HttpHelper.cs 69 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Threading.Tasks;
  6. using UnityAsync;
  7. using Best.HTTP;
  8. using Best.HTTP.JSON;
  9. using Newtonsoft.Json;
  10. using Newtonsoft.Json.Serialization;
  11. using Newtonsoft.Json.Linq;
  12. using UnityEngine;
  13. using UnityEngine.Networking;
  14. using Unity.VisualScripting;
  15. using static System.Net.WebRequestMethods;
  16. public class HttpHelper : MonoBehaviour
  17. {
  18. public Action OnSWYJRefresh;
  19. public static bool useAes = false;
  20. public static HttpHelper _Instance;
  21. public static Dictionary<string, DevicesId_Data> _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  22. public const int timeOut = 3;
  23. class DYServerAddress
  24. {
  25. public string YZTServerAddress;
  26. public string YZTServerPYAddress;
  27. public string Server_UploadPath;
  28. public string ModbusSeverAddress;
  29. public string ObsSeverAddress;
  30. public string ObsSeverM3U8Address;
  31. }
  32. void ChangeServerAddress()
  33. {
  34. //if (System.IO.File.Exists(Application.streamingAssetsPath + "/serverPath.json"))
  35. //{
  36. // string serverAddressContent = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/serverPath.json");
  37. // Debug.Log(serverAddressContent);
  38. // DYServerAddress address = JsonConvert.DeserializeObject<DYServerAddress>(serverAddressContent);
  39. // ServerAddress.YZTServerAddress = address.YZTServerAddress;
  40. // ServerAddress.YZTServerPYAddress = address.YZTServerPYAddress;
  41. // ServerAddress.Server_UploadPath = address.Server_UploadPath;
  42. // ServerAddress.ModbusSeverAddress = address.ModbusSeverAddress;
  43. // ServerAddress.ObsSeverAddress = address.ObsSeverAddress;
  44. // Debug.Log(ServerAddress.ObsSeverAddress);
  45. // ServerAddress.ObsSeverM3U8Address = address.ObsSeverM3U8Address;
  46. //}
  47. }
  48. private async void Awake()
  49. {
  50. _Instance = this;
  51. ChangeServerAddress();
  52. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  53. GlobalData.pageIndex == PageIndex.Page3)
  54. {
  55. Debug.Log("HttpInitYZTData");
  56. //可以并行,无需等待
  57. InitYZTData();
  58. }
  59. if (_devicesIdDatas.Count < 1)
  60. {
  61. await GetSensorList();
  62. }
  63. if (GlobalData.pageIndex == PageIndex.Page1)
  64. {
  65. SendBuYuan_GetSensorData();
  66. SendTaoKou_GetSensorData();
  67. GetBuYuanDevicesGroupInfo();
  68. GetTaoKouDevicesGroupInfo();
  69. }
  70. if (GlobalData.pageIndex == PageIndex.Page1)
  71. {
  72. Debug.Log("InitXHGKData");
  73. //可以并行,无需等待
  74. InitXHGKData(); //已完成迁移
  75. }
  76. if (GlobalData.pageIndex == PageIndex.Page1)
  77. {
  78. Debug.Log("HttpInitGCJKData");
  79. //可以并行,无需等待
  80. InitGCJKData();
  81. }
  82. if (GlobalData.pageIndex == PageIndex.Page1)
  83. {
  84. Debug.Log("HttpInitXHDDData");
  85. //可以并行,无需等待
  86. InitXHDDData();
  87. }
  88. if (GlobalData.pageIndex == PageIndex.Page1)
  89. {
  90. Debug.Log("HttpInitRKZYData");
  91. //可以并行,无需等待
  92. InitRKZYData();
  93. }
  94. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  95. {
  96. Debug.Log("HttpInitSWYJData");
  97. //可以并行,无需等待
  98. InitSWYJData();
  99. }
  100. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  101. {
  102. Debug.Log("HttpInitGCYWData1");
  103. //可以并行,无需等待
  104. InitGCYWData1(0);
  105. }
  106. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  107. GlobalData.pageIndex == PageIndex.Page3)
  108. {
  109. Debug.Log("HttpInitFloorGateData");
  110. InitFloorGateData();
  111. }
  112. if (GlobalData.pageIndex == PageIndex.Page2)
  113. {
  114. Debug.Log("HttpInitDPSWData");
  115. InitDPSWData();
  116. }
  117. if (GlobalData.pageIndex == PageIndex.Page2)
  118. {
  119. Debug.Log("HttpInitGCYWData2");
  120. InitGCYWData2();
  121. }
  122. if (GlobalData.pageIndex == PageIndex.Page2)
  123. {
  124. Debug.Log("HttpInitYJSJData2");
  125. InitYJSJData2();
  126. }
  127. }
