SPJKLayer.cs 6.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Threading.Tasks;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using UnityAsync;
  8. using WaitUntil = UnityAsync.WaitUntil;
  9. public class SPJKLayer : MonoBehaviour
  10. {
  11. public static SPJKLayer _Instance;
  12. public GameObject spjkItemOri;
  13. public Transform spjkItemContent;
  14. public List<SPJK_ObsItem> currentObsDataList = new List<SPJK_ObsItem>();
  15. public Text countText;
  16. public InputField _obsSearchInputField;
  17. public ObsPlayerPanel obsPlayerPanel;
  18. public Button byBtn;
  19. public Button tkBtn;
  20. public Transform _obsIconContent;
  21. private List<ObsIconCtrl> _obsIconCtrls=new List<ObsIconCtrl>();
  22. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  23. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  24. public GameObject obsIconPrefab;
  25. private void Awake()
  26. {
  27. _Instance = this;
  28. _obsIconContent = this.transform.Find("ObsIconContent").transform;
  29. }
  30. async void Start()
  31. {
  32. InitObsData();
  33. obsPlayerPanel = this.transform.Find("ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  34. obsPlayerPanel.gameObject.SetActive(false);
  35. byBtn.onClick.AddListener(() =>
  36. {
  37. byBtn.GetComponent<CanvasGroup>().alpha = 1;
  38. tkBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  39. StaticLod.instance.OnFoucusStatic("BuYuan");
  40. });
  41. tkBtn.onClick.AddListener(() =>
  42. {
  43. byBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  44. tkBtn.GetComponent<CanvasGroup>().alpha = 1f;
  45. StaticLod.instance.OnFoucusStatic("TaoKou");
  46. });
  47. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  48. }
  49. private void OnDisable()
  50. {
  51. obsPlayerPanel.gameObject.SetActive(false);
  52. }
  53. private async Task InitObsData() {
  54. await new WaitUntil(() =>
  55. {
  56. return GlobalData.obsDatas_by.Count > 0&&GlobalData.obsDatas_tk.Count>0;
  57. });
  58. ObsData[] obs_by = GlobalData.obsDatas_by.ToArray();
  59. for (int i = 0; i < obs_by.Length; i++)
  60. {
  61. int tempIndex = i;
  62. SPJK_ObsItem tempItem = Instantiate(spjkItemOri, spjkItemContent).GetComponent<SPJK_ObsItem>();
  63. tempItem.SetData(obs_by[tempIndex]);
  64. currentObsDataList.Add(tempItem);
  65. tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
  66. {
  67. ShowObsPanel(obs_by[tempIndex]);
  68. });
  69. }
  70. ObsData[] obs_tk = GlobalData.obsDatas_tk.ToArray();
  71. for (int i = 0; i < obs_tk.Length; i++)
  72. {
  73. int tempIndex = i;
  74. SPJK_ObsItem tempItem = Instantiate(spjkItemOri, spjkItemContent).GetComponent<SPJK_ObsItem>();
  75. tempItem.SetData(obs_tk[tempIndex]);
  76. currentObsDataList.Add(tempItem);
  77. tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
  78. {
  79. ShowObsPanel(obs_tk[tempIndex]);
  80. });
  81. }
  82. countText.text = $"监控列表 (<color=#FFFFFF>{obs_by.Length+obs_tk.Length}</color>)";
  83. for (int i = 0; i < _obsIconCtrls.Count; i++)
  84. {
  85. Destroy(_obsIconCtrls[i].gameObject);
  86. }
  87. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  88. {
  89. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  90. {
  91. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  92. {
  93. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  94. }
  95. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  96. {
  97. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  98. }
  99. }
  100. }
  101. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  102. {
  103. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  104. {
  105. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  106. }
  107. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  108. tempIcon.Init(GlobalData.obsDatas_by[i]);
  109. _obsIconCtrls.Add(tempIcon);
  110. }
  111. foreach (string keyName in BYObsUseLib.Keys)
  112. {
  113. if (!BYObsUseLib[keyName])
  114. {
  115. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  116. ObsData errorObs = new ObsData();
  117. errorObs.name = keyName + "(丢失)";
  118. errorObs.targetName = keyName;
  119. errorObs.type = obsType.BuYuanObs;
  120. errorObs.status = false;
  121. tempIcon.Init(errorObs);
  122. _obsIconCtrls.Add(tempIcon);
  123. }
  124. }
  125. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  126. {
  127. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  128. {
  129. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  130. }
  131. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  132. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  133. _obsIconCtrls.Add(tempIcon);
  134. }
  135. foreach (string keyName in TKObsUseLib.Keys)
  136. {
  137. if (!TKObsUseLib[keyName])
  138. {
  139. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  140. ObsData errorObs = new ObsData();
  141. errorObs.name = keyName + "(丢失)";
  142. errorObs.targetName = keyName;
  143. errorObs.type = obsType.TaoKouObs;
  144. errorObs.status = false;
  145. tempIcon.Init(errorObs);
  146. _obsIconCtrls.Add(tempIcon);
  147. }
  148. }
  149. }
  150. public void SearchObsItem(string s_name)
  151. {
  152. if (s_name.Equals(""))
  153. {
  154. for (int i = 0; i < currentObsDataList.Count; i++)
  155. {
  156. currentObsDataList[i].gameObject.SetActive(true);
  157. }
  158. }
  159. else
  160. {
  161. for (int i = 0; i < currentObsDataList.Count; i++)
  162. {
  163. currentObsDataList[i].gameObject.SetActive(currentObsDataList[i]._data.name.Contains(s_name));
  164. }
  165. }
  166. }
  167. public void ShowObsPanel(ObsData _data)
  168. {
  169. obsPlayerPanel.gameObject.SetActive(true);
  170. obsPlayerPanel.SetObsData(_data);
  171. obsPlayerPanel.SetTitle(_data.name);
  172. }
  173. }