YZTLayer.cs 29 KB

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  1. using Newtonsoft.Json;
  2. using Newtonsoft.Json.Linq;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Threading.Tasks;
  7. using UnityEngine;
  8. using UnityEngine.Networking;
  9. using UnityEngine.UI;
  10. using UnityAsync;
  11. using WaitUntil = UnityAsync.WaitUntil;
  12. using Best.HTTP.Caching;
  13. [System.Serializable]
  14. public class YZTLayerData
  15. {
  16. public string layerName;
  17. public int layerID;
  18. }
  19. public enum LayerUnitType
  20. {
  21. ZZ = 1,
  22. BZ,
  23. NC,
  24. QXZ,
  25. JK,
  26. QT
  27. }
  28. [System.Serializable]
  29. public class LayerUnitData
  30. {
  31. public bool special;
  32. public LayerUnitType type;
  33. public float longitude;
  34. public float latitude;
  35. public string name;
  36. public string name_pri;
  37. public string text1;
  38. public string text2;
  39. public string GetTypeName()
  40. {
  41. string result = "";
  42. switch (type)
  43. {
  44. case LayerUnitType.ZZ:
  45. result = "闸站";
  46. break;
  47. case LayerUnitType.BZ:
  48. result = "泵站";
  49. break;
  50. case LayerUnitType.NC:
  51. result = "农场";
  52. break;
  53. case LayerUnitType.QXZ:
  54. result = "气象站";
  55. break;
  56. case LayerUnitType.JK:
  57. result = "监控";
  58. break;
  59. case LayerUnitType.QT:
  60. result = "其他";
  61. break;
  62. }
  63. return result;
  64. }
  65. }
  66. [System.Serializable]
  67. public class HotPointData
  68. {
  69. public LayerUnitType type;
  70. public float longitude;
  71. public float latitude;
  72. public string name;
  73. public string name_pri;
  74. }
  75. [System.Serializable]
  76. public class SWStationRecordData
  77. {
  78. public string name;
  79. public string time;
  80. public float value;
  81. public int dir;
  82. public string stcd = "0";
  83. }
  84. public class YZTLayer : YZTRootLayer
  85. {
  86. public VerticalLayoutGroup content;
  87. public Sprite[] layerSprite;
  88. public Sprite[] hotPointSprite;
  89. public LayerBtn layerBtnPrefab;
  90. public SecLayerBtn secLayerBtnPrefab;
  91. public YZTLayerData[] layerDatas;
  92. public RectTransform leftContent;
  93. public RectTransform middleContent;
  94. public RectTransform rightContent;
  95. List<LayerBtn> layerBtns = new List<LayerBtn>();
  96. public RuntimePoint pointPrefab;
  97. public GameObject runtimePointObj;
  98. public RectTransform pointParent;
  99. List<RuntimePoint> runtimePointLib = new List<RuntimePoint>();
  100. public GameObject yZTMini;
  101. public GameObject yZT;
  102. public RectTransform infoRight;
  103. public Button returnBtn;
  104. private float clickInterval;
  105. private Vector3 startClickPosition;
  106. public Button[] leftButtons;
  107. public Button layerButton;
  108. public int currentActiveLeft = 0;
  109. public RectTransform layerInfo;
  110. public Button layerInfoExitBtn;
  111. public Button[] baseLayerInfoBtns;
  112. public Button[] layerInfoBtns;
  113. public List<int> cancelLayer = new List<int>();
  114. public Sprite[] sprites;
  115. public Text rainText;
  116. public Text[] rainTextNum;
  117. public GameObject thingPrefab;
  118. public RectTransform thingParent;
  119. public List<SWStationRecordData> rescordSWStationData = new List<SWStationRecordData>();
  120. public List<GameObject> thing3s = new List<GameObject>();
  121. public Button clearBtn;
  122. public RectTransform[] regionLayerInfo;
  123. public RectTransform[] riverLayerInfo;
  124. public RectTransform[] lakeLayerInfo;
  125. public GameObject[] regionLayerObj;
  126. public GameObject[] riverLayerObj;
