| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399 | using System;using System.Collections.Generic;using System.IO;using System.Linq;using UnityEditor;using UnityEngine;using UnityEngine.EventSystems;using UnityEngine.UI;using XCharts.Runtime;using ADB = UnityEditor.AssetDatabase;namespace XCharts.Editor{    public partial class XChartsEditor : UnityEditor.Editor    {        private static Transform GetParent()        {            GameObject selectObj = Selection.activeGameObject;            if (selectObj == null)            {                var canvas = GameObject.FindObjectOfType<Canvas>();                if (canvas != null) return canvas.transform;                else                {                    var canvasObject = new GameObject();                    canvasObject.name = "Canvas";                    canvas = canvasObject.AddComponent<Canvas>();                    canvas.renderMode = RenderMode.ScreenSpaceCamera;                    var mainCamera = GameObject.FindGameObjectWithTag("MainCamera");                    canvas.worldCamera = mainCamera == null ? null : mainCamera.GetComponent<Camera>();                    canvasObject.AddComponent<CanvasScaler>();                    canvasObject.AddComponent<GraphicRaycaster>();                    if (GameObject.Find("EventSystem") == null)                    {                        var eventSystem = new GameObject();                        eventSystem.name = "EventSystem";                        eventSystem.AddComponent<EventSystem>();                        eventSystem.AddComponent<StandaloneInputModule>();                    }                    return canvas.transform;                }            }            else            {                return selectObj.transform;            }        }        private static string GetName(Transform parent, string name)        {            if (parent.Find(name) == null) return name;            for (int i = 1; i <= 10; i++)            {                var newName = string.Format("{0} ({1})", name, i);                if (parent.Find(newName) == null)                {                    return newName;                }            }            return name;        }        public static T AddChart<T>(string chartName, string titleName = null) where T : BaseChart        {            XCThemeMgr.CheckReloadTheme();            var chart = AddGraph<T>(chartName);            if (!string.IsNullOrEmpty(titleName))            {                var title = chart.GetChartComponent<Title>();                title.text = titleName;            }            return chart;        }        public static T AddGraph<T>(string graphName) where T : Graphic        {            var parent = GetParent();            if (parent == null) return null;            XCThemeMgr.CheckReloadTheme();            var obj = new GameObject();            obj.name = GetName(parent, graphName);            obj.layer = LayerMask.NameToLayer("UI");            var t = obj.AddComponent<T>();            obj.transform.SetParent(parent);            obj.transform.localScale = Vector3.one;            obj.transform.localPosition = Vector3.zero;            obj.transform.localRotation = Quaternion.Euler(0, 0, 0);            var rect = obj.GetComponent<RectTransform>();            rect.anchorMin = new Vector2(0.5f, 0.5f);            rect.anchorMax = new Vector2(0.5f, 0.5f);            rect.pivot = new Vector2(0.5f, 0.5f);            Selection.activeGameObject = obj;            EditorUtility.SetDirty(obj);            return t;        }        [MenuItem("XCharts/EmptyChart", priority = 43)]        [MenuItem("GameObject/XCharts/EmptyChart", priority = 43)]        public static void AddBaseChart()        {            AddChart<BaseChart>("EmptyChart");        }        [MenuItem("XCharts/RadarChart/Polygon Radar", priority = 47)]        [MenuItem("GameObject/XCharts/RadarChart/Polygon Radar", priority = 47)]        public static void AddRadarChart()        {            AddChart<RadarChart>("RadarChart");        }        [MenuItem("XCharts/RadarChart/Cirle Radar", priority = 47)]        [MenuItem("GameObject/XCharts/RadarChart/Cirle Radar", priority = 47)]        public static void AddRadarChart_CirleRadar()        {            var chart = AddChart<RadarChart>("RadarChart");            chart.DefaultCircleRadarChart();        }        [MenuItem("XCharts/ScatterChart/Scatter", priority = 48)]        [MenuItem("GameObject/XCharts/ScatterChart/Scatter", priority = 48)]        public static void AddScatterChart()        {            AddChart<ScatterChart>("ScatterChart");        }        [MenuItem("XCharts/ScatterChart/Bubble", priority = 48)]        [MenuItem("GameObject/XCharts/ScatterChart/Bubble", priority = 48)]        public static void AddScatterChart_Bubble()        {            var chart = AddChart<ScatterChart>("ScatterChart");            chart.DefaultBubbleChart();        }        [MenuItem("XCharts/HeatmapChart/Heatmap", priority = 49)]        [MenuItem("GameObject/XCharts/HeatmapChart/Heatmap", priority = 49)]        public static void AddHeatmapChart()        {            AddChart<HeatmapChart>("HeatmapChart");        }        [MenuItem("XCharts/HeatmapChart/Count Heatmap", priority = 49)]        [MenuItem("GameObject/XCharts/HeatmapChart/Count Heatmap", priority = 49)]        public static void AddHeatmapChart_Count()        {            var chart = AddChart<HeatmapChart>("HeatmapChart");            chart.DefaultCountHeatmapChart();        }        [MenuItem("XCharts/RingChart/Ring", priority = 51)]        [MenuItem("GameObject/XCharts/RingChart/Ring", priority = 51)]        public static void AddRingChart()        {            AddChart<RingChart>("RingChart");        }        [MenuItem("XCharts/RingChart/Multiple Ring", priority = 51)]        [MenuItem("GameObject/XCharts/RingChart/Multiple Ring", priority = 51)]        public static void AddRingChart_MultiRing()        {            var chart = AddChart<RingChart>("RingChart");            chart.DefaultMultipleRingChart();        }        [MenuItem("XCharts/CandlestickChart/Candlestick", priority = 54)]        [MenuItem("GameObject/XCharts/CandlestickChart/Candlestick", priority = 54)]        public static void CandlestickChart()        {            AddChart<CandlestickChart>("CandlestickChart");        }        [MenuItem("XCharts/ParallelChart/Parallel", priority = 55)]        [MenuItem("GameObject/XCharts/ParallelChart/Parallel", priority = 55)]        public static void ParallelChart()        {            AddChart<ParallelChart>("ParallelChart");        }        [MenuItem("XCharts/SimplifiedChart/Line", priority = 56)]        [MenuItem("GameObject/XCharts/SimplifiedChart/Line", priority = 56)]        public static void SimplifiedLineChart()        {            AddChart<SimplifiedLineChart>("SimplifiedLineChart");        }        [MenuItem("XCharts/SimplifiedChart/Bar", priority = 57)]        [MenuItem("GameObject/XCharts/SimplifiedChart/Bar", priority = 57)]        public static void SimplifiedBarChart()        {            AddChart<SimplifiedBarChart>("SimplifiedBarChart");        }        [MenuItem("XCharts/SimplifiedChart/Candlestick", priority = 58)]        [MenuItem("GameObject/XCharts/SimplifiedChart/Candlestick", priority = 58)]        public static void SimplifiedCandlestickChart()        {            AddChart<SimplifiedCandlestickChart>("SimplifiedCandlestickChart");        }        [MenuItem("XCharts/Themes Reload")]        public static void ReloadTheme()        {            XCThemeMgr.ReloadThemeList();        }        #region Text mesh pro support#if UNITY_2017_1_OR_NEWER        const string SYMBOL_TMP = "dUI_TextMeshPro";        const string ASMDEF_TMP = "Unity.TextMeshPro";#if !dUI_TextMeshPro        [MenuItem("XCharts/TextMeshPro Enable")]#endif        public static void EnableTextMeshPro()        {            if (!IsSpecifyAssemblyExist(ASMDEF_TMP))            {                Debug.LogError("TextMeshPro is not in the project, please import TextMeshPro package first.");                return;            }            if (EditorUtility.DisplayDialog("TextMeshPro Enable", "TextMeshPro is disabled, do you want to enable it?", "Yes", "Cancel"))            {                DefineSymbolsUtil.AddGlobalDefine(SYMBOL_TMP);                XChartsMgr.RemoveAllChartObject();                CheckAsmdefTmpReference(true);            }        }#if dUI_TextMeshPro        [MenuItem("XCharts/TextMeshPro Disable")]#endif        public static void DisableTextMeshPro()        {            if (EditorUtility.DisplayDialog("TextMeshPro Disable", "TextMeshPro is enabled, do you want to disable it?", "Yes", "Cancel"))            {                CheckAsmdefTmpReference(false);                DefineSymbolsUtil.RemoveGlobalDefine(SYMBOL_TMP);                XChartsMgr.RemoveAllChartObject();            }        }        public static void CheckAsmdefTmpReference(bool enable)        {            if (enable)            {                InsertSpecifyReferenceIntoAssembly(Platform.Editor, ASMDEF_TMP);                InsertSpecifyReferenceIntoAssembly(Platform.Runtime, ASMDEF_TMP);            }            else            {                RemoveSpecifyReferenceFromAssembly(Platform.Editor, ASMDEF_TMP);                RemoveSpecifyReferenceFromAssembly(Platform.Runtime, ASMDEF_TMP);            }        }#endif        #endregion        #region InputSystem Support#if UNITY_2019_1_OR_NEWER        //As InputSystem is released in 2019.1+ ,when unity version is 2019.1+ , enable InputSystem Support        const string SYMBOL_I_S = "INPUT_SYSTEM_ENABLED";        const string ASMDEF_I_S = "Unity.InputSystem";#if !INPUT_SYSTEM_ENABLED        [MenuItem("XCharts/InputSystem Enable")]#endif        public static void EnableInputSystem()        {            if (!IsSpecifyAssemblyExist(ASMDEF_I_S))            {                Debug.LogError("InputSystem is not in the project, please import InputSystem package first.");                