| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148 | using System;using UnityEngine;namespace XCharts.Runtime{    /// <summary>    /// Grid layout component. Used to manage the layout of multiple `GridCoord`, and the number of rows and columns of the grid can be controlled by `row` and `column`.    /// ||网格布局组件。用于管理多个`GridCoord`的布局,可以通过`row`和`column`来控制网格的行列数。    /// </summary>    [Since("v3.8.0")]    [Serializable]    [ComponentHandler(typeof(GridLayoutHandler), true)]    public class GridLayout : MainComponent, IUpdateRuntimeData    {        [SerializeField] private bool m_Show = true;        [SerializeField] private float m_Left = 0.1f;        [SerializeField] private float m_Right = 0.08f;        [SerializeField] private float m_Top = 0.22f;        [SerializeField] private float m_Bottom = 0.12f;        [SerializeField] private int m_Row = 2;        [SerializeField] private int m_Column = 2;        [SerializeField] private Vector2 m_Spacing = Vector2.zero;        [SerializeField] protected bool m_Inverse = false;        public GridLayoutContext context = new GridLayoutContext();        /// <summary>        /// Whether to show the grid in rectangular coordinate.        /// ||是否显示直角坐标系网格。        /// </summary>        public bool show        {            get { return m_Show; }            set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }        }        /// <summary>        /// Distance between grid component and the left side of the container.        /// ||grid 组件离容器左侧的距离。        /// </summary>        public float left        {            get { return m_Left; }            set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetAllDirty(); }        }        /// <summary>        /// Distance between grid component and the right side of the container.        /// ||grid 组件离容器右侧的距离。        /// </summary>        public float right        {            get { return m_Right; }            set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetAllDirty(); }        }        /// <summary>        /// Distance between grid component and the top side of the container.        /// ||grid 组件离容器上侧的距离。        /// </summary>        public float top        {            get { return m_Top; }            set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetAllDirty(); }        }        /// <summary>        /// Distance between grid component and the bottom side of the container.        /// ||grid 组件离容器下侧的距离。        /// </summary>        public float bottom        {            get { return m_Bottom; }            set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetAllDirty(); }        }        /// <summary>        /// the row count of grid layout.        /// ||网格布局的行数。        /// </summary>        public int row        {            get { return m_Row; }            set { if (PropertyUtil.SetStruct(ref m_Row, value)) SetAllDirty(); }        }        /// <summary>        /// the column count of grid layout.        /// ||网格布局的列数。        /// </summary>        public int column        {            get { return m_Column; }            set { if (PropertyUtil.SetStruct(ref m_Column, value)) SetAllDirty(); }        }        /// <summary>        /// the spacing of grid layout.        /// ||网格布局的间距。        /// </summary>        public Vector2 spacing        {            get { return m_Spacing; }            set { if (PropertyUtil.SetStruct(ref m_Spacing, value)) SetAllDirty(); }        }        /// <summary>        /// Whether to inverse the grid layout.        /// ||是否反转网格布局。        /// </summary>        public bool inverse        {            get { return m_Inverse; }            set { if (PropertyUtil.SetStruct(ref m_Inverse, value)) SetAllDirty(); }        }        public void UpdateRuntimeData(BaseChart chart)        {            var chartX = chart.chartX;            var chartY = chart.chartY;            var chartWidth = chart.chartWidth;            var chartHeight = chart.chartHeight;            var actualLeft = left <= 1 ? left * chartWidth : left;            var actualBottom = bottom <= 1 ? bottom * chartHeight : bottom;            var actualTop = top <= 1 ? top * chartHeight : top;            var actualRight = right <= 1 ? right * chartWidth : right;            context.x = chartX + actualLeft;            context.y = chartY + actualBottom;            context.width = chartWidth - actualLeft - actualRight;            context.height = chartHeight - actualTop - actualBottom;            context.eachWidth = (context.width - spacing.x * (column - 1)) / column;            context.eachHeight = (context.height - spacing.y * (row - 1)) / row;        }        internal void UpdateGridContext(int index, ref float x, ref float y, ref float width, ref float height)        {            var row = index / m_Column;            var column = index % m_Column;            x = context.x + column * (context.eachWidth + spacing.x);            if(m_Inverse)                y = context.y + row * (context.eachHeight + spacing.y);            else                y = context.y + context.height - (row + 1) * context.eachHeight - row * spacing.y;            width = context.eachWidth;            height = context.eachHeight;        }        internal void UpdateGridContext(int index, ref Vector3 position, ref float width, ref float height)        {            float x = 0, y = 0;            UpdateGridContext(index, ref x, ref y, ref width, ref height);            position = new Vector3(x, y);        }    }}
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