  127. public GameObject[] lakeLayerObj;
  128. // Start is called before the first frame update
  129. public WaterTrendPanel _waterTrendPanel;
  130. async void Awake()
  131. {
  132. viewMode = ViewMode.miniMap;
  133. _waterTrendPanel = this.transform.Find("WaterTrendPanel").GetComponent<WaterTrendPanel>();
  134. _waterTrendPanel.Init();
  135. await InitData();
  136. Init();
  137. InitLeftBtn();
  138. InitLayerInfo();
  139. InitLayerBtns();
  140. InitReturnBtn();
  141. InitRainInfo();
  142. InitSWHeightInfo();
  143. await InitPointData();
  144. InitPoint();
  145. }
  146. void InitLeftBtn()
  147. {
  148. for (int i = 0; i < leftButtons.Length; i++)
  149. {
  150. int temp = i;
  151. leftButtons[i].onClick.AddListener(() =>
  152. {
  153. LeftBtnClick(temp);
  154. });
  155. }
  156. LeftBtnClick(0);
  157. clearBtn.onClick.AddListener(() =>
  158. {
  159. if (clearBtn.GetComponent<Image>().sprite == sprites[0])
  160. {
  161. clearBtn.GetComponent<Image>().sprite = sprites[1];
  162. leftContent.gameObject.SetActive(false);
  163. pointParent.gameObject.SetActive(true);
  164. middleContent.gameObject.SetActive(false);
  165. rightContent.gameObject.SetActive(false);
  166. clearBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(-827, clearBtn.GetComponent<RectTransform>().anchoredPosition.y);
  167. }
  168. else
  169. {
  170. clearBtn.GetComponent<Image>().sprite = sprites[0];
  171. leftContent.gameObject.SetActive(true);
  172. pointParent.gameObject.SetActive(true);
  173. middleContent.gameObject.SetActive(true);
  174. rightContent.gameObject.SetActive(true);
  175. clearBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(-457, clearBtn.GetComponent<RectTransform>().anchoredPosition.y);
  176. }
  177. });
  178. }
  179. async void InitSWHeightInfo()
  180. {
  181. await new WaitUntil(() =>
  182. {
  183. return GlobalData.swDatas.Count > 0;
  184. });
  185. if (rescordSWStationData.Count < 1)
  186. {
  187. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  188. {
  189. SWStationRecordData sWStationRecordData = new SWStationRecordData();
  190. sWStationRecordData.dir = 0;
  191. sWStationRecordData.name = GlobalData.swDatas[i].STNM;
  192. sWStationRecordData.value = (GlobalData.swDatas[i].upz > GlobalData.swDatas[i].dwz) ? GlobalData.swDatas[i].upz : GlobalData.swDatas[i].dwz;
  193. sWStationRecordData.time = DateTime.Now.ToString("MM/dd HH:mm");
  194. sWStationRecordData.stcd = GlobalData.swDatas[i].STCD;
  195. rescordSWStationData.Add(sWStationRecordData);
  196. }
  197. for (int i = 0; i < rescordSWStationData.Count; i++)
  198. {
  199. GameObject obj = Instantiate(thingPrefab);
  200. obj.GetComponent<RectTransform>().SetParent(thingParent);
  201. obj.transform.localScale = Vector3.one;
  202. obj.transform.GetChild(0).GetComponent<Text>().text = (i + 1).ToString();
  203. string rescordSW_name = rescordSWStationData[i].name.ToString(); ;
  204. obj.transform.GetChild(1).GetComponent<Text>().text = rescordSW_name;
  205. obj.transform.GetChild(2).GetComponent<Text>().text = rescordSWStationData[i].time.ToString();
  206. obj.transform.GetChild(3).GetComponent<Text>().text = rescordSWStationData[i].value.ToString();
  207. string rescordSW_stcd = rescordSWStationData[i].stcd;
  208. obj.transform.GetComponent<Button>().onClick.AddListener(() =>
  209. {
  210. _waterTrendPanel.Show(rescordSW_stcd, rescordSW_name);
  211. });
  212. if (rescordSWStationData[i].dir == 0)
  213. {
  214. obj.transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 0);
  215. }
  216. else if (rescordSWStationData[i].dir == 1)
  217. {
  218. obj.transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 90);
