GCJKLayer.cs 40 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. using UnityEngine.UI;
  9. using UnityEngine.UIElements;
  10. using Toggle = UnityEngine.UI.Toggle;
  11. using UnityAsync;
  12. using WaitUntil = UnityAsync.WaitUntil;
  13. using Unity.VisualScripting;
  14. using System.Threading.Tasks;
  15. using Button = UnityEngine.UI.Button;
  16. [System.Serializable]
  17. public class QXZData
  18. {
  19. public int ADDVCD;
  20. public float ALT;
  21. public double LGTD;
  22. public double LTTD;
  23. public int ROWNUM_;
  24. public string STCD;
  25. public string STLC;
  26. public string STNM;
  27. public float dropSum6;
  28. }
  29. [System.Serializable]
  30. public class ServerObsDatas
  31. {
  32. public class ServerObsData
  33. {
  34. public string channelId;
  35. public string deviceId;
  36. public string name;
  37. public string ipAddress;
  38. public string ptzTypeText;
  39. public bool status;
  40. }
  41. public int total;
  42. public List<ServerObsData> list;
  43. }
  44. [System.Serializable]
  45. public class SWZData
  46. {
  47. // 行政区划代码
  48. public string ADDVCD;
  49. // 行政管理单位
  50. public string ADMAUTH;
  51. // 观测站所属单位
  52. public string ATCUNIT;
  53. // 建站年月
  54. public string BGFRYM;
  55. // 河流名称
  56. public string BSNM;
  57. // 备注
  58. public string COMMENTS;
  59. // 流域名称
  60. public string DRNA;
  61. // 河流流域代码
  62. public string DSTRVM;
  63. // 站点更名前站名
  64. public string DTMEL;
  65. // 站点更名前名称
  66. public string DTMNM;
  67. // 数据处理人
  68. public string DTPR;
  69. // 建成年月
  70. public string ESSTYM;
  71. // 站点等级
  72. public string FRGRD;
  73. // 水系名称
  74. public string HNNM;
  75. // 经度
  76. public double LGTD;
  77. // 地区
  78. public string LOCALITY;
  79. // 纬度
  80. public double LTTD;
  81. // 修改时间
  82. public string MODITIME;
  83. // 水文站代码
  84. public string PHCD;
  85. // 行号
  86. public int ROWNUM_;
  87. // 河道名称
  88. public string RVNM;
  89. // 站点状态
  90. public string STAZT;
  91. // 站点基础
  92. public string STBK;
  93. // 站点代码
  94. public string STCD;
  95. // 站点位置
  96. public string STLC;
  97. // 站点名称
  98. public string STNM;
  99. // 站点类型
  100. public string STTP;
  101. // 是否使用
  102. public string USFL;
  103. // 最近6小时降水量
  104. public float dropSum6;
  105. // 天气
  106. public string wth;
  107. }
  108. public class GCJKLayer : YZTRootLayer
  109. {
  110. public static GCJKLayer _Instance;
  111. //泵站监控面板
  112. private RectTransform _bengZhanJianKongPanel;
  113. private RectTransform _bengZhanJianKongContent;
  114. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  115. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  116. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  117. //闸站监测
  118. private RectTransform _zhaZhanJianKongPanel;
  119. private RectTransform _zhaZhanJianKongContent;
  120. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  121. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  122. //水文监测
  123. private RectTransform _shuiWenJianCePanel;
  124. private Text _wenduText;
  125. private Text _shiduText;
  126. private Text _qiyaText;
  127. private Text _fengXiangText;
  128. private Text _fengLiText;
  129. private Text _yuLiangText;
  130. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  131. //工程安全检测
  132. //检测数据
  133. private Text _pingJunLiuLiangText;
  134. private Text _zuiGaoShuiWeiText;
  135. private Text _zuiDaLiuLiangText;
  136. private Text _gongChengGaoJingText;
  137. private Text _zhengChangYunXingText;
  138. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  139. //工程列表
  140. private RectTransform _gongChengLieBiaoContent;
  141. public GameObject GongChengLieBiaoItemOri;
  142. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  143. private Button GClist_QuanBuButton;
  144. private Button GClist_ShuiWeiButton;
  145. private Button GClist_ShuiYaButton;
  146. private Button GClist_WeiYiButton;
  147. private Button GClist_ShiPinButton;
  148. //视频监控
  149. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  150. public GameObject obsItemPrefab;
  151. private Transform obsItemContent;
  152. private List<ObsItem> _obsItems;
  153. public GameObject obsIconPrefab;
  154. private Transform _obsIconContent;
  155. private List<ObsIconCtrl> _obsIconCtrls;
  156. private InputField _obsSearchInputField;
  157. //水位图标
  158. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  159. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  160. private Transform _shuiWeiIconContent;
  161. //水压
  162. public GameObject shuiYaIconPrefab;
  163. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  164. private Transform _shuiYaIconContent;
