| 1234567891011121314151617181920212223242526272829303132 | using System;using System.Collections.Generic;using UnityEngine;namespace XCharts.Runtime{    public partial class BaseChart    {        public virtual void InitAxisRuntimeData(Axis axis) { }        public virtual void GetSeriesMinMaxValue(Axis axis, int axisIndex, out double tempMinValue, out double tempMaxValue)        {            var needAnimationData = !axis.context.needAnimation;            if (IsAllAxisValue())            {                if (axis is XAxis)                {                    SeriesHelper.GetXMinMaxValue(this, axisIndex, axis.inverse, out tempMinValue, out tempMaxValue, false, false, needAnimationData);                }                else                {                    SeriesHelper.GetYMinMaxValue(this, axisIndex, axis.inverse, out tempMinValue, out tempMaxValue, false, false, needAnimationData);                }            }            else            {                SeriesHelper.GetYMinMaxValue(this, axisIndex, axis.inverse, out tempMinValue, out tempMaxValue, false, false, needAnimationData);            }            AxisHelper.AdjustMinMaxValue(axis, ref tempMinValue, ref tempMaxValue, true);        }    }}
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