  128. private async Task InitGCYWData2()
  129. {
  130. bool successInternet = true;
  131. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetInspectionStatistics);
  132. requestData.timeout = timeOut;
  133. await requestData.SendWebRequest();
  134. try
  135. {
  136. if (requestData.result != UnityWebRequest.Result.Success)
  137. {
  138. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返request不成功");
  139. successInternet = false;
  140. }
  141. else
  142. {
  143. string postResult = requestData.downloadHandler.text;
  144. if (useAes)
  145. {
  146. postResult = AESCrypto.Decrypt(postResult);
  147. }
  148. JObject jsonObject = JObject.Parse(postResult);
  149. // 提取data字段的值
  150. JToken dataToken = jsonObject["data"];
  151. JToken codeToken = jsonObject["code"];
  152. if (codeToken.ToString() == "200")
  153. {
  154. GlobalData.InspectionStat =
  155. JsonConvert.DeserializeObject<List<StationInspection>>(dataToken.ToString());
  156. }
  157. else
  158. {
  159. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返序列化失败");
  160. successInternet = false;
  161. }
  162. }
  163. }
  164. catch (Exception e)
  165. {
  166. successInternet = false;
  167. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  168. }
  169. requestData.Dispose();
  170. if (!successInternet)
  171. {
  172. WWW www = new WWW(Application.streamingAssetsPath + "/inspectionStatistics.json");
  173. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  174. GlobalData.InspectionStat = JsonConvert.DeserializeObject<List<StationInspection>>(www.text);
  175. www.Dispose();
  176. }
  177. }
  178. private async Task InitYJSJData2()
  179. {
  180. bool successInternet = true;
  181. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetAlertData);
  182. requestData.timeout = timeOut;
  183. await requestData.SendWebRequest();
  184. try
  185. {
  186. if (requestData.result != UnityWebRequest.Result.Success)
  187. {
  188. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返request不成功");
  189. successInternet = false;
  190. }
  191. else
  192. {
  193. string postResult = requestData.downloadHandler.text;
  194. if (useAes)
  195. {
  196. postResult = AESCrypto.Decrypt(postResult);
  197. }
  198. JObject jsonObject = JObject.Parse(postResult);
  199. // 提取data字段的值
  200. JToken dataToken = jsonObject["data"];
  201. JToken codeToken = jsonObject["code"];
  202. if (codeToken.ToString() == "200")
  203. {
  204. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(dataToken.ToString());
  205. GlobalData.alertData.success = true;
  206. }
  207. else
  208. {
  209. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返序列化失败");
  210. successInternet = false;
  211. }
  212. }
  213. }
  214. catch (Exception e)
  215. {
  216. successInternet = false;
  217. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  218. }
  219. requestData.Dispose();
  220. if (!successInternet)
  221. {
  222. WWW www = new WWW(Application.streamingAssetsPath + "/alertData.json");
  223. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  224. Debug.Log(www.text);
  225. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(www.text.ToString());
  226. GlobalData.alertData.success = true;
  227. Debug.Log(GlobalData.alertData.alerts.threeLineWarnings[0].title);
  228. www.Dispose();
  229. }
  230. }
  231. private async Task InitFloorGateData()
  232. {
  233. bool successInternet = true;
  234. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetFloodGateData);
  235. requestData.timeout = timeOut;
  236. await requestData.SendWebRequest();
  237. try
  238. {
  239. if (requestData.result != UnityWebRequest.Result.Success)
  240. {
  241. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返request不成功");
  242. successInternet = false;
  243. }
  244. else
  245. {
  246. string postResult = requestData.downloadHandler.text;
  247. if (useAes)
  248. {
  249. postResult = AESCrypto.Decrypt(postResult);
