GCJKLayer.cs 65 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.Networking;
  9. using UnityEngine.UI;
  10. using UnityEngine.UIElements;
  11. using Toggle = UnityEngine.UI.Toggle;
  12. using UnityAsync;
  13. using WaitUntil = UnityAsync.WaitUntil;
  14. using Unity.VisualScripting;
  15. using System.Threading.Tasks;
  16. using Button = UnityEngine.UI.Button;
  17. [System.Serializable]
  18. public class QXZData
  19. {
  20. public int ADDVCD;
  21. public float ALT;
  22. public double LGTD;
  23. public double LTTD;
  24. public int ROWNUM_;
  25. public string STCD;
  26. public string STLC;
  27. public string STNM;
  28. public float dropSum6;
  29. }
  30. [System.Serializable]
  31. public class ServerObsDatas
  32. {
  33. public class ServerObsData
  34. {
  35. public string channelId;
  36. public string deviceId;
  37. public string name;
  38. public string ipAddress;
  39. public string ptzTypeText;
  40. public bool status;
  41. }
  42. public int total;
  43. public List<ServerObsData> list;
  44. }
  45. [System.Serializable]
  46. public class SWZData
  47. {
  48. // 行政区划代码
  49. public string ADDVCD;
  50. // 行政管理单位
  51. public string ADMAUTH;
  52. // 观测站所属单位
  53. public string ATCUNIT;
  54. // 建站年月
  55. public string BGFRYM;
  56. // 河流名称
  57. public string BSNM;
  58. // 备注
  59. public string COMMENTS;
  60. // 流域名称
  61. public string DRNA;
  62. // 河流流域代码
  63. public string DSTRVM;
  64. // 站点更名前站名
  65. public string DTMEL;
  66. // 站点更名前名称
  67. public string DTMNM;
  68. // 数据处理人
  69. public string DTPR;
  70. // 建成年月
  71. public string ESSTYM;
  72. // 站点等级
  73. public string FRGRD;
  74. // 水系名称
  75. public string HNNM;
  76. // 经度
  77. public double LGTD;
  78. // 地区
  79. public string LOCALITY;
  80. // 纬度
  81. public double LTTD;
  82. // 修改时间
  83. public string MODITIME;
  84. // 水文站代码
  85. public string PHCD;
  86. // 行号
  87. public int ROWNUM_;
  88. // 河道名称
  89. public string RVNM;
  90. // 站点状态
  91. public string STAZT;
  92. // 站点基础
  93. public string STBK;
  94. // 站点代码
  95. public string STCD;
  96. // 站点位置
  97. public string STLC;
  98. // 站点名称
  99. public string STNM;
  100. // 站点类型
  101. public string STTP;
  102. // 是否使用
  103. public string USFL;
  104. // 最近6小时降水量
  105. public float dropSum6;
  106. // 天气
  107. public string wth;
  108. }
  109. public class GCJKLayer : YZTRootLayer
  110. {
  111. public static GCJKLayer _Instance;
  112. //泵站监控面板
  113. private RectTransform _bengZhanJianKongPanel;
  114. private RectTransform _bengZhanJianKongContent;
  115. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  116. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  117. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  118. //闸站监测
  119. private RectTransform _zhaZhanJianKongPanel;
  120. private RectTransform _zhaZhanJianKongContent;
  121. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  122. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  123. //水文监测
  124. private RectTransform _shuiWenJianCePanel;
  125. private Text _wenduText;
  126. private Text _shiduText;
  127. private Text _qiyaText;
  128. private Text _fengXiangText;
  129. private Text _fengLiText;
  130. private Text _yuLiangText;
  131. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  132. //工程安全检测
  133. //检测数据
  134. private Text _pingJunLiuLiangText;
  135. private Text _zuiGaoShuiWeiText;
  136. private Text _zuiDaLiuLiangText;
  137. private Text _gongChengGaoJingText;
  138. private Text _zhengChangYunXingText;
  139. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  140. //工程列表
  141. private RectTransform _gongChengLieBiaoContent;
  142. public GameObject GongChengLieBiaoItemOri;
  143. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  144. private Button GClist_QuanBuButton;
  145. private Button GClist_ShiPinButton;
  146. private Button GClist_jingLiShuiZhunYiButton;
  147. private Button GClist_ShenYaJiButton;
  148. private Button GClist_ShuiWeiButton;
  149. private Button GClist_WenDuButton;
  150. private Button GClist_yinZhangXianYiButton;
  151. private Button GClist_chuiXianZuoBiaoYiButton;
  152. private Button GClist_tuYaLiJiButton;
  153. private Button GClist_yingLiJiButton;
  154. private Button GClist_sanXiangWeiCuoJiButton;
  155. private Button GClist_erXiangCeFengJiButton;
  156. private Button GClist_weiYiJiButton;
  157. //视频监控
  158. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  159. public GameObject obsItemPrefab;
  160. private Transform obsItemContent;
  161. private List<ObsItem> _obsItems;
  162. public GameObject obsIconPrefab;
  163. private Transform _obsIconContent;
  164. private List<ObsIconCtrl> _obsIconCtrls;
  165. private InputField _obsSearchInputField;
  166. //水位图标
  167. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  168. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  169. private Transform _shuiWeiIconContent;
  170. //水压
  171. public GameObject shuiYaIconPrefab;
  172. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  173. private Transform _shuiYaIconContent;
  174. //位移
  175. public GameObject weiYiIconPrefab;
  176. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  177. private Transform _weiYiIconContent;
  178. public GameObject deviceIconPrefab;
  179. public List<DeviceIconCtrl> deviceIconCtrlList = new List<DeviceIconCtrl>();
  180. private Transform deviceIconContent;
  181. private Toggle ObsToggle;
  182. private Toggle shuiWeiToggle;
  183. private Toggle shenYaJiToggle;
  184. private Toggle jingLiShuiZhunYiToggle;
  185. private Toggle wenDuToggle;
  186. private Toggle yinZhangXianYiToggle;
  187. private Toggle chuiXianZuoBiaoYiToggle;
  188. private Toggle tuYaLiJiToggle;
  189. private Toggle yingLiJiToggle;
  190. private Toggle sanXiangWeiCuoJiToggle;
  191. private Toggle erXiangCeFengJiToggle;
  192. private Toggle weiYiJiToggle;
  193. public RectTransform main;
  194. public RectTransform miniMap;
  195. public Button globalWeatherBtn;
  196. public Button exitGlobalWeatherBtn;
  197. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  198. public RectTransform miniMapQXContent;
  199. public RectTransform miniMapSWContent;
  200. public GameObject dropUnitPrefab;
  201. public GameObject weatherUnitPrefab;
  202. public Button qxDataBtn;
  203. public Button swDataBtn;
  204. public Sprite highLightBtn;
  205. public Sprite normalBtn;
  206. public Toggle dropToggle;
  207. public Toggle weatherToggle;
  208. List<DropUnit> dropUnits = new List<DropUnit>();
  209. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  210. public GameObject runtimePointObj;
  211. private int currentDataType = -1;
  212. public GameObject loading;
