| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032 | using System;using System.Collections.Generic;using System.Runtime.InteropServices;using System.Text;using System.Text.RegularExpressions;using UnityEngine;using UnityEngine.EventSystems;using UnityEngine.UI;#if dUI_TextMeshProusing TMPro;#endif#if UNITY_EDITORusing UnityEditor;#endifnamespace XCharts.Runtime{    public static class ChartHelper    {        private static StringBuilder s_Builder = new StringBuilder();        private static Vector3 s_DefaultIngoreDataVector3 = Vector3.zero;        public static StringBuilder sb { get { return s_Builder; } }        public static Vector3 ignoreVector3 { get { return s_DefaultIngoreDataVector3; } }        public static bool IsIngore(Vector3 pos)        {            return pos == s_DefaultIngoreDataVector3;        }        public static string Cancat(string str1, string str2)        {            s_Builder.Length = 0;            s_Builder.Append(str1).Append(str2);            return s_Builder.ToString();        }        public static string Cancat(string str1, int i)        {            s_Builder.Length = 0;            s_Builder.Append(str1).Append(ChartCached.IntToStr(i));            return s_Builder.ToString();        }        public static void SetActive(GameObject gameObject, bool active)        {            if (gameObject == null) return;            SetActive(gameObject.transform, active);        }        public static void SetActive(Image image, bool active)        {            if (image == null) return;            SetActive(image.gameObject, active);        }        public static void SetActive(Text text, bool active)        {            if (text == null) return;            SetActive(text.gameObject, active);        }        /// <summary>        /// 通过设置scale实现是否显示,优化性能,减少GC        /// </summary>        /// <param name="transform"></param>        /// <param name="active"></param>           public static void SetActive(Transform transform, bool active)        {            if (transform == null) return;            if (active) transform.localScale = Vector3.one;            else transform.localScale = Vector3.zero;        }        public static void HideAllObject(GameObject obj, string match = null)        {            if (obj == null) return;            HideAllObject(obj.transform, match);        }        public static void HideAllObject(Transform parent, string match = null)        {            if (parent == null) return;            ActiveAllObject(parent, false, match);        }        public static void ActiveAllObject(Transform parent, bool active, string match = null)        {            if (parent == null) return;            for (int i = 0; i < parent.childCount; i++)            {                if (match == null)                    SetActive(parent.GetChild(i), active);                else                {                    var go = parent.GetChild(i);                    if (go.name.StartsWith(match))                    {                        SetActive(go, active);                    }                }            }        }        public static void DestroyAllChildren(Transform parent)        {            if (parent == null) return;            var childCount = parent.childCount;            for (int i = childCount - 1; i >= 0; i--)            {                var go = parent.GetChild(i);                if (go != null)                {                    GameObject.DestroyImmediate(go.gameObject, true);                }            }        }        public static void DestoryGameObject(Transform parent, string childName)        {            if (parent == null) return;            var go = parent.Find(childName);            if (go != null)            {                GameObject.DestroyImmediate(go.gameObject, true);            }        }        public static void DestoryGameObjectByMatch(Transform parent, string containString)        {            if (parent == null) return;            var childCount = parent.childCount;            for (int i = childCount - 1; i >= 0; i--)            {                var go = parent.GetChild(i);                if (go != null && go.name.Contains(containString))                {                    GameObject.DestroyImmediate(go.gameObject, true);                }            }        }        public static void DestoryGameObject(GameObject go)        {            if (go != null) GameObject.DestroyImmediate(go, true);        }        public static string GetFullName(Transform transform)        {            string name = transform.name;            Transform obj = transform;            while (obj.transform.parent)            {                name = obj.transform.parent.name + "/" + name;                obj = obj.transform.parent;            }            return name;        }        public static void