SWYJLayer.cs 24 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public float? upz; // 上水位
  28. public float? dwz; // 下水位
  29. public float? tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. // float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. // float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (stnm[0] > other.stnm[0])
  44. return -1;
  45. else if (stnm[0] < other.stnm[0])
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. public class SWYJLayer : YZTRootLayer
  52. {
  53. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  54. //全域雨量
  55. private Text _dangQianYuLiangText;
  56. private Text _zuiDaYuLiangText;
  57. private Text _pingJunYuLiangText;
  58. private Text _chaoJingZhanDianText;
  59. private Text _weatherTypeText;
  60. private Image _weatherTypeIcon;
  61. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  62. //站点排名
  63. private Text _paiMing_1_Text;
  64. private Text _paiMing_6_Text;
  65. private Text _paiMing_12_Text;
  66. private Text _paiMing_24_Text;
  67. private Text _paiMing_1_Name_Text;
  68. private Text _paiMing_6_Name_Text;
  69. private Text _paiMing_12_Name_Text;
  70. private Text _paiMing_24_Name_Text;
  71. //工程安全监测
  72. //检测数据
  73. private Text _pingJunShuiWeiText;
  74. private Text _sheFangShuiWeiText;
  75. private Text _jingJieShuiWeiText;
  76. private Text _baoZhengShuiWeiText;
  77. private Text _shuiWeiText;
  78. //水位变化与统计
  79. private BarChart shuiWeiBianHua;
  80. [Header("工程安全监测-水位变化与统计数据")] public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Month;
  81. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Day;
  82. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Hour;
  83. private Dropdown shuiWeiBarChartDropdown;
  84. //异常警告
  85. [Header("异常警告数据")] public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  86. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  87. private RectTransform _yiChangJingGaoListContent;
  88. public GameObject YiChangJingGaoItemOri;
  89. public RectTransform main;
  90. public RectTransform miniMap;
  91. public UnityEngine.UI.Button globalSWBtn;
  92. public UnityEngine.UI.Button exitGlobalSWBtn;
  93. public Sprite highLightBtn;
  94. public Sprite normalBtn;
  95. private Button BuYuanDataButton;
  96. private Button TaoKouDataButton;
  97. public GameObject miniMapSWContent;
  98. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  99. public GameObject sWHeightUnitPrefab;
  100. public GameObject runtimePointObj;
  101. //public GameObject shuiweiIconPrefab;
  102. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  103. private Transform _shuiWeiIconContent;
  104. private bool creatShuiWeiIcon = false;
  105. public GameObject zdpmParent;
  106. public GameObject zdpmPrefab;
  107. public List<GameObject> zdpmObjs = new List<GameObject>();
  108. //public GameObject[] zdpmObjs;
  109. //上下游水位
  110. public ShuiWeiCtrl swSY;
  111. public ShuiWeiCtrl swXY;
  112. public Text title;
  113. public Dropdown dropdown;
  114. private void Awake()
  115. {
  116. Init();
  117. dropdown.ClearOptions();
  118. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  119. BuYuanDataButton.onClick.AddListener(() =>
  120. {
  121. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  122. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  123. StaticLod.instance.OnFoucusStatic(0);
  124. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  125. CreateOrRefreshShuiWeiIcon();
  126. });
  127. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  128. TaoKouDataButton.onClick.AddListener(() =>
  129. {
  130. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  131. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  132. StaticLod.instance.OnFoucusStatic(1);
  133. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  134. CreateOrRefreshShuiWeiIcon();
  135. });
  136. //水位
  137. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  138. HttpHelper._Instance.OnSWYJRefresh += () =>
  139. {
  140. SetZhanDianPaiMingData();
  141. CreateOrRefreshShuiWeiIcon();
  142. RefreshThreeLevel();
  143. InitSWZData();
  144. };
  145. }
  146. void InitSWZData()
  147. {
  148. if (GlobalData.sWZDatas.Count < 1 || GlobalData.sWZDatas6H.Count < 1)
  149. return;
  150. dropdown.ClearOptions();
  151. List<Dropdown.OptionData> data = new List<Dropdown.OptionData>();
  152. for (int i = 0; i < GlobalData.sWZDatas.Count; i++) {
  153. data.Add(new Dropdown.OptionData(GlobalData.sWZDatas[i].STNM.Trim()));
  154. }
  155. dropdown.AddOptions(data);
  156. dropdown.onValueChanged.RemoveAllListeners();
  157. dropdown.onValueChanged.AddListener((int index) =>
  158. {
  159. _dangQianYuLiangText.text =