  250. }
  251. JObject jsonObject = JObject.Parse(postResult);
  252. // 提取data字段的值
  253. JToken dataToken = jsonObject["data"];
  254. JToken codeToken = jsonObject["code"];
  255. if (codeToken.ToString() == "200")
  256. {
  257. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(dataToken.ToString());
  258. GlobalData.floorGateData.success = true;
  259. }
  260. else
  261. {
  262. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返序列化失败");
  263. successInternet = false;
  264. }
  265. }
  266. }
  267. catch (Exception e)
  268. {
  269. successInternet = false;
  270. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  271. }
  272. requestData.Dispose();
  273. if (!successInternet)
  274. {
  275. WWW www = new WWW(Application.streamingAssetsPath + "/floodGateStatusData.json");
  276. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  277. Debug.Log(www.text);
  278. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(www.text.ToString());
  279. GlobalData.floorGateData.success = true;
  280. www.Dispose();
  281. }
  282. }
  283. private async Task InitDPSWData()
  284. {
  285. GlobalData.locationWeatherData = new List<LocationWeatherData>();
  286. bool successInternet = true;
  287. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=1");
  288. requestData.timeout = timeOut;
  289. await requestData.SendWebRequest();
  290. try
  291. {
  292. if (requestData.result != UnityWebRequest.Result.Success)
  293. {
  294. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  295. successInternet = false;
  296. }
  297. else
  298. {
  299. string postResult = requestData.downloadHandler.text;
  300. if (useAes)
  301. {
  302. postResult = AESCrypto.Decrypt(postResult);
  303. }
  304. JObject jsonObject = JObject.Parse(postResult);
  305. // 提取data字段的值
  306. JToken dataToken = jsonObject["data"];
  307. JToken codeToken = jsonObject["code"];
  308. if (codeToken.ToString() == "200")
  309. {
  310. LocationWeatherData data1 =
  311. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  312. GlobalData.locationWeatherData.Add(data1);
  313. }
  314. else
  315. {
  316. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  317. successInternet = false;
  318. }
  319. }
  320. }
  321. catch (Exception e)
  322. {
  323. successInternet = false;
  324. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  325. }
  326. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=2");
  327. requestData1.timeout = timeOut;
  328. await requestData1.SendWebRequest();
  329. try
  330. {
  331. if (requestData1.result != UnityWebRequest.Result.Success)
  332. {
  333. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  334. successInternet = false;
  335. }
  336. else
  337. {
  338. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  339. // 提取data字段的值
  340. JToken dataToken = jsonObject["data"];
  341. JToken codeToken = jsonObject["code"];
  342. if (codeToken.ToString() == "200")
  343. {
  344. LocationWeatherData data2 =
  345. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  346. GlobalData.locationWeatherData.Add(data2);
  347. }
  348. else
  349. {
  350. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  351. successInternet = false;
  352. }
  353. }
  354. }
  355. catch (Exception e)
  356. {
  357. successInternet = false;
  358. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  359. }
  360. requestData.Dispose();
  361. if (!successInternet)
  362. {
  363. WWW www = new WWW(Application.streamingAssetsPath + "/hydrologicalData.json");
  364. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  365. Debug.Log(www.text);
  366. GlobalData.locationWeatherData =
  367. JsonConvert.DeserializeObject<List<LocationWeatherData>>(www.text.ToString());
  368. www.Dispose();
  369. }
  370. }
  371. public async void InitYZTData()
  372. {
  373. await InitYZTData1(); //已完成迁移
  374. InitYZTData_BY_Obs(); //已完成迁移
