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							- using DG.Tweening;
 
- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.EventSystems;
 
- using UnityEngine.UI;
 
- public class RuntimePoint : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
 
- {
 
-     public string[] childBtnNames = new string[] {
 
-         "视频监控",
 
-         "雨量监测",
 
-         "水文监测",
 
-         "水压监测",
 
-         "水位监测",
 
-         "位移监测",
 
-         "泵站",
 
-         "闸站"
 
-     };
 
-     public Action<int, RuntimePoint> onChildClick;
 
-     public Button childBtnPrefab;
 
-     public Button btn;
 
-     public List<Button> listBtns = new List<Button>();
 
-     public RectTransform childBtnParent;
 
-     public Text text;
 
-     public Image icon;
 
-     public StaticImportant staticImp;
 
-     public List<int> layerIDs = new List<int>();
 
-     public RectTransform arrow;
 
-     public GameObject bingObj;
 
-     public Action onPointClick;
 
-     public float lastTime;
 
-     public RectTransform addContent;
 
-     void Awake() {
 
-        
 
-       //  arrow.DOLocalMoveY(-40, 1.0f).SetLoops(-1, LoopType.Yoyo);
 
-     }
 
-     // Start is called before the first frame update
 
-     void Start()
 
-     {
 
-         this.GetComponent<Button>().onClick.AddListener(() =>
 
-         {
 
-             if (layerIDs.Count > 1)
 
-             {
 
-                 addContent.gameObject.SetActive(true);
 
-                 if (listBtns.Count < 1)
 
-                 {
 
-                     for (int i = 0; i < layerIDs.Count; i++)
 
-                     {
 
-                         Button button = Instantiate(childBtnPrefab);
 
-                         button.GetComponent<RectTransform>().SetParent(childBtnParent);
 
-                         int temp = i;
 
-                         button.GetComponentInChildren<Text>().text = childBtnNames[layerIDs[i]];
 
-                         button.transform.localScale = Vector3.one;
 
-                         button.gameObject.SetActive(true);
 
-                         
 
-                         button.onClick.AddListener(() =>
 
-                         {
 
-                             onChildClick?.Invoke(layerIDs[temp],this);
 
-                             Debug.Log(layerIDs[temp]);
 
-                             addContent.gameObject.SetActive(false);
 
-                         });
 
-                         listBtns.Add(button);
 
-                     }
 
-                 }
 
-             }
 
-             CameraManager.instance.secondCamera.GetComponent<CameraBirdSec>().beginDrag += () =>
 
-             {
 
-                 addContent.gameObject.SetActive(false);
 
-             };
 
-         });
 
-     }
 
-     public void Refresh(Sprite newIcon) {
 
-         Debug.Log(newIcon);
 
-         Debug.Log(bingObj.name);
 
-         icon.sprite = newIcon;
 
-     }
 
-     public void InitPoint(Sprite newIcon, string name_pri, string newText) {
 
-         text.text = newText;
 
-         if(name_pri.Trim().Length > 0)
 
-             staticImp = StaticLod.instance.staticImportantsDic[name_pri];
 
-         icon.sprite = newIcon;
 
-     }
 
-     // Update is called once per frame
 
-     void LateUpdate()
 
-     {
 
-         this.GetComponent<RectTransform>().anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(bingObj.transform.position) * 1920.0f / Screen.width;
 
-         float bi = CameraManager.instance.secondCamera.GetComponent<CameraBirdSec>().currentDistance / 20;
 
-         bi = (float)Math.Clamp(bi, 0.3, 1);
 
-         this.GetComponent<RectTransform>().localScale = Vector3.one / bi;
 
-     }
 
-     public void OnPointerDown(PointerEventData eventData)
 
-     {
 
-         lastTime = Time.time;
 
-     }
 
-     public void OnPointerUp(PointerEventData eventData)
 
-     {
 
-         if (Time.time - lastTime < 0.5f)
 
-         {
 
-             onPointClick?.Invoke();
 
-         }
 
-        
 
-     }
 
-     
 
-    
 
- }
 
 
  |