  160. $"{GlobalData.sWZDatas6H[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  161. _zuiDaYuLiangText.text =
  162. $"{GlobalData.sWZDatas[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  163. _weatherTypeText.text = $"{GlobalData.sWZDatas[index].STNM.Trim()}";
  164. });
  165. _dangQianYuLiangText.text =
  166. $"{GlobalData.sWZDatas6H[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  167. _zuiDaYuLiangText.text =
  168. $"{GlobalData.sWZDatas[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  169. _weatherTypeText.text = $"{GlobalData.sWZDatas[0].STNM.Trim()}";
  170. //todo 换图标
  171. }
  172. private async void OnEnable()
  173. {
  174. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  175. //水位统计图
  176. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  177. SetZhanDianPaiMingData();
  178. CreateOrRefreshShuiWeiIcon();
  179. RefreshThreeLevel();
  180. InitSWZData();
  181. }
  182. private void OnDisable()
  183. {
  184. }
  185. public void RefreshThreeLevel()
  186. {
  187. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  188. // return;
  189. if (GlobalData.swDatas.Count < 1)
  190. return;
  191. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  192. {
  193. title.text = "监测数据" + "(补元)";
  194. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  195. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  196. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  197. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  198. if (value1 > 1000)
  199. {
  200. value1 = value1 / 100.0f;
  201. }
  202. if (value2 > 1000)
  203. {
  204. value2 = value2 / 100.0f;
  205. }
  206. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  207. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  208. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  209. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  210. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  211. }
  212. else
  213. {
  214. title.text = "监测数据" + "(套口)";
  215. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  216. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  217. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  218. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  219. if (value1 > 1000)
  220. {
  221. value1 = value1 / 100.0f;
  222. }
  223. if (value2 > 1000)
  224. {
  225. value2 = value2 / 100.0f;
  226. }
  227. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  228. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  229. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  230. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  231. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  232. }
  233. }
  234. //水位图标
  235. public void CreateOrRefreshShuiWeiIcon()
  236. {
  237. if (currentDataType == 0)
  238. {
  239. float? swUp = null;
  240. float? swDown = null;
  241. string swUpName = "";
  242. string swDownName = "";
  243. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  244. {
  245. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  246. {
  247. swUp = GlobalData.swDatas[i].upz;
  248. swUpName = GlobalData.swDatas[i].stnm;
  249. }
  250. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  251. {
  252. swDown = GlobalData.swDatas[i].dwz;
  253. swDownName = GlobalData.swDatas[i].stnm;
  254. }
  255. }
  256. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  257. for (int i = 0; i < swTargets.Length; i++)
  258. {
  259. if (swTargets[i].name.Equals("BY_ZhaQian"))
  260. {
  261. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  262. }
  263. if (swTargets[i].name.Equals("BY_ZhaHou"))
  264. {
  265. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  266. }
  267. }
  268. }
  269. else
  270. {
  271. float? swUp = null;
  272. float? swDown = null;
  273. string swUpName = "";
  274. string swDownName = "";
  275. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  276. {
  277. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  278. {
  279. swUp = GlobalData.swDatas[i].upz;
  280. swUpName = GlobalData.swDatas[i].stnm;
  281. }
  282. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  283. {
  284. swDown = GlobalData.swDatas[i].dwz;
  285. swDownName = GlobalData.swDatas[i].stnm;
  286. }
  287. }
  288. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  289. for (int i = 0; i < swTargets.Length; i++)
  290. {
  291. if (swTargets[i].name.Equals("TK_ZhaQian"))
  292. {
  293. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  294. }
  295. if (swTargets[i].name.Equals("TK_ZhaHou"))
  296. {
  297. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  298. }
  299. }
  300. }
  301. }
  302. public void Init()
  303. {
  304. swSY.Init();
  305. swXY.Init();
  306. //全域雨量