  219. }
  220. else
  221. {
  222. obj.transform.GetChild(4).localEulerAngles = new Vector3(0, 0, -90);
  223. }
  224. thing3s.Add(obj);
  225. }
  226. }
  227. else
  228. {
  229. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  230. {
  231. rescordSWStationData[i].name = GlobalData.swDatas[i].STNM;
  232. float lastValue = rescordSWStationData[i].value;
  233. rescordSWStationData[i].value = (GlobalData.swDatas[i].upz > GlobalData.swDatas[i].dwz) ? GlobalData.swDatas[i].upz : GlobalData.swDatas[i].dwz;
  234. rescordSWStationData[i].time = DateTime.Now.ToString("MM/dd HH:mm");
  235. if (rescordSWStationData[i].value > lastValue)
  236. {
  237. rescordSWStationData[i].dir = 1;
  238. }
  239. else if (rescordSWStationData[i].value > lastValue)
  240. {
  241. rescordSWStationData[i].dir = 0;
  242. }
  243. else
  244. {
  245. rescordSWStationData[i].dir = -1;
  246. }
  247. }
  248. for (int i = 0; i < rescordSWStationData.Count; i++)
  249. {
  250. thing3s[i].transform.GetChild(0).GetComponent<Text>().text = (i + 1).ToString();
  251. thing3s[i].transform.GetChild(1).GetComponent<Text>().text = rescordSWStationData[i].name.ToString();
  252. thing3s[i].transform.GetChild(2).GetComponent<Text>().text = rescordSWStationData[i].time.ToString();
  253. thing3s[i].transform.GetChild(3).GetComponent<Text>().text = rescordSWStationData[i].value.ToString();
  254. if (rescordSWStationData[i].dir == 0)
  255. {
  256. thing3s[i].transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 0);
  257. }
  258. else if (rescordSWStationData[i].dir == 1)
  259. {
  260. thing3s[i].transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 90);
  261. }
  262. else
  263. {
  264. thing3s[i].transform.GetChild(4).localEulerAngles = new Vector3(0, 0, -90);
  265. }
  266. }
  267. }
  268. }
  269. async void InitRainInfo()
  270. {
  271. await new WaitUntil(() =>
  272. {
  273. return GlobalData.qXZDatas.Count > 0;
  274. });
  275. int qxzCount = GlobalData.qXZDatas.Count;
  276. string maxName = "";
  277. float maxValue = -99f;
  278. int value010 = 0;
  279. int value1025 = 0;
  280. int value2550 = 0;
  281. int value50100 = 0;
  282. int value100200 = 0;
  283. int value200 = 0;
  284. for (int i = 0; i < qxzCount; i++)
  285. {
  286. float value = GlobalData.qXZDatas[i].dropSum6;
  287. if (value > maxValue)
  288. {
  289. maxValue = value;
  290. maxName = GlobalData.qXZDatas[i].STNM;
  291. }
  292. if (value >= 0 && value < 10)
  293. {
  294. value010++;
  295. }
  296. else if (value >= 10 && value < 25)
  297. {
  298. value1025++;
  299. }
  300. else if (value >= 25 && value < 50)
  301. {
  302. value2550++;
  303. }
  304. else if (value >= 50 && value < 100)
  305. {
  306. value50100++;
  307. }
  308. else if (value >= 100 && value < 200)
  309. {
  310. value100200++;
  311. }
  312. else
  313. {
  314. value200++;
  315. }
  316. }
  317. rainText.text = $"数据时间:17日12时至18日12时(过去24小时)\r\n蓄洪区共有{qxzCount}个雨量站,其中几个雨量站监测有降雨最大降雨测站为{maxName}站点,降雨量{maxValue}mm.";
  318. rainTextNum[0].text = value010.ToString();
  319. rainTextNum[1].text = value1025.ToString();
  320. rainTextNum[2].text = value2550.ToString();
  321. rainTextNum[3].text = value50100.ToString();
  322. rainTextNum[4].text = value100200.ToString();
  323. rainTextNum[5].text = value200.ToString();
  324. }
  325. void InitLayerInfo()
  326. {
  327. //layerInfoBtns = layerInfo.GetComponentsInChildren<Button>();
  328. for (int i = 0; i < layerInfoBtns.Length; i++)
  329. {
  330. int temp = i;
  331. layerInfoBtns[i].onClick.AddListener(() =>
  332. {
  333. RunTimeLayerClick(temp);
  334. });