  375. InitYZTData_TK_Obs(); //新增
  376. InitYZTData3(); //已完成迁移
  377. }
  378. public async Task InitYZTData1()
  379. {
  380. bool successInternet = true;
  381. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterManagerProject);
  382. requestData.timeout = timeOut;
  383. await requestData.SendWebRequest();
  384. try
  385. {
  386. if (true)
  387. {
  388. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  389. successInternet = false;
  390. }
  391. else
  392. {
  393. string postResult = requestData.downloadHandler.text;
  394. if (useAes)
  395. {
  396. postResult = AESCrypto.Decrypt(postResult);
  397. }
  398. JObject jsonObject = JObject.Parse(postResult);
  399. // 提取data字段的值
  400. JToken dataToken = jsonObject["data"];
  401. JToken codeToken = jsonObject["code"];
  402. if (codeToken.ToString() == "200")
  403. {
  404. GlobalData.layerUnitDatas =
  405. JsonConvert.DeserializeObject<List<LayerUnitData>>(dataToken.ToString());
  406. }
  407. else
  408. {
  409. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  410. successInternet = false;
  411. }
  412. }
  413. }
  414. catch (Exception e)
  415. {
  416. successInternet = false;
  417. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  418. }
  419. requestData.Dispose();
  420. if (!successInternet)
  421. {
  422. WWW www = new WWW(Application.streamingAssetsPath + "/layerUnitDatas.json");
  423. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  424. GlobalData.layerUnitDatas = JsonConvert.DeserializeObject<List<LayerUnitData>>(www.text);
  425. www.Dispose();
  426. }
  427. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  428. {
  429. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  430. {
  431. if (!GlobalData.obsCameraLib.ContainsKey(GlobalData.layerUnitDatas[i].name))
  432. GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name, GlobalData.layerUnitDatas[i].namePri);
  433. }
  434. }
  435. }
  436. public async Task InitYZTData_BY_Obs()
  437. {
  438. bool successInternet = true;
  439. string sendUrl = ServerAddress.API_GetDevicesInfo;
  440. Debug.Log(ServerAddress.ObsSeverAddress);
  441. sendUrl += "/34020000001180000001/channels?page=1&count=100";
  442. Debug.Log(sendUrl);
  443. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  444. requestData.timeout = timeOut;
  445. await requestData.SendWebRequest();
  446. try
  447. {
  448. if (requestData.result != UnityWebRequest.Result.Success)
  449. {
  450. Debug.LogWarning("补元监控数据联网不成功,原因:返request不成功:" + requestData.error);
  451. successInternet = false;
  452. }
  453. else
  454. {
  455. Debug.Log("补元监控数据返回:" + requestData.downloadHandler.text);
  456. string postResult = requestData.downloadHandler.text;
  457. if (useAes)
  458. {
  459. postResult = AESCrypto.Decrypt(postResult);
  460. }
  461. JObject jsonObject = JObject.Parse(postResult);
  462. // 提取data字段的值
  463. JToken dataToken = jsonObject["data"];
  464. JToken codeToken = jsonObject["code"];
  465. if (codeToken.ToString() == "0")
  466. {
  467. GlobalData.obsDatas_by = new List<ObsData>();
  468. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  469. for (int i = 0; i < serverObsDatas.list.Count; i++)
  470. {
  471. ObsData obsData = new ObsData();
  472. string originName = serverObsDatas.list[i].name;
  473. obsData.name = "补元-" + serverObsDatas.list[i].name;
  474. //Debug.Log("111" + obsData.name);
  475. if (GlobalData.obsCameraLib.TryGetValue(originName, out var value))
  476. {
  477. obsData.targetName = value;
  478. }
  479. // if (i > 0)
  480. // {
  481. // obsData.url =
  482. // "http://www.chatgpt918.top:9080/rtp/34020000001180000001_34020000001310000001/hls.m3u8";
  483. // }
  484. // else
  485. // {
  486. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  487. //Debug.Log("!!!:"+obsData.url);
  488. //obsData.url = ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  489. //}
  490. obsData.type = obsType.BuYuanObs;