  307. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  308. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  309. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  310. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  311. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeName").GetComponent<Text>();
  312. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  313. //工程安全监测
  314. //检测数据
  315. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  316. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  317. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  318. _baoZhengShuiWeiText =
  319. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  320. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  321. //水位变化与统计
  322. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  323. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  324. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  325. //异常警告
  326. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  327. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  328. .GetComponent<RectTransform>();
  329. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  330. {
  331. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  332. {
  333. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  334. .GetComponent<YiChangJingGaoItem>();
  335. tempItem.Init();
  336. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  337. currentYiChangJingGaoItems.Add(tempItem);
  338. }
  339. }
  340. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  341. exitGlobalSWBtn.onClick.AddListener(() =>
  342. {
  343. swXY.gameObject.SetActive(true);
  344. swSY.gameObject.SetActive(true);
  345. CameraManager.SwitchCamera(0);
  346. viewMode = ViewMode.normal;
  347. miniMap.gameObject.SetActive(false);
  348. main.gameObject.SetActive(true);
  349. });
  350. }
  351. public class StationDataFix
  352. {
  353. public string stnm; // 站名
  354. public string lgtd; // 经度
  355. public string lttd; // 纬度
  356. public float? upz; // 上水位
  357. public float? dwz; // 下水位
  358. public float? tgtq; // 流量
  359. }
  360. Dictionary<string, StationDataFix> stationDataLib = new Dictionary<string, StationDataFix>();
  361. public async void OnGlobalSWBtnClick()
  362. {
  363. swXY.gameObject.SetActive(false);
  364. swSY.gameObject.SetActive(false);
  365. CameraManager.SwitchCamera(1);
  366. viewMode = ViewMode.miniMap;
  367. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  368. stationDataLib.Clear();
  369. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  370. {
  371. string keyName = GlobalData.swDatas[i].stnm.Replace("闸上", "").Replace("闸下", "").Replace("(", "").Replace(")", "");
  372. if (stationDataLib.ContainsKey(keyName))
  373. {
  374. if (GlobalData.swDatas[i].stnm.Contains("上"))
  375. {
  376. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  377. }
  378. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  379. {
  380. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  381. }
  382. else
  383. {
  384. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  385. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  386. }
  387. }
  388. else
  389. {
  390. StationDataFix stationDataFix = new StationDataFix();
  391. stationDataFix.lgtd = GlobalData.swDatas[i].lgtd;
  392. stationDataFix.lttd = GlobalData.swDatas[i].lttd;
  393. stationDataFix.stnm = keyName;
  394. if (GlobalData.swDatas[i].stnm.Contains("上"))
  395. {
  396. stationDataFix.upz = GlobalData.swDatas[i].upz;
  397. }
  398. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  399. {
  400. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  401. }
  402. else
  403. {
  404. stationDataFix.upz = GlobalData.swDatas[i].upz;
  405. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  406. }
  407. stationDataLib.Add(keyName, stationDataFix);
  408. }
  409. }
  410. if (sWHeightUnits.Count < 1)
  411. {
  412. foreach (var key in stationDataLib.Keys) {
  413. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  414. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  415. swHUnit.transform.SetParent(miniMapSWContent.transform);
  416. float upz = stationDataLib[key].upz ?? 0;
  417. float dwz = stationDataLib[key].dwz ?? 0;
  418. swHUnit.Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz.ToString("0.00"), dwz.ToString("0.00"));
  419. sWHeightUnits.Add(swHUnit);
  420. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  421. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  422. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  423. swHUnit.bingObj.transform.localScale = Vector3.one;
  424. double lgtd = double.Parse(stationDataLib[key].lgtd);
  425. double lttd = double.Parse(stationDataLib[key].lttd);
