DeviceIconData.cs 369 B

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. [Serializable]
  6. public class DeviceIconData
  7. {
  8. public string name;
  9. public string targetName;
  10. public GongChengType type;
  11. public Transform targetTransform;
  12. public float value;
  13. public string valueType;
  14. public string sid;
  15. public string gid;
  16. }