  491. obsData.deviceId = serverObsDatas.list[i].deviceId;
  492. obsData.channelId = serverObsDatas.list[i].channelId;
  493. obsData.status = serverObsDatas.list[i].status;
  494. GlobalData.obsDatas_by.Add(obsData);
  495. }
  496. }
  497. else
  498. {
  499. Debug.LogWarning("补元监控数据联网不成功,原因:返序列化失败");
  500. successInternet = false;
  501. }
  502. }
  503. }
  504. catch (Exception e)
  505. {
  506. successInternet = false;
  507. Debug.LogWarning("补元监控数据联网不成功,原因:" + e.ToString());
  508. }
  509. requestData.Dispose();
  510. if (!successInternet)
  511. {
  512. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_BY.json");
  513. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  514. Debug.Log($"缓存数据:{www.text}");
  515. GlobalData.obsDatas_by = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  516. www.Dispose();
  517. }
  518. }
  519. public async Task InitYZTData_TK_Obs()
  520. {
  521. bool successInternet = true;
  522. string sendUrl = ServerAddress.API_GetDevicesInfo;
  523. sendUrl += "/34020000001180000002/channels?page=1&count=100";
  524. Debug.Log(sendUrl);
  525. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  526. requestData.timeout = timeOut;
  527. await requestData.SendWebRequest();
  528. try
  529. {
  530. if (requestData.result != UnityWebRequest.Result.Success)
  531. {
  532. Debug.LogWarning("套口监控数据联网不成功,原因:返request不成功:" + requestData.error);
  533. successInternet = false;
  534. }
  535. else
  536. {
  537. Debug.Log("套口监控数据返回:" + requestData.downloadHandler.text);
  538. string postResult = requestData.downloadHandler.text;
  539. if (useAes)
  540. {
  541. postResult = AESCrypto.Decrypt(postResult);
  542. }
  543. JObject jsonObject = JObject.Parse(postResult);
  544. // 提取data字段的值
  545. JToken dataToken = jsonObject["data"];
  546. JToken codeToken = jsonObject["code"];
  547. if (codeToken.ToString() == "0")
  548. {
  549. GlobalData.obsDatas_tk = new List<ObsData>();
  550. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  551. for (int i = 0; i < serverObsDatas.list.Count; i++)
  552. {
  553. ObsData obsData = new ObsData();
  554. string originName = serverObsDatas.list[i].name;
  555. Debug.Log("111111111111111:" + originName);
  556. obsData.name = "套口-" + serverObsDatas.list[i].name;
  557. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  558. {
  559. obsData.targetName = value;
  560. }
  561. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  562. //ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  563. //}
  564. obsData.type = obsType.TaoKouObs;
  565. obsData.deviceId = serverObsDatas.list[i].deviceId;
  566. obsData.channelId = serverObsDatas.list[i].channelId;
  567. obsData.status = serverObsDatas.list[i].status;
  568. GlobalData.obsDatas_tk.Add(obsData);
  569. }
  570. }
  571. else
  572. {
  573. Debug.LogWarning("套口监控数据联网不成功,原因:返序列化失败");
  574. successInternet = false;
  575. }
  576. }
  577. }
  578. catch (Exception e)
  579. {
  580. successInternet = false;
  581. Debug.LogWarning("套口监控数据联网不成功,原因:" + e.ToString());
  582. }
  583. requestData.Dispose();
  584. if (!successInternet)
  585. {
  586. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_TK.json");
  587. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  588. Debug.Log($"缓存数据:{www.text}");
  589. GlobalData.obsDatas_tk = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  590. www.Dispose();
  591. }
  592. }
  593. public async Task<string> GetObsUrl(string deviceId, string channelId)
  594. {
  595. string result = "";
  596. string cmdUrl = ServerAddress.API_PlayStart;
  597. cmdUrl += $"/{deviceId}/{channelId}";
  598. Debug.Log($"send:{cmdUrl}");
  599. UnityWebRequest requestData = UnityWebRequest.Get(cmdUrl);
  600. await requestData.SendWebRequest();
  601. if (requestData.result != UnityWebRequest.Result.Success)
  602. {
  603. Debug.LogWarning($"获取监控播放地址不成功,原因:返request不成功:" + requestData.downloadHandler.text);