  426. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  427. swHUnit.bingObj.name = stationDataLib[key].stnm;
  428. }
  429. }
  430. else
  431. {
  432. int i = 0;
  433. foreach (var key in stationDataLib.Keys)
  434. {
  435. float upz = stationDataLib[key].upz ?? 0;
  436. float dwz = stationDataLib[key].dwz ?? 0;
  437. sWHeightUnits[i].Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz.ToString("0.00"), dwz.ToString("0.00"));
  438. i += 0;
  439. }
  440. }
  441. miniMap.gameObject.SetActive(true);
  442. main.gameObject.SetActive(false);
  443. }
  444. public void OnShuiWeiDropDownSelect(int value)
  445. {
  446. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  447. {
  448. switch (value)
  449. {
  450. case 0:
  451. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_month);
  452. break;
  453. case 1:
  454. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_day);
  455. break;
  456. case 2:
  457. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_hour);
  458. break;
  459. }
  460. }
  461. else
  462. {
  463. switch (value)
  464. {
  465. case 0:
  466. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_month);
  467. break;
  468. case 1:
  469. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_day);
  470. break;
  471. case 2:
  472. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_hour);
  473. break;
  474. }
  475. }
  476. }
  477. public void SetShuiWeiTongJiBarChart(ShuiWeiBianHuaData shuiWeiBianHuaData)
  478. {
  479. shuiWeiBianHuaData.InverseAllData();
  480. string yearTitle = shuiWeiBianHuaData.GetYearRange();
  481. if (shuiWeiBianHuaData != null)
  482. {
  483. var x_chart = shuiWeiBianHua.GetChartComponent<XAxis>();
  484. x_chart.data.Clear();
  485. for (int i = 0; i < shuiWeiBianHuaData.name.Length; i++)
  486. {
  487. string name = shuiWeiBianHuaData.name[i];
  488. DateTime date = DateTime.ParseExact(name, "yyyy-MM-dd HH:mm:ss", CultureInfo.InvariantCulture);
  489. string monthDay = date.ToString("MM-dd"); // 结果为"03-30"
  490. x_chart.data.Add(monthDay);
  491. }
  492. x_chart.axisName.name = yearTitle;
  493. x_chart.refreshComponent?.Invoke();
  494. var y_chart=shuiWeiBianHua.GetChartComponent<YAxis>();
  495. y_chart.axisName.name = "水位/m";
  496. var tempSeries = shuiWeiBianHua.series;
  497. tempSeries[0].serieName = "水位/m";
  498. tempSeries[0].ClearData();
  499. SerieData[] serieDatas = new SerieData[shuiWeiBianHuaData.value.Length];
  500. for (int i = 0; i < shuiWeiBianHuaData.value.Length; i++)
  501. {
  502. serieDatas[i] = new SerieData();
  503. serieDatas[i].data = new List<double>();
  504. serieDatas[i].data.Add(i);
  505. serieDatas[i].data.Add(shuiWeiBianHuaData.value[i]);
  506. }
  507. tempSeries[0].data.AddRange(serieDatas);
  508. }
  509. }
  510. public void SetZhanDianPaiMingData()
  511. {
  512. if (GlobalData.swDatas.Count < 1)
  513. return;
  514. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  515. stationDatas.Sort();
  516. if (zdpmObjs.Count <= 0)
  517. {
  518. for (int i = 0; i < stationDatas.Count; i++)
  519. {
  520. GameObject obj = Instantiate(zdpmPrefab);
  521. zdpmObjs.Add(obj);
  522. obj.transform.SetParent(zdpmParent.transform);
  523. obj.transform.localScale = Vector3.one;
  524. string name = stationDatas[i].stnm;
  525. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  526. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  527. //if (i == 0)
  528. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  529. //else if (i == 1)
  530. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  531. //else
  532. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  533. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  534. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  535. }
  536. }
  537. else{
  538. for (int i = 0; i < stationDatas.Count; i++)
  539. {
  540. string name = stationDatas[i].stnm;
  541. zdpmObjs[i].transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  542. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  543. if (i == 0)
  544. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  545. else if (i == 1)
  546. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  547. else
  548. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + "";
  549. zdpmObjs[i].transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  550. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  551. }
  552. }
  553. }
  554. public void ChangeDataType(shuiWeiYuJingDataType _type)
  555. {
  556. if (currentDataType != _type)
  557. {
  558. currentDataType = _type;
  559. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  560. SetZhanDianPaiMingData();
  561. RefreshThreeLevel();
  562. }
  563. }
  564. }