RemoveComponent<T>(GameObject gameObject)        {            var component = gameObject.GetComponent<T>();            if (component != null)            {#if UNITY_EDITOR                if (!Application.isPlaying)                    GameObject.DestroyImmediate(component as UnityEngine.Object);                else                    GameObject.Destroy(component as UnityEngine.Object);#else                GameObject.Destroy(component as UnityEngine.Object);#endif            }        }        [System.Obsolete("Use EnsureComponent instead")]        public static T GetOrAddComponent<T>(Transform transform) where T : Component        {            return EnsureComponent<T>(transform.gameObject);        }        [System.Obsolete("Use EnsureComponent instead")]        public static T GetOrAddComponent<T>(GameObject gameObject) where T : Component        {            return EnsureComponent<T>(gameObject);        }        /// <summary>        /// Ensure that the transform has the specified component, add it if not.        /// ||确保对象有指定的组件,如果没有则添加。        /// </summary>        /// <param name="transform"></param>        /// <typeparam name="T"></typeparam>        /// <returns></returns>        public static T EnsureComponent<T>(Transform transform) where T : Component        {            return EnsureComponent<T>(transform.gameObject);        }        /// <summary>        /// Ensure that the game object has the specified component, add it if not.        /// || 确保对象有指定的组件,如果没有则添加。        /// </summary>        /// <param name="gameObject"></param>        /// <typeparam name="T"></typeparam>        /// <returns></returns>        public static T EnsureComponent<T>(GameObject gameObject) where T : Component        {            if (gameObject.GetComponent<T>() == null)            {                return gameObject.AddComponent<T>();            }            else            {                return gameObject.GetComponent<T>();            }        }        public static GameObject AddObject(string name, Transform parent, Vector2 anchorMin,            Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta, int replaceIndex = -1)        {            GameObject obj;            if (parent.Find(name))            {                obj = parent.Find(name).gameObject;                SetActive(obj, true);                obj.transform.localPosition = Vector3.zero;                obj.transform.localScale = Vector3.one;                obj.transform.localRotation = Quaternion.Euler(0, 0, 0);            }            else if (replaceIndex >= 0 && replaceIndex < parent.childCount)            {                obj = parent.GetChild(replaceIndex).gameObject;                if (!obj.name.Equals(name)) obj.name = name;                SetActive(obj, true);            }            else            {                obj = new GameObject();                obj.name = name;                obj.transform.SetParent(parent);                obj.transform.localScale = Vector3.one;                obj.transform.localPosition = Vector3.zero;                obj.transform.localRotation = Quaternion.Euler(0, 0, 0);                obj.layer = parent.gameObject.layer;            }            RectTransform rect = EnsureComponent<RectTransform>(obj);            rect.localPosition = Vector3.zero;            rect.sizeDelta = sizeDelta;            rect.anchorMin = anchorMin;            rect.anchorMax = anchorMax;            rect.pivot = pivot;            rect.anchoredPosition3D = Vector3.zero;            return obj;        }        public static void UpdateRectTransform(GameObject obj, Vector2 anchorMin,            Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta)        {            if (obj == null) return;            RectTransform rect = EnsureComponent<RectTransform>(obj);            rect.sizeDelta = sizeDelta;            rect.anchorMin = anchorMin;            rect.anchorMax = anchorMax;            rect.pivot = pivot;        }        public static ChartText AddTextObject(string objectName, Transform parent, Vector2 anchorMin, Vector2 anchorMax,            Vector2 pivot, Vector2 sizeDelta, TextStyle textStyle, ComponentTheme theme, Color autoColor,            TextAnchor autoAlignment, ChartText chartText = null)        {            GameObject txtObj = AddObject(objectName, parent, anchorMin, anchorMax, pivot, sizeDelta);            txtObj.transform.localEulerAngles = new Vector3(0, 0, textStyle.rotate);            txtObj.layer = parent.gameObject.layer;            if (chartText == null)                chartText = new ChartText();#if dUI_TextMeshPro            RemoveComponent<Text>(txtObj);            chartText.tmpText = EnsureComponent<TextMeshProUGUI>(txtObj);            chartText.tmpText.font = textStyle.tmpFont == null ? theme.tmpFont : textStyle.tmpFont;            chartText.tmpText.fontStyle = textStyle.tmpFontStyle;            