return;            }            if (EditorUtility.DisplayDialog("InputSystem Enable", "InputSystem is disabled, do you want to enable it?", "Yes", "Cancel"))            {                CheckAsmdefInputSystemReference(true);                DefineSymbolsUtil.AddGlobalDefine(SYMBOL_I_S);            }        }#if INPUT_SYSTEM_ENABLED        [MenuItem("XCharts/InputSystem Disable")]#endif        public static void DisableInputSystem()        {            if (EditorUtility.DisplayDialog("InputSystem Disable", "InputSystem is enabled, do you want to disable it?", "Yes", "Cancel"))            {                CheckAsmdefInputSystemReference(false);                DefineSymbolsUtil.RemoveGlobalDefine(SYMBOL_I_S);            }        }        public static void CheckAsmdefInputSystemReference(bool enable)        {            if(enable)            {                InsertSpecifyReferenceIntoAssembly(Platform.Editor, ASMDEF_I_S);                InsertSpecifyReferenceIntoAssembly(Platform.Runtime, ASMDEF_I_S);            }            else            {                RemoveSpecifyReferenceFromAssembly(Platform.Editor, ASMDEF_I_S);                RemoveSpecifyReferenceFromAssembly(Platform.Runtime, ASMDEF_I_S);            }        }#endif        #endregion        #region Assistant members#if UNITY_2017_1_OR_NEWER        // as text mesh pro is released in 2017.1, so we may use these function and types in 2017.1 or later        private static void InsertSpecifyReferenceIntoAssembly(Platform platform, string reference)        {            var file = GetPackageAssemblyDefinitionPath(platform);            var content = File.ReadAllText(file);            var data = new AssemblyDefinitionData();            EditorJsonUtility.FromJsonOverwrite(content, data);            if (!data.references.Contains(reference))            {                data.references.Add(reference);                var json = EditorJsonUtility.ToJson(data, true);                File.WriteAllText(file, json);                AssetDatabase.SaveAssets();                AssetDatabase.Refresh();            }        }        private static void RemoveSpecifyReferenceFromAssembly(Platform platform, string reference)        {            var file = GetPackageAssemblyDefinitionPath(platform);            var content = File.ReadAllText(file);            var data = new AssemblyDefinitionData();            EditorJsonUtility.FromJsonOverwrite(content, data);            if (data.references.Contains(reference))            {                data.references.Remove(reference);                var json = EditorJsonUtility.ToJson(data, true);                File.WriteAllText(file, json);            }        }        public enum Platform { Editor, Runtime }        public static string GetPackageAssemblyDefinitionPath(Platform platform)        {            var p = platform == Platform.Editor ? "Editor" : "Runtime";            var f = "XCharts." + p + ".asmdef";            var sub = Path.Combine(p, f);            string packagePath = Path.GetFullPath("Packages/com.monitor1394.xcharts");            if (!Directory.Exists(packagePath))            {                packagePath = ADB.FindAssets("t:Script")                                                   .Where(v => Path.GetFileNameWithoutExtension(ADB.GUIDToAssetPath(v)) == "XChartsMgr")                                                   .Select(id => ADB.GUIDToAssetPath(id))                                                   .FirstOrDefault();                packagePath = Path.GetDirectoryName(packagePath);                packagePath = packagePath.Substring(0, packagePath.LastIndexOf("Runtime"));            }            return Path.Combine(packagePath, sub);        }        public static bool IsSpecifyAssemblyExist(string name)        {#if UNITY_2018_1_OR_NEWER            foreach (var assembly in UnityEditor.Compilation.CompilationPipeline.GetAssemblies(UnityEditor.Compilation.AssembliesType.Player))            {                if (assembly.name.Equals(name)) return true;            }#elif UNITY_2017_3_OR_NEWER            foreach (var assembly in UnityEditor.Compilation.CompilationPipeline.GetAssemblies())            {                if (assembly.name.Equals(name)) return true;            }#endif            return false;        }        [Serializable]        class AssemblyDefinitionData        {#pragma warning disable 649            public string name;            public List<string> references;            public List<string> includePlatforms;            public List<string> excludePlatforms;            public bool allowUnsafeCode;            public bool overrideReferences;            public List<string> precompiledReferences;            public bool autoReferenced;            public List<string> defineConstraints;            public List<string> versionDefines;            public bool noEngineReferences;#pragma warning restore 649        }#endif        #endregion    }}
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