  335. }
  336. layerButton.onClick.AddListener(() =>
  337. {
  338. layerInfo.gameObject.SetActive(true);
  339. });
  340. layerInfoExitBtn.onClick.AddListener(() =>
  341. {
  342. layerInfo.gameObject.SetActive(false);
  343. });
  344. baseLayerInfoBtns[0].onClick.AddListener(() =>
  345. {
  346. bool active = baseLayerInfoBtns[0].GetComponent<CanvasGroup>().alpha > 0.5f;
  347. baseLayerInfoBtns[0].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
  348. bool newActive = !active;
  349. for (int i = 0; i < regionLayerObj.Length; i++)
  350. {
  351. regionLayerObj[i].gameObject.SetActive(newActive);
  352. regionLayerInfo[i].gameObject.SetActive(newActive);
  353. }
  354. });
  355. baseLayerInfoBtns[0].GetComponent<CanvasGroup>().alpha = 0.5f;
  356. baseLayerInfoBtns[1].onClick.AddListener(() =>
  357. {
  358. bool active = baseLayerInfoBtns[1].GetComponent<CanvasGroup>().alpha > 0.5f;
  359. baseLayerInfoBtns[1].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
  360. bool newActive = !active;
  361. for (int i = 0; i < riverLayerObj.Length; i++)
  362. {
  363. riverLayerObj[i].gameObject.SetActive(newActive);
  364. riverLayerInfo[i].gameObject.SetActive(newActive);
  365. }
  366. });
  367. baseLayerInfoBtns[1].GetComponent<CanvasGroup>().alpha = 0.5f;
  368. baseLayerInfoBtns[2].onClick.AddListener(() =>
  369. {
  370. bool active = baseLayerInfoBtns[2].GetComponent<CanvasGroup>().alpha > 0.5f;
  371. baseLayerInfoBtns[2].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
  372. bool newActive = !active;
  373. for (int i = 0; i < lakeLayerObj.Length; i++)
  374. {
  375. lakeLayerObj[i].gameObject.SetActive(newActive);
  376. lakeLayerInfo[i].gameObject.SetActive(newActive);
  377. }
  378. });
  379. baseLayerInfoBtns[2].GetComponent<CanvasGroup>().alpha = 0.5f;
  380. }
  381. void RunTimeLayerClick(int temp)
  382. {
  383. bool active = layerInfoBtns[temp].GetComponent<CanvasGroup>().alpha > 0.5f;
  384. layerInfoBtns[temp].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
  385. bool newActive = !active;
  386. ChangeRuntimeLayer(temp, newActive);
  387. }
  388. void LeftBtnClick(int index, bool record = true)
  389. {
  390. if (record)
  391. currentActiveLeft = index;
  392. for (int i = 0; i < leftButtons.Length; i++)
  393. {
  394. leftButtons[i].GetComponent<Image>().sprite = sprites[1];
  395. }
  396. leftButtons[index].GetComponent<Image>().sprite = sprites[0];
  397. for (int i = 0; i < leftContent.childCount; i++)
  398. {
  399. leftContent.transform.GetChild(i).gameObject.SetActive(false);
  400. }
  401. leftContent.transform.GetChild(index).gameObject.SetActive(true);
  402. if (index == 1)
  403. {
  404. InitSWHeightInfo();
  405. }
  406. }
  407. void InitLayerBtns()
  408. {
  409. layerBtns = new List<LayerBtn>();
  410. for (int i = 0; i < layerDatas.Length; i++)
  411. {
  412. LayerBtn layerBtn = Instantiate(layerBtnPrefab);
  413. layerBtn.SetUseful(false);
  414. int index = i;
  415. int num = 0;
  416. if (i == 0)
  417. {
  418. List<LayerUnitData> tempDatas = new List<LayerUnitData>(GlobalData.layerUnitDatas);
  419. for (int j = 0; j < tempDatas.Count; j++)
  420. {
  421. if (tempDatas[j].special)
  422. {
  423. int tempJ = j;
  424. SecLayerBtn secLayerBtn = Instantiate(secLayerBtnPrefab);
  425. secLayerBtn.SetLayerBtnData(tempDatas[j].name);
  426. secLayerBtn.GetComponent<RectTransform>().SetParent(layerBtn.secContent.GetComponent<RectTransform>());
  427. secLayerBtn.btn.onClick.AddListener(() =>
  428. {
  429. CameraManager.SwitchCamera(0);
  430. viewMode = ViewMode.normal;
  431. StaticLod.instance.OnFoucusStatic(tempDatas[tempJ].name_pri);
