SWYJLayer.cs 26 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public string upz; // 上水位
  28. public string dwz; // 下水位
  29. public string tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. // float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. // float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (stnm[0] > other.stnm[0])
  44. return -1;
  45. else if (stnm[0] < other.stnm[0])
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. public class SWYJLayer : YZTRootLayer
  52. {
  53. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  54. //全域雨量
  55. private Text _dangQianYuLiangText;
  56. private Text _zuiDaYuLiangText;
  57. private Text _pingJunYuLiangText;
  58. private Text _chaoJingZhanDianText;
  59. private Text _weatherTypeText;
  60. private Image _weatherTypeIcon;
  61. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  62. //站点排名
  63. private Text _paiMing_1_Text;
  64. private Text _paiMing_6_Text;
  65. private Text _paiMing_12_Text;
  66. private Text _paiMing_24_Text;
  67. private Text _paiMing_1_Name_Text;
  68. private Text _paiMing_6_Name_Text;
  69. private Text _paiMing_12_Name_Text;
  70. private Text _paiMing_24_Name_Text;
  71. //工程安全监测
  72. //检测数据
  73. private Text _pingJunShuiWeiText;
  74. private Text _sheFangShuiWeiText;
  75. private Text _jingJieShuiWeiText;
  76. private Text _baoZhengShuiWeiText;
  77. private Text _shuiWeiText;
  78. //水位变化与统计
  79. private BarChart shuiWeiBianHua;
  80. private Dropdown shuiWeiBarChartDropdown;
  81. //异常警告
  82. [Header("异常警告数据")]
  83. public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  84. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  85. private RectTransform _yiChangJingGaoListContent;
  86. public GameObject YiChangJingGaoItemOri;
  87. public RectTransform main;
  88. public RectTransform miniMap;
  89. public UnityEngine.UI.Button globalSWBtn;
  90. public UnityEngine.UI.Button exitGlobalSWBtn;
  91. public Sprite highLightBtn;
  92. public Sprite normalBtn;
  93. private Button BuYuanDataButton;
  94. private Button TaoKouDataButton;
  95. public GameObject miniMapSWContent;
  96. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  97. public GameObject sWHeightUnitPrefab;
  98. public GameObject runtimePointObj;
  99. //public GameObject shuiweiIconPrefab;
  100. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  101. private Transform _shuiWeiIconContent;
  102. private bool creatShuiWeiIcon = false;
  103. public GameObject zdpmParent;
  104. public GameObject zdpmPrefab;
  105. public List<GameObject> zdpmObjs = new List<GameObject>();
  106. //public GameObject[] zdpmObjs;
  107. //上下游水位
  108. public ShuiWeiCtrl swSY;
  109. public ShuiWeiCtrl swXY;
  110. public Text title;
  111. public Dropdown dropdown;
  112. public GameObject waterTrendOri;
  113. public WaterTrendPanel waterTrendPanel;
  114. public GameObject byThreeLine;
  115. public GameObject tkThreesLine;
  116. private void Awake()
  117. {
  118. Init();
  119. dropdown.ClearOptions();
  120. waterTrendPanel = Instantiate(waterTrendOri, this.transform).GetComponent<WaterTrendPanel>();
  121. waterTrendPanel.Init();
  122. waterTrendPanel.gameObject.SetActive(false);
  123. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  124. BuYuanDataButton.onClick.AddListener(() =>
  125. {
  126. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  127. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  128. StaticLod.instance.OnFoucusStatic(0);
  129. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  130. CreateOrRefreshShuiWeiIcon();
  131. });
  132. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  133. TaoKouDataButton.onClick.AddListener(() =>
  134. {
  135. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  136. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  137. StaticLod.instance.OnFoucusStatic(1);
  138. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  139. CreateOrRefreshShuiWeiIcon();
  140. });
  141. //水位
  142. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  143. HttpHelper._Instance.OnSWYJRefresh += () =>
  144. {
  145. SetZhanDianPaiMingData();
  146. CreateOrRefreshShuiWeiIcon();
  147. RefreshThreeLevel();
  148. InitSWZData();
  149. };
  150. }
  151. void InitSWZData()
  152. {
  153. if (GlobalData.sWZDatas.Count < 1 || GlobalData.sWZDatas6H.Count < 1)
  154. return;
  155. dropdown.ClearOptions();
  156. List<Dropdown.OptionData> data = new List<Dropdown.OptionData>();
  157. for (int i = 0; i < GlobalData.sWZDatas.Count; i++) {
  158. data.Add(new Dropdown.OptionData(GlobalData.sWZDatas[i].STNM.Trim()));
  159. }
  160. dropdown.AddOptions(data);
  161. dropdown.onValueChanged.RemoveAllListeners();
  162. dropdown.onValueChanged.AddListener((int index) =>
  163. {
  164. _dangQianYuLiangText.text =
  165. $"{GlobalData.sWZDatas6H[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  166. _zuiDaYuLiangText.text =
  167. $"{GlobalData.sWZDatas[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  168. _weatherTypeText.text = $"{GlobalData.sWZDatas[index].STNM.Trim()}";
  169. });
  170. _dangQianYuLiangText.text =
