SWYJLayer.cs 29 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public string upz; // 上水位
  28. public string dwz; // 下水位
  29. public string tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. // float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. // float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (stnm[0] > other.stnm[0])
  44. return -1;
  45. else if (stnm[0] < other.stnm[0])
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. public class SWYJLayer : YZTRootLayer
  52. {
  53. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  54. //全域雨量
  55. private Text _dangQianYuLiangText;
  56. private Text _zuiDaYuLiangText;
  57. private Text _pingJunYuLiangText;
  58. private Text _chaoJingZhanDianText;
  59. private Text _weatherTypeText;
  60. private Image _weatherTypeIcon;
  61. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  62. //站点排名
  63. private Text _paiMing_1_Text;
  64. private Text _paiMing_6_Text;
  65. private Text _paiMing_12_Text;
  66. private Text _paiMing_24_Text;
  67. private Text _paiMing_1_Name_Text;
  68. private Text _paiMing_6_Name_Text;
  69. private Text _paiMing_12_Name_Text;
  70. private Text _paiMing_24_Name_Text;
  71. //工程安全监测
  72. //检测数据
  73. private Text _pingJunShuiWeiText;
  74. private Text _sheFangShuiWeiText;
  75. private Text _jingJieShuiWeiText;
  76. private Text _baoZhengShuiWeiText;
  77. private Text _shuiWeiText;
  78. //水位变化与统计
  79. private BarChart shuiWeiBianHua;
  80. private Dropdown shuiWeiBarChartDropdown;
  81. //异常警告
  82. [Header("异常警告数据")]
  83. public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  84. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  85. private RectTransform _yiChangJingGaoListContent;
  86. public GameObject YiChangJingGaoItemOri;
  87. public RectTransform main;
  88. public RectTransform miniMap;
  89. public UnityEngine.UI.Button globalSWBtn;
  90. public UnityEngine.UI.Button exitGlobalSWBtn;
  91. public Sprite highLightBtn;
  92. public Sprite normalBtn;
  93. private Button BuYuanDataButton;
  94. private Button TaoKouDataButton;
  95. public GameObject miniMapSWContent;
  96. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  97. public GameObject sWHeightUnitPrefab;
  98. public GameObject runtimePointObj;
  99. //public GameObject shuiweiIconPrefab;
  100. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  101. private Transform _shuiWeiIconContent;
  102. private bool creatShuiWeiIcon = false;
  103. public GameObject zdpmParent;
  104. public GameObject zdpmPrefab;
  105. public List<GameObject> zdpmObjs = new List<GameObject>();
  106. //public GameObject[] zdpmObjs;
  107. //上下游水位
  108. public ShuiWeiCtrl swSY;
  109. public ShuiWeiCtrl swXY;
  110. public Text title;
  111. public Dropdown dropdown;
  112. public GameObject waterTrendOri;
  113. public WaterTrendPanel waterTrendPanel;
  114. public GameObject byThreeLine;
  115. public GameObject tkThreesLine;
  116. public Text[] xAxisLabels;
  117. private void Awake()
  118. {
  119. Init();
  120. dropdown.ClearOptions();
  121. waterTrendPanel = Instantiate(waterTrendOri, this.transform).GetComponent<WaterTrendPanel>();
  122. waterTrendPanel.Init();
  123. waterTrendPanel.gameObject.SetActive(false);
  124. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  125. BuYuanDataButton.onClick.AddListener(() =>
  126. {
  127. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  128. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  129. StaticLod.instance.OnFoucusStatic(0);
  130. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  131. CreateOrRefreshShuiWeiIcon();
  132. });
  133. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  134. TaoKouDataButton.onClick.AddListener(() =>
  135. {
  136. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  137. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  138. StaticLod.instance.OnFoucusStatic(1);
  139. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  140. CreateOrRefreshShuiWeiIcon();
  141. });
  142. //水位
  143. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  144. HttpHelper._Instance.OnSWYJRefresh += () =>
  145. {
  146. SetZhanDianPaiMingData();
  147. CreateOrRefreshShuiWeiIcon();
  148. RefreshThreeLevel();
  149. InitSWZData();
  150. };
  151. }
  152. void InitSWZData()
  153. {
  154. if (GlobalData.sWZDatas.Count < 1 || GlobalData.sWZDatas6H.Count < 1)
  155. return;
  156. dropdown.ClearOptions();
  157. List<Dropdown.OptionData> data = new List<Dropdown.OptionData>();
  158. for (int i = 0; i < GlobalData.sWZDatas.Count; i++) {