  432. yZT.gameObject.SetActive(true);
  433. ChangeRightContent(tempJ);
  434. pointParent.gameObject.SetActive(false);
  435. clearBtn.gameObject.SetActive(false);
  436. middleContent.gameObject.SetActive(false);
  437. rightContent.gameObject.SetActive(false);
  438. LeftBtnClick(1, false);
  439. });
  440. num++;
  441. }
  442. }
  443. layerBtn.secContent.gameObject.SetActive(true);
  444. }
  445. else
  446. {
  447. List<LayerUnitData> tempDatas = new List<LayerUnitData>(GlobalData.layerUnitDatas);
  448. for (int j = 0; j < tempDatas.Count; j++)
  449. {
  450. if ((int)tempDatas[j].type == layerDatas[i].layerID)
  451. {
  452. int tempJ = j;
  453. SecLayerBtn secLayerBtn = Instantiate(secLayerBtnPrefab);
  454. secLayerBtn.SetLayerBtnData(tempDatas[j].name);
  455. secLayerBtn.GetComponent<RectTransform>().SetParent(layerBtn.secContent.GetComponent<RectTransform>());
  456. secLayerBtn.btn.onClick.AddListener(() =>
  457. {
  458. CameraManager.SwitchCamera(0);
  459. viewMode = ViewMode.normal;
  460. StaticLod.instance.OnFoucusStatic(tempDatas[tempJ].name_pri);
  461. yZT.gameObject.SetActive(true);
  462. ChangeRightContent(tempJ);
  463. pointParent.gameObject.SetActive(false);
  464. clearBtn.gameObject.SetActive(false);
  465. middleContent.gameObject.SetActive(false);
  466. rightContent.gameObject.SetActive(false);
  467. LeftBtnClick(1, false);
  468. });
  469. num++;
  470. }
  471. }
  472. }
  473. layerBtn.btn.GetComponent<Button>().onClick.AddListener(() =>
  474. {
  475. for (int j = 0; j < layerBtns.Count; j++)
  476. {
  477. layerBtns[j].SetUseful(false);
  478. layerBtns[j].secContent.gameObject.SetActive(false);
  479. }
  480. layerBtns[index].SetUseful(true);
  481. layerBtns[index].secContent.gameObject.SetActive(true);
  482. //ChangeRuntimeLayer(index);
  483. });
  484. layerBtn.SetLayerBtnData(layerSprite[layerDatas[i].layerID], layerDatas[i].layerName, num.ToString());
  485. layerBtn.GetComponent<RectTransform>().SetParent(content.GetComponent<RectTransform>());
  486. layerBtn.transform.localScale = Vector3.one;
  487. layerBtns.Add(layerBtn);
  488. }
  489. content.GetComponent<VerticalLayoutGroup>().SetLayoutVertical();
  490. layerBtns[0].SetUseful(true);
  491. }
  492. void ChangeRightContent(int index)
  493. {
  494. for (int i = 0; i < infoRight.childCount; i++)
  495. {
  496. infoRight.GetChild(i).gameObject.SetActive(false);
  497. }
  498. infoRight.GetChild(index).gameObject.SetActive(true);
  499. GameObject title = infoRight.GetChild(index).GetChild(0).GetChild(1).gameObject;
  500. GameObject text1 = infoRight.GetChild(index).GetChild(0).GetChild(2).gameObject;
  501. if (title != null)
  502. {
  503. title.GetComponent<Text>().text = GlobalData.layerUnitDatas[index].name;
  504. }
  505. if (text1 != null)
  506. {
  507. text1.GetComponent<Text>().text = GlobalData.layerUnitDatas[index].text1;
  508. }
  509. if (infoRight.GetChild(index).GetChild(0).childCount > 3)
  510. {
  511. GameObject text2 = infoRight.GetChild(index).GetChild(0).GetChild(3).gameObject;
  512. if (text2 != null)
  513. {
  514. text2.GetComponent<Text>().text = GlobalData.layerUnitDatas[index].text2;
  515. }
  516. }
  517. }
  518. void InitPoint()
  519. {
  520. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  521. for (int i = 0; i < GlobalData.hotPointDatas.Count; i++)
  522. {
  523. HotPointData temp = GlobalData.hotPointDatas[i];
  524. Vector3 tempLocalPosition = CoordinateConverter.GeoToUGUISmall(temp.longitude, temp.latitude);
  525. //bool have = false;
  526. //for (int j = 0; j < runtimePointLib.Count; j++)
  527. //{