chartText.tmpText.richText = true;            chartText.tmpText.raycastTarget = false;            chartText.tmpText.enableWordWrapping = textStyle.autoWrap;#else            chartText.text = EnsureComponent<Text>(txtObj);            chartText.text.font = textStyle.font == null ? theme.font : textStyle.font;            chartText.text.fontStyle = textStyle.fontStyle;            chartText.text.horizontalOverflow = textStyle.autoWrap ? HorizontalWrapMode.Wrap : HorizontalWrapMode.Overflow;            chartText.text.verticalOverflow = VerticalWrapMode.Overflow;            chartText.text.supportRichText = true;            chartText.text.raycastTarget = false;#endif            if (textStyle.autoColor && autoColor != Color.clear)                chartText.SetColor(autoColor);            else                chartText.SetColor(textStyle.GetColor(theme.textColor));            chartText.SetAlignment(textStyle.autoAlign ? autoAlignment : textStyle.alignment);            chartText.SetFontSize(textStyle.GetFontSize(theme));            chartText.SetText("Text");            chartText.SetLineSpacing(textStyle.lineSpacing);            chartText.SetActive(textStyle.show);            RectTransform rect = EnsureComponent<RectTransform>(txtObj);            rect.localPosition = Vector3.zero;            rect.sizeDelta = sizeDelta;            rect.anchorMin = anchorMin;            rect.anchorMax = anchorMax;            rect.pivot = pivot;            return chartText;        }        public static Painter AddPainterObject(string name, Transform parent, Vector2 anchorMin, Vector2 anchorMax,            Vector2 pivot, Vector2 sizeDelta, HideFlags hideFlags, int siblingIndex)        {            var painterObj = ChartHelper.AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);            painterObj.hideFlags = hideFlags;            painterObj.transform.SetSiblingIndex(siblingIndex);            return ChartHelper.EnsureComponent<Painter>(painterObj);        }        public static Image AddIcon(string name, Transform parent, IconStyle iconStyle)        {            return AddIcon(name, parent, iconStyle.width, iconStyle.height, iconStyle.sprite, iconStyle.type);        }        public static Image AddIcon(string name, Transform parent, float width, float height, Sprite sprite = null,            Image.Type type = Image.Type.Simple)        {            var anchorMax = new Vector2(0.5f, 0.5f);            var anchorMin = new Vector2(0.5f, 0.5f);            var pivot = new Vector2(0.5f, 0.5f);            var sizeDelta = new Vector2(width, height);            GameObject iconObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);            var img = EnsureComponent<Image>(iconObj);            if (img.raycastTarget != false)                img.raycastTarget = false;            if (img.type != type)                img.type = type;            if (sprite != null && img.sprite != sprite)            {                img.sprite = sprite;                if (width == 0 || height == 0)                {                    img.SetNativeSize();                }            }            return img;        }        public static void SetBackground(Image background, ImageStyle imageStyle)        {            if (background == null) return;            if (imageStyle.show)            {                background.gameObject.SetActive(true);                background.sprite = imageStyle.sprite;                background.color = imageStyle.color;                background.type = imageStyle.type;                if (imageStyle.width > 0 && imageStyle.height > 0)                {                    background.rectTransform.sizeDelta = new Vector2(imageStyle.width, imageStyle.height);                }            }            else            {                background.sprite = null;                background.color = Color.clear;                background.gameObject.SetActive(false);            }        }        public static void SetBackground(Image background, Background imageStyle)        {            if (background == null) return;            if (imageStyle.show)            {                background.gameObject.SetActive(true);                background.sprite = imageStyle.image;                background.color = imageStyle.imageColor;                background.type = imageStyle.imageType;                if (imageStyle.imageWidth > 0 && imageStyle.imageHeight > 0)                {                    background.rectTransform.sizeDelta = new Vector2(imageStyle.imageWidth, imageStyle.imageHeight);                }            }            else            {                background.sprite = null;                background.color = Color.clear;                background.gameObject.SetActive(false);            }        }        public static ChartLabel AddAxisLabelObject(int total, int index, string