  165. //位移
  166. public GameObject weiYiIconPrefab;
  167. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  168. private Transform _weiYiIconContent;
  169. private Toggle obsToggle;
  170. private Toggle shuiWeiToggle;
  171. private Toggle shuiYaToggle;
  172. private Toggle weiYiToggle;
  173. public RectTransform main;
  174. public RectTransform miniMap;
  175. public UnityEngine.UI.Button globalWeatherBtn;
  176. public UnityEngine.UI.Button exitGlobalWeatherBtn;
  177. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  178. public RectTransform miniMapQXContent;
  179. public RectTransform miniMapSWContent;
  180. public GameObject dropUnitPrefab;
  181. public GameObject weatherUnitPrefab;
  182. public UnityEngine.UI.Button qxDataBtn;
  183. public UnityEngine.UI.Button swDataBtn;
  184. public Sprite highLightBtn;
  185. public Sprite normalBtn;
  186. public Toggle dropToggle;
  187. public Toggle weatherToggle;
  188. List<DropUnit> dropUnits = new List<DropUnit>();
  189. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  190. public GameObject runtimePointObj;
  191. private int currentDataType = -1;
  192. private void Awake()
  193. {
  194. _Instance = this;
  195. Init();
  196. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  197. _shuiWeiHistoryPanel.Init();
  198. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  199. }
  200. private async void OnEnable()
  201. {
  202. StaticLod.instance.OnFoucusStatic(0);
  203. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  204. {
  205. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  206. }
  207. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  208. {
  209. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  210. }
  211. //Debug.LogError(GlobalData.BuYuanShuiWeiDataList.Count + "333");
  212. //if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  213. //{
  214. // await HttpHelper._Instance.InitSWYJData();
  215. //}
  216. //Debug.LogError(GlobalData.BuYuanShuiYaDataList.Count + "444");
  217. //if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  218. //{
  219. // HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  220. //}
  221. //Debug.LogError(GlobalData.TaoKouShuiYaDataList.Count + "555");
  222. //if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  223. //{
  224. // HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  225. //}
  226. //SetCurrentDataToPanel(0);
  227. }
  228. public void Init()
  229. {
  230. //泵站监控面板
  231. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  232. _bengZhanJianKongContent =
  233. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  234. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  235. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  236. {
  237. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  238. {
  239. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  240. .GetComponent<BengZhanJianKongItem>();
  241. tempItem.Init();
  242. tempItem.SetData(BengZhanJianKongDatas[i]);
  243. currentBengZhanJianKongItems.Add(tempItem);
  244. }
  245. }
  246. //闸站
  247. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  248. _zhaZhanJianKongContent =
  249. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  250. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  251. //水文
  252. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  253. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  254. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  255. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  256. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  257. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  258. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  259. if (currentShuiWenJianCeData != null)
  260. {
  261. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  262. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  263. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  264. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  265. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  266. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  267. }
  268. //监测数据
  269. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  270. .GetComponent<Text>();
  271. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  272. .GetComponent<Text>();
  273. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  274. .GetComponent<Text>();
  275. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  276. .GetComponent<Text>();
  277. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  278. .GetComponent<Text>();
  279. if (currentGongChengJianCeData != null)
  280. {
