SWYJLayer.cs 24 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public float? upz; // 上水位
  28. public float? dwz; // 下水位
  29. public float? tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. // float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. // float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (stnm[0] > other.stnm[0])
  44. return -1;
  45. else if (stnm[0] < other.stnm[0])
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. public class SWYJLayer : YZTRootLayer
  52. {
  53. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  54. //全域雨量
  55. private Text _dangQianYuLiangText;
  56. private Text _zuiDaYuLiangText;
  57. private Text _pingJunYuLiangText;
  58. private Text _chaoJingZhanDianText;
  59. private Text _weatherTypeText;
  60. private Image _weatherTypeIcon;
  61. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  62. //站点排名
  63. private Text _paiMing_1_Text;
  64. private Text _paiMing_6_Text;
  65. private Text _paiMing_12_Text;
  66. private Text _paiMing_24_Text;
  67. private Text _paiMing_1_Name_Text;
  68. private Text _paiMing_6_Name_Text;
  69. private Text _paiMing_12_Name_Text;
  70. private Text _paiMing_24_Name_Text;
  71. //工程安全监测
  72. //检测数据
  73. private Text _pingJunShuiWeiText;
  74. private Text _sheFangShuiWeiText;
  75. private Text _jingJieShuiWeiText;
  76. private Text _baoZhengShuiWeiText;
  77. private Text _shuiWeiText;
  78. //水位变化与统计
  79. private BarChart shuiWeiBianHua;
  80. private Dropdown shuiWeiBarChartDropdown;
  81. //异常警告
  82. [Header("异常警告数据")] public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  83. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  84. private RectTransform _yiChangJingGaoListContent;
  85. public GameObject YiChangJingGaoItemOri;
  86. public RectTransform main;
  87. public RectTransform miniMap;
  88. public UnityEngine.UI.Button globalSWBtn;
  89. public UnityEngine.UI.Button exitGlobalSWBtn;
  90. public Sprite highLightBtn;
  91. public Sprite normalBtn;
  92. private Button BuYuanDataButton;
  93. private Button TaoKouDataButton;
  94. public GameObject miniMapSWContent;
  95. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  96. public GameObject sWHeightUnitPrefab;
  97. public GameObject runtimePointObj;
  98. //public GameObject shuiweiIconPrefab;
  99. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  100. private Transform _shuiWeiIconContent;
  101. private bool creatShuiWeiIcon = false;
  102. public GameObject zdpmParent;
  103. public GameObject zdpmPrefab;
  104. public List<GameObject> zdpmObjs = new List<GameObject>();
  105. //public GameObject[] zdpmObjs;
  106. //上下游水位
  107. public ShuiWeiCtrl swSY;
  108. public ShuiWeiCtrl swXY;
  109. public Text title;
  110. public Dropdown dropdown;
  111. public WaterTrendPanel waterTrendPanel;
  112. private void Awake()
  113. {
  114. Init();
  115. dropdown.ClearOptions();
  116. waterTrendPanel.Init();
  117. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  118. BuYuanDataButton.onClick.AddListener(() =>
  119. {
  120. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  121. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  122. StaticLod.instance.OnFoucusStatic(0);
  123. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  124. CreateOrRefreshShuiWeiIcon();
  125. });
  126. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  127. TaoKouDataButton.onClick.AddListener(() =>
  128. {
  129. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  130. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  131. StaticLod.instance.OnFoucusStatic(1);
  132. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  133. CreateOrRefreshShuiWeiIcon();
  134. });
  135. //水位
  136. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  137. HttpHelper._Instance.OnSWYJRefresh += () =>
  138. {
  139. SetZhanDianPaiMingData();
  140. CreateOrRefreshShuiWeiIcon();
  141. RefreshThreeLevel();
  142. InitSWZData();
  143. };
  144. }
  145. void InitSWZData()
  146. {
  147. if (GlobalData.sWZDatas.Count < 1 || GlobalData.sWZDatas6H.Count < 1)
  148. return;
  149. dropdown.ClearOptions();
  150. List<Dropdown.OptionData> data = new List<Dropdown.OptionData>();
  151. for (int i = 0; i < GlobalData.sWZDatas.Count; i++) {
  152. data.Add(new Dropdown.OptionData(GlobalData.sWZDatas[i].STNM.Trim()));
  153. }
  154. dropdown.AddOptions(data);
  155. dropdown.onValueChanged.RemoveAllListeners();
  156. dropdown.onValueChanged.AddListener((int index) =>
  157. {
  158. _dangQianYuLiangText.text =
  159. $"{GlobalData.sWZDatas6H[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  160. _zuiDaYuLiangText.text =
  161. $"{GlobalData.sWZDatas[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  162. _weatherTypeText.text = $"{GlobalData.sWZDatas[index].STNM.Trim()}";