  213. public Button buyuanBtn;
  214. public Button taokouBtn;
  215. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  216. public GameObject _DeviceTrendPanelOri;
  217. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  218. //public GongChengLieBiaoItem currentSelectItem;
  219. //上下游水位
  220. public ShuiWeiCtrl swSY;
  221. public ShuiWeiCtrl swXY;
  222. private void Awake()
  223. {
  224. _Instance = this;
  225. Init();
  226. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  227. _shuiWeiHistoryPanel.Init();
  228. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  229. buyuanBtn.onClick.AddListener(OnBuYuanClick);
  230. taokouBtn.onClick.AddListener(OnTaoKouClick);
  231. }
  232. public void OnBuYuanClick() {
  233. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  234. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  235. SetCurrentDataToPanel(0);
  236. }
  237. public void OnTaoKouClick()
  238. {
  239. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  240. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  241. SetCurrentDataToPanel(1);
  242. }
  243. private async void OnEnable()
  244. {
  245. StaticLod.instance.OnFoucusStatic(0);
  246. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  247. {
  248. await HttpHelper._Instance.InitSWYJData();
  249. }
  250. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  251. {
  252. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  253. }
  254. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  255. {
  256. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  257. }
  258. SetCurrentDataToPanel(0);
  259. }
  260. public void Init()
  261. {
  262. swSY.Init();
  263. swXY.Init();
  264. //泵站监控面板
  265. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  266. _bengZhanJianKongContent =
  267. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  268. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  269. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  270. {
  271. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  272. {
  273. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  274. .GetComponent<BengZhanJianKongItem>();
  275. tempItem.Init();
  276. tempItem.SetData(BengZhanJianKongDatas[i]);
  277. currentBengZhanJianKongItems.Add(tempItem);
  278. }
  279. }
  280. //闸站
  281. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  282. _zhaZhanJianKongContent =
  283. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  284. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  285. //水文
  286. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  287. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  288. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  289. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  290. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  291. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  292. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  293. if (currentShuiWenJianCeData != null)
  294. {
  295. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  296. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  297. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  298. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  299. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  300. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  301. }
  302. //监测数据
  303. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  304. .GetComponent<Text>();
  305. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  306. .GetComponent<Text>();
  307. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  308. .GetComponent<Text>();
  309. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  310. .GetComponent<Text>();
  311. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  312. .GetComponent<Text>();
  313. if (currentGongChengJianCeData != null)
  314. {
  315. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  316. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  317. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  318. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  319. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  320. }
  321. //工程列表
  322. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  323. .GetComponent<RectTransform>();
  324. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_QuanBuButton").GetComponent<Button>();
  325. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  326. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShuiWeiButton").GetComponent<Button>();
  327. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  328. GClist_ShenYaJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShenYaJiButton").GetComponent<Button>();
  329. GClist_ShenYaJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shenYaJi); });
  330. GClist_jingLiShuiZhunYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_jingLiShuiZhunYiButton").GetComponent<Button>();
  331. GClist_jingLiShuiZhunYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.jingLiShuiZhunYi); });
  332. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShiPinButton").GetComponent<Button>();
  333. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  334. GClist_WenDuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_WenDuButton").GetComponent<Button>();
  335. GClist_WenDuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.wenDu); });
  336. GClist_yinZhangXianYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yinZhangXianYiButton").GetComponent<Button>();
  337. GClist_yinZhangXianYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yinZhangXianYi); });
  338. GClist_chuiXianZuoBiaoYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_chuiXianZuoBiaoYiButton").GetComponent<Button>();
  339. GClist_chuiXianZuoBiaoYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.chuiXianZuoBiaoYi); });
  340. GClist_tuYaLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_tuYaLiJiButton").GetComponent<Button>();
  341. GClist_tuYaLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.tuYaLiJi); });
  342. GClist_yingLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yingLiJiButton").GetComponent<Button>();
  343. GClist_yingLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yingLiJi); });
  344. GClist_sanXiangWeiCuoJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_sanXiangWeiCuoJiButton").GetComponent<Button>();
  345. GClist_sanXiangWeiCuoJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.sanXiangWeiCuoJi); });
  346. GClist_erXiangCeFengJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_erXiangCeFengJiButton").GetComponent<Button>();
