GlobalData.layerUnitDatas =
  348. JsonConvert.DeserializeObject<List<LayerUnitData>>(dataToken.ToString());
  349. }
  350. else
  351. {
  352. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  353. successInternet = false;
  354. }
  355. }
  356. }
  357. catch (Exception e)
  358. {
  359. successInternet = false;
  360. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  361. }
  362. requestData.Dispose();
  363. if (!successInternet)
  364. {
  365. WWW www = new WWW(Application.streamingAssetsPath + "/layerUnitDatas.json");
  366. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  367. GlobalData.layerUnitDatas = JsonConvert.DeserializeObject<List<LayerUnitData>>(www.text);
  368. www.Dispose();
  369. }
  370. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  371. {
  372. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  373. {
  374. GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name, GlobalData.layerUnitDatas[i].namePri);
  375. }
  376. }
  377. }
  378. public async Task InitYZTData_BY_Obs()
  379. {
  380. bool successInternet = true;
  381. string sendUrl = ServerAddress.API_GetDevicesInfo;
  382. sendUrl += "/34020000001180000001/channels?page=1&count=100";
  383. Debug.Log(sendUrl);
  384. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  385. requestData.timeout = timeOut;
  386. await requestData.SendWebRequest();
  387. try
  388. {
  389. if (requestData.result != UnityWebRequest.Result.Success)
  390. {
  391. Debug.LogWarning("补元监控数据联网不成功,原因:返request不成功:" + requestData.error);
  392. successInternet = false;
  393. }
  394. else
  395. {
  396. Debug.Log("补元监控数据返回:" + requestData.downloadHandler.text);
  397. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  398. // 提取data字段的值
  399. JToken dataToken = jsonObject["data"];
  400. JToken codeToken = jsonObject["code"];
  401. if (codeToken.ToString() == "0")
  402. {
  403. GlobalData.obsDatas_by = new List<ObsData>();
  404. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  405. for (int i = 0; i < serverObsDatas.list.Count; i++)
  406. {
  407. ObsData obsData = new ObsData();
  408. obsData.name = serverObsDatas.list[i].name;
  409. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  410. {
  411. obsData.targetName = value;
  412. }
  413. // if (i > 0)
  414. // {
  415. // obsData.url =
  416. // "http://www.chatgpt918.top:9080/rtp/34020000001180000001_34020000001310000001/hls.m3u8";
  417. // }
  418. // else
  419. // {
  420. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  421. //Debug.Log("!!!:"+obsData.url);
  422. //obsData.url = ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  423. //}
  424. obsData.type = obsType.BuYuanObs;
  425. obsData.deviceId = serverObsDatas.list[i].deviceId;
  426. obsData.channelId = serverObsDatas.list[i].channelId;
  427. obsData.status = serverObsDatas.list[i].status;
  428. GlobalData.obsDatas_by.Add(obsData);
  429. }
  430. }
  431. else
  432. {
  433. Debug.LogWarning("补元监控数据联网不成功,原因:返序列化失败");
  434. successInternet = false;
  435. }
  436. }
  437. }
  438. catch (Exception e)
  439. {
  440. successInternet = false;
  441. Debug.LogWarning("补元监控数据联网不成功,原因:" + e.ToString());
  442. }
  443. requestData.Dispose();
  444. if (!successInternet)
  445. {
  446. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_BY.json");
  447. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  448. Debug.Log($"缓存数据:{www.text}");
  449. GlobalData.obsDatas_by = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  450. www.Dispose();
  451. }
  452. }
  453. public async Task InitYZTData_TK_Obs()
  454. {
  455. bool successInternet = true;
  456. string sendUrl = ServerAddress.API_GetDevicesInfo;
  457. sendUrl += "/34020000001180000002/channels?page=1&count=100";
  458. Debug.Log(sendUrl);
  459. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  460. requestData.timeout = timeOut;
  461. await requestData.SendWebRequest();
  462. try
  463. {
  464. if (requestData.result != UnityWebRequest.Result.Success)
  465. {
  466. Debug.LogWarning("套口监控数据联网不成功,原因:返request不成功:" + requestData.error);
  467. successInternet = false;
  468. }
  469. else
  470. {
  471. Debug.Log("套口监控数据返回:" + requestData.downloadHandler.text);
  472. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  473. // 提取data字段的值
  474. JToken dataToken = jsonObject["data"];
  475. JToken codeToken = jsonObject["code"];
  476. if (codeToken.ToString() == "0")
  477. {
  478. GlobalData.obsDatas_tk = new List<ObsData>();
  479. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  480. for (int i = 0; i < serverObsDatas.list.Count; i++)
  481. {
  482. ObsData obsData = new ObsData();
  483. obsData.name = serverObsDatas.list[i].name;
  484. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  485. {