  171. $"{GlobalData.sWZDatas6H[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  172. _zuiDaYuLiangText.text =
  173. $"{GlobalData.sWZDatas[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  174. _weatherTypeText.text = $"{GlobalData.sWZDatas[0].STNM.Trim()}";
  175. //todo 换图标
  176. }
  177. private async void OnEnable()
  178. {
  179. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  180. //水位统计图
  181. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  182. SetZhanDianPaiMingData();
  183. CreateOrRefreshShuiWeiIcon();
  184. RefreshThreeLevel();
  185. InitSWZData();
  186. }
  187. private void OnDisable()
  188. {
  189. }
  190. public void RefreshThreeLevel()
  191. {
  192. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  193. // return;
  194. if (GlobalData.swDatas.Count < 1)
  195. return;
  196. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  197. {
  198. title.text = "监测数据" + "(补元)";
  199. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  200. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  201. string value1 = GlobalData.swDatas[index1].upz;
  202. string value2 = GlobalData.swDatas[index1].dwz;
  203. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  204. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  205. float avgValue = 0f;
  206. if (num1 == float.MinValue && num2 == float.MinValue)
  207. {
  208. _pingJunShuiWeiText.text = "-";
  209. }
  210. else if (num1 == float.MinValue)
  211. {
  212. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  213. }
  214. else if (num2 == float.MinValue)
  215. {
  216. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  217. }
  218. else
  219. {
  220. avgValue = (num1 + num2) / 2;
  221. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  222. }
  223. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  224. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  225. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  226. _shuiWeiText.text = $"{value1}";
  227. }
  228. else
  229. {
  230. title.text = "监测数据" + "(套口)";
  231. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  232. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  233. string value1 = GlobalData.swDatas[index1].upz;
  234. string value2 = GlobalData.swDatas[index1].dwz;
  235. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  236. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  237. float avgValue = 0f;
  238. if (num1 == float.MinValue && num2 == float.MinValue)
  239. {
  240. _pingJunShuiWeiText.text = "-";
  241. }
  242. else if (num1 == float.MinValue)
  243. {
  244. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  245. }
  246. else if (num2 == float.MinValue)
  247. {
  248. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  249. }
  250. else
  251. {
  252. avgValue = (num1 + num2) / 2;
  253. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  254. }
  255. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  256. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  257. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  258. _shuiWeiText.text = $"{value1}";
  259. }
  260. }
  261. //水位图标
  262. public void CreateOrRefreshShuiWeiIcon()
  263. {
  264. if (currentDataType == 0)
  265. {
  266. string swUp = null;
  267. string swDown = null;
  268. string swUpName = "";
  269. string swDownName = "";
  270. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  271. {
  272. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  273. {
  274. swUp = GlobalData.swDatas[i].upz;
  275. swUpName = GlobalData.swDatas[i].stnm;
  276. }
  277. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  278. {
  279. swDown = GlobalData.swDatas[i].dwz;
  280. swDownName = GlobalData.swDatas[i].stnm;
  281. }
  282. }
  283. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  284. for (int i = 0; i < swTargets.Length; i++)
  285. {
  286. if (swTargets[i].name.Equals("BY_ZhaQian"))
  287. {
  288. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  289. }
  290. if (swTargets[i].name.Equals("BY_ZhaHou"))
  291. {
  292. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  293. }
  294. }
  295. }
  296. else
  297. {
  298. string swUp = null;
  299. string swDown = null;
  300. string swUpName = "";
  301. string swDownName = "";
  302. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  303. {
  304. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  305. {
  306. swUp = GlobalData.swDatas[i].upz;
  307. swUpName = GlobalData.swDatas[i].stnm;
  308. }
  309. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  310. {
  311. swDown = GlobalData.swDatas[i].dwz;
  312. swDownName = GlobalData.swDatas[i].stnm;
  313. }
  314. }
  315. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  316. for (int i = 0; i < swTargets.Length; i++)
  317. {
  318. if (swTargets[i].name.Equals("TK_ZhaQian"))
  319. {
  320. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  321. }
  322. if (swTargets[i].name.Equals("TK_ZhaHou"))
  323. {
  324. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  325. }
  326. }
  327. }
  328. }
  329. public void Init()
  330. {
  331. swSY.Init();
  332. swXY.Init();
  333. //全域雨量