  159. data.Add(new Dropdown.OptionData(GlobalData.sWZDatas[i].STNM.Trim()));
  160. }
  161. dropdown.AddOptions(data);
  162. dropdown.onValueChanged.RemoveAllListeners();
  163. dropdown.onValueChanged.AddListener((int index) =>
  164. {
  165. _dangQianYuLiangText.text =
  166. $"{GlobalData.sWZDatas6H[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  167. _zuiDaYuLiangText.text =
  168. $"{GlobalData.sWZDatas[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  169. _weatherTypeText.text = $"{GlobalData.sWZDatas[index].STNM.Trim()}";
  170. });
  171. _dangQianYuLiangText.text =
  172. $"{GlobalData.sWZDatas6H[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  173. _zuiDaYuLiangText.text =
  174. $"{GlobalData.sWZDatas[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  175. _weatherTypeText.text = $"{GlobalData.sWZDatas[0].STNM.Trim()}";
  176. //todo 换图标
  177. }
  178. private async void OnEnable()
  179. {
  180. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  181. //水位统计图
  182. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  183. SetZhanDianPaiMingData();
  184. CreateOrRefreshShuiWeiIcon();
  185. RefreshThreeLevel();
  186. InitSWZData();
  187. }
  188. private void OnDisable()
  189. {
  190. }
  191. public void RefreshThreeLevel()
  192. {
  193. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  194. // return;
  195. if (GlobalData.swDatas.Count < 1)
  196. return;
  197. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  198. {
  199. title.text = "监测数据" + "(补元)";
  200. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  201. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  202. string value1 = GlobalData.swDatas[index1].upz;
  203. string value2 = GlobalData.swDatas[index1].dwz;
  204. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  205. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  206. float avgValue = 0f;
  207. if (num1 == float.MinValue && num2 == float.MinValue)
  208. {
  209. _pingJunShuiWeiText.text = "-";
  210. }
  211. else if (num1 == float.MinValue)
  212. {
  213. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  214. }
  215. else if (num2 == float.MinValue)
  216. {
  217. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  218. }
  219. else
  220. {
  221. avgValue = (num1 + num2) / 2;
  222. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  223. }
  224. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  225. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  226. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  227. _shuiWeiText.text = $"{value1}";
  228. }
  229. else
  230. {
  231. title.text = "监测数据" + "(套口)";
  232. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  233. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  234. string value1 = GlobalData.swDatas[index1].upz;
  235. string value2 = GlobalData.swDatas[index1].dwz;
  236. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  237. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  238. float avgValue = 0f;
  239. if (num1 == float.MinValue && num2 == float.MinValue)
  240. {
  241. _pingJunShuiWeiText.text = "-";
  242. }
  243. else if (num1 == float.MinValue)
  244. {
  245. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  246. }
  247. else if (num2 == float.MinValue)
  248. {
  249. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  250. }
  251. else
  252. {
  253. avgValue = (num1 + num2) / 2;
  254. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  255. }
  256. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  257. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  258. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  259. _shuiWeiText.text = $"{value1}";
  260. }
  261. }
  262. //水位图标
  263. public async void CreateOrRefreshShuiWeiIcon()
  264. {
  265. await new UnityAsync.WaitUntil(() =>
  266. {
  267. return GlobalData.swDatas.Count > 10;
  268. });
  269. if (currentDataType == 0)
  270. {
  271. string swUp = null;
  272. string swDown = null;
  273. string swUpName = "";
  274. string swDownName = "";
  275. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  276. {
  277. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  278. {
  279. swUp = GlobalData.swDatas[i].upz;
  280. swUpName = GlobalData.swDatas[i].stnm;
  281. }
  282. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  283. {
  284. swDown = GlobalData.swDatas[i].dwz;
  285. swDownName = GlobalData.swDatas[i].stnm;
  286. }
  287. }
  288. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  289. for (int i = 0; i < swTargets.Length; i++)