  486. obsData.targetName = value;
  487. }
  488. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  489. //ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  490. //}
  491. obsData.type = obsType.TaoKouObs;
  492. obsData.deviceId = serverObsDatas.list[i].deviceId;
  493. obsData.channelId = serverObsDatas.list[i].channelId;
  494. obsData.status = serverObsDatas.list[i].status;
  495. GlobalData.obsDatas_tk.Add(obsData);
  496. }
  497. }
  498. else
  499. {
  500. Debug.LogWarning("套口监控数据联网不成功,原因:返序列化失败");
  501. successInternet = false;
  502. }
  503. }
  504. }
  505. catch (Exception e)
  506. {
  507. successInternet = false;
  508. Debug.LogWarning("套口监控数据联网不成功,原因:" + e.ToString());
  509. }
  510. requestData.Dispose();
  511. if (!successInternet)
  512. {
  513. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_TK.json");
  514. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  515. Debug.Log($"缓存数据:{www.text}");
  516. GlobalData.obsDatas_tk = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  517. www.Dispose();
  518. }
  519. }
  520. public async Task<string> GetObsUrl(string deviceId, string channelId)
  521. {
  522. string result = "";
  523. string cmdUrl = ServerAddress.API_PlayStart;
  524. cmdUrl += $"/{deviceId}/{channelId}";
  525. Debug.Log($"send:{cmdUrl}");
  526. UnityWebRequest requestData = UnityWebRequest.Get(cmdUrl);
  527. await requestData.SendWebRequest();
  528. if (requestData.result != UnityWebRequest.Result.Success)
  529. {
  530. Debug.LogWarning($"获取监控播放地址不成功,原因:返request不成功:" + requestData.downloadHandler.text);
  531. }
  532. else
  533. {
  534. Debug.Log(requestData.downloadHandler.text);
  535. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  536. // 提取data字段的值
  537. JToken dataToken = jsonObject["data"];
  538. ObsPlayUrlData urlData = JsonConvert.DeserializeObject<ObsPlayUrlData>(dataToken.ToString());
  539. result = urlData.hls;
  540. Debug.Log("获取到监控播放路径:" + result);
  541. }
  542. requestData.Dispose();
  543. return result;
  544. }
  545. public async Task InitYZTData3()
  546. {
  547. bool successInternet = true;
  548. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterHotPoint);
  549. requestData.timeout = timeOut;
  550. await requestData.SendWebRequest();
  551. try
  552. {
  553. if (requestData.result != UnityWebRequest.Result.Success)
  554. {
  555. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  556. successInternet = false;
  557. }
  558. else
  559. {
  560. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  561. // 提取data字段的值
  562. JToken dataToken = jsonObject["data"];
  563. JToken codeToken = jsonObject["code"];
  564. if (codeToken.ToString() == "200")
  565. {
  566. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(dataToken.ToString());
  567. }
  568. else
  569. {
  570. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  571. successInternet = false;
  572. }
  573. }
  574. }
  575. catch (Exception e)
  576. {
  577. successInternet = false;
  578. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  579. }
  580. requestData.Dispose();
  581. if (!successInternet)
  582. {
  583. WWW www = new WWW(Application.streamingAssetsPath + "/hotPoints.json");
  584. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  585. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(www.text);
  586. Debug.Log(GlobalData.hotPointDatas.Count);
  587. www.Dispose();
  588. }
  589. }
  590. public async Task InitXHGKData()
  591. {
  592. bool successInternet = true;
  593. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetProjectMilestones);
  594. requestData.timeout = timeOut;
  595. await requestData.SendWebRequest();
  596. try
  597. {
  598. if (requestData.result != UnityWebRequest.Result.Success)
  599. {
  600. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返request不成功");
  601. successInternet = false;
  602. }
  603. else
  604. {
  605. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  606. // ȡdata ֶε ֵ
  607. JToken dataToken = jsonObject["data"];
  608. //Debug.Log(dataToken.ToString());
  609. JToken codeToken = jsonObject["code"];
  610. if (codeToken.ToString() == "200")
  611. {
  612. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(dataToken.ToString());
  613. }
  614. else
  615. {
  616. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  617. successInternet = false;
  618. }
  619. }
  620. }
  621. catch (Exception e)
  622. {
  623. successInternet = false;
  624. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  625. }
  626. requestData.Dispose();
  627. if (!successInternet)
  628. {
  629. WWW www = new WWW(Application.streamingAssetsPath + "/dsj.json");
  630. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  631. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(www.text);
