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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace XUGL
 
- {
 
-     [ExecuteInEditMode]
 
-     public class UGLExample : MaskableGraphic
 
-     {
 
-         private float m_Width = 800;
 
-         private float m_Height = 800;
 
-         private Vector3 m_Center = Vector3.zero;
 
-         private Vector3 m_LeftTopPos = Vector3.zero;
 
-         private Color32 m_BackgroundColor = new Color32(224, 224, 224, 255);
 
-         private Color32 m_DrawColor = new Color32(255, 132, 142, 255);
 
-         private float[] m_BorderRadius = new float[] { 5, 5, 10, 10 };
 
-         protected override void Awake()
 
-         {
 
-             base.Awake();
 
-             var rectTransform = GetComponent<RectTransform>();
 
-             rectTransform.sizeDelta = new Vector2(500, 500);
 
-             rectTransform.anchorMin = new Vector2(0.5f, 0.5f);
 
-             rectTransform.anchorMax = new Vector2(0.5f, 0.5f);
 
-             rectTransform.pivot = new Vector2(0.5f, 0.5f);
 
-             m_Center = Vector3.zero;
 
-             m_LeftTopPos = new Vector3(-m_Width / 2, m_Height / 2);
 
-         }
 
-         protected override void OnPopulateMesh(VertexHelper vh)
 
-         {
 
-             Vector3 sp, cp, ep;
 
-             vh.Clear();
 
-             //背景边框
 
-             UGL.DrawSquare(vh, m_Center, m_Width / 2, m_BackgroundColor);
 
-             UGL.DrawBorder(vh, m_Center, m_Width, m_Height, 40, Color.green, Color.red, 0, m_BorderRadius, false, 1);
 
-             //点
 
-             UGL.DrawCricle(vh, m_LeftTopPos + new Vector3(20, -20), 10, m_DrawColor);
 
-             //直线
 
-             sp = new Vector3(m_LeftTopPos.x + 50, m_LeftTopPos.y - 20);
 
-             ep = new Vector3(m_LeftTopPos.x + 250, m_LeftTopPos.y - 20);
 
-             UGL.DrawLine(vh, sp, ep, 3, m_DrawColor);
 
-             //3点确定的折线
 
-             sp = new Vector3(m_LeftTopPos.x + 20, m_LeftTopPos.y - 100);
 
-             cp = new Vector3(m_LeftTopPos.x + 200, m_LeftTopPos.y - 40);
 
-             ep = new Vector3(m_LeftTopPos.x + 250, m_LeftTopPos.y - 80);
 
-             UGL.DrawLine(vh, sp, cp, ep, 5, m_DrawColor);
 
-         }
 
-     }
 
- }
 
 
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