name, Transform parent,            Vector2 sizeDelta, Axis axis, ComponentTheme theme,            string content, Color autoColor, TextAnchor autoAlignment = TextAnchor.MiddleCenter, Color32 iconDefaultColor = default(Color32))        {            var textStyle = axis.axisLabel.textStyle;            var label = AddChartLabel(name, parent, axis.axisLabel, theme, content, autoColor, autoAlignment);            var labelShow = axis.IsNeedShowLabel(index, total);            label.UpdateIcon(axis.axisLabel.icon, axis.GetIcon(index), iconDefaultColor);            label.text.SetActive(labelShow);            return label;        }        public static ChartLabel AddChartLabel(string name, Transform parent, LabelStyle labelStyle,            ComponentTheme theme, string content, Color autoColor, TextAnchor autoAlignment = TextAnchor.MiddleCenter)        {            Vector2 anchorMin, anchorMax, pivot;            var sizeDelta = new Vector2(labelStyle.width, labelStyle.height);            var textStyle = labelStyle.textStyle;            var alignment = textStyle.GetAlignment(autoAlignment);            UpdateAnchorAndPivotByTextAlignment(alignment, out anchorMin, out anchorMax, out pivot);            var labelObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);            //ChartHelper.RemoveComponent<Text>(labelObj);            var label = EnsureComponent<ChartLabel>(labelObj);            label.text = AddTextObject("Text", label.gameObject.transform, anchorMin, anchorMax, pivot,                sizeDelta, textStyle, theme, autoColor, autoAlignment, label.text);            label.icon = ChartHelper.AddIcon("Icon", label.gameObject.transform, labelStyle.icon);            label.SetSize(labelStyle.width, labelStyle.height);            label.SetTextPadding(labelStyle.textPadding);            label.SetText(content);            label.UpdateIcon(labelStyle.icon);            if (labelStyle.background.show)            {                label.color = (!labelStyle.background.autoColor || autoColor == Color.clear) ?                    labelStyle.background.color : autoColor;                label.sprite = labelStyle.background.sprite;                label.type = labelStyle.background.type;            }            else            {                label.color = Color.clear;                label.sprite = null;            }            label.transform.localEulerAngles = new Vector3(0, 0, labelStyle.rotate);            label.transform.localPosition = labelStyle.offset;            return label;        }        public static ChartLabel AddChartLabel2(string name, Transform parent, LabelStyle labelStyle,            ComponentTheme theme, string content, Color autoColor, TextAnchor autoAlignment = TextAnchor.MiddleCenter)        {            Vector2 anchorMin, anchorMax, pivot;            var sizeDelta = new Vector2(labelStyle.width, labelStyle.height);            var textStyle = labelStyle.textStyle;            var alignment = textStyle.GetAlignment(autoAlignment);            UpdateAnchorAndPivotByTextAlignment(alignment, out anchorMin, out anchorMax, out pivot);            var vector0_5 = new Vector2(0.5f, 0.5f);            var labelObj = AddObject(name, parent, vector0_5, vector0_5, vector0_5, sizeDelta);            var label = EnsureComponent<ChartLabel>(labelObj);            label.text = AddTextObject("Text", label.gameObject.transform, anchorMin, anchorMax, pivot,                sizeDelta, textStyle, theme, autoColor, autoAlignment, label.text);            label.icon = ChartHelper.AddIcon("Icon", label.gameObject.transform, labelStyle.icon);            label.SetSize(labelStyle.width, labelStyle.height);            label.SetTextPadding(labelStyle.textPadding);            label.SetText(content);            label.UpdateIcon(labelStyle.icon);            if (labelStyle.background.show)            {                label.color = (!labelStyle.background.autoColor || autoColor == Color.clear) ?                    labelStyle.background.color : autoColor;                label.sprite = labelStyle.background.sprite;                if(label.type != labelStyle.background.type)                    label.type = labelStyle.background.type;            }            else            {                label.color = Color.clear;                label.sprite = null;            }            label.transform.localEulerAngles = new Vector3(0, 0, labelStyle.rotate);            label.transform.localPosition = labelStyle.offset;            return label;        }        private static void UpdateAnchorAndPivotByTextAlignment(TextAnchor alignment, out Vector2 anchorMin, out Vector2 anchorMax,            out Vector2 pivot)        {            switch (alignment)            {                case TextAnchor.LowerLeft:                    anchorMin = new Vector2(0f, 0f);                    anchorMax = new Vector2(0f, 