  632. www.Dispose();
  633. }
  634. }
  635. public async Task InitGCJKData()
  636. {
  637. bool successInternet = true;
  638. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZData);
  639. requestData.timeout = timeOut;
  640. await requestData.SendWebRequest();
  641. try
  642. {
  643. if (requestData.result != UnityWebRequest.Result.Success)
  644. {
  645. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  646. successInternet = false;
  647. }
  648. else
  649. {
  650. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  651. // 提取data字段的值
  652. JToken dataToken = jsonObject["data"];
  653. JToken codeToken = jsonObject["code"];
  654. if (codeToken.ToString() == "200")
  655. {
  656. GlobalData.qXZDatas = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  657. }
  658. else
  659. {
  660. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  661. successInternet = false;
  662. }
  663. }
  664. }
  665. catch (Exception e)
  666. {
  667. successInternet = false;
  668. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  669. }
  670. requestData.Dispose();
  671. successInternet = true;
  672. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData);
  673. await requestData1.SendWebRequest();
  674. try
  675. {
  676. if (requestData1.result != UnityWebRequest.Result.Success)
  677. {
  678. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  679. successInternet = false;
  680. }
  681. else
  682. {
  683. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  684. // 提取data字段的值
  685. JToken dataToken = jsonObject["data"];
  686. JToken codeToken = jsonObject["code"];
  687. if (codeToken.ToString() == "200")
  688. {
  689. GlobalData.sWZDatas = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  690. }
  691. else
  692. {
  693. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  694. successInternet = false;
  695. }
  696. }
  697. }
  698. catch (Exception e)
  699. {
  700. successInternet = false;
  701. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  702. }
  703. requestData1.Dispose();
  704. }
  705. public async Task InitXHDDData()
  706. {
  707. WWW www = new WWW(Application.streamingAssetsPath + "/scheduling.json");
  708. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  709. GlobalData.schedulingData = JsonConvert.DeserializeObject<SchedulingData>(www.text);
  710. www.Dispose();
  711. }
  712. public async Task InitRKZYData()
  713. {
  714. bool successInternet = true;
  715. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetMovePlans);
  716. requestData.timeout = timeOut;
  717. await requestData.SendWebRequest();
  718. try
  719. {
  720. if (true)
  721. {
  722. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:返request不成功");
  723. successInternet = false;
  724. }
  725. else
  726. {
  727. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  728. // 提取data字段的值
  729. JToken dataToken = jsonObject["data"];
  730. JToken codeToken = jsonObject["code"];
  731. if (codeToken.ToString() == "200")
  732. {
  733. GlobalData.allServerMovePlans =
  734. JsonConvert.DeserializeObject<List<ServerMovePlan>>(dataToken.ToString());
  735. }
  736. else
  737. {
  738. successInternet = false;
  739. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  740. }
  741. }
  742. }
  743. catch (Exception e)
  744. {
  745. successInternet = false;
  746. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  747. }
  748. if (!successInternet)
  749. {
  750. WWW www = new WWW(Application.streamingAssetsPath + "/moveplan.json");
  751. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  752. GlobalData.allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(www.text);
  753. www.Dispose();
  754. }
  755. }
  756. public async Task InitSWYJData()
  757. {
  758. InitSWYJData0();
  759. await InitSWYJData1();
  760. await InitSWYJData2();
  761. OnSWYJRefresh?.Invoke();
  762. }
  763. public async Task InitSWYJData1()
  764. {
  765. var devicesInfo = _devicesIdDatas["上游水位计"];
  766. string sw1Result = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  767. "d", 10000);
  768. try
  769. {
  770. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  771. if (tempData != null)
  772. {
  773. bool findData = false;
  774. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  775. {
  776. if (VARIABLE.name.Equals("补元上游水位"))
  777. {
  778. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  779. VARIABLE.datas = tempData.data.ToArray();
  780. findData = true;
  781. }
  782. }
  783. if (!findData)
  784. {
  785. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  786. {
  787. name = "补元上游水位",
  788. targetName = "BY_ShuiWei_Up",
  789. value = float.Parse(tempData.data[0].avgS1),
  790. type = shuiWeiType.BuYuanShuiWei,
  791. datas = tempData.data.ToArray()
