| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | 
							- /*************************************************************************
 
-  *  Copyright © 2018-2023 Liwen All rights reserved.
 
-  *------------------------------------------------------------------------
 
-  *  File         :  TileObjectPool.cs
 
-  *  Description  :  PagedLod tile object pool.
 
-  *------------------------------------------------------------------------
 
-  *  Author       :  Liwen
 
-  *  Version      :  1.0.0
 
-  *  Date         :  1/5/2019
 
-  *  Description  :  Initial development version.
 
-  *************************************************************************/
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace AIPagedLod
 
- {
 
-     public class MeshPool : MonoBehaviour
 
-     {
 
-         public static MeshPool mInstance = null;
 
-         private List<GameObject> mMeshObjectList = new List<GameObject>();
 
-         private int mCreateMeshCount = 0;
 
-         void Awake()
 
-         {
 
-             mInstance = this;
 
-         }
 
-         public void PushMeshObject(GameObject tileObj)
 
-         {
 
-             tileObj.SetActive(false);
 
-             mMeshObjectList.Add(tileObj);
 
-             tileObj.transform.parent = transform;
 
-         }
 
-         public GameObject GetMeshObject()
 
-         {
 
-             if (mMeshObjectList.Count > 0)
 
-             {
 
-                 GameObject targetObj = mMeshObjectList[0];
 
-                 mMeshObjectList.RemoveAt(0);
 
-                 return targetObj;
 
-             }
 
-             mCreateMeshCount++;
 
-             return null;
 
-         }
 
-     }
 
- }
 
 
  |