  163. });
  164. _dangQianYuLiangText.text =
  165. $"{GlobalData.sWZDatas6H[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  166. _zuiDaYuLiangText.text =
  167. $"{GlobalData.sWZDatas[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  168. _weatherTypeText.text = $"{GlobalData.sWZDatas[0].STNM.Trim()}";
  169. //todo 换图标
  170. }
  171. private async void OnEnable()
  172. {
  173. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  174. //水位统计图
  175. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  176. SetZhanDianPaiMingData();
  177. CreateOrRefreshShuiWeiIcon();
  178. RefreshThreeLevel();
  179. InitSWZData();
  180. }
  181. private void OnDisable()
  182. {
  183. }
  184. public void RefreshThreeLevel()
  185. {
  186. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  187. // return;
  188. if (GlobalData.swDatas.Count < 1)
  189. return;
  190. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  191. {
  192. title.text = "监测数据" + "(补元)";
  193. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  194. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  195. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  196. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  197. if (value1 > 1000)
  198. {
  199. value1 = value1 / 100.0f;
  200. }
  201. if (value2 > 1000)
  202. {
  203. value2 = value2 / 100.0f;
  204. }
  205. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  206. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  207. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  208. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  209. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  210. }
  211. else
  212. {
  213. title.text = "监测数据" + "(套口)";
  214. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  215. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  216. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  217. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  218. if (value1 > 1000)
  219. {
  220. value1 = value1 / 100.0f;
  221. }
  222. if (value2 > 1000)
  223. {
  224. value2 = value2 / 100.0f;
  225. }
  226. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  227. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  228. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  229. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  230. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  231. }
  232. }
  233. //水位图标
  234. public void CreateOrRefreshShuiWeiIcon()
  235. {
  236. if (currentDataType == 0)
  237. {
  238. float? swUp = null;
  239. float? swDown = null;
  240. string swUpName = "";
  241. string swDownName = "";
  242. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  243. {
  244. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  245. {
  246. swUp = GlobalData.swDatas[i].upz;
  247. swUpName = GlobalData.swDatas[i].stnm;
  248. }
  249. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  250. {
  251. swDown = GlobalData.swDatas[i].dwz;
  252. swDownName = GlobalData.swDatas[i].stnm;
  253. }
  254. }
  255. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  256. for (int i = 0; i < swTargets.Length; i++)
  257. {
  258. if (swTargets[i].name.Equals("BY_ZhaQian"))
  259. {
  260. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  261. }
  262. if (swTargets[i].name.Equals("BY_ZhaHou"))
  263. {
  264. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  265. }
  266. }
  267. }
  268. else
  269. {
  270. float? swUp = null;
  271. float? swDown = null;
  272. string swUpName = "";
  273. string swDownName = "";
  274. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  275. {
  276. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  277. {
  278. swUp = GlobalData.swDatas[i].upz;
  279. swUpName = GlobalData.swDatas[i].stnm;
  280. }
  281. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  282. {
  283. swDown = GlobalData.swDatas[i].dwz;
  284. swDownName = GlobalData.swDatas[i].stnm;
  285. }
  286. }
  287. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  288. for (int i = 0; i < swTargets.Length; i++)
  289. {
  290. if (swTargets[i].name.Equals("TK_ZhaQian"))
  291. {
  292. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  293. }
  294. if (swTargets[i].name.Equals("TK_ZhaHou"))
  295. {
  296. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  297. }
  298. }
  299. }
  300. }
  301. public void Init()
  302. {
  303. swSY.Init();
  304. swXY.Init();
  305. //全域雨量
  306. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  307. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  308. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  309. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  310. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeName").GetComponent<Text>();