  792. });
  793. }
  794. }
  795. }
  796. catch (Exception e)
  797. {
  798. Debug.LogWarning("补元上游水位不成功,原因:" + e.ToString());
  799. }
  800. var devicesInfo1 = _devicesIdDatas["下游水位计"];
  801. string sw2Result = await GetSingleDevicesInfo(2, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  802. "d", 100000);
  803. try
  804. {
  805. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  806. if (tempData != null)
  807. {
  808. bool findData = false;
  809. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  810. {
  811. if (VARIABLE.name.Equals("补元下游水位"))
  812. {
  813. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  814. VARIABLE.datas = tempData.data.ToArray();
  815. findData = true;
  816. }
  817. }
  818. if (!findData)
  819. {
  820. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  821. {
  822. name = "补元下游水位",
  823. targetName = "BY_ShuiWei_Down",
  824. value = float.Parse(tempData.data[0].avgS1),
  825. type = shuiWeiType.BuYuanShuiWei,
  826. datas = tempData.data.ToArray()
  827. });
  828. }
  829. }
  830. }
  831. catch (Exception e)
  832. {
  833. Debug.LogWarning("补元下游水位不成功,原因:" + e.ToString());
  834. }
  835. string dayResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  836. "d", 6);
  837. try
  838. {
  839. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  840. GlobalData.buYuanShuiWei_day = new ShuiWeiBianHuaData();
  841. GlobalData.buYuanShuiWei_day.name = new string[tempData.data.Count];
  842. GlobalData.buYuanShuiWei_day.value = new double[tempData.data.Count];
  843. for (int i = 0; i < tempData.data.Count; i++)
  844. {
  845. GlobalData.buYuanShuiWei_day.name[i] = tempData.data[i].timeGroup;
  846. GlobalData.buYuanShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  847. }
  848. }
  849. catch (Exception e)
  850. {
  851. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  852. }
  853. string monthResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  854. "d", 90);
  855. try
  856. {
  857. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  858. GlobalData.buYuanShuiWei_month = new ShuiWeiBianHuaData();
  859. GlobalData.buYuanShuiWei_month.name = new string[tempData.data.Count];
  860. GlobalData.buYuanShuiWei_month.value = new double[tempData.data.Count];
  861. for (int i = 0; i < tempData.data.Count; i++)
  862. {
  863. GlobalData.buYuanShuiWei_month.name[i] = tempData.data[i].timeGroup;
  864. GlobalData.buYuanShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  865. }
  866. }
  867. catch (Exception e)
  868. {
  869. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  870. }
  871. string hourResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  872. "h", 6);
  873. try
  874. {
  875. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  876. GlobalData.buYuanShuiWei_hour = new ShuiWeiBianHuaData();
  877. GlobalData.buYuanShuiWei_hour.name = new string[tempData.data.Count];
  878. GlobalData.buYuanShuiWei_hour.value = new double[tempData.data.Count];
  879. for (int i = 0; i < tempData.data.Count; i++)
  880. {
  881. GlobalData.buYuanShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  882. GlobalData.buYuanShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  883. }
  884. }
  885. catch (Exception e)
  886. {
  887. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  888. }
  889. }
  890. public async Task InitSWYJData2()
  891. {
  892. bool successInternet = true;
  893. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeSWData);
  894. requestData.timeout = timeOut;
  895. await requestData.SendWebRequest();
  896. try
  897. {
  898. if (requestData.result != UnityWebRequest.Result.Success)
  899. {
  900. Debug.LogWarning("水位高度联网不成功,原因:返request不成功");
  901. successInternet = false;
  902. }
  903. else
  904. {
  905. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  906. // 提取data字段的值
  907. JToken dataToken = jsonObject["data"];
  908. JToken codeToken = jsonObject["code"];
  909. if (codeToken.ToString() == "200")
  910. {
  911. GlobalData.swDatas = JsonConvert.DeserializeObject<List<StationData>>(dataToken.ToString());
  912. }
  913. else
  914. {
  915. Debug.LogWarning("水位高度联网不成功,原因:返序列化失败");
  916. successInternet = false;
  917. }
  918. for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  919. {
  920. StationData stationData = new StationData();
  921. stationData.LGTD = 113.910187f;
  922. stationData.LTTD = 30.1765823f;
  923. stationData.STNM = GlobalData.BuYuanShuiWeiDataList[i].name;
  924. stationData.upz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("上")
  925. ? GlobalData.BuYuanShuiWeiDataList[i].value
  926. : -1;
  927. stationData.dwz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("下")
  928. ? GlobalData.BuYuanShuiWeiDataList[i].value
  929. : -1;
