| namespace UnityAsync{	public struct WaitForSecondsRealtime : IAwaitInstruction	{		readonly float finishTime;		bool IAwaitInstruction.IsCompleted() => AsyncManager.CurrentUnscaledTime >= finishTime;		/// <summary>		/// Waits for the specified number of (unscaled) seconds to pass before continuing.		/// </summary>		public WaitForSecondsRealtime(float seconds) => finishTime = AsyncManager.CurrentUnscaledTime + seconds;	}}
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