  347. GClist_erXiangCeFengJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.erXiangCeFengJi); });
  348. GClist_weiYiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_weiYiJiButton").GetComponent<Button>();
  349. GClist_weiYiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYiJi); });
  350. //监控
  351. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  352. obsPanel.gameObject.SetActive(false);
  353. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  354. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  355. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  356. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  357. CreatObsItem();
  358. //水位
  359. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  360. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  361. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  362. deviceIconContent = this.transform.Find("Main/DeviceIconContent").transform;
  363. ObsToggle = this.transform.Find("Main/IconToggles/ObsToggle").GetComponent<Toggle>();
  364. shuiWeiToggle = this.transform.Find("Main/IconToggles/shuiWeiToggle").GetComponent<Toggle>();
  365. shenYaJiToggle = this.transform.Find("Main/IconToggles/shenYaJiToggle").GetComponent<Toggle>();
  366. jingLiShuiZhunYiToggle = this.transform.Find("Main/IconToggles/jingLiShuiZhunYiToggle").GetComponent<Toggle>();
  367. wenDuToggle = this.transform.Find("Main/IconToggles/wenDuToggle").GetComponent<Toggle>();
  368. yinZhangXianYiToggle = this.transform.Find("Main/IconToggles/yinZhangXianYiToggle").GetComponent<Toggle>();
  369. chuiXianZuoBiaoYiToggle = this.transform.Find("Main/IconToggles/chuiXianZuoBiaoYiToggle").GetComponent<Toggle>();
  370. tuYaLiJiToggle = this.transform.Find("Main/IconToggles/tuYaLiJiToggle").GetComponent<Toggle>();
  371. yingLiJiToggle = this.transform.Find("Main/IconToggles/yingLiJiToggle").GetComponent<Toggle>();
  372. sanXiangWeiCuoJiToggle = this.transform.Find("Main/IconToggles/sanXiangWeiCuoJiToggle").GetComponent<Toggle>();
  373. erXiangCeFengJiToggle = this.transform.Find("Main/IconToggles/erXiangCeFengJiToggle").GetComponent<Toggle>();
  374. weiYiJiToggle = this.transform.Find("Main/IconToggles/weiYiJiToggle").GetComponent<Toggle>();
  375. ObsToggle.onValueChanged.AddListener(SetObsIconActive);
  376. shuiWeiToggle.onValueChanged.AddListener(Set_shuiWeiJi_IconActive);
  377. shenYaJiToggle.onValueChanged.AddListener(Set_shenYaJi_IconActive);
  378. jingLiShuiZhunYiToggle.onValueChanged.AddListener(Set_jingLiShuiZhunYi_IconActive);
  379. wenDuToggle.onValueChanged.AddListener(Set_wenDu_IconActive);
  380. yinZhangXianYiToggle.onValueChanged.AddListener(Set_yinZhangXianYi_IconActive);
  381. chuiXianZuoBiaoYiToggle.onValueChanged.AddListener(Set_chuiXianZuoBiaoYi_IconActive);
  382. tuYaLiJiToggle.onValueChanged.AddListener(Set_tuYaLiJi_IconActive);
  383. yingLiJiToggle.onValueChanged.AddListener(Set_yingLiJi_IconActive);
  384. sanXiangWeiCuoJiToggle.onValueChanged.AddListener(Set_sanXiangWeiCuoJi_IconActive);
  385. erXiangCeFengJiToggle.onValueChanged.AddListener(Set_erXiangCeFengJi_IconActive);
  386. weiYiJiToggle.onValueChanged.AddListener(Set_weiYiJi_IconActive);
  387. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  388. exitGlobalWeatherBtn.onClick.AddListener(() =>
  389. {
  390. CameraManager.SwitchCamera(0);
  391. viewMode = ViewMode.normal;
  392. miniMap.gameObject.SetActive(false);
  393. main.gameObject.SetActive(true);
  394. });
  395. qxDataBtn.onClick.AddListener(() =>
  396. {
  397. miniMapQXContent.gameObject.SetActive(true);
  398. miniMapSWContent.gameObject.SetActive(false);
  399. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  400. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  401. dropToggle.gameObject.SetActive(true);
  402. weatherToggle.gameObject.SetActive(false);
  403. });
  404. swDataBtn.onClick.AddListener(() =>
  405. {
  406. miniMapQXContent.gameObject.SetActive(false);
  407. miniMapSWContent.gameObject.SetActive(true);
  408. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  409. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  410. dropToggle.gameObject.SetActive(false);
  411. weatherToggle.gameObject.SetActive(true);
  412. });
  413. dropToggle.onValueChanged.AddListener((active) =>
  414. {
  415. for (int i = 0; i < dropUnits.Count; i++)
  416. {
  417. dropUnits[i].gameObject.SetActive(active);
  418. }
  419. });
  420. weatherToggle.onValueChanged.AddListener((active) =>
  421. {
  422. for (int i = 0; i < weatherUnits.Count; i++)
  423. {
  424. weatherUnits[i].gameObject.SetActive(active);
  425. }
  426. });
  427. }
  428. public async void OnGlobalWeatherClick()
  429. {
  430. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  431. await HttpHelper._Instance.InitGCJKData();
  432. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  433. CameraManager.SwitchCamera(1);
  434. if (dropUnits.Count <= 0)
  435. {
  436. viewMode = ViewMode.miniMap;
  437. dropUnits = new List<DropUnit>();
  438. weatherUnits = new List<WeatherUnit>();
  439. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  440. {
  441. GameObject gameObject = Instantiate(dropUnitPrefab);
  442. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  443. dropUnit.transform.SetParent(miniMapQXContent.transform);
  444. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  445. GlobalData.qXZDatas[i].dropSum6.ToString());
  446. dropUnits.Add(dropUnit);
  447. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  448. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  449. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  450. dropUnit.bingObj.transform.localScale = Vector3.one;
  451. dropUnit.bingObj.transform.localPosition =
  452. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  453. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  454. }
  455. //for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  456. //{
  457. // GameObject gameObject = Instantiate(dropUnitPrefab);
  458. // DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  459. // dropUnit.transform.SetParent(miniMapSWContent.transform);
  460. // dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  461. // GlobalData.sWZDatas[i].dropSum6.ToString());
  462. // dropUnits.Add(dropUnit);
  463. // dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  464. // dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  465. // dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  466. // dropUnit.bingObj.transform.localScale = Vector3.one;
  467. // dropUnit.bingObj.transform.localPosition =
  468. // CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  469. // dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  470. //}
  471. }
  472. else