0f);                    pivot = new Vector2(0f, 0f);                    break;                case TextAnchor.UpperLeft:                    anchorMin = new Vector2(0f, 1f);                    anchorMax = new Vector2(0f, 1f);                    pivot = new Vector2(0f, 1f);                    break;                case TextAnchor.MiddleLeft:                    anchorMin = new Vector2(0f, 0.5f);                    anchorMax = new Vector2(0f, 0.5f);                    pivot = new Vector2(0f, 0.5f);                    break;                case TextAnchor.LowerRight:                    anchorMin = new Vector2(1f, 0f);                    anchorMax = new Vector2(1f, 0f);                    pivot = new Vector2(1f, 0f);                    break;                case TextAnchor.UpperRight:                    anchorMin = new Vector2(1f, 1f);                    anchorMax = new Vector2(1f, 1f);                    pivot = new Vector2(1f, 1f);                    break;                case TextAnchor.MiddleRight:                    anchorMin = new Vector2(1, 0.5f);                    anchorMax = new Vector2(1, 0.5f);                    pivot = new Vector2(1, 0.5f);                    break;                case TextAnchor.LowerCenter:                    anchorMin = new Vector2(0.5f, 0f);                    anchorMax = new Vector2(0.5f, 0f);                    pivot = new Vector2(0.5f, 0f);                    break;                case TextAnchor.UpperCenter:                    anchorMin = new Vector2(0.5f, 1f);                    anchorMax = new Vector2(0.5f, 1f);                    pivot = new Vector2(0.5f, 1f);                    break;                case TextAnchor.MiddleCenter:                    anchorMin = new Vector2(0.5f, 0.5f);                    anchorMax = new Vector2(0.5f, 0.5f);                    pivot = new Vector2(0.5f, 0.5f);                    break;                default:                    anchorMin = new Vector2(0.5f, 0.5f);                    anchorMax = new Vector2(0.5f, 0.5f);                    pivot = new Vector2(0.5f, 0.5f);                    break;            }        }        internal static ChartLabel AddTooltipIndicatorLabel(Tooltip tooltip, string name, Transform parent,            ThemeStyle theme, TextAnchor alignment, LabelStyle labelStyle)        {            var label = ChartHelper.AddChartLabel(name, parent, labelStyle, theme.tooltip,                "", Color.clear, alignment);            label.SetActive(tooltip.show && labelStyle.show);            return label;        }        public static void GetPointList(ref List<Vector3> posList, Vector3 sp, Vector3 ep, float k = 30f)        {            Vector3 dir = (ep - sp).normalized;            float dist = Vector3.Distance(sp, ep);            int segment = (int)(dist / k);            posList.Clear();            posList.Add(sp);            for (int i = 1; i < segment; i++)            {                posList.Add(sp + dir * dist * i / segment);            }            posList.Add(ep);        }        public static bool IsValueEqualsColor(Color32 color1, Color32 color2)        {            return color1.a == color2.a &&                color1.b == color2.b &&                color1.g == color2.g &&                color1.r == color2.r;        }        public static bool IsValueEqualsColor(Color color1, Color color2)        {            return color1.a == color2.a &&                color1.b == color2.b &&                color1.g == color2.g &&                color1.r == color2.r;        }        public static bool IsValueEqualsString(string str1, string str2)        {            if (str1 == null && str2 == null) return true;            else if (str1 != null && str2 != null) return str1.Equals(str2);            else return false;        }        public static bool IsValueEqualsVector2(Vector2 v1, Vector2 v2)        {            return v1.x == v2.x && v1.y == v2.y;        }        public static bool IsValueEqualsVector3(Vector3 v1, Vector3 v2)        {            return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z;        }        public static bool IsValueEqualsList<T>(List<T> list1, List<T> list2)        {            if (list1 == null || list2 == null) return false;            if (list1.Count != list2.Count) return false;            for (int i = 0; i < list1.Count; i++)            {                if (list1[i] == null && list2[i] == null) { }                else                {                    if (list1[i] != null)                    {                        if (!list1[i].Equals(list2[i])) return false;                    }                    else                    {                        if (!list2[i].Equals(list1[i])) return false;                    }                }            }            return true;        }        public static bool IsEquals(double d1, double d2)        {            