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							- using System;
 
- using UnityEngine;
 
- namespace XCharts.Runtime
 
- {
 
-     /// <summary>
 
-     /// Grid layout component. Used to manage the layout of multiple `GridCoord`, and the number of rows and columns of the grid can be controlled by `row` and `column`.
 
-     /// ||网格布局组件。用于管理多个`GridCoord`的布局,可以通过`row`和`column`来控制网格的行列数。
 
-     /// </summary>
 
-     [Since("v3.8.0")]
 
-     [Serializable]
 
-     [ComponentHandler(typeof(GridLayoutHandler), true)]
 
-     public class GridLayout : MainComponent, IUpdateRuntimeData
 
-     {
 
-         [SerializeField] private bool m_Show = true;
 
-         [SerializeField] private float m_Left = 0.1f;
 
-         [SerializeField] private float m_Right = 0.08f;
 
-         [SerializeField] private float m_Top = 0.22f;
 
-         [SerializeField] private float m_Bottom = 0.12f;
 
-         [SerializeField] private int m_Row = 2;
 
-         [SerializeField] private int m_Column = 2;
 
-         [SerializeField] private Vector2 m_Spacing = Vector2.zero;
 
-         [SerializeField] protected bool m_Inverse = false;
 
-         public GridLayoutContext context = new GridLayoutContext();
 
-         /// <summary>
 
-         /// Whether to show the grid in rectangular coordinate.
 
-         /// ||是否显示直角坐标系网格。
 
-         /// </summary>
 
-         public bool show
 
-         {
 
-             get { return m_Show; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// Distance between grid component and the left side of the container.
 
-         /// ||grid 组件离容器左侧的距离。
 
-         /// </summary>
 
-         public float left
 
-         {
 
-             get { return m_Left; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// Distance between grid component and the right side of the container.
 
-         /// ||grid 组件离容器右侧的距离。
 
-         /// </summary>
 
-         public float right
 
-         {
 
-             get { return m_Right; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// Distance between grid component and the top side of the container.
 
-         /// ||grid 组件离容器上侧的距离。
 
-         /// </summary>
 
-         public float top
 
-         {
 
-             get { return m_Top; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// Distance between grid component and the bottom side of the container.
 
-         /// ||grid 组件离容器下侧的距离。
 
-         /// </summary>
 
-         public float bottom
 
-         {
 
-             get { return m_Bottom; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// the row count of grid layout.
 
-         /// ||网格布局的行数。
 
-         /// </summary>
 
-         public int row
 
-         {
 
-             get { return m_Row; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Row, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// the column count of grid layout.
 
-         /// ||网格布局的列数。
 
-         /// </summary>
 
-         public int column
 
-         {
 
-             get { return m_Column; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Column, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// the spacing of grid layout.
 
-         /// ||网格布局的间距。
 
-         /// </summary>
 
-         public Vector2 spacing
 
-         {
 
-             get { return m_Spacing; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Spacing, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// Whether to inverse the grid layout.
 
-         /// ||是否反转网格布局。
 
-         /// </summary>
 
-         public bool inverse
 
-         {
 
-             get { return m_Inverse; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Inverse, value)) SetAllDirty(); }
 
-         }
 
-         public void UpdateRuntimeData(BaseChart chart)
 
-         {
 
-             var chartX = chart.chartX;
 
-             var chartY = chart.chartY;
 
-             var chartWidth = chart.chartWidth;
 
-             var chartHeight = chart.chartHeight;
 
-             var actualLeft = left <= 1 ? left * chartWidth : left;
 
-             var actualBottom = bottom <= 1 ? bottom * chartHeight : bottom;
 
-             var actualTop = top <= 1 ? top * chartHeight : top;
 
-             var actualRight = right <= 1 ? right * chartWidth : right;
 
-             context.x = chartX + actualLeft;
 
-             context.y = chartY + actualBottom;
 
-             context.width = chartWidth - actualLeft - actualRight;
 
-             context.height = chartHeight - actualTop - actualBottom;
 
-             context.eachWidth = (context.width - spacing.x * (column - 1)) / column;
 
-             context.eachHeight = (context.height - spacing.y * (row - 1)) / row;
 
-         }
 
-         internal void UpdateGridContext(int index, ref float x, ref float y, ref float width, ref float height)
 
-         {
 
-             var row = index / m_Column;
 
-             var column = index % m_Column;
 
-             x = context.x + column * (context.eachWidth + spacing.x);
 
-             if(m_Inverse)
 
-                 y = context.y + row * (context.eachHeight + spacing.y);
 
-             else
 
-                 y = context.y + context.height - (row + 1) * context.eachHeight - row * spacing.y;
 
-             width = context.eachWidth;
 
-             height = context.eachHeight;
 
-         }
 
-         internal void UpdateGridContext(int index, ref Vector3 position, ref float width, ref float height)
 
-         {
 
-             float x = 0, y = 0;
 
-             UpdateGridContext(index, ref x, ref y, ref width, ref height);
 
-             position = new Vector3(x, y);
 
-         }
 
-     }
 
- }
 
 
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