  473. {
  474. viewMode = ViewMode.miniMap;
  475. int index = 0;
  476. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  477. {
  478. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  479. GlobalData.qXZDatas[i].dropSum6.ToString());
  480. index++;
  481. }
  482. //for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  483. //{
  484. // dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  485. // GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  486. //}
  487. }
  488. if (weatherUnits.Count <= 0)
  489. {
  490. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  491. {
  492. GameObject gameObject = Instantiate(weatherUnitPrefab);
  493. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  494. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  495. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  496. GlobalData.sWZDatas[i].wth);
  497. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  498. weatherUnits.Add(weatherUnit);
  499. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  500. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  501. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  502. weatherUnit.bingObj.transform.localScale = Vector3.one;
  503. weatherUnit.bingObj.transform.localPosition =
  504. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  505. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  506. }
  507. }
  508. else
  509. {
  510. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  511. {
  512. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  513. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  514. }
  515. }
  516. miniMap.gameObject.SetActive(true);
  517. main.gameObject.SetActive(false);
  518. }
  519. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  520. {
  521. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  522. {
  523. Destroy(currentBengZhanJianKongItems[i].gameObject);
  524. }
  525. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  526. BengZhanJianKongDatas.AddRange(datas);
  527. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  528. {
  529. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  530. {
  531. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  532. .GetComponent<BengZhanJianKongItem>();
  533. tempItem.Init();
  534. tempItem.SetData(BengZhanJianKongDatas[i]);
  535. currentBengZhanJianKongItems.Add(tempItem);
  536. }
  537. }
  538. }
  539. public async void SetCurrentDataToPanel(int type)
  540. {
  541. if (currentDataType == type)
  542. {
  543. return;
  544. }
  545. StaticLod.instance.OnFoucusStatic(type);
  546. currentDataType = type;
  547. if (currentDataType == 0)
  548. {
  549. float? swUp = null;
  550. float? swDown=null;
  551. string swUpName="";
  552. string swDownName="";
  553. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  554. {
  555. if (GlobalData.swDatas[i].stnm == "补元(上)")
  556. {
  557. swUp = GlobalData.swDatas[i].upz;
  558. swUpName = GlobalData.swDatas[i].stnm;
  559. }
  560. if (GlobalData.swDatas[i].stnm == "补元(下)")
  561. {
  562. swDown = GlobalData.swDatas[i].dwz;
  563. swDownName = GlobalData.swDatas[i].stnm;
  564. }
  565. }
  566. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  567. for (int i = 0; i < swTargets.Length; i++)
  568. {
  569. if (swTargets[i].name.Equals("BY_ZhaQian"))
  570. {
  571. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  572. }
  573. if (swTargets[i].name.Equals("BY_ZhaHou"))
  574. {
  575. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  576. }
  577. }
  578. GClist_ShuiWeiButton.gameObject.SetActive(false);
  579. GClist_WenDuButton.gameObject.SetActive(true);
  580. GClist_yinZhangXianYiButton.gameObject.SetActive(false);
  581. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(false);
  582. GClist_tuYaLiJiButton.gameObject.SetActive(false);
  583. GClist_yingLiJiButton.gameObject.SetActive(false);
  584. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(false);
  585. GClist_erXiangCeFengJiButton.gameObject.SetActive(false);
  586. GClist_weiYiJiButton.gameObject.SetActive(false);
  587. shuiWeiToggle.gameObject.SetActive(false);
  588. wenDuToggle.gameObject.SetActive(true);
  589. yinZhangXianYiToggle.gameObject.SetActive(false);
  590. chuiXianZuoBiaoYiToggle.gameObject.SetActive(false);
  591. tuYaLiJiToggle.gameObject.SetActive(false);
  592. yingLiJiToggle.gameObject.SetActive(false);
  593. sanXiangWeiCuoJiToggle.gameObject.SetActive(false);
  594. erXiangCeFengJiToggle.gameObject.SetActive(false);
  595. weiYiJiToggle.gameObject.SetActive(false);
  596. }
  597. else
  598. {
  599. float? swUp = null;
  600. float? swDown=null;
  601. string swUpName="";
  602. string swDownName="";
  603. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  604. {
  605. if (GlobalData.swDatas[i].stnm == "套口(上)")
  606. {
  607. swUp = GlobalData.swDatas[i].upz;
  608. swUpName = GlobalData.swDatas[i].stnm;
  609. }
  610. if (GlobalData.swDatas[i].stnm == "套口(下)")
  611. {
  612. swDown = GlobalData.swDatas[i].dwz;
  613. swDownName = GlobalData.swDatas[i].stnm;
  614. }
  615. }
  616. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  617. for (int i = 0; i < swTargets.Length; i++)
  618. {
  619. if (swTargets[i].name.Equals("TK_ZhaQian"))
  620. {
  621. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  622. }
  623. if (swTargets[i].name.Equals("TK_ZhaHou"))
  624. {
  625. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  626. }
  627. }
  628. GClist_ShuiWeiButton.gameObject.SetActive(false);
  629. GClist_WenDuButton.gameObject.SetActive(false);
  630. GClist_yinZhangXianYiButton.gameObject.SetActive(true);
  631. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(true);
  632. GClist_tuYaLiJiButton.gameObject.SetActive(true);
  633. GClist_yingLiJiButton.gameObject.SetActive(true);
  634. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(true);
  635. GClist_erXiangCeFengJiButton.gameObject.SetActive(true);
  636. GClist_weiYiJiButton.gameObject.SetActive(true);
  637. shuiWeiToggle.gameObject.SetActive(false);
  638. wenDuToggle.gameObject.SetActive(false);
  639. yinZhangXianYiToggle.gameObject.SetActive(true);
  640. chuiXianZuoBiaoYiToggle.gameObject.SetActive(true);
  641. tuYaLiJiToggle.gameObject.SetActive(true);
  642. yingLiJiToggle.gameObject.SetActive(true);
  643. sanXiangWeiCuoJiToggle.gameObject.SetActive(true);
  644. erXiangCeFengJiToggle.gameObject.SetActive(true);
  645. weiYiJiToggle.gameObject.SetActive(true);
  646. }
  647. // //水位图标
  648. // CreatShuiWeiIcon();
  649. // FindShuiWeiTargetObje();
  650. //
  651. // //水压图标
  652. // CreatShuiYaIcon();
  653. // FindShuiYaTargetObje();
  654. //
  655. // //位移图标