  930. GlobalData.swDatas.Add(stationData);
  931. }
  932. }
  933. }
  934. catch (Exception e)
  935. {
  936. successInternet = false;
  937. Debug.LogWarning("水位高度联网不成功,原因:" + e.ToString());
  938. }
  939. }
  940. public async Task InitSWYJData0()
  941. {
  942. bool successInternet = true;
  943. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetThreeLevel);
  944. requestData.timeout = timeOut;
  945. await requestData.SendWebRequest();
  946. try
  947. {
  948. if (requestData.result != UnityWebRequest.Result.Success)
  949. {
  950. Debug.LogWarning("三线水位联网不成功,原因:返request不成功");
  951. successInternet = false;
  952. }
  953. else
  954. {
  955. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  956. // 提取data字段的值
  957. JToken dataToken = jsonObject["data"];
  958. JToken codeToken = jsonObject["code"];
  959. if (codeToken.ToString() == "200")
  960. {
  961. GlobalData.threeLevelShuiWeiDatas =
  962. JsonConvert.DeserializeObject<List<ThreeLevelShuiWeiData>>(dataToken.ToString());
  963. }
  964. else
  965. {
  966. Debug.LogWarning("三线水位联网不成功,原因:返序列化失败");
  967. successInternet = false;
  968. }
  969. }
  970. }
  971. catch (Exception e)
  972. {
  973. successInternet = false;
  974. Debug.LogWarning("三线水位联网不成功,原因:" + e.ToString());
  975. }
  976. }
  977. public async Task SendBuYuan_GetSensorData()
  978. {
  979. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_BuYuan_GetSensorData);
  980. await www.SendWebRequest();
  981. try
  982. {
  983. if (www.result != UnityWebRequest.Result.Success)
  984. {
  985. Debug.LogWarning("获取补元闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  986. }
  987. else
  988. {
  989. GlobalData.buYuanSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  990. }
  991. }
  992. catch (Exception e)
  993. {
  994. Debug.LogWarning("获取补元闸门设备数据不成功,原因:" + e.ToString());
  995. }
  996. www.Dispose();
  997. }
  998. public async void GetBuYuanDevicesGroupInfo()
  999. {
  1000. Debug.Log("获取补元所有渗压记");
  1001. //获取所有渗压记
  1002. //GetDevicesData tempData = new GetDevicesData();
  1003. //tempData.idsList = new List<DevicesMessage>();
  1004. foreach (var device in _devicesIdDatas.Values)
  1005. {
  1006. if (device.stationName.Equals("补元") && device.sensorType.Equals("渗压计"))
  1007. {
  1008. GlobalData.BuYuanShuiYaDataList.Add(new ShuiYaData()
  1009. {
  1010. name = device.sensorName,
  1011. value = device.realtimeValue1,
  1012. type = shuiYaType.BuYuanShuiYa,
  1013. targetName = $"BY_{device.sensorName}"
  1014. });
  1015. }
  1016. }
  1017. Debug.Log("添加补元渗压记:"+ GlobalData.BuYuanShuiYaDataList.Count);
  1018. Debug.Log("获取补元所有位移记");
  1019. //获取所有位移记
  1020. foreach (var device in _devicesIdDatas.Values)
  1021. {
  1022. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1023. {
  1024. GlobalData.BuYuanWeiYiDataList.Add(new WeiYiData()
  1025. {
  1026. name = device.sensorName,
  1027. value =device.realtimeValue1,
  1028. type = weiYiType.BuYuanWeiYi,
  1029. targetName = $"BY_{device.sensorName}"
  1030. });
  1031. }
  1032. }
  1033. Debug.Log("添加补元位移记:"+ GlobalData.BuYuanWeiYiDataList.Count);
  1034. }
  1035. public async Task SendTaoKou_GetSensorData()
  1036. {
  1037. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_TaoKou_GetSensorData);
  1038. await www.SendWebRequest();
  1039. try
  1040. {
  1041. if (www.result != UnityWebRequest.Result.Success)
  1042. {
  1043. Debug.LogWarning("获取套口闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1044. }
  1045. else
  1046. {
  1047. GlobalData.taoKouSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1048. }
  1049. }
  1050. catch (Exception e)
  1051. {
  1052. Debug.LogWarning("获取套口闸门设备数据不成功,原因:" + e.ToString());
  1053. }
  1054. www.Dispose();
  1055. }
  1056. // /// <summary>
  1057. // /// 获取补元硬件组数据
  1058. // /// </summary>
  1059. // /// <param name="sendData"></param>
  1060. // /// <returns></returns>
  1061. // public async Task<string> Devices(GetDevicesData sendData)
  1062. // {
  1063. // string cmdUrl = ServerAddress.API_BuYuan_GetDevicesGroupInfo;
  1064. // string tempStr = JsonConvert.SerializeObject(sendData);
  1065. // var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1066. // UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1067. // www.uploadHandler = new UploadHandlerRaw(sendByte);
  1068. // www.downloadHandler = new DownloadHandlerBuffer();
  1069. // www.SetRequestHeader("Content-Type", "application/json");
  1070. // await www.SendWebRequest();
  1071. // if (www.result != UnityWebRequest.Result.Success)
  1072. // {
  1073. // Debug.LogWarning($"获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1074. // }
  1075. // string result = www.downloadHandler.text;
  1076. // www.Dispose();
  1077. // return result;
  1078. // }
  1079. /// <summary>
  1080. /// 获取设备的最近N条记录