  334. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  335. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  336. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  337. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  338. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeName").GetComponent<Text>();
  339. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  340. //工程安全监测
  341. //检测数据
  342. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  343. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  344. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  345. _baoZhengShuiWeiText =
  346. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  347. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  348. //水位变化与统计
  349. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  350. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  351. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  352. //异常警告
  353. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  354. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  355. .GetComponent<RectTransform>();
  356. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  357. {
  358. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  359. {
  360. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  361. .GetComponent<YiChangJingGaoItem>();
  362. tempItem.Init();
  363. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  364. currentYiChangJingGaoItems.Add(tempItem);
  365. }
  366. }
  367. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  368. exitGlobalSWBtn.onClick.AddListener(() =>
  369. {
  370. swXY.gameObject.SetActive(true);
  371. swSY.gameObject.SetActive(true);
  372. CameraManager.SwitchCamera(0);
  373. viewMode = ViewMode.normal;
  374. miniMap.gameObject.SetActive(false);
  375. main.gameObject.SetActive(true);
  376. });
  377. }
  378. public class StationDataFix
  379. {
  380. public string stnm; // 站名
  381. public string lgtd; // 经度
  382. public string lttd; // 纬度
  383. public string upz; // 上水位
  384. public string dwz; // 下水位
  385. public float? tgtq; // 流量
  386. }
  387. Dictionary<string, StationDataFix> stationDataLib = new Dictionary<string, StationDataFix>();
  388. public async void OnGlobalSWBtnClick()
  389. {
  390. swXY.gameObject.SetActive(false);
  391. swSY.gameObject.SetActive(false);
  392. CameraManager.SwitchCamera(1);
  393. viewMode = ViewMode.miniMap;
  394. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  395. stationDataLib.Clear();
  396. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  397. {
  398. string keyName = GlobalData.swDatas[i].stnm.Replace("闸上", "").Replace("闸下", "").Replace("(", "").Replace(")", "");
  399. if (stationDataLib.ContainsKey(keyName))
  400. {
  401. if (GlobalData.swDatas[i].stnm.Contains("上"))
  402. {
  403. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  404. }
  405. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  406. {
  407. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  408. }
  409. else
  410. {
  411. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  412. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  413. }
  414. }
  415. else
  416. {
  417. StationDataFix stationDataFix = new StationDataFix();
  418. stationDataFix.lgtd = GlobalData.swDatas[i].lgtd;
  419. stationDataFix.lttd = GlobalData.swDatas[i].lttd;
  420. stationDataFix.stnm = keyName;
  421. if (GlobalData.swDatas[i].stnm.Contains("上"))
  422. {
  423. stationDataFix.upz = GlobalData.swDatas[i].upz;
  424. }
  425. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  426. {
  427. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  428. }
  429. else
  430. {
  431. stationDataFix.upz = GlobalData.swDatas[i].upz;
  432. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  433. }
  434. stationDataLib.Add(keyName, stationDataFix);
  435. }
  436. }
  437. if (sWHeightUnits.Count < 1)
  438. {
  439. foreach (var key in stationDataLib.Keys) {
  440. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  441. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  442. swHUnit.transform.SetParent(miniMapSWContent.transform);
  443. string upz = stationDataLib[key].upz;
  444. string dwz = stationDataLib[key].dwz;
  445. swHUnit.Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  446. sWHeightUnits.Add(swHUnit);
  447. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  448. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  449. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  450. swHUnit.bingObj.transform.localScale = Vector3.one;
  451. double lgtd = double.Parse(stationDataLib[key].lgtd);
  452. double lttd = double.Parse(stationDataLib[key].lttd);
  453. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  454. swHUnit.bingObj.name = stationDataLib[key].stnm;
  455. }
  456. }
  457. else
  458. {
  459. int i = 0;
  460. foreach (var key in stationDataLib.Keys)
  461. {
  462. string upz = stationDataLib[key].upz;
  463. string dwz = stationDataLib[key].dwz;
  464. sWHeightUnits[i].Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  465. i += 0;
  466. }
  467. }
  468. miniMap.gameObject.SetActive(true);
  469. main.gameObject.SetActive(false);
  470. }