  281. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  282. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  283. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  284. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  285. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  286. }
  287. //工程列表
  288. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  289. .GetComponent<RectTransform>();
  290. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/QuanBuButton").GetComponent<Button>();
  291. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  292. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiWeiButton").GetComponent<Button>();
  293. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  294. GClist_ShuiYaButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiYaButton").GetComponent<Button>();
  295. GClist_ShuiYaButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiYa); });
  296. GClist_WeiYiButton = this.transform.Find("RightUp/GongChengLieBiao/WeiYiButton").GetComponent<Button>();
  297. GClist_WeiYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYi); });
  298. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/JianKongButton").GetComponent<Button>();
  299. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  300. //监控
  301. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  302. obsPanel.gameObject.SetActive(false);
  303. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  304. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  305. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  306. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  307. CreatObsItem();
  308. //水位
  309. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  310. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  311. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  312. obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
  313. shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
  314. shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
  315. weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
  316. obsToggle.onValueChanged.AddListener(SetObsIconActive);
  317. shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
  318. shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
  319. weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
  320. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  321. exitGlobalWeatherBtn.onClick.AddListener(() =>
  322. {
  323. CameraManager.SwitchCamera(0);
  324. viewMode = ViewMode.normal;
  325. miniMap.gameObject.SetActive(false);
  326. main.gameObject.SetActive(true);
  327. });
  328. qxDataBtn.onClick.AddListener(() =>
  329. {
  330. miniMapQXContent.gameObject.SetActive(true);
  331. miniMapSWContent.gameObject.SetActive(false);
  332. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  333. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  334. weatherToggle.gameObject.SetActive(false);
  335. });
  336. swDataBtn.onClick.AddListener(() =>
  337. {
  338. miniMapQXContent.gameObject.SetActive(false);
  339. miniMapSWContent.gameObject.SetActive(true);
  340. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  341. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  342. weatherToggle.gameObject.SetActive(true);
  343. });
  344. dropToggle.onValueChanged.AddListener((active) =>
  345. {
  346. for (int i = 0; i < dropUnits.Count; i++)
  347. {
  348. dropUnits[i].gameObject.SetActive(active);
  349. }
  350. });
  351. weatherToggle.onValueChanged.AddListener((active) =>
  352. {
  353. for (int i = 0; i < weatherUnits.Count; i++)
  354. {
  355. weatherUnits[i].gameObject.SetActive(active);
  356. }
  357. });
  358. }
  359. public async void OnGlobalWeatherClick()
  360. {
  361. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  362. await HttpHelper._Instance.InitGCJKData();
  363. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  364. CameraManager.SwitchCamera(1);
  365. if (dropUnits.Count <= 0)
  366. {
  367. viewMode = ViewMode.miniMap;
  368. dropUnits = new List<DropUnit>();
  369. weatherUnits = new List<WeatherUnit>();
  370. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  371. {
  372. GameObject gameObject = Instantiate(dropUnitPrefab);
  373. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  374. dropUnit.transform.SetParent(miniMapQXContent.transform);
  375. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  376. GlobalData.qXZDatas[i].dropSum6.ToString());
  377. dropUnits.Add(dropUnit);
  378. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  379. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  380. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  381. dropUnit.bingObj.transform.localScale = Vector3.one;