  656. // CreatWeiYiIcon();
  657. // FindWeiYiTargetObje();
  658. //隐藏不是当前站点的监控
  659. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  660. if (_obsItems != null)
  661. {
  662. for (int i = 0; i < _obsItems.Count; i++)
  663. {
  664. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  665. }
  666. }
  667. if (_obsIconCtrls != null)
  668. {
  669. for (int i = 0; i < _obsIconCtrls.Count; i++)
  670. {
  671. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  672. }
  673. }
  674. SetGongChengLieBiaoData();
  675. //新的增加图标
  676. CreatIcons();
  677. SetObsIconActive(ObsToggle.isOn);
  678. shuiWeiToggle.isOn = false;
  679. shenYaJiToggle.isOn = false;
  680. jingLiShuiZhunYiToggle.isOn = false;
  681. wenDuToggle.isOn = false;
  682. yinZhangXianYiToggle.isOn = false;
  683. chuiXianZuoBiaoYiToggle.isOn = false;
  684. tuYaLiJiToggle.isOn = false;
  685. yingLiJiToggle.isOn = false;
  686. sanXiangWeiCuoJiToggle.isOn = false;
  687. erXiangCeFengJiToggle.isOn = false;
  688. weiYiJiToggle.isOn = false;
  689. Set_shuiWeiJi_IconActive(false);
  690. Set_shenYaJi_IconActive(false);
  691. Set_jingLiShuiZhunYi_IconActive(false);
  692. Set_wenDu_IconActive(false);
  693. Set_yinZhangXianYi_IconActive(false);
  694. Set_chuiXianZuoBiaoYi_IconActive(false);
  695. Set_tuYaLiJi_IconActive(false);
  696. Set_yingLiJi_IconActive(false);
  697. Set_sanXiangWeiCuoJi_IconActive(false);
  698. Set_erXiangCeFengJi_IconActive(false);
  699. Set_weiYiJi_IconActive(false);
  700. loading.gameObject.SetActive(true);
  701. if (currentDataType == 0)
  702. {
  703. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  704. {
  705. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  706. }
  707. }
  708. else
  709. {
  710. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  711. {
  712. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  713. }
  714. }
  715. loading.gameObject.SetActive(false);
  716. SetZhaZhanJianKongData();
  717. }
  718. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  719. {
  720. if (openDeviceTrendPanelList.ContainsKey(_name))
  721. {
  722. return;
  723. }
  724. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  725. tempTrendPanel.currentType = currentDataType;
  726. tempTrendPanel.InitDatePicker();
  727. int openCount = openDeviceTrendPanelList.Count;
  728. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  729. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  730. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  731. }
  732. public void RemovePanel(DeviceTrendPanel panel)
  733. {
  734. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  735. {
  736. openDeviceTrendPanelList.Remove(panel.dataName);
  737. }
  738. }
  739. private void OnDisable()
  740. {
  741. foreach (var item in openDeviceTrendPanelList.Values)
  742. {
  743. item.Hide();
  744. }
  745. }
  746. public void SetZhaZhanJianKongData()
  747. {
  748. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  749. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  750. Debug.Log(tempSensorData.Count);
  751. for (int i = 0; i < tempSensorData.Count; i++)
  752. {
  753. datas.Add(new ZhaZhanJianKongData()
  754. {
  755. name = "闸门_" + tempSensorData[i].sensor_id,
  756. openValue = tempSensorData[i].opening_degree * 0.01f,
  757. state = tempSensorData[i].gate_open
  758. ? ZhaZhanState.open
  759. : ZhaZhanState.close,
  760. });
  761. }
  762. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  763. {
  764. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  765. }
  766. currentZhaZhanJianKongItems.Clear();
  767. if (datas != null && datas.Count > 0)
  768. {
  769. for (int i = 0; i < datas.Count; i++)
  770. {
  771. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  772. .GetComponent<ZhaZhanJianKongItem>();
  773. tempItem.Init();
  774. tempItem.SetData(datas[i]);
  775. currentZhaZhanJianKongItems.Add(tempItem);
  776. }
  777. }
  778. float[] modelAniValues = new float[datas.Count];
  779. for (int i = 0; i < modelAniValues.Length; i++)
  780. {
  781. modelAniValues[i] = datas[i].openValue;
  782. }
  783. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  784. modelAniValues);
  785. }
  786. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  787. {
  788. currentShuiWenJianCeData = data;
  789. if (currentShuiWenJianCeData != null)
  790. {
  791. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  792. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  793. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  794. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  795. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  796. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  797. }
  798. }
  799. public void SetGongChengJianCe(GongChengJianCeData data)
  800. {
  801. currentGongChengJianCeData = data;
  802. if (currentGongChengJianCeData != null)
  803. {
  804. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  805. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  806. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  807. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  808. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  809. }
  810. }
  811. public void SetGongChengLieBiaoData()
  812. {
  813. _DevivesDatas.Clear();
  814. string stationName = currentDataType == 0 ? "补元" : "套口";
  815. foreach (var devicesData in GlobalData._devicesIdDatas.Values)
  816. {
  817. if (devicesData.stationName.Equals(stationName))
  818. {
  819. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  820. tempLieBiaoData.name = devicesData.sensorName;
  821. tempLieBiaoData.stationName = currentDataType == 0 ? $"BY_{devicesData.sensorName}" : $"TK_{devicesData.sensorName}";
  822. tempLieBiaoData.value = devicesData.realtimeValue1;
  823. tempLieBiaoData.valueType = devicesData.unitValue1;
  824. switch (devicesData.sensorType)
  825. {
  826. case "水位计":
  827. tempLieBiaoData.type = GongChengType.shuiWei;
  828. break;
  829. case "渗压计":
  830. tempLieBiaoData.type = GongChengType.shenYaJi;
  831. break;
  832. case "静力水准仪":
  833. tempLieBiaoData.type = GongChengType.jingLiShuiZhunYi;
  834. break;
  835. case "温度":
  836. tempLieBiaoData.type = GongChengType.wenDu;
  837. break;
  838. case "引张线仪":
  839. tempLieBiaoData.type = GongChengType.yinZhangXianYi;
  840. break;
  841. case "垂线坐标仪":
  842. tempLieBiaoData.type = GongChengType.chuiXianZuoBiaoYi;
  843. break;
  844. case "土压力计":
  845. tempLieBiaoData.type = GongChengType.tuYaLiJi;
  846. break;
  847. case "应力计":
  848. tempLieBiaoData.type = GongChengType.yingLiJi;
  849. break;
  850. case "三向位错计":
  851. tempLieBiaoData.type = GongChengType.sanXiangWeiCuoJi;
