ZMJKLayer.cs 13 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Threading.Tasks;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using UnityAsync;
  8. using WaitUntil = UnityAsync.WaitUntil;
  9. using XCharts.Runtime;
  10. public class ZMJKLayer : MonoBehaviour
  11. {
  12. public GameObject ZhaZhanItemOri;
  13. public Transform itemContent;
  14. public Text zhaZhanCount;
  15. public GameObject gongChengPanel;
  16. public Button closeButton;
  17. public Text zhaZhanMingCheng;
  18. public Text zhaQianShuiWei;
  19. public Text zhaHouShuiWei;
  20. public Text zhaMenKaiDu;
  21. public Text guoZhaLiuLiang;
  22. public Button byBtn;
  23. public Button tkBtn;
  24. public BarChart shuiweiChart;
  25. public InputField _zmSearchInputField;
  26. public List<ZhaZhanItem> currentZMDataList = new List<ZhaZhanItem>();
  27. public GameObject targetObj;
  28. public bool showGongPanel = false;
  29. private Camera _camera;
  30. public GameObject zhaMenIconOri;
  31. public Transform zhaMenContent;
  32. public List<ZhaMenIconCtrl> zhaMenIconList = new List<ZhaMenIconCtrl>();
  33. private void Awake()
  34. {
  35. closeButton.onClick.AddListener(() =>
  36. {
  37. gongChengPanel.SetActive(false);
  38. showGongPanel = false;
  39. });
  40. gongChengPanel.SetActive(false);
  41. showGongPanel = false;
  42. }
  43. private void OnEnable()
  44. {
  45. _camera = CameraManager.instance.mainCamera;
  46. StaticLod.instance.OnFoucusStatic(0);
  47. }
  48. // Start is called before the first frame update
  49. async void Start()
  50. {
  51. InitFloorGateData();
  52. _zmSearchInputField.onValueChanged.AddListener(SearchObsItem);
  53. byBtn.onClick.AddListener(() =>
  54. {
  55. byBtn.GetComponent<CanvasGroup>().alpha = 1;
  56. tkBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  57. StaticLod.instance.OnFoucusStatic("BuYuan");
  58. });
  59. tkBtn.onClick.AddListener(() =>
  60. {
  61. byBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  62. tkBtn.GetComponent<CanvasGroup>().alpha = 1f;
  63. StaticLod.instance.OnFoucusStatic("TaoKou");
  64. });
  65. }
  66. async Task InitFloorGateData()
  67. {
  68. await new WaitUntil(() => { return GlobalData.floorGateData.success; });
  69. float[] byV3 = new float[GlobalData.floorGateData.buYuan.Length];
  70. for (int i = 0; i < GlobalData.floorGateData.buYuan.Length; i++)
  71. {
  72. int tempIndex = i;
  73. ZhaZhanItem tempItem = Instantiate(ZhaZhanItemOri, itemContent).GetComponent<ZhaZhanItem>();
  74. tempItem.SetData(GlobalData.floorGateData.buYuan[tempIndex], $"补元闸门-{tempIndex + 1}");
  75. byV3[tempIndex] = GlobalData.floorGateData.buYuan[tempIndex].opening_degree * 0.01f;
  76. //Debug.Log($"补元闸门-{tempIndex + 1}:{byV3[tempIndex]}");
  77. tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
  78. {
  79. OpenZhaMenInfoPanel(0, tempIndex, tempItem);
  80. //
  81. // StaticLod.instance.OnFoucusStatic($"BY_ZM_{tempIndex + 1:00}");
  82. // targetObj = StaticLod.instance.GetStaticObj($"BY_ZM_{tempIndex + 1:00}");
  83. // gongChengPanel.SetActive(true);
  84. // showGongPanel = true;
  85. // zhaZhanMingCheng.text = tempItem._name;
  86. // zhaMenKaiDu.text =
  87. // $"{GlobalData.floorGateData.buYuan[tempIndex].opening_degree:0.00}<size=14><color=#A5BFE2>%</color></size>";
  88. // //guoZhaLiuLiang.text = $"{GlobalData.floorGateData.buYuan[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  89. // guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  90. //
  91. // //zhaQianShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
  92. // zhaQianShuiWei.text = $"- <size=14><color=#A5BFE2>m</color></size>";
  93. // //zhaHouShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
  94. // zhaHouShuiWei.text = $"{GlobalData.floorGateData.buYuanSW} <size=14><color=#A5BFE2>m</color></size>";