  290. {
  291. if (swTargets[i].name.Equals("BY_ZhaQian"))
  292. {
  293. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  294. }
  295. if (swTargets[i].name.Equals("BY_ZhaHou"))
  296. {
  297. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  298. }
  299. }
  300. }
  301. else
  302. {
  303. string swUp = null;
  304. string swDown = null;
  305. string swUpName = "";
  306. string swDownName = "";
  307. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  308. {
  309. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  310. {
  311. swUp = GlobalData.swDatas[i].upz;
  312. swUpName = GlobalData.swDatas[i].stnm;
  313. }
  314. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  315. {
  316. swDown = GlobalData.swDatas[i].dwz;
  317. swDownName = GlobalData.swDatas[i].stnm;
  318. }
  319. }
  320. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  321. for (int i = 0; i < swTargets.Length; i++)
  322. {
  323. if (swTargets[i].name.Equals("TK_ZhaQian"))
  324. {
  325. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  326. }
  327. if (swTargets[i].name.Equals("TK_ZhaHou"))
  328. {
  329. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  330. }
  331. }
  332. }
  333. }
  334. public void Init()
  335. {
  336. swSY.Init();
  337. swXY.Init();
  338. //全域雨量
  339. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  340. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  341. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  342. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  343. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeName").GetComponent<Text>();
  344. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  345. //工程安全监测
  346. //检测数据
  347. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  348. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  349. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  350. _baoZhengShuiWeiText =
  351. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  352. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  353. //水位变化与统计
  354. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  355. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  356. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  357. //异常警告
  358. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  359. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  360. .GetComponent<RectTransform>();
  361. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  362. {
  363. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  364. {
  365. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  366. .GetComponent<YiChangJingGaoItem>();
  367. tempItem.Init();
  368. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  369. currentYiChangJingGaoItems.Add(tempItem);
  370. }
  371. }
  372. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  373. exitGlobalSWBtn.onClick.AddListener(() =>
  374. {
  375. swXY.gameObject.SetActive(true);
  376. swSY.gameObject.SetActive(true);
  377. CameraManager.SwitchCamera(0);
  378. viewMode = ViewMode.normal;
  379. miniMap.gameObject.SetActive(false);
  380. main.gameObject.SetActive(true);
  381. });
  382. xAxisLabels = new Text[6];
  383. for (int i = 0; i < xAxisLabels.Length; i++)
  384. {
  385. xAxisLabels[i] = this.transform.Find("RightUp/ShuiWeiTongJi/XAxisLabels").GetChild(i).GetComponent<Text>();
  386. }
  387. }
  388. public class StationDataFix
  389. {
  390. public string stnm; // 站名
  391. public string lgtd; // 经度
  392. public string lttd; // 纬度
  393. public string upz; // 上水位
  394. public string dwz; // 下水位
  395. public float? tgtq; // 流量
  396. }
  397. Dictionary<string, StationDataFix> stationDataLib = new Dictionary<string, StationDataFix>();
  398. public async void OnGlobalSWBtnClick()
  399. {
  400. swXY.gameObject.SetActive(false);
  401. swSY.gameObject.SetActive(false);
  402. CameraManager.SwitchCamera(1);
  403. viewMode = ViewMode.miniMap;
  404. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  405. stationDataLib.Clear();
  406. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  407. {
  408. string keyName = GlobalData.swDatas[i].stnm.Replace("闸上", "").Replace("闸下", "").Replace("(", "").Replace(")", "");
  409. if (stationDataLib.ContainsKey(keyName))
  410. {
  411. if (GlobalData.swDatas[i].stnm.Contains("上"))
  412. {
  413. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  414. }
  415. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  416. {
  417. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  418. }
  419. else