  604. }
  605. else
  606. {
  607. Debug.Log(requestData.downloadHandler.text);
  608. string postResult = requestData.downloadHandler.text;
  609. if (useAes)
  610. {
  611. postResult = AESCrypto.Decrypt(postResult);
  612. }
  613. JObject jsonObject = JObject.Parse(postResult);
  614. // 提取data字段的值
  615. JToken dataToken = jsonObject["data"];
  616. ObsPlayUrlData urlData = JsonConvert.DeserializeObject<ObsPlayUrlData>(dataToken.ToString());
  617. result = urlData.hls;
  618. Debug.Log("获取到监控播放路径:" + result);
  619. }
  620. requestData.Dispose();
  621. return result;
  622. }
  623. public async Task InitYZTData3()
  624. {
  625. bool successInternet = true;
  626. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterHotPoint);
  627. requestData.timeout = timeOut;
  628. await requestData.SendWebRequest();
  629. try
  630. {
  631. if (requestData.result != UnityWebRequest.Result.Success)
  632. {
  633. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  634. successInternet = false;
  635. }
  636. else
  637. {
  638. string postResult = requestData.downloadHandler.text;
  639. if (useAes)
  640. {
  641. postResult = AESCrypto.Decrypt(postResult);
  642. }
  643. JObject jsonObject = JObject.Parse(postResult);
  644. // 提取data字段的值
  645. JToken dataToken = jsonObject["data"];
  646. JToken codeToken = jsonObject["code"];
  647. if (codeToken.ToString() == "200")
  648. {
  649. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(dataToken.ToString());
  650. }
  651. else
  652. {
  653. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  654. successInternet = false;
  655. }
  656. }
  657. }
  658. catch (Exception e)
  659. {
  660. successInternet = false;
  661. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  662. }
  663. requestData.Dispose();
  664. if (!successInternet)
  665. {
  666. WWW www = new WWW(Application.streamingAssetsPath + "/hotPoints.json");
  667. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  668. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(www.text);
  669. Debug.Log(GlobalData.hotPointDatas.Count);
  670. www.Dispose();
  671. }
  672. }
  673. public async Task InitXHGKData()
  674. {
  675. bool successInternet = true;
  676. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetProjectMilestones);
  677. requestData.timeout = timeOut;
  678. await requestData.SendWebRequest();
  679. try
  680. {
  681. if (requestData.result != UnityWebRequest.Result.Success)
  682. {
  683. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返request不成功");
  684. successInternet = false;
  685. }
  686. else
  687. {
  688. string postResult = requestData.downloadHandler.text;
  689. if (useAes)
  690. {
  691. postResult = AESCrypto.Decrypt(postResult);
  692. }
  693. JObject jsonObject = JObject.Parse(postResult);
  694. // ȡdata ֶε ֵ
  695. JToken dataToken = jsonObject["data"];
  696. //Debug.Log(dataToken.ToString());
  697. JToken codeToken = jsonObject["code"];
  698. if (codeToken.ToString() == "200")
  699. {
  700. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(dataToken.ToString());
  701. }
  702. else
  703. {
  704. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  705. successInternet = false;
  706. }
  707. }
  708. }
  709. catch (Exception e)
  710. {
  711. successInternet = false;
  712. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  713. }
  714. requestData.Dispose();
  715. if (!successInternet)
  716. {
  717. WWW www = new WWW(Application.streamingAssetsPath + "/dsj.json");
  718. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  719. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(www.text);
  720. www.Dispose();
  721. }
  722. }
  723. public async Task InitGCJKData()
  724. {
  725. bool successInternet = true;
  726. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZData);
  727. requestData.timeout = timeOut;
  728. await requestData.SendWebRequest();
  729. try
