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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using DG.Tweening;
 
- using UnityEngine.Serialization;
 
- public enum AniType
 
- {
 
-     move,
 
-     rota
 
- }
 
- public class ModelAniTool : MonoBehaviour
 
- {
 
-     public string moveModelName;
 
-     [FormerlySerializedAs("oriPos")] public Vector3 oriV3;
 
-     [FormerlySerializedAs("targetPos")] public Vector3 targetV3;
 
-     public float speed=2.0f;
 
-     private GameObject targetObj;
 
-     public AniType aniType;
 
-     
 
-     
 
-     public void FindObje()
 
-     {
 
-         targetObj = this.transform.Find(moveModelName+"(Clone)").gameObject;
 
-         ActionInstance._Instance.ModelAni_On += Ani_On;
 
-         ActionInstance._Instance.ModelAni_Off += Ani_Off;
 
-     }
 
-     public void Ani_On()
 
-     {
 
-         switch (aniType)
 
-         {
 
-             case AniType.move:
 
-                 targetObj.transform.localPosition = oriV3;
 
-                 targetObj.transform.DOLocalMove(targetV3, speed);
 
-                 break;
 
-             case AniType.rota:
 
-                 targetObj.transform.localEulerAngles = oriV3;
 
-                 targetObj.transform.DOLocalRotate(targetV3, speed);
 
-                 break;
 
-        
 
-         }
 
-     
 
-     }
 
-     public void Ani_Off()
 
-     {
 
-         switch (aniType)
 
-         {
 
-             case AniType.move:
 
-                 targetObj.transform.localPosition = targetV3;
 
-                 targetObj.transform.DOLocalMove(oriV3, speed);
 
-                 break;
 
-             case AniType.rota:
 
-                 targetObj.transform.localEulerAngles = targetV3;
 
-                 targetObj.transform.DOLocalRotate(oriV3, speed);
 
-                 break;
 
-         }
 
-     }
 
- }
 
 
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