LinePath.prefab 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &3266993602827894433
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 3700078261830985479}
  12. - component: {fileID: 6723938716437673246}
  13. m_Layer: 0
  14. m_Name: LinePath
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &3700078261830985479
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 3266993602827894433}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0.00000023841858, z: 0.00000011920929}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children:
  32. - {fileID: 8753562591176296312}
  33. m_Father: {fileID: 0}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!114 &6723938716437673246
  37. MonoBehaviour:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 3266993602827894433}
  43. m_Enabled: 1
  44. m_EditorHideFlags: 0
  45. m_Script: {fileID: 11500000, guid: 9ea38b25cea70234e82b6982a5a3817e, type: 3}
  46. m_Name:
  47. m_EditorClassIdentifier:
  48. lineDir: 0
  49. startPos:
  50. endPos:
  51. linePathContent:
  52. manNum: 0
  53. homeNum: 0
  54. completeNum: 0
  55. dateTime:
  56. lineRenderer: {fileID: 5003339604974327273}
  57. firMat: {fileID: 2100000, guid: 1634ed7d0286bdb4c8fd176e5e587648, type: 2}
  58. secMat: {fileID: 2100000, guid: 7d49cfecc396ca144897bdace6c6ac11, type: 2}
  59. --- !u!1 &5003339604974327273
  60. GameObject:
  61. m_ObjectHideFlags: 0
  62. m_CorrespondingSourceObject: {fileID: 0}
  63. m_PrefabInstance: {fileID: 0}
  64. m_PrefabAsset: {fileID: 0}
  65. serializedVersion: 6
  66. m_Component:
  67. - component: {fileID: 8753562591176296312}
  68. - component: {fileID: 6922485543903299098}
  69. - component: {fileID: 8196788492578263859}
  70. - component: {fileID: 8286963891257016172}
  71. m_Layer: 0
  72. m_Name: Line
  73. m_TagString: Untagged
  74. m_Icon: {fileID: 0}
  75. m_NavMeshLayer: 0
  76. m_StaticEditorFlags: 0
  77. m_IsActive: 1
  78. --- !u!4 &8753562591176296312
  79. Transform:
  80. m_ObjectHideFlags: 0
  81. m_CorrespondingSourceObject: {fileID: 0}
  82. m_PrefabInstance: {fileID: 0}
  83. m_PrefabAsset: {fileID: 0}
  84. m_GameObject: {fileID: 5003339604974327273}
  85. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  86. m_LocalPosition: {x: 0, y: 1, z: 0}
  87. m_LocalScale: {x: 0.15, y: 1, z: 0.15}
  88. m_ConstrainProportionsScale: 0
  89. m_Children: []
  90. m_Father: {fileID: 3700078261830985479}
  91. m_RootOrder: 0
  92. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  93. --- !u!33 &6922485543903299098
  94. MeshFilter:
  95. m_ObjectHideFlags: 0
  96. m_CorrespondingSourceObject: {fileID: 0}
  97. m_PrefabInstance: {fileID: 0}
  98. m_PrefabAsset: {fileID: 0}
  99. m_GameObject: {fileID: 5003339604974327273}
  100. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  101. --- !u!23 &8196788492578263859
  102. MeshRenderer:
  103. m_ObjectHideFlags: 0
  104. m_CorrespondingSourceObject: {fileID: 0}
  105. m_PrefabInstance: {fileID: 0}
  106. m_PrefabAsset: {fileID: 0}
  107. m_GameObject: {fileID: 5003339604974327273}
  108. m_Enabled: 1
  109. m_CastShadows: 1
  110. m_ReceiveShadows: 1
  111. m_DynamicOccludee: 1
  112. m_StaticShadowCaster: 0
  113. m_MotionVectors: 1
  114. m_LightProbeUsage: 1
  115. m_ReflectionProbeUsage: 1
  116. m_RayTracingMode: 2
  117. m_RayTraceProcedural: 0
  118. m_RenderingLayerMask: 1
  119. m_RendererPriority: 0
  120. m_Materials:
  121. - {fileID: 2100000, guid: 1634ed7d0286bdb4c8fd176e5e587648, type: 2}
  122. m_StaticBatchInfo:
  123. firstSubMesh: 0
  124. subMeshCount: 0
  125. m_StaticBatchRoot: {fileID: 0}
  126. m_ProbeAnchor: {fileID: 0}
  127. m_LightProbeVolumeOverride: {fileID: 0}
  128. m_ScaleInLightmap: 1
  129. m_ReceiveGI: 1
  130. m_PreserveUVs: 0
  131. m_IgnoreNormalsForChartDetection: 0
  132. m_ImportantGI: 0
  133. m_StitchLightmapSeams: 1
  134. m_SelectedEditorRenderState: 3
  135. m_MinimumChartSize: 4
  136. m_AutoUVMaxDistance: 0.5
  137. m_AutoUVMaxAngle: 89
  138. m_LightmapParameters: {fileID: 0}
  139. m_SortingLayerID: 0
  140. m_SortingLayer: 0
  141. m_SortingOrder: 0
  142. m_AdditionalVertexStreams: {fileID: 0}
  143. --- !u!136 &8286963891257016172
  144. CapsuleCollider:
  145. m_ObjectHideFlags: 0
  146. m_CorrespondingSourceObject: {fileID: 0}
  147. m_PrefabInstance: {fileID: 0}
  148. m_PrefabAsset: {fileID: 0}
  149. m_GameObject: {fileID: 5003339604974327273}
  150. m_Material: {fileID: 0}
  151. m_IsTrigger: 0
  152. m_Enabled: 1
  153. m_Radius: 0.5000001
  154. m_Height: 2
  155. m_Direction: 1
  156. m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}