  852. break;
  853. case "二向测缝计":
  854. tempLieBiaoData.type = GongChengType.erXiangCeFengJi;
  855. break;
  856. case "位移计":
  857. tempLieBiaoData.type = GongChengType.weiYiJi;
  858. break;
  859. }
  860. tempLieBiaoData.state = GongChengState.normal;
  861. tempLieBiaoData.sid = devicesData.dataSid;
  862. tempLieBiaoData.gid = devicesData.dataGid;
  863. _DevivesDatas.Add(tempLieBiaoData);
  864. }
  865. }
  866. //监控
  867. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  868. {
  869. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  870. tempLieBiaoData.name = tempData.name;
  871. tempLieBiaoData.type = GongChengType.shiPin;
  872. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  873. tempLieBiaoData.sid = "";
  874. tempLieBiaoData.gid = ""; //监控没有这玩意
  875. _DevivesDatas.Add(tempLieBiaoData);
  876. }
  877. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  878. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  879. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  880. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  881. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  882. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  883. {
  884. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  885. }
  886. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  887. for (int i = 0; i < _DevivesDatas.Count; i++)
  888. {
  889. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  890. .GetComponent<GongChengLieBiaoItem>();
  891. tempItem.Init();
  892. _DevivesDatas[i].index = i + 1;
  893. tempItem.SetData(_DevivesDatas[i]);
  894. currentGongChengLieBiaoItems.Add(tempItem);
  895. }
  896. }
  897. //筛选工程列表
  898. public void SeachGongChengList(GongChengType type)
  899. {
  900. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  901. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  902. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  903. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  904. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  905. GClist_WenDuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  906. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  907. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  908. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  909. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  910. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  911. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  912. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  913. switch (type)
  914. {
  915. case GongChengType.all:
  916. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  917. foreach (var obj in currentGongChengLieBiaoItems)
  918. {
  919. obj.gameObject.SetActive(true);
  920. }
  921. break;
  922. case GongChengType.shuiWei:
  923. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  924. foreach (var obj in currentGongChengLieBiaoItems)
  925. {
  926. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  927. }
  928. break;
  929. case GongChengType.shenYaJi:
  930. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = Color.white;
  931. foreach (var obj in currentGongChengLieBiaoItems)
  932. {
  933. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shenYaJi);
  934. }
  935. break;
  936. case GongChengType.jingLiShuiZhunYi:
  937. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = Color.white;
  938. foreach (var obj in currentGongChengLieBiaoItems)
  939. {
  940. obj.gameObject.SetActive(obj._currentData.type == GongChengType.jingLiShuiZhunYi);
  941. }
  942. break;
  943. case GongChengType.shiPin:
  944. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  945. foreach (var obj in currentGongChengLieBiaoItems)
  946. {
  947. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  948. }
  949. break;
  950. case GongChengType.wenDu:
  951. GClist_WenDuButton.GetComponentInChildren<Text>().color = Color.white;
  952. foreach (var obj in currentGongChengLieBiaoItems)
  953. {
  954. obj.gameObject.SetActive(obj._currentData.type == GongChengType.wenDu);
  955. }
  956. break;
  957. case GongChengType.yinZhangXianYi:
  958. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = Color.white;
  959. foreach (var obj in currentGongChengLieBiaoItems)
  960. {
  961. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yinZhangXianYi);
  962. }
  963. break;
  964. case GongChengType.chuiXianZuoBiaoYi:
  965. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = Color.white;
  966. foreach (var obj in currentGongChengLieBiaoItems)
  967. {
  968. obj.gameObject.SetActive(obj._currentData.type == GongChengType.chuiXianZuoBiaoYi);
  969. }
  970. break;
  971. case GongChengType.tuYaLiJi:
  972. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  973. foreach (var obj in currentGongChengLieBiaoItems)
  974. {
  975. obj.gameObject.SetActive(obj._currentData.type == GongChengType.tuYaLiJi);
  976. }
  977. break;
  978. case GongChengType.yingLiJi:
  979. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  980. foreach (var obj in currentGongChengLieBiaoItems)
  981. {
  982. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yingLiJi);
  983. }
  984. break;
  985. case GongChengType.sanXiangWeiCuoJi:
  986. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = Color.white;
  987. foreach (var obj in currentGongChengLieBiaoItems)
  988. {
  989. obj.gameObject.SetActive(obj._currentData.type == GongChengType.sanXiangWeiCuoJi);
  990. }
  991. break;
  992. case GongChengType.erXiangCeFengJi:
  993. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = Color.white;
  994. foreach (var obj in currentGongChengLieBiaoItems)
  995. {
  996. obj.gameObject.SetActive(obj._currentData.type == GongChengType.erXiangCeFengJi);
  997. }
  998. break;
  999. case GongChengType.weiYiJi:
  1000. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = Color.white;
  1001. foreach (var obj in currentGongChengLieBiaoItems)
  1002. {
  1003. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYiJi);
  1004. }
  1005. break;
  1006. }
  1007. }
  1008. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  1009. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  1010. //监控列表
  1011. public async void CreatObsItem()
  1012. {
  1013. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  1014. _obsItems = new List<ObsItem>();
  1015. _obsIconCtrls = new List<ObsIconCtrl>();
  1016. for (int i = 0; i < _obsItems.Count; i++)
  1017. {
  1018. Destroy(_obsItems[i].gameObject);
  1019. }
  1020. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1021. {
  1022. Destroy(_obsIconCtrls[i].gameObject);
  1023. }
  1024. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  1025. {