  382. dropUnit.bingObj.transform.localPosition =
  383. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  384. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  385. }
  386. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  387. {
  388. GameObject gameObject = Instantiate(dropUnitPrefab);
  389. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  390. dropUnit.transform.SetParent(miniMapSWContent.transform);
  391. dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  392. GlobalData.sWZDatas[i].dropSum6.ToString());
  393. dropUnits.Add(dropUnit);
  394. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  395. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  396. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  397. dropUnit.bingObj.transform.localScale = Vector3.one;
  398. dropUnit.bingObj.transform.localPosition =
  399. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  400. dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  401. }
  402. }
  403. else
  404. {
  405. viewMode = ViewMode.miniMap;
  406. int index = 0;
  407. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  408. {
  409. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  410. GlobalData.qXZDatas[i].dropSum6.ToString());
  411. index++;
  412. }
  413. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  414. {
  415. dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  416. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  417. }
  418. }
  419. if (weatherUnits.Count <= 0)
  420. {
  421. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  422. {
  423. GameObject gameObject = Instantiate(weatherUnitPrefab);
  424. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  425. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  426. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  427. GlobalData.sWZDatas[i].wth);
  428. weatherUnits.Add(weatherUnit);
  429. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  430. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  431. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  432. weatherUnit.bingObj.transform.localScale = Vector3.one;
  433. weatherUnit.bingObj.transform.localPosition =
  434. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  435. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  436. }
  437. }
  438. else
  439. {
  440. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  441. {
  442. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  443. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  444. }
  445. }
  446. miniMap.gameObject.SetActive(true);
  447. main.gameObject.SetActive(false);
  448. }
  449. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  450. {
  451. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  452. {
  453. Destroy(currentBengZhanJianKongItems[i].gameObject);
  454. }
  455. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  456. BengZhanJianKongDatas.AddRange(datas);
  457. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  458. {
  459. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  460. {
  461. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  462. .GetComponent<BengZhanJianKongItem>();
  463. tempItem.Init();
  464. tempItem.SetData(BengZhanJianKongDatas[i]);
  465. currentBengZhanJianKongItems.Add(tempItem);
  466. }
  467. }
  468. }
  469. public void SetCurrentDataToPanel(int type)
  470. {
  471. if (currentDataType == type)
  472. {
  473. return;
  474. }
  475. StaticLod.instance.OnFoucusStatic(type);
  476. currentDataType = type;
  477. SetZhaZhanJianKongData();
  478. //水位图标
  479. CreatShuiWeiIcon();
  480. FindShuiWeiTargetObje();
  481. //水压图标
  482. CreatShuiYaIcon();
  483. FindShuiYaTargetObje();
  484. //位移图标
  485. CreatWeiYiIcon();
  486. FindWeiYiTargetObje();
  487. SetObsIconActive(obsToggle.isOn);
  488. SetShuiWeiIconActive(shuiWeiToggle.isOn);
  489. SetShuiYaIconActive(shuiYaToggle.isOn);
  490. SetWeiYiIconActive(weiYiToggle.isOn);
  491. SetGongChengLieBiaoData();
  492. }
  493. public void SetZhaZhanJianKongData()
  494. {
  495. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  496. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  497. Debug.Log(tempSensorData.Count);
  498. for (int i = 0; i < tempSensorData.Count; i++)
  499. {
  500. datas.Add(new ZhaZhanJianKongData()
  501. {
  502. name = "闸门_" + tempSensorData[i].sensor_id,
  503. openValue = tempSensorData[i].opening_degree * 0.01f,
  504. state = tempSensorData[i].gate_open
  505. ? ZhaZhanState.open
  506. : ZhaZhanState.close,
  507. });
  508. }
  509. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  510. {
