| using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class Temp3D : MonoBehaviour{    public GameObject[] layer;    public void ChangeLayer(int index) {        for (int i = 0; i < layer.Length; i++) {            layer[i].gameObject.SetActive(false);        }        layer[index].gameObject.SetActive(true);    }}
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