| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469 | #if AVPROVIDEO_SUPPORT_BUFFERED_DISPLAYusing System.Collections;using System.Collections.Generic;using UnityEngine;using RenderHeads.Media.AVProVideo;//-----------------------------------------------------------------------------// Copyright 2015-2022 RenderHeads Ltd.  All rights reserved.//-----------------------------------------------------------------------------namespace RenderHeads.Media.AVProVideo.Experimental{	/// <summary>	/// Syncronise multiple MediaPlayer components (currently Windows ONLY using Media Foundation ONLY)	/// This feature requires Ultra Edition	/// </summary>	[AddComponentMenu("AVPro Video/Media Player Sync (BETA)", -90)]	[HelpURL("https://www.renderheads.com/products/avpro-video/")]	public class MediaPlayerSync : MonoBehaviour	{		[SerializeField] MediaPlayer _masterPlayer = null;		[SerializeField] MediaPlayer[] _slavePlayers = null;		[SerializeField] bool _playOnStart = true;		[SerializeField] bool _waitAfterPreroll = false;		[SerializeField] bool _logSyncErrors = false;		public MediaPlayer MasterPlayer { get { return _masterPlayer; } set { _masterPlayer = value; } }		public MediaPlayer[] SlavePlayers { get { return _slavePlayers; } set { _slavePlayers = value; } }		public bool PlayOnStart { get { return _playOnStart; } set { _playOnStart = value; } }		public bool WaitAfterPreroll { get { return _waitAfterPreroll; } set { _waitAfterPreroll = value; } }		public bool LogSyncErrors { get { return _logSyncErrors; } set { _logSyncErrors = value; } }		private enum State		{			Idle,			Loading,			Prerolling,			Prerolled,			Playing,			Finished,		}		private State _state = State.Idle;		void Awake()		{#if (UNITY_EDITOR_WIN || (!UNITY_EDITOR && UNITY_STANDALONE_WIN))			SetupPlayers();#else			Debug.LogError("[AVProVideo] This component only works on the Windows platform");			this.enabled = false;#endif		}		void Start()		{			if (_playOnStart)			{				StartPlayback();				_state = State.Loading;				_playOnStart = false;			}		}		public void OpenMedia(string[] mediaPaths)		{			Debug.Assert(mediaPaths.Length == (_slavePlayers.Length + 1));			_masterPlayer.MediaSource = MediaSource.Path;			_masterPlayer.MediaPath = new MediaPath(mediaPaths[0], MediaPathType.AbsolutePathOrURL);			for (int i = 0; i < _slavePlayers.Length; i++)			{				_slavePlayers[i].MediaSource = MediaSource.Path;				_slavePlayers[i].MediaPath = new MediaPath(mediaPaths[i+1], MediaPathType.AbsolutePathOrURL);			}			StartPlayback();		}		/// <summary>		/// This is called when _autoPlay is false and once the MediaPlayers have had their source media set		/// </summary>		[ContextMenu("StartPlayback")]		public void StartPlayback()		{			SetupPlayers();			if (!IsPrerolled())			{				OpenMediaAll();				_state = State.Loading;			}			else			{				PlayAll();				_state = State.Playing;			}		}		public void Seek(double time, bool approximate = true)		{			if (approximate)			{				SeekFastAll(time);			}			else			{				SeekAll(time);			}			_state = State.Prerolling;		}		public bool IsPrerolled()		{			return (_state == State.Prerolled);		}		void SetupPlayers()		{			SetupPlayer(_masterPlayer);			for (int i = 0; i < _slavePlayers.Length; i++)			{				SetupPlayer(_slavePlayers[i]);			}		}		void SetupPlayer(MediaPlayer player)		{			bool isMaster = (player == _masterPlayer);			player.AutoOpen = false;			player.AutoStart = false;			player.AudioMuted = !isMaster;			player.PlatformOptionsWindows.videoApi = Windows.VideoApi.MediaFoundation;			player.PlatformOptionsWindows.useLowLatency = true;			player.PlatformOptionsWindows.pauseOnPrerollComplete = true;			player.PlatformOptionsWindows.bufferedFrameSelection = isMaster ? BufferedFrameSelectionMode.ElapsedTimeVsynced : BufferedFrameSelectionMode.FromExternalTime;		}		// NOTE: We check on LateUpdate() as MediaPlayer uses Update() to update state and we want to make sure all players have been updated		void LateUpdate()		{			if (_state == State.Idle)			{			}			if (_state == State.Loading)			{				UpdateLoading();			}			if (_state == State.Prerolling)			{				UpdatePrerolling();			}			if (_state == State.Prerolled)			{				/*if (Input.GetKeyDown(KeyCode.Alpha0))				{					StartPlayback();				}*/			}			if (_state == State.Playing)			{				UpdatePlaying();			}			if (_state == State.Finished)			{			}#if UNITY_EDITOR			if (Input.GetKeyDown(KeyCode.Alpha5))			{				Debug.Log("sleep");				System.Threading.Thread.Sleep(16);			}						/*if (Input.GetKeyDown(KeyCode.Alpha1))			{				double time = Random.Range(0f, (float)_masterPlayer.Info.GetDuration());				Seek(time);			}			long gcMemory = System.GC.GetTotalMemory(false);			//Debug.Log("GC: " + (gcMemory / 1024) + " " + (gcMemory - lastGcMemory));			if ((gcMemory - lastGcMemory) < 0)			{				Debug.LogWarning("COLLECTION!!! " + (lastGcMemory - gcMemory));			}			lastGcMemory = gcMemory;*/#endif		}		//long lastGcMemory = 0;		void UpdateLoading()		{			// Finished loading?			if (IsAllVideosLoaded())			{				// Assign the master and slaves				_masterPlayer.BufferedDisplay.SetBufferedDisplayMode(BufferedFrameSelectionMode.ElapsedTimeVsynced);				IBufferedDisplay[] slaves = new IBufferedDisplay[_slavePlayers.Length];				for (int i = 0; i < _slavePlayers.Length; i++)				{					slaves[i] = _slavePlayers[i].BufferedDisplay;				}				_masterPlayer.BufferedDisplay.SetSlaves(slaves);				//System.Threading.Thread.Sleep(1250);				// Begin preroll				PlayAll();				_state = State.Prerolling;			}		}		void UpdatePrerolling()		{			if (IsAllVideosPaused())			{				//System.Threading.Thread.Sleep(250);				if (_waitAfterPreroll)				{					_state = State.Prerolled;				}				else				{					PlayAll();					_state = State.Playing;				}			}		}		void UpdatePlaying()		{			if (_masterPlayer.Control.IsPlaying())			{				if (_logSyncErrors)				{					CheckSync();					CheckSmoothness();				}				BufferedFramesState state = _masterPlayer.BufferedDisplay.GetBufferedFramesState();				if (state.bufferedFrameCount < 3)				{					//Debug.LogWarning("FORCE SLEEP");					System.Threading.Thread.Sleep(16);				}			}			else			{				// Pause slaves				for (int i = 0; i < _slavePlayers.Length; i++)				{					MediaPlayer slave = _slavePlayers[i];					slave.Pause();				}			}			// Finished?			if (IsPlaybackFinished(_masterPlayer))			{				_state = State.Finished;			}		}		private long _lastTimeStamp;		private int _sameFrameCount;		void CheckSmoothness()		{			long timeStamp = _masterPlayer.TextureProducer.GetTextureTimeStamp();			//int frameCount = _masterPlayer.TextureProducer.GetTextureFrameCount();			long frameDuration = (long)(10000000f / _masterPlayer.Info.GetVideoFrameRate());			long vsyncDuration = (long)((QualitySettings.vSyncCount * 10000000f) / (float)Screen.currentResolution.refreshRate);			float vsyncFrames = (float)vsyncDuration / frameDuration;			float fractionalFrames = vsyncFrames - Mathf.FloorToInt(vsyncFrames);			if (fractionalFrames == 0f)			{				if (QualitySettings.vSyncCount != 0)				{					if (!Mathf.Approximately(_sameFrameCount, vsyncFrames))					{						Debug.LogWarning("Frame " + timeStamp + " was shown for " + _sameFrameCount + " frames instead of expected " + vsyncFrames);					}				}			}			long d = (timeStamp - _lastTimeStamp);			if (d != 0)			{				long threshold = 10000;				if (d > frameDuration + threshold ||					d < frameDuration - threshold)				{					Debug.LogWarning("Possible frame skip, " + timeStamp + " " + d);				}				_sameFrameCount = 1;			}			else			{				_sameFrameCount++;			}			_lastTimeStamp = timeStamp;			//Debug.Log(frameDuration);		}		void CheckSync()		{			long timeStamp = _masterPlayer.TextureProducer.GetTextureTimeStamp();			bool inSync = true;			foreach (MediaPlayer slavePlayer in _slavePlayers)			{				if (slavePlayer.TextureProducer.GetTextureTimeStamp() != timeStamp)				{					inSync = false;					break;				}			}			if (!inSync)			{				LogSyncState();				Debug.LogWarning("OUT OF SYNC!!!!!!!");				//Debug.Break();			}			else			{				//LogSyncState();			}		}		void LogSyncState()		{			string text = "Time - Full,Free\t\tRange\n";			text += LogSyncState(_masterPlayer) + "\n";			foreach (MediaPlayer slavePlayer in _slavePlayers)			{				text += LogSyncState(slavePlayer) + "\n";			}			Debug.Log(text);		}		string LogSyncState(MediaPlayer player)		{			BufferedFramesState state = player.BufferedDisplay.GetBufferedFramesState();			long timeStamp = player.TextureProducer.GetTextureTimeStamp();			string result = string.Format("{4} - {2},{3}\t\t{0}-{1}   ({5})", state.minTimeStamp, state.maxTimeStamp, state.bufferedFrameCount, state.freeFrameCount, timeStamp, Time.deltaTime);			return result;		}		void OpenMediaAll()		{			_masterPlayer.OpenMedia(autoPlay:false);			for (int i = 0; i < _slavePlayers.Length; i++)			{				_slavePlayers[i].OpenMedia(autoPlay:false);			}		}		void PauseAll()		{			_masterPlayer.Pause();			for (int i = 0; i < _slavePlayers.Length; i++)			{				_slavePlayers[i].Pause();			}		}		void PlayAll()		{			_masterPlayer.Play();			for (int i = 0; i < _slavePlayers.Length; i++)			{				_slavePlayers[i].Play();			}		}		void SeekAll(double time)		{			 _masterPlayer.Control.Seek(time);			foreach (MediaPlayer player in _slavePlayers)			{				player.Control.Seek(time);			}		}		void SeekFastAll(double time)		{			_masterPlayer.Control.SeekFast(time);			foreach (MediaPlayer player in _slavePlayers)			{				player.Control.SeekFast(time);			}		}		bool IsAllVideosLoaded()		{			bool result = false;			if (IsVideoLoaded(_masterPlayer))			{				result = true;				for (int i = 0; i < _slavePlayers.Length; i++)				{					if (!IsVideoLoaded(_slavePlayers[i]))					{						result = false;						break;					}				}			}			return result;		}		bool IsAllVideosPaused()		{			bool result = false;			if (IsVideoPaused(_masterPlayer))			{				result = true;				for (int i = 0; i < _slavePlayers.Length; i++)				{					if (!IsVideoPaused(_slavePlayers[i]))					{						result = false;						break;					}				}			}			return result;		}		static bool IsPlaybackFinished(MediaPlayer player)		{			bool result = false;			if (player != null && player.Control != null)			{				if (player.Control.IsFinished())				{					BufferedFramesState state = player.BufferedDisplay.GetBufferedFramesState();					if (state.bufferedFrameCount == 0)					{						result = true;					}				}			}			return result;		}		static bool IsVideoLoaded(MediaPlayer player)		{			return (player != null && player.Control != null && player.Control.HasMetaData() && player.Control.CanPlay());		}		static bool IsVideoPaused(MediaPlayer player)		{			return (player != null && player.Control != null && player.Control.IsPaused());		}	}}#endif
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