  1081. /// </summary>
  1082. /// <param name="channelId=gid"></param>
  1083. /// <param name="deviceId=sid"></param>
  1084. /// <param name="count"></param>
  1085. /// <returns></returns>
  1086. public async Task<string> GetSingleDevicesInfo(int type, string gid, string sid, string timeUnit, int count)
  1087. {
  1088. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo;
  1089. cmdUrl += $"?dataFrom={type}&dataSid={sid}&dataGid={gid}&timeUnit={timeUnit}&number={count}";
  1090. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1091. www.downloadHandler = new DownloadHandlerBuffer();
  1092. www.SetRequestHeader("Content-Type", "application/json");
  1093. await www.SendWebRequest();
  1094. if (www.result != UnityWebRequest.Result.Success)
  1095. {
  1096. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1097. }
  1098. string result = www.downloadHandler.text;
  1099. www.Dispose();
  1100. return result;
  1101. }
  1102. /// <summary>
  1103. /// 获取设备最近几天的平均数据
  1104. /// </summary>
  1105. /// <param name="channelId"></param>
  1106. /// <param name="deviceId"></param>
  1107. /// <param name="count"></param>
  1108. /// <returns></returns>
  1109. public async Task<string> GetSingleDevicesInfo_day(int channelId, int deviceId, int count)
  1110. {
  1111. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1112. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1113. sendData.ChannelID = channelId;
  1114. sendData.DeviceID = deviceId;
  1115. sendData.AvgType = "day";
  1116. sendData.N = count;
  1117. string tempStr = JsonConvert.SerializeObject(sendData);
  1118. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1119. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1120. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1121. www.downloadHandler = new DownloadHandlerBuffer();
  1122. www.SetRequestHeader("Content-Type", "application/json");
  1123. await www.SendWebRequest();
  1124. if (www.result != UnityWebRequest.Result.Success)
  1125. {
  1126. Debug.LogWarning("获取设备天平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1127. }
  1128. string result = www.downloadHandler.text;
  1129. www.Dispose();
  1130. return result;
  1131. }
  1132. /// <summary>
  1133. /// 获取设备最近几小时的平均数据
  1134. /// </summary>
  1135. /// <param name="channelId"></param>
  1136. /// <param name="deviceId"></param>
  1137. /// <param name="count"></param>
  1138. /// <returns></returns>
  1139. public async Task<string> GetSingleDevicesInfo_hour(int channelId, int deviceId, int count)
  1140. {
  1141. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1142. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1143. sendData.ChannelID = channelId;
  1144. sendData.DeviceID = deviceId;
  1145. sendData.AvgType = "hour";
  1146. sendData.N = count;
  1147. string tempStr = JsonConvert.SerializeObject(sendData);
  1148. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1149. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1150. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1151. www.downloadHandler = new DownloadHandlerBuffer();
  1152. www.SetRequestHeader("Content-Type", "application/json");
  1153. await www.SendWebRequest();
  1154. if (www.result != UnityWebRequest.Result.Success)
  1155. {
  1156. Debug.LogWarning("获取设备小时平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1157. }
  1158. string result = www.downloadHandler.text;
  1159. www.Dispose();
  1160. return result;
  1161. }
  1162. /// <summary>
  1163. /// 获取设备最近几个月的平均数据
  1164. /// </summary>
  1165. /// <param name="channelId"></param>
  1166. /// <param name="deviceId"></param>
  1167. /// <param name="count"></param>
  1168. /// <returns></returns>
  1169. public async Task<string> GetSingleDevicesInfo_month(int channelId, int deviceId, int count)
  1170. {
  1171. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1172. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1173. sendData.ChannelID = channelId;
  1174. sendData.DeviceID = deviceId;
  1175. sendData.AvgType = "month";
  1176. sendData.N = count;
  1177. string tempStr = JsonConvert.SerializeObject(sendData);
  1178. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1179. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1180. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1181. www.downloadHandler = new DownloadHandlerBuffer();
  1182. www.SetRequestHeader("Content-Type", "application/json");
  1183. await www.SendWebRequest();
  1184. if (www.result != UnityWebRequest.Result.Success)
  1185. {
  1186. Debug.LogWarning("获取设备月平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1187. }
  1188. string result = www.downloadHandler.text;
  1189. www.Dispose();
  1190. return result;
  1191. }
  1192. /// <summary>
  1193. /// 0 补元 1套口
  1194. /// </summary>