  95. //
  96. // var shuiweiData = GlobalData.floorGateData.swzxtBY;
  97. //
  98. // XAxis tempXaxis = shuiweiChart.GetChartComponent<XAxis>();
  99. // tempXaxis.data.Clear();
  100. // for (int i = 0; i < shuiweiData.Length; i++)
  101. // {
  102. // tempXaxis.AddData(shuiweiData[i].key);
  103. // }
  104. //
  105. // var tempSeries = shuiweiChart.series;
  106. // tempSeries[0].serieName = "水位";
  107. // tempSeries[1].serieName = "水位";
  108. // SerieData[] tempDatas = new SerieData[shuiweiData.Length];
  109. // for (int i = 0; i < tempDatas.Length; i++)
  110. // {
  111. // tempDatas[i] = new SerieData();
  112. // tempDatas[i].data = new List<double>();
  113. // tempDatas[i].data.Add(i);
  114. // tempDatas[i].data.Add(shuiweiData[i].value);
  115. // }
  116. //
  117. // tempSeries[0].data.Clear();
  118. // tempSeries[0].data.AddRange(tempDatas);
  119. // tempSeries[1].data.Clear();
  120. // tempSeries[1].data.AddRange(tempDatas);
  121. });
  122. currentZMDataList.Add(tempItem);
  123. ZhaMenIconCtrl tempIcon = Instantiate(zhaMenIconOri, zhaMenContent).GetComponent<ZhaMenIconCtrl>();
  124. tempIcon.Init(GlobalData.floorGateData.buYuan[tempIndex], $"补元闸门-{tempIndex + 1}",
  125. StaticLod.instance.GetStaticObj($"BY_ZM_{tempIndex + 1:00}"));
  126. zhaMenIconList.Add(tempIcon);
  127. }
  128. ActionInstance._Instance.ModelAni_On?.Invoke(AniType.buYuan, byV3);
  129. float[] tkV3 = new float[GlobalData.floorGateData.taoKou.Length];
  130. for (int i = 0; i < GlobalData.floorGateData.taoKou.Length; i++)
  131. {
  132. int tempIndex = i;
  133. ZhaZhanItem tempItem = Instantiate(ZhaZhanItemOri, itemContent).GetComponent<ZhaZhanItem>();
  134. tempItem.SetData(GlobalData.floorGateData.taoKou[tempIndex], $"套口闸门-{tempIndex + 1}");
  135. tkV3[tempIndex] = GlobalData.floorGateData.taoKou[tempIndex].opening_degree * 0.01f;
  136. tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
  137. {
  138. OpenZhaMenInfoPanel(1, tempIndex, tempItem);
  139. // StaticLod.instance.OnFoucusStatic($"TK_ZM_{tempIndex + 1:00}");
  140. // targetObj = StaticLod.instance.GetStaticObj($"TK_ZM_{tempIndex + 1:00}");
  141. // gongChengPanel.SetActive(true);
  142. // showGongPanel = true;
  143. // zhaZhanMingCheng.text = tempItem._name;
  144. // zhaMenKaiDu.text =
  145. // $"{GlobalData.floorGateData.taoKou[tempIndex].opening_degree:0.00}<size=14><color=#A5BFE2>%</color></size>";
  146. // //guoZhaLiuLiang.text = $"{GlobalData.floorGateData.taoKou[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  147. // guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  148. //
  149. // //zhaQianShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
  150. // zhaQianShuiWei.text = $"{GlobalData.floorGateData.taoKouSW} <size=14><color=#A5BFE2>m</color></size>";
  151. // //zhaHouShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
  152. // zhaHouShuiWei.text = $"-<size=14><color=#A5BFE2>m</color></size>";
  153. //
  154. // var shuiweiData = GlobalData.floorGateData.swzxtTK;
  155. // XAxis tempXaxis = shuiweiChart.GetChartComponent<XAxis>();
  156. // tempXaxis.data.Clear();
  157. // for (int i = 0; i < shuiweiData.Length; i++)
  158. // {
  159. // tempXaxis.AddData(shuiweiData[i].key);
  160. // }
  161. //
  162. // var tempSeries = shuiweiChart.series;
  163. // tempSeries[0].serieName = "水位";
  164. // tempSeries[1].serieName = "水位";
  165. // SerieData[] tempDatas = new SerieData[shuiweiData.Length];
  166. // for (int i = 0; i < tempDatas.Length; i++)
  167. // {
  168. // tempDatas[i] = new SerieData();
  169. // tempDatas[i].data = new List<double>();
  170. // tempDatas[i].data.Add(i);
  171. // tempDatas[i].data.Add(float.Parse(shuiweiData[i].value.ToString("F2")));
  172. // }
  173. //
  174. // tempSeries[0].data.Clear();
  175. // tempSeries[0].data.AddRange(tempDatas);