  730. {
  731. if (requestData.result != UnityWebRequest.Result.Success)
  732. {
  733. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  734. successInternet = false;
  735. }
  736. else
  737. {
  738. string postResult = requestData.downloadHandler.text;
  739. if (useAes)
  740. {
  741. postResult = AESCrypto.Decrypt(postResult);
  742. }
  743. JObject jsonObject = JObject.Parse(postResult);
  744. // 提取data字段的值
  745. JToken dataToken = jsonObject["data"];
  746. JToken codeToken = jsonObject["code"];
  747. if (codeToken.ToString() == "200")
  748. {
  749. GlobalData.qXZDatas = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  750. }
  751. else
  752. {
  753. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  754. successInternet = false;
  755. }
  756. }
  757. }
  758. catch (Exception e)
  759. {
  760. successInternet = false;
  761. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  762. }
  763. requestData.Dispose();
  764. successInternet = true;
  765. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData);
  766. await requestData1.SendWebRequest();
  767. try
  768. {
  769. if (requestData1.result != UnityWebRequest.Result.Success)
  770. {
  771. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  772. successInternet = false;
  773. }
  774. else
  775. {
  776. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  777. // 提取data字段的值
  778. JToken dataToken = jsonObject["data"];
  779. JToken codeToken = jsonObject["code"];
  780. if (codeToken.ToString() == "200")
  781. {
  782. GlobalData.sWZDatas = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  783. }
  784. else
  785. {
  786. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  787. successInternet = false;
  788. }
  789. }
  790. }
  791. catch (Exception e)
  792. {
  793. successInternet = false;
  794. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  795. }
  796. requestData1.Dispose();
  797. }
  798. public async Task InitXHDDData()
  799. {
  800. WWW www = new WWW(Application.streamingAssetsPath + "/scheduling.json");
  801. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  802. GlobalData.schedulingData = JsonConvert.DeserializeObject<SchedulingData>(www.text);
  803. www.Dispose();
  804. }
  805. public async Task InitRKZYData()
  806. {
  807. bool successInternet = true;
  808. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetMovePlans);
  809. requestData.timeout = timeOut;
  810. await requestData.SendWebRequest();
  811. try
  812. {
  813. if (true)
  814. {
  815. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:返request不成功");
  816. successInternet = false;
  817. }
  818. else
  819. {
  820. string postResult = requestData.downloadHandler.text;
  821. if (useAes)
  822. {
  823. postResult = AESCrypto.Decrypt(postResult);
  824. }
  825. JObject jsonObject = JObject.Parse(postResult);
  826. // 提取data字段的值
  827. JToken dataToken = jsonObject["data"];
  828. JToken codeToken = jsonObject["code"];
  829. if (codeToken.ToString() == "200")
  830. {
  831. GlobalData.allServerMovePlans =
  832. JsonConvert.DeserializeObject<List<ServerMovePlan>>(dataToken.ToString());
  833. }
  834. else
  835. {
  836. successInternet = false;
  837. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  838. }
  839. }
  840. }
  841. catch (Exception e)
  842. {
  843. successInternet = false;
  844. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  845. }
  846. if (!successInternet)
  847. {
  848. WWW www = new WWW(Application.streamingAssetsPath + "/moveplan.json");
  849. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  850. GlobalData.allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(www.text);
  851. www.Dispose();
  852. }
  853. }
  854. public async Task InitSWYJData()
  855. {
  856. InitSWYJData0();
  857. await InitSWYJData1();
  858. await InitSWYJData2();
  859. OnSWYJRefresh?.Invoke();
  860. }
  861. public async Task InitSWYJData1()
