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							- using System;
 
- using AIPagedLod;
 
- using LitJson;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.Networking;
 
- using UnityEngine.UI;
 
- using UnityEngine.Events;
 
- using Unity.VisualScripting;
 
- using DG.Tweening;
 
- using UnityAsync;
 
- using System.Threading.Tasks;
 
- using UnityEngine.UIElements;
 
- public class StaticImportant : MonoBehaviour
 
- {
 
-     public Vector3 foucusPos;
 
-     public float targetDistance;
 
-     public float rotateXAngle;
 
-     public float rotateYAngle;
 
-     public bool findChangeObjs = false;
 
-     public string[] FarObjName;
 
-     public string[] NearObjName;
 
-     public GameObject[] FarShowObj;
 
-     public GameObject[] nearShowObj;
 
-     public float showDistance = 100;
 
-     private bool showNear = false;
 
-     public bool waitCreatModels = false;
 
-     public string model_ab_Name;
 
-     public ModelAniTool _ModelAni;
 
-     private List<GameObject> models = new List<GameObject>();
 
-     private void Awake()
 
-     {
 
-         foucusPos = this.transform.position;
 
-         if (!waitCreatModels)
 
-         {
 
-             for (int i = 0; i < this.transform.childCount; i++)
 
-             {
 
-                 models.Add(this.transform.GetChild(i).gameObject);
 
-             }
 
-             if (findChangeObjs)
 
-             {
 
-                 FarShowObj = new GameObject[FarObjName.Length];
 
-                 nearShowObj = new GameObject[NearObjName.Length];
 
-                 for (int i = 0; i < FarObjName.Length; i++)
 
-                 {
 
-                     FarShowObj[i] = this.transform.Find(FarObjName[i]).gameObject;
 
-                 }
 
-                 for (int i = 0; i < nearShowObj.Length; i++)
 
-                 {
 
-                     nearShowObj[i] = this.transform.Find(NearObjName[i]).gameObject;
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     private void Start()
 
-     {
 
-         if (waitCreatModels)
 
-         {
 
-             StartCoroutine(CreatModels());
 
-         }
 
-     }
 
-     public void Show()
 
-     {
 
-         for (int i = 0; i < models.Count; i++)
 
-         {
 
-             models[i].SetActive(true);
 
-         }
 
-         CheckChangeModels();
 
-     }
 
-     public void Hide()
 
-     {
 
-         for (int i = 0; i < models.Count; i++)
 
-         {
 
-             models[i].SetActive(false);
 
-         }
 
-     }
 
-     public void ForceSacnMode()
 
-     {
 
-         gameObject.SetActive(true);
 
-         SetCameraToCenter();
 
-     }
 
-     private void Update()
 
-     {
 
-         if (waitCreatModels)
 
-         {
 
-             return;
 
-         }
 
-         if (CameraManager.instance.mainCamera.transform.position.y < showDistance)
 
-         {
 
-             if (showNear != true)
 
-             {
 
-                 showNear = true;
 
-                 for (int i = 0; i < FarShowObj.Length; i++)
 
-                 {
 
-                     FarShowObj[i].SetActive(false);
 
-                 }
 
-                 for (int i = 0; i < nearShowObj.Length; i++)
 
-                 {
 
-                     nearShowObj[i].SetActive(true);
 
-                 }
 
-             }
 
-         }
 
-         else
 
-         {
 
-             if (showNear != false)
 
-             {
 
-                 showNear = false;
 
-                 for (int i = 0; i < FarShowObj.Length; i++)
 
-                 {
 
-                     FarShowObj[i].SetActive(true);
 
-                 }
 
-                 for (int i = 0; i < nearShowObj.Length; i++)
 
-                 {
 
-                     nearShowObj[i].SetActive(false);
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     private void CheckChangeModels()
 
-     {
 
-         if (CameraManager.instance.mainCamera.transform.position.y < showDistance)
 
-         {
 
-             showNear = true;
 
-             for (int i = 0; i < FarShowObj.Length; i++)
 
-             {
 
-                 FarShowObj[i].SetActive(false);
 
-             }
 
-             for (int i = 0; i < nearShowObj.Length; i++)
 
-             {
 
-                 nearShowObj[i].SetActive(true);
 
-             }
 
-         }
 
-         else
 
-         {
 
-             showNear = false;
 
-             for (int i = 0; i < FarShowObj.Length; i++)
 
-             {
 
-                 FarShowObj[i].SetActive(true);
 
