| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294 | using UnityEngine;namespace XCharts.Runtime{    public class InteractData    {        private float m_PreviousValue = 0;        private float m_CurrentValue = float.NaN;        private float m_TargetValue = float.NaN;        private Vector3 m_PreviousPosition = Vector3.one;        private Vector3 m_TargetPosition = Vector3.one;        private Color32 m_PreviousColor = ColorUtil.clearColor32;        private Color32 m_TargetColor = ColorUtil.clearColor32;        private Color32 m_PreviousToColor = ColorUtil.clearColor32;        private Color32 m_TargetToColor = ColorUtil.clearColor32;        private float m_UpdateTime = 0;        private bool m_UpdateFlag = false;        private bool m_ValueEnable = false;        internal float targetVaue { get { return m_TargetValue; } }        internal float previousValue { get { return m_PreviousValue; } }        internal bool valueEnable { get { return m_ValueEnable; } }        internal bool updateFlag { get { return m_UpdateFlag; } }        public override string ToString()        {            return string.Format("m_PreviousValue:{0},m_TargetValue:{1},m_UpdateTime:{2},m_UpdateFlag:{3},m_ValueEnable:{4},m_PreviousPosition:{5},m_TargetPosition:{6}",            m_PreviousValue, m_TargetValue, m_UpdateTime, m_UpdateFlag, m_ValueEnable, m_PreviousPosition, m_TargetPosition);        }        public void SetValue(ref bool needInteract, float value, bool highlight, float rate = 1.3f)        {            value = highlight && rate != 0 ? value * rate : value;            SetValue(ref needInteract, value);        }        public void SetValue(ref bool needInteract, float value, bool previousValueZero = false)        {            if (m_TargetValue != value)            {                needInteract = true;                if (!m_ValueEnable)                    m_PreviousValue = previousValueZero ? 0 : value;                else                    m_PreviousValue = m_CurrentValue;                UpdateStart();                m_TargetValue = value;            }            else if (m_UpdateFlag)            {                needInteract = true;            }        }        public void SetPosition(ref bool needInteract, Vector3 pos)        {            if (m_TargetPosition != pos)            {                needInteract = true;                UpdateStart();                m_PreviousPosition = m_TargetPosition == Vector3.one ? pos : m_TargetPosition;                m_TargetPosition = pos;            }        }        public void SetColor(ref bool needInteract, Color32 color)        {            if (!ChartHelper.IsValueEqualsColor(color, m_TargetColor))            {                needInteract = true;                UpdateStart();                m_PreviousColor = ChartHelper.IsClearColor(m_TargetColor) ? color : m_TargetColor;                m_TargetColor = color;            }            else if (m_UpdateFlag)            {                needInteract = true;            }        }        public void SetColor(ref bool needInteract, Color32 color, Color32 toColor)        {            SetColor(ref needInteract, color);            if (!ChartHelper.IsValueEqualsColor(toColor, m_TargetToColor))            {                needInteract = true;                UpdateStart();                m_PreviousToColor = ChartHelper.IsClearColor(m_TargetToColor) ? color : m_TargetToColor;                m_TargetToColor = toColor;            }        }        public void SetValueAndColor(ref bool needInteract, float value, Color32 color)        {            SetValue(ref needInteract, value);            SetColor(ref needInteract, color);        }        public void SetValueAndColor(ref bool needInteract, float value, Color32 color, Color32 toColor)        {            SetValue(ref needInteract, value);            SetColor(ref needInteract, color, toColor);        }        public bool TryGetValue(ref float value, ref bool interacting, float animationDuration = 250)        {            if (!IsValueEnable() || animationDuration == 0)                return false;            if (float.IsNaN(m_TargetValue))                return false;            if (m_UpdateFlag && !float.IsNaN(m_PreviousValue))            {                var rate = GetRate(animationDuration);                if (rate < 1)                {                    interacting = true;                    value = Mathf.Lerp(m_PreviousValue, m_TargetValue, rate);                    m_CurrentValue = value;                    return true;                }                else                {                    UpdateEnd();                }            }            value = m_TargetValue;            return true;        }        public bool TryGetPosition(ref Vector3 pos, ref bool interacting, float animationDuration = 250)        {            if (!IsValueEnable() || animationDuration == 0)                return false;            if (m_TargetPosition == Vector3.one)            {                return false;            }            if (m_UpdateFlag && m_PreviousPosition != Vector3.one)            {                var rate = GetRate(animationDuration);                if (rate < 1)                {                    interacting = true;                    pos = Vector3.Lerp(m_PreviousPosition, m_TargetPosition, rate);                    return true;                }                else                {                    UpdateEnd();                }            }            pos = m_TargetPosition;            return true;        }        public bool TryGetColor(ref Color32 color, ref bool interacting, float animationDuration = 250)        {            if (!IsValueEnable() || animationDuration == 0)                return false;            if (m_UpdateFlag)            {                var rate = GetRate(animationDuration);                if (rate < 1)                {                    interacting = true;                    color = Color32.Lerp(m_PreviousColor, m_TargetColor, rate);                    return true;                }                else                {                    UpdateEnd();                }            }            color = m_TargetColor;            return true;        }        public bool TryGetColor(ref Color32 color, ref Color32 toColor, ref bool interacting, float animationDuration = 250)        {            if (!IsValueEnable() || animationDuration == 0)                return false;            if (m_UpdateFlag)            {                var rate = GetRate(animationDuration);                if (rate < 1)                {                    interacting = true;                    color = Color32.Lerp(m_PreviousColor, m_TargetColor, rate);                    toColor = Color32.Lerp(m_PreviousToColor, m_TargetToColor, rate);                    return true;                }                else                {                    UpdateEnd();                }            }            color = m_TargetColor;            toColor = m_TargetToColor;            return true;        }        public bool TryGetValueAndColor(ref float value, ref Color32 color, ref Color32 toColor, ref bool interacting, float animationDuration = 250)        {            if (!IsValueEnable() || animationDuration == 0)                return false;            if (float.IsNaN(m_TargetValue))                return false;            if (m_UpdateFlag && !float.IsNaN(m_PreviousValue))            {                var rate = GetRate(animationDuration);                if (rate < 1)                {                    interacting = true;                    value = Mathf.Lerp(m_PreviousValue, m_TargetValue, rate);                    color = Color32.Lerp(m_PreviousColor, m_TargetColor, rate);                    toColor = Color32.Lerp(m_PreviousToColor, m_TargetToColor, rate);                    m_CurrentValue = value;                    return true;                }                else                {                    UpdateEnd();                }            }            value = m_TargetValue;            color = m_TargetColor;            toColor = m_TargetToColor;            return true;        }        private float GetRate(float animationDuration)        {            var time = Time.time - m_UpdateTime;            var total = animationDuration / 1000;            var rate = time / total;            if (rate > 1) rate = 1;            return rate;        }        private void UpdateStart()        {            m_ValueEnable = true;            m_UpdateFlag = true;            m_UpdateTime = Time.time;        }        private void UpdateEnd()        {            if (!m_UpdateFlag) return;            m_UpdateFlag = false;            m_PreviousColor = m_TargetColor;            m_PreviousToColor = m_TargetToColor;            m_PreviousValue = m_TargetValue;            m_CurrentValue = m_TargetValue;            m_PreviousPosition = m_TargetPosition;        }        public bool TryGetValueAndColor(ref float value, ref Vector3 pos, ref Color32 color, ref Color32 toColor, ref bool interacting, float animationDuration = 250)        {            var flag = TryGetValueAndColor(ref value, ref color, ref toColor, ref interacting, animationDuration);            flag |= TryGetPosition(ref pos, ref interacting, animationDuration);            return flag;        }        public bool TryGetValueAndColor(ref float value, ref Vector3 pos, ref bool interacting, float animationDuration = 250)        {            var flag = TryGetValue(ref value, ref interacting, animationDuration);            flag |= TryGetPosition(ref pos, ref interacting, animationDuration);            return flag;        }        public void Reset()        {            m_UpdateFlag = false;            m_ValueEnable = false;            m_TargetValue = float.NaN;            m_PreviousValue = float.NaN;            m_CurrentValue = float.NaN;            m_PreviousPosition = Vector3.one;            m_TargetPosition = Vector3.one;            m_TargetColor = ColorUtil.clearColor32;            m_TargetToColor = ColorUtil.clearColor32;            m_PreviousColor = ColorUtil.clearColor32;            m_PreviousToColor = ColorUtil.clearColor32;        }        private bool IsValueEnable()        {#if UNITY_EDITOR            if (!Application.isPlaying)                return false;#endif            return m_ValueEnable;        }    }}
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