  1195. /// <param name="type"></param>
  1196. public async Task InitGCYWData1(int type)
  1197. {
  1198. GlobalData.B08_Type = type;
  1199. string jsonStr;
  1200. try
  1201. {
  1202. jsonStr = await B08_API_data(ServerAddress.API_B08_dataStatis, type);
  1203. Debug.Log("API_B08_dataStatis" + jsonStr);
  1204. GlobalData.B08DataStatis = JsonConvert.DeserializeObject<B08_dataStatis>(jsonStr);
  1205. }
  1206. catch (Exception e)
  1207. {
  1208. Debug.LogWarning("获取API_B08_dataStatis数据不成功,原因:" + e.ToString());
  1209. }
  1210. try
  1211. {
  1212. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectResult, type);
  1213. Debug.Log("API_B08_inspectResult" + jsonStr);
  1214. GlobalData.B08InspectResult = JsonConvert.DeserializeObject<B08_inspectResult>(jsonStr);
  1215. }
  1216. catch (Exception e)
  1217. {
  1218. Debug.LogWarning("获取API_B08_inspectResult数据不成功,原因:" + e.ToString());
  1219. }
  1220. try
  1221. {
  1222. jsonStr = await B08_API_data(ServerAddress.API_B08_projectExamine, type);
  1223. Debug.Log("API_B08_projectExamine" + jsonStr);
  1224. GlobalData.B08ProjectExamine = JsonConvert.DeserializeObject<B08_projectExamine>(jsonStr);
  1225. }
  1226. catch (Exception e)
  1227. {
  1228. Debug.LogWarning("获取API_B08_projectExamine数据不成功,原因:" + e.ToString());
  1229. }
  1230. try
  1231. {
  1232. jsonStr = await B08_API_data(ServerAddress.API_B08_event, type);
  1233. Debug.Log("API_B08_event" + jsonStr);
  1234. GlobalData.B08Event = JsonConvert.DeserializeObject<B08_event>(jsonStr);
  1235. }
  1236. catch (Exception e)
  1237. {
  1238. Debug.LogWarning("获取API_B08_event数据不成功,原因:" + e.ToString());
  1239. }
  1240. try
  1241. {
  1242. jsonStr = await B08_API_data(ServerAddress.API_B08_questionStatis, type);
  1243. Debug.Log("API_B08_questionStatis" + jsonStr);
  1244. GlobalData.B08QuestionStatis = JsonConvert.DeserializeObject<B08_questionStatis>(jsonStr);
  1245. }
  1246. catch (Exception e)
  1247. {
  1248. Debug.LogWarning("获取API_B08_questionStatis数据不成功,原因:" + e.ToString());
  1249. }
  1250. try
  1251. {
  1252. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectType, type);
  1253. Debug.Log("API_B08_inspectType" + jsonStr);
  1254. GlobalData.B08InspectType = JsonConvert.DeserializeObject<B08_inspectType>(jsonStr);
  1255. }
  1256. catch (Exception e)
  1257. {
  1258. Debug.LogWarning("获取API_B08_inspectType数据不成功,原因:" + e.ToString());
  1259. }
  1260. }
  1261. public async Task<string> B08_API_data(string cmdUrl, int type)
  1262. {
  1263. if (type == 0)
  1264. {
  1265. cmdUrl += "1794245918999351298";
  1266. }
  1267. else
  1268. {
  1269. cmdUrl += "1798366756789653505";
  1270. }
  1271. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1272. www.downloadHandler = new DownloadHandlerBuffer();
  1273. www.SetRequestHeader("Content-Type", "application/json");
  1274. await www.SendWebRequest();
  1275. if (www.result != UnityWebRequest.Result.Success)
  1276. {
  1277. Debug.LogWarning($"获取{cmdUrl}数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1278. }
  1279. string result = www.downloadHandler.text;
  1280. www.Dispose();
  1281. return result;
  1282. }
  1283. /// <summary>
  1284. /// 获取站点水位信息
  1285. /// </summary>
  1286. /// <param name="stcd"></param>
  1287. /// <returns></returns>
  1288. public async Task<string> GetWaterTrend_Chart(string stcd)
  1289. {
  1290. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_chart + stcd, "Get");
  1291. www.downloadHandler = new DownloadHandlerBuffer();
  1292. www.SetRequestHeader("Content-Type", "application/json");
  1293. await www.SendWebRequest();
  1294. if (www.result != UnityWebRequest.Result.Success)
  1295. {
  1296. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1297. }
  1298. string result = www.downloadHandler.text;
  1299. www.Dispose();
  1300. return result;
  1301. }
  1302. public async Task<string> GetWaterTrend_List(string stcd)
  1303. {
  1304. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_list + stcd, "Get");
  1305. www.downloadHandler = new DownloadHandlerBuffer();
  1306. www.SetRequestHeader("Content-Type", "application/json");
  1307. await www.SendWebRequest();
  1308. if (www.result != UnityWebRequest.Result.Success)
  1309. {
  1310. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1311. }
  1312. string result = www.downloadHandler.text;
  1313. www.Dispose();
  1314. return result;
  1315. }
  1316. public void SaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1317. {
  1318. StartCoroutine(SendSaveFirstFrame(uploadData, fileName, _targetName));
  1319. }
  1320. IEnumerator SendSaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1321. {
  1322. Debug.Log(fileName);
  1323. WWWForm form = new WWWForm();
  1324. form.AddBinaryData("file", uploadData, fileName);