  420. {
  421. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  422. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  423. }
  424. }
  425. else
  426. {
  427. StationDataFix stationDataFix = new StationDataFix();
  428. stationDataFix.lgtd = GlobalData.swDatas[i].lgtd;
  429. stationDataFix.lttd = GlobalData.swDatas[i].lttd;
  430. stationDataFix.stnm = keyName;
  431. if (GlobalData.swDatas[i].stnm.Contains("上"))
  432. {
  433. stationDataFix.upz = GlobalData.swDatas[i].upz;
  434. }
  435. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  436. {
  437. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  438. }
  439. else
  440. {
  441. stationDataFix.upz = GlobalData.swDatas[i].upz;
  442. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  443. }
  444. stationDataLib.Add(keyName, stationDataFix);
  445. }
  446. }
  447. if (sWHeightUnits.Count < 1)
  448. {
  449. foreach (var key in stationDataLib.Keys) {
  450. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  451. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  452. swHUnit.transform.SetParent(miniMapSWContent.transform);
  453. string upz = stationDataLib[key].upz;
  454. string dwz = stationDataLib[key].dwz;
  455. swHUnit.Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  456. sWHeightUnits.Add(swHUnit);
  457. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  458. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  459. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  460. swHUnit.bingObj.transform.localScale = Vector3.one;
  461. double lgtd = double.Parse(stationDataLib[key].lgtd);
  462. double lttd = double.Parse(stationDataLib[key].lttd);
  463. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  464. swHUnit.bingObj.name = stationDataLib[key].stnm;
  465. }
  466. }
  467. else
  468. {
  469. int i = 0;
  470. foreach (var key in stationDataLib.Keys)
  471. {
  472. string upz = stationDataLib[key].upz;
  473. string dwz = stationDataLib[key].dwz;
  474. sWHeightUnits[i].Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  475. i += 0;
  476. }
  477. }
  478. miniMap.gameObject.SetActive(true);
  479. main.gameObject.SetActive(false);
  480. }
  481. public void OnShuiWeiDropDownSelect(int value)
  482. {
  483. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  484. {
  485. byThreeLine.gameObject.SetActive(true);
  486. tkThreesLine.gameObject.SetActive(false);
  487. switch (value)
  488. {
  489. case 0:
  490. SetShuiWeiTongJiBarChart("61017810", 0);
  491. break;
  492. case 1:
  493. SetShuiWeiTongJiBarChart("61017810", 1);
  494. break;
  495. }
  496. }
  497. else
  498. {
  499. byThreeLine.gameObject.SetActive(false);
  500. tkThreesLine.gameObject.SetActive(true);
  501. switch (value)
  502. {
  503. case 0:
  504. SetShuiWeiTongJiBarChart("61017800", 0);
  505. break;
  506. case 1:
  507. SetShuiWeiTongJiBarChart("61017800", 1);
  508. break;
  509. }
  510. }
  511. }
  512. //0 一个月 1 一周
  513. public async void SetShuiWeiTongJiBarChart(string _stcd,int timeType)
  514. {
  515. var startDateStr = "";
  516. var endDateStr = "";
  517. DateTime today = DateTime.Today;
  518. if (timeType == 0)
  519. {
  520. DateTime startDate = today.AddMonths(-1);
  521. startDateStr = startDate.ToString("yyyy-MM-dd");
  522. }
  523. else
  524. {
  525. DateTime startDate = today.AddDays(-7);
  526. startDateStr = startDate.ToString("yyyy-MM-dd");
  527. }
  528. endDateStr = today.ToString("yyyy-MM-dd");
  529. var chartJsonStr = await HttpHelper._Instance.GetWaterTrend_Chart(_stcd, startDateStr, endDateStr);
  530. //Debug.Log(chartJsonStr);
  531. WaterTrendData_Chart tempData = Newtonsoft.Json.JsonConvert.DeserializeObject<WaterTrendData_Chart>(chartJsonStr);
  532. if (tempData != null)
  533. {
  534. tempData.data.Reverse();
  535. XAxis tempXaxis = shuiWeiBianHua.GetChartComponent<XAxis>();
  536. tempXaxis.data.Clear();
  537. List<string> years = new List<string>();
  538. for (int i = 0; i < tempData.data.Count; i++)
  539. {
  540. // 获取年份
  541. string year = tempData.data[i].time.Substring(0, 4);
  542. // 如果年份不在列表中,添加
  543. if (!years.Contains(year))
  544. {
  545. years.Add(year);
  546. }
  547. string dateWithoutYear = tempData.data[i].time.Substring(5); // 从第五位开始提取,去掉年份部分
  548. tempXaxis.AddData(dateWithoutYear); // 添加到 X 轴数据中
  549. }
  550. if (years.Count > 0) {
  551. string yearsRange = years[0];
  552. if(years.Count > 1)
  553. {
  554. yearsRange += "-" + years[1];
  555. }
  556. tempXaxis.axisName.name = yearsRange;
  557. }
  558. foreach (var item in xAxisLabels)