return Math.Abs(d1 - d2) < 0.000001d;        }        public static bool IsEquals(float d1, float d2)        {            return Math.Abs(d1 - d2) < 0.000001f;        }        public static bool IsClearColor(Color32 color)        {            return color.a == 0 && color.b == 0 && color.g == 0 && color.r == 0;        }        public static bool IsClearColor(Color color)        {            return color.a == 0 && color.b == 0 && color.g == 0 && color.r == 0;        }        public static bool IsZeroVector(Vector3 pos)        {            return pos.x == 0 && pos.y == 0 && pos.z == 0;        }        public static bool CopyList<T>(List<T> toList, List<T> fromList)        {            if (toList == null || fromList == null) return false;            toList.Clear();            foreach (var item in fromList) toList.Add(item);            return true;        }        public static bool CopyArray<T>(T[] toList, T[] fromList)        {            if (toList == null || fromList == null) return false;            if (toList.Length != fromList.Length)            {                toList = new T[fromList.Length];            }            for (int i = 0; i < fromList.Length; i++) toList[i] = fromList[i];            return true;        }        public static List<float> ParseFloatFromString(string jsonData)        {            List<float> list = new List<float>();            if (string.IsNullOrEmpty(jsonData)) return list;            int startIndex = jsonData.IndexOf("[");            int endIndex = jsonData.IndexOf("]");            string temp = jsonData.Substring(startIndex + 1, endIndex - startIndex - 1);            if (temp.IndexOf("],") > -1 || temp.IndexOf("] ,") > -1)            {                string[] datas = temp.Split(new string[] { "],", "] ," }, StringSplitOptions.RemoveEmptyEntries);                for (int i = 0; i < datas.Length; i++)                {                    temp = datas[i];                }                return list;            }            else            {                string[] datas = temp.Split(',');                for (int i = 0; i < datas.Length; i++)                {                    list.Add(float.Parse(datas[i].Trim()));                }                return list;            }        }        public static List<string> ParseStringFromString(string jsonData)        {            List<string> list = new List<string>();            if (string.IsNullOrEmpty(jsonData)) return list;            string pattern = "[\"'](.*?)[\"']";            if (Regex.IsMatch(jsonData, pattern))            {                MatchCollection m = Regex.Matches(jsonData, pattern);                foreach (Match match in m)                {                    list.Add(match.Groups[1].Value);                }            }            return list;        }        public static Color32 GetColor(string hexColorStr)        {            Color color;            ColorUtility.TryParseHtmlString(hexColorStr, out color);            return (Color32)color;        }        public static double GetMaxDivisibleValue(double max, double ceilRate)        {            if (max == 0) return 0;            double pow = 1;            if (max > -1 && max < 1)            {                pow = Mathf.Pow(10, MathUtil.GetPrecision(max));                max *= pow;            }            if (ceilRate == 0)            {                var bigger = Math.Ceiling(Math.Abs(max));                int n = 1;                while (bigger / (Mathf.Pow(10, n)) > 10)                {                    n++;                }                double mm = bigger;                var pown = Mathf.Pow(10, n);                var powmax = Mathf.Pow(10, n + 1);                var aliquot = mm % pown == 0;                if (mm > 10 && n < 38)                {                    mm = bigger - bigger % pown;                    if (!aliquot)                        mm += max > 0 ? pown : -pown;                }                var mmm = mm;                if (max > 100 && !aliquot && (max / mm < 0.8f))                    mmm -= Mathf.Pow(10, n) / 2;                if (mmm >= (powmax - pown) && mmm < powmax)                    mmm = powmax;                if (max < 0) return -Math.Ceiling(mmm > -max ? mmm : mm);                else return Math.Ceiling(mmm > max ? mmm : mm) / pow;            }            else            {                return GetMaxCeilRate(max, ceilRate) / pow;            }        }        public static double GetMaxCeilRate(double value, double ceilRate)        {            if (ceilRate == 0) return value;            var mod = value % ceilRate;            int rate = (int)(value / ceilRate);            return mod == 0 ? value : (value < 0 ? rate : rate + 1) * ceilRate;        }        public static double GetMinCeilRate(double value, double ceilRate)        {            if (ceilRate == 0) return