| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 | Shader "Hidden/Enviro/ReflectionProbe"{	Properties	{		_MainTex("Base (RGB)", 2D) = "white" {}	}	SubShader	{		Pass		{			ZTest Always			Cull Off			ZWrite Off			Blend Off			CGPROGRAM			#pragma vertex vert			#pragma fragment frag			#include "UnityCG.cginc"			uniform sampler2D _MainTex;			struct appdata			{				float4 vertex : POSITION;				float2 uv : TEXCOORD0;			};			struct v2f			{				float2 uv : TEXCOORD0;				float4 pos : SV_POSITION;			};			v2f vert(appdata v)			{				v2f o;				o.pos = UnityObjectToClipPos(v.vertex);				o.uv = v.uv;				o.uv.x = 1 - o.uv.x;				return o;			}			float4 frag(v2f IN) : COLOR			{				return tex2D(_MainTex, IN.uv);			}			ENDCG		}	}}
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