  511. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  512. }
  513. currentZhaZhanJianKongItems.Clear();
  514. if (datas != null && datas.Count > 0)
  515. {
  516. for (int i = 0; i < datas.Count; i++)
  517. {
  518. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  519. .GetComponent<ZhaZhanJianKongItem>();
  520. tempItem.Init();
  521. tempItem.SetData(datas[i]);
  522. currentZhaZhanJianKongItems.Add(tempItem);
  523. }
  524. }
  525. }
  526. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  527. {
  528. currentShuiWenJianCeData = data;
  529. if (currentShuiWenJianCeData != null)
  530. {
  531. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  532. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  533. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  534. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  535. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  536. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  537. }
  538. }
  539. public void SetGongChengJianCe(GongChengJianCeData data)
  540. {
  541. currentGongChengJianCeData = data;
  542. if (currentGongChengJianCeData != null)
  543. {
  544. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  545. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  546. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  547. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  548. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  549. }
  550. }
  551. public void SetGongChengLieBiaoData()
  552. {
  553. List<GongChengLieBiaoData> datas = new List<GongChengLieBiaoData>();
  554. //水位
  555. foreach (var tempData in currentDataType==0?GlobalData.BuYuanShuiWeiDataList:GlobalData.TaoKouShuiWeiDataList)
  556. {
  557. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  558. tempLieBiaoData.name = tempData.name;
  559. tempLieBiaoData.type = GongChengType.shuiWei;
  560. tempLieBiaoData.state = GongChengState.normal;
  561. datas.Add(tempLieBiaoData);
  562. }
  563. //水压
  564. foreach (var tempData in currentDataType==0?GlobalData.BuYuanShuiYaDataList:GlobalData.TaoKouShuiYaDataList)
  565. {
  566. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  567. tempLieBiaoData.name = tempData.name;
  568. tempLieBiaoData.type = GongChengType.shuiYa;
  569. tempLieBiaoData.state = GongChengState.normal;
  570. datas.Add(tempLieBiaoData);
  571. }
  572. //位移
  573. foreach (var tempData in currentDataType==0?GlobalData.BuYuanWeiYiDataList:GlobalData.TaoKouWeiYiDataList)
  574. {
  575. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  576. tempLieBiaoData.name = tempData.name;
  577. tempLieBiaoData.type = GongChengType.weiYi;
  578. tempLieBiaoData.state = GongChengState.normal;
  579. datas.Add(tempLieBiaoData);
  580. }
  581. //监控
  582. foreach (var tempData in currentDataType==0?GlobalData.obsDatas_by:GlobalData.obsDatas_tk)
  583. {
  584. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  585. tempLieBiaoData.name = tempData.name;
  586. tempLieBiaoData.type = GongChengType.shiPin;
  587. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  588. datas.Add(tempLieBiaoData);
  589. }
  590. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  591. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  592. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  593. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  594. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  595. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  596. {
  597. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  598. }
  599. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  600. for (int i = 0; i < datas.Count; i++)
  601. {
  602. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  603. .GetComponent<GongChengLieBiaoItem>();
  604. tempItem.Init();
  605. datas[i].index = i + 1;
  606. tempItem.SetData(datas[i]);
  607. currentGongChengLieBiaoItems.Add(tempItem);
  608. }
  609. }
  610. //筛选工程列表
  611. public void SeachGongChengList(GongChengType type)
  612. {
  613. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  614. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  615. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  616. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  617. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  618. switch (type)
  619. {
  620. case GongChengType.all:
  621. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  622. foreach (var obj in currentGongChengLieBiaoItems)
  623. {
  624. obj.gameObject.SetActive(true);
  625. }
  626. break;
  627. case GongChengType.shuiWei:
  628. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  629. foreach (var obj in currentGongChengLieBiaoItems)