  311. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  312. //工程安全监测
  313. //检测数据
  314. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  315. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  316. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  317. _baoZhengShuiWeiText =
  318. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  319. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  320. //水位变化与统计
  321. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  322. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  323. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  324. //异常警告
  325. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  326. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  327. .GetComponent<RectTransform>();
  328. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  329. {
  330. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  331. {
  332. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  333. .GetComponent<YiChangJingGaoItem>();
  334. tempItem.Init();
  335. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  336. currentYiChangJingGaoItems.Add(tempItem);
  337. }
  338. }
  339. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  340. exitGlobalSWBtn.onClick.AddListener(() =>
  341. {
  342. swXY.gameObject.SetActive(true);
  343. swSY.gameObject.SetActive(true);
  344. CameraManager.SwitchCamera(0);
  345. viewMode = ViewMode.normal;
  346. miniMap.gameObject.SetActive(false);
  347. main.gameObject.SetActive(true);
  348. });
  349. }
  350. public class StationDataFix
  351. {
  352. public string stnm; // 站名
  353. public string lgtd; // 经度
  354. public string lttd; // 纬度
  355. public float? upz; // 上水位
  356. public float? dwz; // 下水位
  357. public float? tgtq; // 流量
  358. }
  359. Dictionary<string, StationDataFix> stationDataLib = new Dictionary<string, StationDataFix>();
  360. public async void OnGlobalSWBtnClick()
  361. {
  362. swXY.gameObject.SetActive(false);
  363. swSY.gameObject.SetActive(false);
  364. CameraManager.SwitchCamera(1);
  365. viewMode = ViewMode.miniMap;
  366. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  367. stationDataLib.Clear();
  368. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  369. {
  370. string keyName = GlobalData.swDatas[i].stnm.Replace("闸上", "").Replace("闸下", "").Replace("(", "").Replace(")", "");
  371. if (stationDataLib.ContainsKey(keyName))
  372. {
  373. if (GlobalData.swDatas[i].stnm.Contains("上"))
  374. {
  375. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  376. }
  377. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  378. {
  379. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  380. }
  381. else
  382. {
  383. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  384. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  385. }
  386. }
  387. else
  388. {
  389. StationDataFix stationDataFix = new StationDataFix();
  390. stationDataFix.lgtd = GlobalData.swDatas[i].lgtd;
  391. stationDataFix.lttd = GlobalData.swDatas[i].lttd;
  392. stationDataFix.stnm = keyName;
  393. if (GlobalData.swDatas[i].stnm.Contains("上"))
  394. {
  395. stationDataFix.upz = GlobalData.swDatas[i].upz;
  396. }
  397. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  398. {
  399. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  400. }
  401. else
  402. {
  403. stationDataFix.upz = GlobalData.swDatas[i].upz;
  404. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  405. }
  406. stationDataLib.Add(keyName, stationDataFix);
  407. }
  408. }
  409. if (sWHeightUnits.Count < 1)
  410. {
  411. foreach (var key in stationDataLib.Keys) {
  412. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  413. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  414. swHUnit.transform.SetParent(miniMapSWContent.transform);
  415. float upz = stationDataLib[key].upz ?? 0;
  416. float dwz = stationDataLib[key].dwz ?? 0;
  417. swHUnit.Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz.ToString("0.00"), dwz.ToString("0.00"));
  418. sWHeightUnits.Add(swHUnit);
  419. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  420. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  421. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  422. swHUnit.bingObj.transform.localScale = Vector3.one;
  423. double lgtd = double.Parse(stationDataLib[key].lgtd);
  424. double lttd = double.Parse(stationDataLib[key].lttd);
  425. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  426. swHUnit.bingObj.name = stationDataLib[key].stnm;
  427. }
  428. }
  429. else
  430. {
  431. int i = 0;
  432. foreach (var key in stationDataLib.Keys)
  433. {
  434. float upz = stationDataLib[key].upz ?? 0;