  1026. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  1027. {
  1028. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  1029. {
  1030. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1031. }
  1032. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  1033. {
  1034. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1035. }
  1036. }
  1037. }
  1038. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  1039. {
  1040. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  1041. {
  1042. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  1043. }
  1044. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  1045. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1046. tempItem.SetData(GlobalData.obsDatas_by[i]);
  1047. int tempi = i;
  1048. tempItem._button.onClick.AddListener(() =>
  1049. {
  1050. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  1051. });
  1052. _obsItems.Add(tempItem);
  1053. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1054. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  1055. tempIcon.Init(GlobalData.obsDatas_by[i]);
  1056. _obsIconCtrls.Add(tempIcon);
  1057. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1058. }
  1059. foreach (string keyName in BYObsUseLib.Keys)
  1060. {
  1061. if (!BYObsUseLib[keyName])
  1062. {
  1063. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1064. ObsData errorObs = new ObsData();
  1065. errorObs.name = keyName + "(丢失)";
  1066. errorObs.targetName = keyName;
  1067. errorObs.type = obsType.BuYuanObs;
  1068. errorObs.status = false;
  1069. tempIcon.Init(errorObs);
  1070. _obsIconCtrls.Add(tempIcon);
  1071. }
  1072. }
  1073. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  1074. {
  1075. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  1076. {
  1077. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  1078. }
  1079. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1080. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  1081. int tempi = i;
  1082. tempItem._button.onClick.AddListener(() =>
  1083. {
  1084. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  1085. });
  1086. _obsItems.Add(tempItem);
  1087. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1088. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  1089. _obsIconCtrls.Add(tempIcon);
  1090. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1091. }
  1092. foreach (string keyName in TKObsUseLib.Keys)
  1093. {
  1094. if (!TKObsUseLib[keyName])
  1095. {
  1096. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1097. ObsData errorObs = new ObsData();
  1098. errorObs.name = keyName + "(丢失)";
  1099. errorObs.targetName = keyName;
  1100. errorObs.type = obsType.TaoKouObs;
  1101. errorObs.status = false;
  1102. tempIcon.Init(errorObs);
  1103. _obsIconCtrls.Add(tempIcon);
  1104. }
  1105. }
  1106. //隐藏不是当前站点的监控
  1107. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  1108. if (_obsItems != null)
  1109. {
  1110. for (int i = 0; i < _obsItems.Count; i++)
  1111. {
  1112. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  1113. }
  1114. }
  1115. if (_obsIconCtrls != null)
  1116. {
  1117. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1118. {
  1119. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  1120. }
  1121. }
  1122. SetObsIconActive(ObsToggle.isOn);
  1123. }
  1124. public void SearchObsItem(string s_name)
  1125. {
  1126. if (s_name.Equals(""))
  1127. {
  1128. for (int i = 0; i < _obsItems.Count; i++)
  1129. {
  1130. _obsItems[i].gameObject.SetActive(true);
  1131. }
  1132. }
  1133. else
  1134. {
  1135. for (int i = 0; i < _obsItems.Count; i++)
  1136. {
  1137. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  1138. }
  1139. }
  1140. }
  1141. //查找场景中的监控坐标对象
  1142. public void FindObsTargetObje()
  1143. {
  1144. if (_obsItems == null)
  1145. {
  1146. return;
  1147. }
  1148. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  1149. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  1150. for (int i = 0; i < _obsItems.Count; i++)
  1151. {
  1152. string objName = _obsItems[i]._data.targetName;
  1153. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  1154. {
  1155. for (int j = 0; j < BY_targs.Length; j++)
  1156. {
  1157. if (BY_targs[j].gameObject.name == objName)
  1158. {
  1159. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  1160. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1161. break;
  1162. }
  1163. }
  1164. }
  1165. else
  1166. {
  1167. for (int j = 0; j < TK_targs.Length; j++)
  1168. {
  1169. if (TK_targs[j].gameObject.name == objName)
  1170. {
  1171. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  1172. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1173. break;
  1174. }
  1175. }
  1176. }
  1177. }
  1178. }
  1179. public void ShowObsPlayerPanel(ObsData _data)
  1180. {
  1181. obsPanel.gameObject.SetActive(true);
  1182. obsPanel.SetObsData(_data);
  1183. obsPanel.SetTitle(_data.name);
  1184. }
  1185. public void ShowHistoryPanle(ShuiWeiData data)
  1186. {
  1187. _shuiWeiHistoryPanel.SetData(data);
  1188. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  1189. }
  1190. public void SetObsIconActive(bool show)
  1191. {
  1192. if (_obsIconCtrls == null)
  1193. {
  1194. return;
  1195. }
  1196. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1197. {
  1198. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1199. }
  1200. }
  1201. public void CreatIcons()
  1202. {
  1203. foreach (var t in deviceIconCtrlList)
  1204. {
  1205. Destroy(t.gameObject);
  1206. }
  1207. deviceIconCtrlList = new List<DeviceIconCtrl>();
  1208. GameObject[] IconTargets = GameObject.FindGameObjectsWithTag("DeviceIconTarget");
  1209. foreach (var t in _DevivesDatas)
  1210. {
  1211. if (t.type==GongChengType.shiPin||t.stationName == null)
  1212. {
  1213. continue;
  1214. }
  1215. foreach (var iconTarget in IconTargets)
  1216. {
  1217. if (t.stationName.Equals(iconTarget.gameObject.name))
  1218. {
  1219. Debug.Log(t.stationName);
  1220. var tempIcon= Instantiate(deviceIconPrefab, deviceIconContent).GetComponent<DeviceIconCtrl>();
  1221. DeviceIconData tempData = new DeviceIconData();
  1222. tempData.name = t.name;
  1223. tempData.targetName = iconTarget.gameObject.name;
  1224. tempData.type = t.type;
  1225. tempData.targetTransform = iconTarget.gameObject.transform;
  1226. tempData.value = t.value;
  1227. tempData.valueType = t.valueType;
  1228. tempData.sid = t.sid;
  1229. tempData.gid = t.gid;
  1230. tempIcon.Init(tempData);
  1231. deviceIconCtrlList.Add(tempIcon);
  1232. break;
  1233. }
  1234. }
  1235. }
  1236. }
  1237. //水位图标
  1238. public void CreatShuiWeiIcon()