  559. {
  560. item.text = "";
  561. }
  562. if (tempData.data.Count > 0)
  563. {
  564. if (tempData.data[0].time.Equals(tempData.data[^1].time))
  565. {
  566. xAxisLabels[3].text = DateTime.Parse(tempData.data[0].time) .ToString("MM-dd");
  567. }
  568. else
  569. {
  570. var startDateTime = DateTime.Parse(tempData.data[0].time);
  571. var endDateTime = DateTime.Parse(tempData.data[^1].time);
  572. xAxisLabels[0].text =startDateTime .ToString("MM-dd");
  573. xAxisLabels[5].text =endDateTime.ToString("MM-dd");
  574. double totalDays = (endDateTime - startDateTime).TotalDays;
  575. if (totalDays> 6)
  576. {
  577. for (int i = 1; i < 5; i++)
  578. {
  579. xAxisLabels[i].text= startDateTime.AddDays(((int)(totalDays / 4)) * i).ToString("MM-dd");
  580. }
  581. }
  582. }
  583. }
  584. var tempSeries = shuiWeiBianHua.series;
  585. tempSeries[1].serieName = "水位(m)";
  586. SerieData[] tempDatas = new SerieData[tempData.data.Count];
  587. for (int i = 0; i < tempDatas.Length; i++)
  588. {
  589. tempDatas[i] = new SerieData();
  590. tempDatas[i].data = new List<double>();
  591. tempDatas[i].data.Add(i);
  592. string valueTex = tempData.data[i].value;
  593. if (valueTex == "-") {
  594. valueTex = "-1";
  595. }
  596. double tempValue = double.Parse(float.Parse(valueTex).ToString("0.00"));
  597. //if (tempValue < 0) {
  598. // tempValue = 24.99f;
  599. //}
  600. tempDatas[i].data.Add(tempValue);
  601. }
  602. tempSeries[1].data.Clear();
  603. tempSeries[1].data.AddRange(tempDatas);
  604. }
  605. else
  606. {
  607. if (timeType == 0)
  608. {
  609. for (int i = 0; i < xAxisLabels.Length; i++)
  610. {
  611. xAxisLabels[i].text= today.AddDays(-20+i).ToString("MM-dd");
  612. }
  613. }
  614. else
  615. {
  616. for (int i = 0; i < xAxisLabels.Length; i++)
  617. {
  618. xAxisLabels[i].text= today.AddDays(-6+i).ToString("MM-dd");
  619. }
  620. }
  621. }
  622. }
  623. public void SetZhanDianPaiMingData()
  624. {
  625. if (GlobalData.swDatas.Count < 1)
  626. return;
  627. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  628. stationDatas.Sort();
  629. if (zdpmObjs.Count <= 0)
  630. {
  631. for (int i = 0; i < stationDatas.Count; i++)
  632. {
  633. GameObject obj = Instantiate(zdpmPrefab);
  634. zdpmObjs.Add(obj);
  635. string stcd = stationDatas[i].stcd;
  636. string name = stationDatas[i].stnm;
  637. obj.GetComponentInChildren<Button>().onClick.AddListener(() =>
  638. {
  639. waterTrendPanel.ShowTrend(stcd, name,0);
  640. });
  641. obj.transform.SetParent(zdpmParent.transform);
  642. obj.transform.localScale = Vector3.one;
  643. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  644. string max = "";
  645. string valueUpz = stationDatas[i].upz;
  646. string valueDwz = stationDatas[i].dwz;
  647. if (valueUpz == "-" && valueDwz == "-")
  648. {
  649. max = "-";
  650. }
  651. else
  652. {
  653. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  654. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  655. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  656. }
  657. //if (i == 0)
  658. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  659. //else if (i == 1)
  660. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  661. //else
  662. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  663. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  664. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  665. }
  666. }
  667. else{
  668. for (int i = 0; i < stationDatas.Count; i++)
  669. {
  670. string name = stationDatas[i].stnm;
  671. zdpmObjs[i].transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  672. string max = "";
  673. string valueUpz = stationDatas[i].upz;
  674. string valueDwz = stationDatas[i].dwz;
  675. if (valueUpz == "-" && valueDwz == "-")
  676. {
  677. max = "-";
  678. }
  679. else
  680. {
  681. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  682. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  683. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  684. }
  685. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  686. zdpmObjs[i].transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  687. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  688. }
  689. }
  690. }
  691. public void ChangeDataType(shuiWeiYuJingDataType _type)
  692. {
  693. if (currentDataType != _type)
  694. {
  695. currentDataType = _type;
  696. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  697. SetZhanDianPaiMingData();
  698. RefreshThreeLevel();
  699. }
  700. }
  701. }