| 123456789101112131415 | namespace UnityAsync{	public enum FrameScheduler : byte { Update, LateUpdate, FixedUpdate }	/// <summary>	/// Allows awaitable instructions to be implemented in a similar fashion to	/// <see cref="UnityEngine.CustomYieldInstruction"/>s without the use of abstract classes and heap allocations.	/// For maximum versatility, any struct which implements this should have a <c>public Continuation{T} GetAwaiter()</c>	/// method exposed. See <see cref="UnityAsync.WaitForFrames"/> for a concise example.	/// </summary>	public interface IAwaitInstruction	{		bool IsCompleted();	}}
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