  1239. {
  1240. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1241. {
  1242. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1243. }
  1244. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1245. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1246. for (int i = 0; i < DataList.Count; i++)
  1247. {
  1248. ShuiWeiIconCtrl tempIcon =
  1249. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1250. tempIcon.Init(DataList[i]);
  1251. _shuiWeiIconCtrls.Add(tempIcon);
  1252. }
  1253. Debug.Log(DataList.Count);
  1254. }
  1255. //查找场景中的水位坐标对象
  1256. public void FindShuiWeiTargetObje()
  1257. {
  1258. if (_shuiWeiIconCtrls == null)
  1259. {
  1260. return;
  1261. }
  1262. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1263. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1264. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1265. {
  1266. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1267. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1268. {
  1269. for (int j = 0; j < BY_targs.Length; j++)
  1270. {
  1271. if (BY_targs[j].gameObject.name == objName)
  1272. {
  1273. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1274. break;
  1275. }
  1276. }
  1277. }
  1278. else
  1279. {
  1280. for (int j = 0; j < TK_targs.Length; j++)
  1281. {
  1282. if (TK_targs[j].gameObject.name == objName)
  1283. {
  1284. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1285. break;
  1286. }
  1287. }
  1288. }
  1289. }
  1290. }
  1291. //水压图标
  1292. public void CreatShuiYaIcon()
  1293. {
  1294. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1295. {
  1296. Destroy(_shuiYaIconCtrls[i].gameObject);
  1297. }
  1298. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1299. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1300. for (int i = 0; i < DataList.Count; i++)
  1301. {
  1302. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1303. tempIcon.Init(DataList[i]);
  1304. _shuiYaIconCtrls.Add(tempIcon);
  1305. }
  1306. }
  1307. public void FindShuiYaTargetObje()
  1308. {
  1309. if (_shuiYaIconCtrls == null)
  1310. {
  1311. return;
  1312. }
  1313. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1314. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1315. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1316. {
  1317. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1318. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1319. {
  1320. for (int j = 0; j < BY_targs.Length; j++)
  1321. {
  1322. if (BY_targs[j].gameObject.name == objName)
  1323. {
  1324. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1325. break;
  1326. }
  1327. }
  1328. }
  1329. else
  1330. {
  1331. for (int j = 0; j < TK_targs.Length; j++)
  1332. {
  1333. if (TK_targs[j].gameObject.name == objName)
  1334. {
  1335. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1336. break;
  1337. }
  1338. }
  1339. }
  1340. }
  1341. }
  1342. //位移图标
  1343. public void CreatWeiYiIcon()
  1344. {
  1345. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1346. {
  1347. Destroy(_weiYiIconCtrls[i].gameObject);
  1348. }
  1349. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1350. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1351. for (int i = 0; i < DataList.Count; i++)
  1352. {
  1353. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1354. tempIcon.Init(DataList[i]);
  1355. _weiYiIconCtrls.Add(tempIcon);
  1356. }
  1357. }
  1358. public void FindWeiYiTargetObje()
  1359. {
  1360. if (_weiYiIconCtrls == null)
  1361. {
  1362. return;
  1363. }
  1364. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1365. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1366. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1367. {
  1368. string objName = _weiYiIconCtrls[i]._data.targetName;
  1369. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1370. {
  1371. for (int j = 0; j < BY_targs.Length; j++)
  1372. {
  1373. if (BY_targs[j].gameObject.name == objName)
  1374. {
  1375. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1376. break;
  1377. }
  1378. }
  1379. }
  1380. else
  1381. {
  1382. for (int j = 0; j < TK_targs.Length; j++)
  1383. {
  1384. if (TK_targs[i].gameObject.name == objName)
  1385. {
  1386. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1387. break;
  1388. }
  1389. }
  1390. }
  1391. }
  1392. }
  1393. public void Set_shuiWeiJi_IconActive(bool show)
  1394. {
  1395. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shuiWei))
  1396. {
  1397. t.gameObject.SetActive(show);
  1398. }
  1399. }
  1400. public void Set_shenYaJi_IconActive(bool show)
  1401. {
  1402. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shenYaJi))
  1403. {
  1404. t.gameObject.SetActive(show);
  1405. }
  1406. }
  1407. public void Set_jingLiShuiZhunYi_IconActive(bool show)
  1408. {
  1409. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.jingLiShuiZhunYi))
  1410. {
  1411. t.gameObject.SetActive(show);
  1412. }
  1413. }
  1414. public void Set_wenDu_IconActive(bool show)
  1415. {
  1416. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.wenDu))
  1417. {
  1418. t.gameObject.SetActive(show);
  1419. }
  1420. }
  1421. public void Set_yinZhangXianYi_IconActive(bool show)
  1422. {
  1423. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yinZhangXianYi))
  1424. {
  1425. t.gameObject.SetActive(show);
  1426. }
  1427. }
  1428. public void Set_chuiXianZuoBiaoYi_IconActive(bool show)
  1429. {
  1430. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.chuiXianZuoBiaoYi))
  1431. {
  1432. t.gameObject.SetActive(show);
  1433. }
  1434. }
  1435. public void Set_tuYaLiJi_IconActive(bool show)
  1436. {
  1437. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.tuYaLiJi))
  1438. {
  1439. t.gameObject.SetActive(show);
  1440. }
  1441. }
  1442. public void Set_yingLiJi_IconActive(bool show)
  1443. {
  1444. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yingLiJi))
  1445. {
  1446. t.gameObject.SetActive(show);
  1447. }
  1448. }
  1449. public void Set_sanXiangWeiCuoJi_IconActive(bool show)
  1450. {
  1451. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.sanXiangWeiCuoJi))
  1452. {
  1453. t.gameObject.SetActive(show);
  1454. }
  1455. }
  1456. public void Set_erXiangCeFengJi_IconActive(bool show)
  1457. {
  1458. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.erXiangCeFengJi))
  1459. {
  1460. t.gameObject.SetActive(show);
  1461. }
  1462. }
  1463. public void Set_weiYiJi_IconActive(bool show)
  1464. {
  1465. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.weiYiJi))
  1466. {
  1467. t.gameObject.SetActive(show);
  1468. }
  1469. }
  1470. }