-             }
 
-             for (int i = 0; i < nearShowObj.Length; i++)
 
-             {
 
-                 nearShowObj[i].SetActive(false);
 
-             }
 
-         }
 
-     }
 
-     public void SetCameraToCenter()
 
-     {
 
-         CameraBird birdCamera = CameraManager.instance.mainCamera.GetComponent<CameraBird>();
 
-         if (birdCamera != null)
 
-         {
 
-             MeshRenderer fader = birdCamera.transform.GetChild(0).GetComponent<MeshRenderer>();
 
-             fader.gameObject.SetActive(true);
 
-             fader.material.DOColor(Color.white, 0.1f).onComplete = () =>
 
-             {
 
-                 fader.material.DOColor(Color.clear, 1.5f).onComplete = () => { fader.gameObject.SetActive(false); };
 
-             };
 
-             birdCamera.target.localPosition = foucusPos;
 
-             Debug.Log(birdCamera.target.position);
 
-             birdCamera.currentDistance = targetDistance;
 
-             birdCamera.rotateXAngle = rotateXAngle;
 
-             birdCamera.rotateYAngle = rotateYAngle;
 
-             birdCamera.Blink();
 
-         }
 
-         ModelCameraCtrl._Instance.SetCameraPos(birdCamera.target,targetDistance,new Vector2(rotateXAngle,rotateYAngle));
 
-     }
 
-     public void SetCameraToCenter(Vector3 centerPos, float distance,Vector2 rota)
 
-     {
 
-         targetDistance = distance;
 
-         rotateXAngle = rota.x;
 
-         rotateYAngle = rota.y;
 
-         CameraBird birdCamera = CameraManager.instance.mainCamera.GetComponent<CameraBird>();
 
-         if (birdCamera != null)
 
-         {
 
-             MeshRenderer fader = birdCamera.transform.GetChild(0).GetComponent<MeshRenderer>();
 
-             fader.gameObject.SetActive(true);
 
-             fader.material.DOColor(Color.white, 0.1f).onComplete = () =>
 
-             {
 
-                 fader.material.DOColor(Color.clear, 1.5f).onComplete = () => { fader.gameObject.SetActive(false); };
 
-             };
 
-             birdCamera.target.localPosition = centerPos;
 
-             Debug.Log(birdCamera.target.position);
 
-             birdCamera.currentDistance = targetDistance;
 
-             birdCamera.rotateXAngle = rotateXAngle;
 
-             birdCamera.rotateYAngle = rotateYAngle;
 
-             birdCamera.Blink();
 
-         }
 
-     }
 
-     IEnumerator CreatModels()
 
-     {
 
-         WaitForEndOfFrame wait = new WaitForEndOfFrame();
 
-         WWW www = WWW.LoadFromCacheOrDownload($"{Application.streamingAssetsPath}/{model_ab_Name}", 0);
 
-         yield return www;
 
-         if (www.isDone)
 
-         {
 
-             var tempAb = www.assetBundle;
 
-             GameObject[] objs = tempAb.LoadAllAssets<GameObject>();
 
-             for (int i = 0; i < objs.Length; i++)
 
-             {
 
-                 GameObject insObj = Instantiate(objs[i], this.transform);
 
-                 insObj.layer = 9;
 
-                 for (int j = 0; j < insObj.transform.childCount; j++)
 
-                 {
 
-                     insObj.transform.GetChild(j).gameObject.layer = 9;
 
-                 }
 
-                 models.Add(insObj);
 
-                 yield return wait;
 
-             }
 
-             if (findChangeObjs)
 
-             {
 
-                 FarShowObj = new GameObject[FarObjName.Length];
 
-                 nearShowObj = new GameObject[NearObjName.Length];
 
-                 for (int i = 0; i < FarObjName.Length; i++)
 
-                 {
 
-                     FarShowObj[i] = this.transform.Find(FarObjName[i] + "(Clone)").gameObject;
 
-                 }
 
-                 for (int i = 0; i < nearShowObj.Length; i++)
 
-                 {
 
-                     nearShowObj[i] = this.transform.Find(NearObjName[i] + "(Clone)").gameObject;
 
-                 }
 
-             }
 
-             waitCreatModels = false;
 
-             if (_ModelAni != null)
 
-             {
 
-                 _ModelAni.FindObje();
 
-             }
 
-         }
 
-         else
 
-         {
 
-             Debug.LogError($"{model_ab_Name}下载失败:{www.error}");
 
-         }
 
-         www.Dispose();
 
-     }
 
- }
 
 
  |