  471. public void OnShuiWeiDropDownSelect(int value)
  472. {
  473. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  474. {
  475. byThreeLine.gameObject.SetActive(true);
  476. tkThreesLine.gameObject.SetActive(false);
  477. switch (value)
  478. {
  479. case 0:
  480. SetShuiWeiTongJiBarChart("61017810", 0);
  481. break;
  482. case 1:
  483. SetShuiWeiTongJiBarChart("61017810", 1);
  484. break;
  485. }
  486. }
  487. else
  488. {
  489. byThreeLine.gameObject.SetActive(false);
  490. tkThreesLine.gameObject.SetActive(true);
  491. switch (value)
  492. {
  493. case 0:
  494. SetShuiWeiTongJiBarChart("61017800", 0);
  495. break;
  496. case 1:
  497. SetShuiWeiTongJiBarChart("61017800", 1);
  498. break;
  499. }
  500. }
  501. }
  502. //0 一个月 1 一周
  503. public async void SetShuiWeiTongJiBarChart(string _stcd,int timeType)
  504. {
  505. var startDateStr = "";
  506. var endDateStr = "";
  507. DateTime today = DateTime.Today;
  508. if (timeType == 0)
  509. {
  510. DateTime startDate = today.AddMonths(-1);
  511. startDateStr = startDate.ToString("yyyy-MM-dd");
  512. }
  513. else
  514. {
  515. DateTime startDate = today.AddDays(-7);
  516. startDateStr = startDate.ToString("yyyy-MM-dd");
  517. }
  518. endDateStr = today.ToString("yyyy-MM-dd");
  519. var chartJsonStr = await HttpHelper._Instance.GetWaterTrend_Chart(_stcd, startDateStr, endDateStr);
  520. //Debug.Log(chartJsonStr);
  521. WaterTrendData_Chart tempData = Newtonsoft.Json.JsonConvert.DeserializeObject<WaterTrendData_Chart>(chartJsonStr);
  522. if (tempData != null)
  523. {
  524. tempData.data.Reverse();
  525. XAxis tempXaxis = shuiWeiBianHua.GetChartComponent<XAxis>();
  526. tempXaxis.data.Clear();
  527. for (int i = 0; i < tempData.data.Count; i++)
  528. {
  529. tempXaxis.AddData(tempData.data[i].time);
  530. }
  531. var tempSeries = shuiWeiBianHua.series;
  532. tempSeries[1].serieName = "水位(m)";
  533. SerieData[] tempDatas = new SerieData[tempData.data.Count];
  534. for (int i = 0; i < tempDatas.Length; i++)
  535. {
  536. tempDatas[i] = new SerieData();
  537. tempDatas[i].data = new List<double>();
  538. tempDatas[i].data.Add(i);
  539. string valueTex = tempData.data[i].value;
  540. if (valueTex == "-") {
  541. valueTex = "-1";
  542. }
  543. double tempValue = double.Parse(float.Parse(valueTex).ToString("0.00"));
  544. //if (tempValue < 0) {
  545. // tempValue = 24.99f;
  546. //}
  547. tempDatas[i].data.Add(tempValue);
  548. }
  549. tempSeries[1].data.Clear();
  550. tempSeries[1].data.AddRange(tempDatas);
  551. }
  552. }
  553. public void SetZhanDianPaiMingData()
  554. {
  555. if (GlobalData.swDatas.Count < 1)
  556. return;
  557. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  558. stationDatas.Sort();
  559. if (zdpmObjs.Count <= 0)
  560. {
  561. for (int i = 0; i < stationDatas.Count; i++)
  562. {
  563. GameObject obj = Instantiate(zdpmPrefab);
  564. zdpmObjs.Add(obj);
  565. string stcd = stationDatas[i].stcd;
  566. string name = stationDatas[i].stnm;
  567. obj.GetComponentInChildren<Button>().onClick.AddListener(() =>
  568. {
  569. waterTrendPanel.ShowTrend(stcd, name,0);
  570. });
  571. obj.transform.SetParent(zdpmParent.transform);
  572. obj.transform.localScale = Vector3.one;
  573. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  574. string max = "";
  575. string valueUpz = stationDatas[i].upz;
  576. string valueDwz = stationDatas[i].dwz;
  577. if (valueUpz == "-" && valueDwz == "-")
  578. {
  579. max = "-";
  580. }
  581. else
  582. {
  583. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  584. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  585. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  586. }
  587. //if (i == 0)
  588. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  589. //else if (i == 1)
  590. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  591. //else
  592. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  593. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  594. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  595. }
  596. }
  597. else{
  598. for (int i = 0; i < stationDatas.Count; i++)
  599. {
  600. string name = stationDatas[i].stnm;
  601. zdpmObjs[i].transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  602. string max = "";
  603. string valueUpz = stationDatas[i].upz;
  604. string valueDwz = stationDatas[i].dwz;
  605. if (valueUpz == "-" && valueDwz == "-")
  606. {
  607. max = "-";
  608. }
  609. else
  610. {
  611. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  612. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  613. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  614. }
  615. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  616. zdpmObjs[i].transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  617. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  618. }
  619. }
  620. }
  621. public void ChangeDataType(shuiWeiYuJingDataType _type)
  622. {
  623. if (currentDataType != _type)
  624. {
  625. currentDataType = _type;
  626. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  627. SetZhanDianPaiMingData();
  628. RefreshThreeLevel();
  629. }
  630. }
  631. }