  1325. UnityWebRequest www = UnityWebRequest.Post(ServerAddress.API_TextureUploadPath, form);
  1326. yield return www.SendWebRequest();
  1327. if (www.result == UnityWebRequest.Result.Success)
  1328. {
  1329. ActionInstance._Instance.obsFmUpdata?.Invoke(_targetName);
  1330. }
  1331. Debug.Log(www.downloadHandler.text);
  1332. www.Dispose();
  1333. }
  1334. #region 摄像头远程控制
  1335. public void GetDeviceChannelId(string deviceId, Action<string> callBack)
  1336. {
  1337. StartCoroutine(SendGetDevicesChannel(deviceId, 1, 1, callBack));
  1338. }
  1339. IEnumerator SendGetDevicesChannel(string deviceId, int page, int count, Action<string> call)
  1340. {
  1341. string sendUrl = ServerAddress.API_GetDevicesInfo;
  1342. sendUrl += $"/{deviceId}/channels?page={page}&count={count}&query&online&channelType&catalogUnderDevice";
  1343. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1344. yield return www.SendWebRequest();
  1345. ObsHttpRequestData tempData = JsonConvert.DeserializeObject<ObsHttpRequestData>(www.downloadHandler.text);
  1346. GetObsChannelRequestData channelData = tempData.data.ToObject<GetObsChannelRequestData>();
  1347. call?.Invoke(channelData.list[0].channelId);
  1348. www.Dispose();
  1349. }
  1350. IEnumerator SendStartRTSP(string deviceId, string channelId)
  1351. {
  1352. string sendUrl = ServerAddress.API_PlayStart;
  1353. sendUrl += $"/{deviceId}/{channelId}";
  1354. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1355. yield return www.SendWebRequest();
  1356. Debug.Log(www.downloadHandler.text);
  1357. www.Dispose();
  1358. }
  1359. public void SendObsCameraCtrlCmd(string deviceId, string channelId, ObsCtrlType type)
  1360. {
  1361. StartCoroutine(SendCameraCtrl(deviceId, channelId, type.ToString()));
  1362. }
  1363. IEnumerator SendCameraCtrl(string deviceId, string channelId, string command)
  1364. {
  1365. string sendUrl = ServerAddress.API_CameraCtrl;
  1366. sendUrl += $"/{deviceId}/{channelId}?command={command}&horizonSpeed=10&verticalSpeed=10&zoomSpeed=10";
  1367. UnityWebRequest www = UnityWebRequest.Post(sendUrl, "");
  1368. Debug.Log("send:" + sendUrl);
  1369. yield return www.SendWebRequest();
  1370. Debug.Log(www.downloadHandler.text);
  1371. www.Dispose();
  1372. }
  1373. #endregion
  1374. // /// <summary>
  1375. // /// 所有硬件设备的获取信息
  1376. // /// </summary>
  1377. public async Task GetSensorList()
  1378. {
  1379. bool successInternet = true;
  1380. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_GetAllSensorList);
  1381. await www.SendWebRequest();
  1382. try
  1383. {
  1384. if (www.result != UnityWebRequest.Result.Success)
  1385. {
  1386. successInternet = false;
  1387. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1388. }
  1389. else
  1390. {
  1391. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(www.downloadHandler.text);
  1392. _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  1393. for (int i = 0; i < tempData.rows.Count; i++)
  1394. {
  1395. _devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  1396. }
  1397. Debug.Log($"初始化设备列表成功!!! count:{tempData.total}");
  1398. }
  1399. }
  1400. catch (Exception e)
  1401. {
  1402. successInternet = false;
  1403. Debug.LogWarning("获取设备数据不成功,原因:" + e.ToString());
  1404. }
  1405. www.Dispose();
  1406. if (!successInternet)
  1407. {
  1408. WWW localWWW = new WWW(Application.streamingAssetsPath + "/SensorList.json");
  1409. await new UnityAsync.WaitUntil(() => { return localWWW.isDone; });
  1410. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(www.downloadHandler.text);
  1411. _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  1412. for (int i = 0; i < tempData.rows.Count; i++)
  1413. {
  1414. _devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  1415. }
  1416. Debug.Log($"读取本地初始化设备列表成功!!! count:{tempData.total}");
  1417. www.Dispose();
  1418. }
  1419. var devicesInfo = _devicesIdDatas["上游水位计"];
  1420. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1421. {
  1422. name = "补元上游水位",
  1423. targetName = "BY_ShuiWei_Up",
  1424. value = devicesInfo.realtimeValue1,
  1425. type = shuiWeiType.BuYuanShuiWei,
  1426. datas = new []{new SingleDevicesRequestData()
  1427. {
  1428. avgS1 = devicesInfo.realtimeValue1.ToString(),
  1429. timeGroup = devicesInfo.dataUpdateTime
  1430. }}
  1431. });
  1432. var devicesInfo1 = _devicesIdDatas["下游水位计"];
  1433. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1434. {
  1435. name = "补元下游水位",
  1436. targetName = "BY_ShuiWei_Down",
  1437. value = devicesInfo1.realtimeValue1,
  1438. type = shuiWeiType.BuYuanShuiWei,
  1439. datas = new []{new SingleDevicesRequestData()
  1440. {
  1441. avgS1 = devicesInfo1.realtimeValue1.ToString(),
  1442. timeGroup = devicesInfo1.dataUpdateTime
  1443. }}
  1444. });
  1445. }
  1446. }