value;            var mod = value % ceilRate;            int rate = (int)(value / ceilRate);            return mod == 0 ? value : (value < 0 ? rate - 1 : rate) * ceilRate;        }        public static double GetMinDivisibleValue(double min, double ceilRate)        {            if (min == 0) return 0;            double pow = 1;            if (min > -1 && min < 1)            {                pow = Mathf.Pow(10, MathUtil.GetPrecision(min));                min *= pow;            }            if (ceilRate == 0)            {                var bigger = min < 0 ? Math.Ceiling(Math.Abs(min)) : Math.Floor(Math.Abs(min));                int n = 1;                while (bigger / (Mathf.Pow(10, n)) > 10)                {                    n++;                }                double mm = bigger;                if (mm > 10 && n < 38)                {                    mm = bigger - bigger % (Mathf.Pow(10, n));                    mm += min < 0 ? Mathf.Pow(10, n) : -Mathf.Pow(10, n);                }                if (min < 0) return -Math.Floor(mm) / pow;                else return Math.Floor(mm) / pow;            }            else            {                return GetMinCeilRate(min, ceilRate) / pow;            }        }        public static double GetMaxLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)        {            splitNumber = 1;            if (value <= 0) return 0;            double max = isLogBaseE ? Math.Exp(splitNumber) : Math.Pow(logBase, splitNumber);            while (max < value)            {                splitNumber++;                max = isLogBaseE ? Math.Exp(splitNumber) : Math.Pow(logBase, splitNumber);            }            return max;        }        public static double GetMinLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)        {            splitNumber = 0;            if (value <= 0) return 0;            if (value > 1) return 1;            double min = isLogBaseE ? Math.Exp(-splitNumber) : Math.Pow(logBase, -splitNumber);            while (min > value)            {                splitNumber++;                min = isLogBaseE ? Math.Exp(-splitNumber) : Math.Pow(logBase, -splitNumber);            }            return min;        }        public static void AddEventListener(GameObject obj, EventTriggerType type,            UnityEngine.Events.UnityAction<BaseEventData> call)        {            EventTrigger trigger = EnsureComponent<EventTrigger>(obj.gameObject);            EventTrigger.Entry entry = new EventTrigger.Entry();            entry.eventID = type;            entry.callback = new EventTrigger.TriggerEvent();            entry.callback.AddListener(call);            trigger.triggers.Add(entry);        }        public static void ClearEventListener(GameObject obj)        {            EventTrigger trigger = obj.GetComponent<EventTrigger>();            if (trigger != null)            {                trigger.triggers.Clear();            }        }        public static Vector3 RotateRound(Vector3 position, Vector3 center, Vector3 axis, float angle)        {            Vector3 point = Quaternion.AngleAxis(angle, axis) * (position - center);            Vector3 resultVec3 = center + point;            return resultVec3;        }        public static Vector3 GetPosition(Vector3 center, float angle, float radius)        {            var rad = angle * Mathf.Deg2Rad;            var px = Mathf.Sin(rad) * radius;            var py = Mathf.Cos(rad) * radius;            return center + new Vector3(px, py);        }        /// <summary>        /// 获得0-360的角度(12点钟方向为0度)        /// </summary>        /// <param name="from"></param>        /// <param name="to"></param>        /// <returns></returns>        public static float GetAngle360(Vector2 from, Vector2 to)        {            float angle;            Vector3 cross = Vector3.Cross(from, to);            angle = Vector2.Angle(from, to);            angle = cross.z > 0 ? -angle : angle;            angle = (angle + 360) % 360;            return angle;        }        public static Vector3 GetPos(Vector3 center, float radius, float angle, bool isDegree = false)        {            angle = isDegree ? angle * Mathf.Deg2Rad : angle;            return new Vector3(center.x + radius * Mathf.Sin(angle), center.y + radius * Mathf.Cos(angle));        }        public static Vector3 GetDire(float angle, bool isDegree = false)        {            angle = isDegree ? angle * Mathf.Deg2Rad : angle;            return new Vector3(Mathf.Sin(angle), Mathf.Cos(angle));        }        public static Vector3 GetVertialDire(Vector3 dire)        {            if (dire.x == 0)            {                return new Vector3(-1, 0, 0);            }            if (dire.y == 0)            {                return new Vector3(0, -1, 0);            }            else            {                return new Vector3(-dire.y / dire.x, 1, 0).normalized;            }        }        public static Vector3 GetLastValue(List<Vector3> list)        {            if (list.Count <= 0) return Vector3.zero;            else return list[list.Count - 1];        }        public static void SetColorOpacity(ref Color32 color, float opacity)        {            if (color.a != 0 && opacity != 1)            {                color.a = (byte)(color.a * opacity);            }        }        public static Color32 GetHighlightColor(Color32 color, float rate = 0.8f)        {            var newColor = color;            newColor.r = (byte)(color.r * rate);            newColor.g = (byte)(color.g * rate);            newColor.b = (byte)(color.b * rate);            return newColor;        }        public static Color32 GetBlurColor(Color32 color, float a = 0.3f)        {            var newColor = color;            newColor.a = (byte)(a * 255);            return newColor;        }        public static Color32 GetSelectColor(Color32 color, float rate = 0.8f)        {            var newColor = color;            newColor.r = (byte)(color.r * rate);            newColor.g = (byte)(color.g * rate);            newColor.b = (byte)(color.b * rate);            return newColor;        }        public static bool IsPointInQuadrilateral(Vector3 P, Vector3 A, Vector3 B, Vector3 C, Vector3 D)        {            Vector3 v0 = Vector3.Cross(A - D, P - D);            Vector3 v1 = Vector3.Cross(B - A, P - A);            Vector3 v2 = Vector3.Cross(C - B, P - B);            Vector3 v3 = Vector3.Cross(D - C, P - C);            if (Vector3.Dot(v0, v1) < 0 || Vector3.Dot(v0, v2) < 0 || Vector3.Dot(v0, v3) < 0)            {                return false;            }            else            {                return true;            }        }        public static bool IsInRect(Vector3 pos, float xMin, float xMax, float yMin, float yMax)        {            return pos.x >= xMin && pos.x <= xMax && pos.y <= yMax && pos.y >= yMin;        }        public static bool IsColorAlphaZero(Color color)        {            return !ChartHelper.IsClearColor(color) && color.a == 0;        }        public static float GetActualValue(float valueOrRate, float total, float maxRate = 1.5f)        {            if (valueOrRate >= -maxRate && valueOrRate <= maxRate) return valueOrRate * total;            else return valueOrRate;        }#if UNITY_WEBGL        [DllImport("__Internal")]        private static extern void Download(string base64str, string fileName);#endif        public static Texture2D SaveAsImage(RectTransform rectTransform, Canvas canvas, string imageType = "png", string path = "")        {            var cam = canvas.renderMode == RenderMode.ScreenSpaceOverlay ? null : canvas.worldCamera;            var pos = RectTransformUtility.WorldToScreenPoint(cam, rectTransform.position);            var width = rectTransform.rect.width * canvas.scaleFactor;            var height = rectTransform.rect.height * canvas.scaleFactor;            var posX = pos.x + rectTransform.rect.xMin * canvas.scaleFactor;            var posY = pos.y + rectTransform.rect.yMin * canvas.scaleFactor;            var rect = new Rect(posX, posY, width, height);            var tex = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false);            tex.ReadPixels(rect, 0, 0);            tex.Apply();            byte[] bytes;            switch (imageType)            {                case "png":                    bytes = tex.EncodeToPNG();                    break;                case "jpg":                    bytes = tex.EncodeToJPG();                    break;                case "exr":                    bytes = tex.EncodeToEXR();                    break;                default:                    Debug.LogError("SaveAsImage ERROR: not support image type:" + imageType);                    return null;            }            var fileName = rectTransform.name + "." + imageType;#if UNITY_WEBGL            string base64str = Convert.ToBase64String(bytes);            Download(base64str, fileName);            Debug.Log("SaveAsImage: download by brower:" + fileName);            return tex;#else            if (string.IsNullOrEmpty(path))            {                var dir = Application.persistentDataPath + "/SavedImage";#if UNITY_EDITOR                dir = Application.dataPath + "/../SavedImage";#else                dir = Application.persistentDataPath + "/SavedImage";#endif                if (!System.IO.Directory.Exists(dir))                {                    System.IO.Directory.CreateDirectory(dir);                }                path = dir + "/" + fileName;            }            System.IO.File.WriteAllBytes(path, bytes);            Debug.Log("SaveAsImage:" + path);            return tex;#endif        }    }}
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