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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [Serializable]
- public class DeviceIconData
- {
- public string name;
- public string targetName;
- public GongChengType type;
- public Transform targetTransform;
- public float value;
- public string valueType;
-
- public string sid;
- public string gid;
- }
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