  435. float dwz = stationDataLib[key].dwz ?? 0;
  436. sWHeightUnits[i].Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz.ToString("0.00"), dwz.ToString("0.00"));
  437. i += 0;
  438. }
  439. }
  440. miniMap.gameObject.SetActive(true);
  441. main.gameObject.SetActive(false);
  442. }
  443. public void OnShuiWeiDropDownSelect(int value)
  444. {
  445. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  446. {
  447. switch (value)
  448. {
  449. case 0:
  450. SetShuiWeiTongJiBarChart("61017800",0);
  451. break;
  452. case 1:
  453. SetShuiWeiTongJiBarChart("61017800",1);
  454. break;
  455. }
  456. }
  457. else
  458. {
  459. switch (value)
  460. {
  461. case 0:
  462. SetShuiWeiTongJiBarChart("61017810",0);
  463. break;
  464. case 1:
  465. SetShuiWeiTongJiBarChart("61017810",1);
  466. break;
  467. }
  468. }
  469. }
  470. //0 一个月 1 一周
  471. public async void SetShuiWeiTongJiBarChart(string _stcd,int timeType)
  472. {
  473. var startDateStr = "";
  474. var endDateStr = "";
  475. DateTime today = DateTime.Today;
  476. if (timeType == 0)
  477. {
  478. DateTime startDate = today.AddMonths(-1);
  479. startDateStr = startDate.ToString("yyyy-MM-dd");
  480. }
  481. else
  482. {
  483. DateTime startDate = today.AddDays(-7);
  484. startDateStr = startDate.ToString("yyyy-MM-dd");
  485. }
  486. endDateStr = today.ToString("yyyy-MM-dd");
  487. var chartJsonStr = await HttpHelper._Instance.GetWaterTrend_Chart(_stcd, startDateStr, endDateStr);
  488. WaterTrendData_Chart tempData = Newtonsoft.Json.JsonConvert.DeserializeObject<WaterTrendData_Chart>(chartJsonStr);
  489. if (tempData != null)
  490. {
  491. tempData.data.Reverse();
  492. XAxis tempXaxis = shuiWeiBianHua.GetChartComponent<XAxis>();
  493. tempXaxis.data.Clear();
  494. for (int i = 0; i < tempData.data.Count; i++)
  495. {
  496. tempXaxis.AddData(tempData.data[i].time);
  497. }
  498. var tempSeries = shuiWeiBianHua.series;
  499. tempSeries[0].serieName = "水位(m)";
  500. SerieData[] tempDatas = new SerieData[tempData.data.Count];
  501. for (int i = 0; i < tempDatas.Length; i++)
  502. {
  503. tempDatas[i] = new SerieData();
  504. tempDatas[i].data = new List<double>();
  505. tempDatas[i].data.Add(i);
  506. string valueTex = tempData.data[i].value;
  507. if (valueTex == "-") {
  508. valueTex = "-1";
  509. }
  510. double tempValue = double.Parse(float.Parse(valueTex).ToString("0.00"));
  511. //if (tempValue < 0) {
  512. // tempValue = 24.99f;
  513. //}
  514. tempDatas[i].data.Add(tempValue);
  515. }
  516. tempSeries[0].data.Clear();
  517. tempSeries[0].data.AddRange(tempDatas);
  518. }
  519. }
  520. public void SetZhanDianPaiMingData()
  521. {
  522. if (GlobalData.swDatas.Count < 1)
  523. return;
  524. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  525. stationDatas.Sort();
  526. if (zdpmObjs.Count <= 0)
  527. {
  528. for (int i = 0; i < stationDatas.Count; i++)
  529. {
  530. GameObject obj = Instantiate(zdpmPrefab);
  531. zdpmObjs.Add(obj);
  532. string stcd = stationDatas[i].stcd;
  533. string name = stationDatas[i].stnm;
  534. obj.GetComponentInChildren<Button>().onClick.AddListener(() =>
  535. {
  536. waterTrendPanel.ShowTrend(stcd, name,0);
  537. });
  538. obj.transform.SetParent(zdpmParent.transform);
  539. obj.transform.localScale = Vector3.one;
  540. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  541. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  542. //if (i == 0)
  543. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  544. //else if (i == 1)
  545. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  546. //else
  547. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  548. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  549. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  550. }
  551. }
  552. else{
  553. for (int i = 0; i < stationDatas.Count; i++)
  554. {
  555. string name = stationDatas[i].stnm;
  556. zdpmObjs[i].transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  557. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  558. if (i == 0)
  559. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  560. else if (i == 1)
  561. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  562. else
  563. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + "";
  564. zdpmObjs[i].transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  565. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  566. }
  567. }
  568. }
  569. public void ChangeDataType(shuiWeiYuJingDataType _type)
  570. {
  571. if (currentDataType != _type)
  572. {
  573. currentDataType = _type;
  574. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  575. SetZhanDianPaiMingData();
  576. RefreshThreeLevel();
  577. }
  578. }
  579. }