  630. {
  631. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  632. }
  633. break;
  634. case GongChengType.shuiYa:
  635. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = Color.white;
  636. foreach (var obj in currentGongChengLieBiaoItems)
  637. {
  638. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiYa);
  639. }
  640. break;
  641. case GongChengType.weiYi:
  642. GClist_WeiYiButton.GetComponentInChildren<Text>().color = Color.white;
  643. foreach (var obj in currentGongChengLieBiaoItems)
  644. {
  645. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYi);
  646. }
  647. break;
  648. case GongChengType.shiPin:
  649. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  650. foreach (var obj in currentGongChengLieBiaoItems)
  651. {
  652. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  653. }
  654. break;
  655. }
  656. }
  657. //监控列表
  658. public async void CreatObsItem()
  659. {
  660. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  661. _obsItems = new List<ObsItem>();
  662. _obsIconCtrls = new List<ObsIconCtrl>();
  663. for (int i = 0; i < _obsItems.Count; i++)
  664. {
  665. Destroy(_obsItems[i].gameObject);
  666. }
  667. for (int i = 0; i < _obsIconCtrls.Count; i++)
  668. {
  669. Destroy(_obsIconCtrls[i].gameObject);
  670. }
  671. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  672. {
  673. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  674. tempItem.SetData(GlobalData.obsDatas_by[i]);
  675. _obsItems.Add(tempItem);
  676. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  677. Debug.Log(GlobalData.obsDatas_by[i].name + " " + GlobalData.obsDatas_by[i].targetName);
  678. tempIcon.Init(GlobalData.obsDatas_by[i]);
  679. _obsIconCtrls.Add(tempIcon);
  680. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  681. }
  682. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  683. {
  684. Debug.LogError(GlobalData.obsDatas_tk[i].targetName);
  685. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  686. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  687. _obsItems.Add(tempItem);
  688. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  689. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  690. _obsIconCtrls.Add(tempIcon);
  691. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  692. }
  693. SetObsIconActive(obsToggle.isOn);
  694. }
  695. public void SearchObsItem(string s_name)
  696. {
  697. if (s_name.Equals(""))
  698. {
  699. for (int i = 0; i < _obsItems.Count; i++)
  700. {
  701. _obsItems[i].gameObject.SetActive(true);
  702. }
  703. }
  704. else
  705. {
  706. for (int i = 0; i < _obsItems.Count; i++)
  707. {
  708. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  709. }
  710. }
  711. }
  712. //查找场景中的监控坐标对象
  713. public void FindObsTargetObje()
  714. {
  715. if (_obsItems == null)
  716. {
  717. return;
  718. }
  719. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  720. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  721. for (int i = 0; i < _obsItems.Count; i++)
  722. {
  723. string objName = _obsItems[i]._data.targetName;
  724. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  725. {
  726. for (int j = 0; j < BY_targs.Length; j++)
  727. {
  728. if (BY_targs[j].gameObject.name == objName)
  729. {
  730. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  731. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  732. break;
  733. }
  734. }
  735. }
  736. else
  737. {
  738. for (int j = 0; j < TK_targs.Length; j++)
  739. {
  740. if (TK_targs[j].gameObject.name == objName)
  741. {
  742. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  743. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  744. break;
  745. }
  746. }
  747. }
  748. }
  749. }
  750. public void ShowObsPlayerPanel(ObsData _data)
  751. {
  752. obsPanel.gameObject.SetActive(true);
  753. obsPanel.SetObsData(_data);
  754. obsPanel.SetTitle(_data.name);
  755. }
  756. public void ShowHistoryPanle(ShuiWeiData data)
  757. {
  758. _shuiWeiHistoryPanel.SetData(data);
  759. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  760. }
  761. public void SetObsIconActive(bool show)
  762. {
  763. if (_obsIconCtrls == null)
  764. {
  765. return;
  766. }
  767. for (int i = 0; i < _obsIconCtrls.Count; i++)
  768. {
  769. _obsIconCtrls[i].gameObject.SetActive(show);
  770. }
  771. }
  772. //水位图标
  773. public void CreatShuiWeiIcon()
  774. {
  775. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  776. {
  777. Destroy(_shuiWeiIconCtrls[i].gameObject);
  778. }