  528. // if (Vector3.Distance(tempLocalPosition, runtimePointLib[j].bingObj.transform.localPosition) < 0.1)
  529. // {
  530. // if (runtimePointLib[j].layerIDs.Contains((int)temp.type))
  531. // {
  532. // have = true;
  533. // break;
  534. // }
  535. // else {
  536. // have = true;
  537. // runtimePointLib[j].Refresh(hotPointSprite[8]);
  538. // runtimePointLib[j].layerIDs.Add((int)temp.type);
  539. // break;
  540. // }
  541. // }
  542. //}
  543. //if (have) {
  544. // continue;
  545. //}
  546. RuntimePoint newPoint = Instantiate(pointPrefab, Vector3.zero, Quaternion.identity);
  547. int tempI = i;
  548. newPoint.GetComponent<RectTransform>().SetParent(pointParent);
  549. newPoint.InitPoint(hotPointSprite[(int)(temp.type)], temp.name_pri, temp.name); ;
  550. newPoint.layerIDs.Add((int)(temp.type));
  551. newPoint.bingObj = Instantiate(runtimePointObj).gameObject;
  552. newPoint.bingObj.transform.SetParent(shaPan.transform.GetChild(6));
  553. newPoint.bingObj.transform.localEulerAngles = Vector3.zero;
  554. newPoint.bingObj.transform.localScale = Vector3.one;
  555. newPoint.bingObj.transform.localPosition = tempLocalPosition;
  556. newPoint.bingObj.name = temp.name;
  557. newPoint.onPointClick = () =>
  558. {
  559. OnNewPointClick(temp, newPoint);
  560. };
  561. runtimePointLib.Add(newPoint);
  562. }
  563. RunTimeLayerClick(0);
  564. RunTimeLayerClick(1);
  565. RunTimeLayerClick(2);
  566. RunTimeLayerClick(3);
  567. RunTimeLayerClick(4);
  568. RunTimeLayerClick(5);
  569. }
  570. int FindIndexByLayerUnitName(string name)
  571. {
  572. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  573. {
  574. if (GlobalData.layerUnitDatas[i].name == name.Trim())
  575. {
  576. return i;
  577. }
  578. }
  579. return -1;
  580. }
  581. void OnNewPointClick(HotPointData temp, RuntimePoint newPoint)
  582. {
  583. if ((int)temp.type == 4)
  584. {
  585. OnePicNav.instance.SwitchToGlobalWaterHeight();
  586. }
  587. else if ((int)temp.type >= 6 || newPoint.layerIDs.Count > 4)
  588. {
  589. Debug.Log(1111111111111);
  590. CameraManager.SwitchCamera(0);
  591. viewMode = ViewMode.normal;
  592. StaticLod.instance.OnFoucusStatic(newPoint.staticImp);
  593. yZT.gameObject.SetActive(true);
  594. int index = FindIndexByLayerUnitName(temp.name);
  595. ChangeRightContent(index);
  596. pointParent.gameObject.SetActive(false);
  597. clearBtn.gameObject.SetActive(false);
  598. middleContent.gameObject.SetActive(false);
  599. rightContent.gameObject.SetActive(false);
  600. LeftBtnClick(1, false);
  601. }
  602. }
  603. async Task InitData()
  604. {
  605. await new WaitUntil(() =>
  606. {
  607. return GlobalData.layerUnitDatas.Count > 0;
  608. });
  609. }
  610. async Task InitPointData()
  611. {
  612. await new WaitUntil(() =>
  613. {
  614. return GlobalData.hotPointDatas.Count > 0;
  615. });
  616. }
  617. void Init()
  618. {
  619. yZT.gameObject.SetActive(false);
  620. clearBtn.gameObject.SetActive(true);
  621. pointParent.gameObject.SetActive(true);
  622. middleContent.gameObject.SetActive(true);
  623. rightContent.gameObject.SetActive(true);
  624. LeftBtnClick(currentActiveLeft);
  625. }
  626. void InitReturnBtn()
  627. {
  628. returnBtn.onClick.AddListener(() =>
  629. {
  630. CameraManager.SwitchCamera(1);
  631. viewMode = ViewMode.miniMap;
  632. Init();
  633. });
  634. }
  635. void ChangeRuntimeLayer(int layer, bool show)
  636. {
  637. if (show)
  638. {
  639. if (cancelLayer.Contains(layer))
  640. {
  641. cancelLayer.Remove(layer);
  642. }
  643. }
  644. else
  645. {
  646. if (!cancelLayer.Contains(layer))
  647. {
  648. cancelLayer.Add(layer);
  649. }