  176. // tempSeries[1].data.Clear();
  177. // tempSeries[1].data.AddRange(tempDatas);
  178. });
  179. currentZMDataList.Add(tempItem);
  180. ZhaMenIconCtrl tempIcon = Instantiate(zhaMenIconOri, zhaMenContent).GetComponent<ZhaMenIconCtrl>();
  181. tempIcon.Init(GlobalData.floorGateData.taoKou[tempIndex], $"套口闸门-{tempIndex + 1}",
  182. StaticLod.instance.GetStaticObj($"TK_ZM_{tempIndex + 1:00}"));
  183. zhaMenIconList.Add(tempIcon);
  184. }
  185. ActionInstance._Instance.ModelAni_On?.Invoke(AniType.taoKou, tkV3);
  186. int totalCount = GlobalData.floorGateData.BuYuanTotalGates + GlobalData.floorGateData.TaoKouTotalGates;
  187. zhaZhanCount.text = $"闸门列表 (<color=#FFFFFF>{totalCount}</color>)";
  188. }
  189. public void OpenZhaMenInfoPanel(int type, int _index, ZhaZhanItem itemData)
  190. {
  191. string staticNameHead = type == 0 ? "BY_ZM_" : "TK_ZM_";
  192. StaticLod.instance.OnFoucusStatic($"{staticNameHead}{_index + 1:00}");
  193. targetObj = StaticLod.instance.GetStaticObj($"{staticNameHead}{_index + 1:00}");
  194. gongChengPanel.SetActive(true);
  195. showGongPanel = true;
  196. zhaZhanMingCheng.text = itemData._name;
  197. var floorGateData = type == 0 ? GlobalData.floorGateData.buYuan : GlobalData.floorGateData.taoKou;
  198. zhaMenKaiDu.text = $"{floorGateData[_index].opening_degree:0.00}<size=14><color=#A5BFE2>%</color></size>";
  199. guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  200. zhaQianShuiWei.text = $"- <size=14><color=#A5BFE2>m</color></size>";
  201. var floorGateData_sw = type == 0 ? GlobalData.floorGateData.buYuanSW : GlobalData.floorGateData.taoKouSW;
  202. zhaHouShuiWei.text = $"{floorGateData_sw} <size=14><color=#A5BFE2>m</color></size>";
  203. var shuiweiData = type == 0 ? GlobalData.floorGateData.swzxtBY : GlobalData.floorGateData.swzxtTK;
  204. XAxis tempXaxis = shuiweiChart.GetChartComponent<XAxis>();
  205. tempXaxis.data.Clear();
  206. for (int i = 0; i < shuiweiData.Length; i++)
  207. {
  208. tempXaxis.AddData(shuiweiData[i].key);
  209. }
  210. var tempSeries = shuiweiChart.series;
  211. tempSeries[0].serieName = "水位";
  212. tempSeries[1].serieName = "水位";
  213. SerieData[] tempDatas = new SerieData[shuiweiData.Length];
  214. for (int i = 0; i < tempDatas.Length; i++)
  215. {
  216. tempDatas[i] = new SerieData();
  217. tempDatas[i].data = new List<double>();
  218. tempDatas[i].data.Add(i);
  219. tempDatas[i].data.Add(shuiweiData[i].value);
  220. }
  221. tempSeries[0].data.Clear();
  222. tempSeries[0].data.AddRange(tempDatas);
  223. tempSeries[1].data.Clear();
  224. tempSeries[1].data.AddRange(tempDatas);
  225. }
  226. public void SearchObsItem(string s_name)
  227. {
  228. if (s_name.Equals(""))
  229. {
  230. for (int i = 0; i < currentZMDataList.Count; i++)
  231. {
  232. currentZMDataList[i].gameObject.SetActive(true);
  233. }
  234. }
  235. else
  236. {
  237. for (int i = 0; i < currentZMDataList.Count; i++)
  238. {
  239. currentZMDataList[i].gameObject.SetActive(currentZMDataList[i]._name.Contains(s_name));
  240. }
  241. }
  242. }
  243. // Update is called once per frame
  244. void Update()
  245. {
  246. if (showGongPanel)
  247. {
  248. if (targetObj != null)
  249. {
  250. if (IsObjectInCameraView(targetObj.transform, _camera))
  251. {
  252. gongChengPanel.transform.position = _camera.WorldToScreenPoint(targetObj.transform.position);
  253. }
  254. }
  255. }
  256. }
  257. bool IsObjectInCameraView(Transform objectTransform, Camera camera)
  258. {
  259. Vector3 objectScreenPosition = camera.WorldToScreenPoint(objectTransform.position);
  260. return objectScreenPosition.z > 0 &&
  261. objectScreenPosition.x > 0 &&
  262. objectScreenPosition.x < Screen.width &&
  263. objectScreenPosition.y > 0 &&
  264. objectScreenPosition.y < Screen.height;
  265. }
  266. }