  779. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  780. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  781. for (int i = 0; i < DataList.Count; i++)
  782. {
  783. ShuiWeiIconCtrl tempIcon =
  784. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  785. tempIcon.Init(DataList[i]);
  786. _shuiWeiIconCtrls.Add(tempIcon);
  787. }
  788. Debug.Log(DataList.Count);
  789. }
  790. //查找场景中的水位坐标对象
  791. public void FindShuiWeiTargetObje()
  792. {
  793. if (_shuiWeiIconCtrls == null)
  794. {
  795. return;
  796. }
  797. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  798. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  799. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  800. {
  801. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  802. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  803. {
  804. for (int j = 0; j < BY_targs.Length; j++)
  805. {
  806. if (BY_targs[j].gameObject.name == objName)
  807. {
  808. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  809. break;
  810. }
  811. }
  812. }
  813. else
  814. {
  815. for (int j = 0; j < TK_targs.Length; j++)
  816. {
  817. if (TK_targs[j].gameObject.name == objName)
  818. {
  819. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  820. break;
  821. }
  822. }
  823. }
  824. }
  825. }
  826. //水压图标
  827. public void CreatShuiYaIcon()
  828. {
  829. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  830. {
  831. Destroy(_shuiYaIconCtrls[i].gameObject);
  832. }
  833. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  834. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  835. for (int i = 0; i < DataList.Count; i++)
  836. {
  837. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  838. tempIcon.Init(DataList[i]);
  839. _shuiYaIconCtrls.Add(tempIcon);
  840. }
  841. }
  842. public void FindShuiYaTargetObje()
  843. {
  844. if (_shuiYaIconCtrls == null)
  845. {
  846. return;
  847. }
  848. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  849. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  850. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  851. {
  852. string objName = _shuiYaIconCtrls[i]._data.targetName;
  853. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  854. {
  855. for (int j = 0; j < BY_targs.Length; j++)
  856. {
  857. if (BY_targs[j].gameObject.name == objName)
  858. {
  859. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  860. break;
  861. }
  862. }
  863. }
  864. else
  865. {
  866. for (int j = 0; j < TK_targs.Length; j++)
  867. {
  868. if (TK_targs[j].gameObject.name == objName)
  869. {
  870. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  871. break;
  872. }
  873. }
  874. }
  875. }
  876. }
  877. //位移图标
  878. public void CreatWeiYiIcon()
  879. {
  880. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  881. {
  882. Destroy(_weiYiIconCtrls[i].gameObject);
  883. }
  884. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  885. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  886. for (int i = 0; i < DataList.Count; i++)
  887. {
  888. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  889. tempIcon.Init(DataList[i]);
  890. _weiYiIconCtrls.Add(tempIcon);
  891. }
  892. }
  893. public void FindWeiYiTargetObje()
  894. {
  895. if (_weiYiIconCtrls == null)
  896. {
  897. return;
  898. }
  899. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  900. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  901. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  902. {
  903. string objName = _weiYiIconCtrls[i]._data.targetName;
  904. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  905. {
  906. for (int j = 0; j < BY_targs.Length; j++)
  907. {
  908. if (BY_targs[j].gameObject.name == objName)
  909. {
  910. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  911. break;
  912. }
  913. }
  914. }
  915. else
  916. {
  917. for (int j = 0; j < TK_targs.Length; j++)
  918. {
  919. if (TK_targs[i].gameObject.name == objName)
  920. {
  921. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  922. break;
  923. }
  924. }
  925. }
  926. }
  927. }
  928. public void SetShuiWeiIconActive(bool show)
  929. {
  930. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  931. {
  932. _shuiWeiIconCtrls[i].gameObject.SetActive(show);
  933. }
  934. }
  935. public void SetShuiYaIconActive(bool show)
  936. {
  937. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  938. {
  939. _shuiYaIconCtrls[i].gameObject.SetActive(show);
  940. }
  941. }
  942. public void SetWeiYiIconActive(bool show)
  943. {
  944. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  945. {
  946. _weiYiIconCtrls[i].gameObject.SetActive(show);
  947. }
  948. }
  949. }