  650. }
  651. for (int i = 0; i < runtimePointLib.Count; i++)
  652. {
  653. if (runtimePointLib[i].layerIDs.Contains(layer))
  654. {
  655. if (runtimePointLib[i].layerIDs.Count < 2)
  656. {
  657. runtimePointLib[i].gameObject.SetActive(show);
  658. }
  659. else
  660. {
  661. List<int> tempLayers = new List<int>(runtimePointLib[i].layerIDs);
  662. for (int j = 0; j < cancelLayer.Count; j++)
  663. {
  664. if (tempLayers.Contains(cancelLayer[j]))
  665. {
  666. tempLayers.Remove(cancelLayer[j]);
  667. }
  668. }
  669. if (tempLayers.Count < 1)
  670. {
  671. runtimePointLib[i].gameObject.SetActive(false);
  672. }
  673. else
  674. {
  675. runtimePointLib[i].gameObject.SetActive(true);
  676. }
  677. }
  678. }
  679. }
  680. }
  681. void ShootRay()
  682. {
  683. Ray ray = CameraManager.instance.mainCamera.ScreenPointToRay(Input.mousePosition);
  684. RaycastHit hit;
  685. if (Physics.Raycast(ray, out hit, 20000, 1 << 8 | 1 << 9))
  686. {
  687. CameraBird bird = CameraManager.instance.mainCamera.GetComponent<CameraBird>();
  688. if (hit.collider.gameObject.layer == LayerMask.NameToLayer("EarthTile"))
  689. {
  690. if (bird.transform.position.y > 1000)
  691. {
  692. bird.SetCameraToCenterFade(hit.point, 1100);
  693. }
  694. }
  695. else if (hit.collider.gameObject.layer == LayerMask.NameToLayer("StaticImportant"))
  696. {
  697. StaticImportant si = hit.collider.gameObject.GetComponent<StaticImportant>();
  698. int index = StaticLod.instance.OnFoucusStatic(si);
  699. yZT.gameObject.SetActive(true);
  700. ChangeRightContent(index);
  701. pointParent.gameObject.SetActive(false);
  702. clearBtn.gameObject.SetActive(false);
  703. middleContent.gameObject.SetActive(false);
  704. rightContent.gameObject.SetActive(false);
  705. LeftBtnClick(1, false);
  706. }
  707. }
  708. else
  709. {
  710. Debug.Log("No hit");
  711. }
  712. }
  713. private void OnEnable()
  714. {
  715. if (regionLayerObj.Length > 0)
  716. {
  717. regionLayerObj[0].transform.parent.gameObject.SetActive(true);
  718. }
  719. }
  720. private void OnDisable()
  721. {
  722. if (regionLayerObj.Length > 0)
  723. {
  724. regionLayerObj[0].transform.parent.gameObject.SetActive(false);
  725. }
  726. }
  727. private void Update()
  728. {
  729. if (Input.GetMouseButtonDown(0)) // 检测鼠标左键点击
  730. {
  731. clickInterval = 0.0f;
  732. startClickPosition = Input.mousePosition;
  733. }
  734. clickInterval += Time.deltaTime;
  735. if (Input.GetMouseButtonUp(0))
  736. {
  737. if (clickInterval < 0.2f && Vector3.Distance(startClickPosition, Input.mousePosition) < 10f)
  738. {
  739. if (!CameraManager.instance.secondCamera.enabled)
  740. {
  741. ShootRay();
  742. }
  743. }
  744. }
  745. }
  746. private void LateUpdate()
  747. {
  748. for (int i = 0; i < regionLayerInfo.Length; i++)
  749. {
  750. if (regionLayerInfo[i].gameObject.activeSelf)
  751. {
  752. regionLayerInfo[i].anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(regionLayerObj[i].transform.position) / Screen.width * 1920.0f;
  753. }
  754. }
  755. for (int i = 0; i < riverLayerInfo.Length; i++)
  756. {
  757. if (riverLayerInfo[i].gameObject.activeSelf)
  758. {
  759. riverLayerInfo[i].anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(riverLayerObj[i].transform.position) / Screen.width * 1920.0f;
  760. }
  761. }
  762. for (int i = 0; i < lakeLayerInfo.Length; i++)
  763. {
  764. if (lakeLayerInfo[i].gameObject.activeSelf)
  765. {
  766. lakeLayerInfo[i].anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(lakeLayerObj[i].transform.position) / Screen.width * 1920.0f;
  767. }
  768. }
  769. }
  770. }