  862. {
  863. var devicesInfo = _devicesIdDatas["上游水位计"];
  864. string sw1Result = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  865. "d", 10000);
  866. try
  867. {
  868. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  869. if (tempData != null)
  870. {
  871. bool findData = false;
  872. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  873. {
  874. if (VARIABLE.name.Equals("补元上游水位"))
  875. {
  876. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  877. VARIABLE.datas = tempData.data.ToArray();
  878. findData = true;
  879. }
  880. }
  881. if (!findData)
  882. {
  883. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  884. {
  885. name = "补元上游水位",
  886. targetName = "BY_ShuiWei_Up",
  887. value = float.Parse(tempData.data[0].avgS1),
  888. type = shuiWeiType.BuYuanShuiWei,
  889. datas = tempData.data.ToArray(),
  890. sid = devicesInfo.dataSid.ToString(),
  891. gid = devicesInfo.dataGid.ToString()
  892. });
  893. }
  894. }
  895. }
  896. catch (Exception e)
  897. {
  898. Debug.LogWarning("补元上游水位不成功,原因:" + e.ToString());
  899. }
  900. var devicesInfo1 = _devicesIdDatas["下游水位计"];
  901. string sw2Result = await GetSingleDevicesInfo(2, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  902. "d", 100000);
  903. try
  904. {
  905. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  906. if (tempData != null)
  907. {
  908. bool findData = false;
  909. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  910. {
  911. if (VARIABLE.name.Equals("补元下游水位"))
  912. {
  913. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  914. VARIABLE.datas = tempData.data.ToArray();
  915. findData = true;
  916. }
  917. }
  918. if (!findData)
  919. {
  920. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  921. {
  922. name = "补元下游水位",
  923. targetName = "BY_ShuiWei_Down",
  924. value = float.Parse(tempData.data[0].avgS1),
  925. type = shuiWeiType.BuYuanShuiWei,
  926. datas = tempData.data.ToArray(),
  927. sid = devicesInfo.dataSid.ToString(),
  928. gid = devicesInfo.dataGid.ToString()
  929. });
  930. }
  931. }
  932. }
  933. catch (Exception e)
  934. {
  935. Debug.LogWarning("补元下游水位不成功,原因:" + e.ToString());
  936. }
  937. string dayResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  938. "d", 6);
  939. try
  940. {
  941. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  942. GlobalData.buYuanShuiWei_day = new ShuiWeiBianHuaData();
  943. GlobalData.buYuanShuiWei_day.name = new string[tempData.data.Count];
  944. GlobalData.buYuanShuiWei_day.value = new double[tempData.data.Count];
  945. for (int i = 0; i < tempData.data.Count; i++)
  946. {
  947. GlobalData.buYuanShuiWei_day.name[i] = tempData.data[i].timeGroup;
  948. GlobalData.buYuanShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  949. }
  950. }
  951. catch (Exception e)
  952. {
  953. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  954. }
  955. string monthResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  956. "d", 90);
  957. try
  958. {
  959. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  960. GlobalData.buYuanShuiWei_month = new ShuiWeiBianHuaData();
  961. GlobalData.buYuanShuiWei_month.name = new string[tempData.data.Count];
  962. GlobalData.buYuanShuiWei_month.value = new double[tempData.data.Count];
  963. for (int i = 0; i < tempData.data.Count; i++)
  964. {
  965. GlobalData.buYuanShuiWei_month.name[i] = tempData.data[i].timeGroup;
  966. GlobalData.buYuanShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  967. }
  968. }
  969. catch (Exception e)
  970. {
  971. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  972. }
  973. string hourResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  974. "h", 6);
  975. try
  976. {
  977. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  978. GlobalData.buYuanShuiWei_hour = new ShuiWeiBianHuaData();
  979. GlobalData.buYuanShuiWei_hour.name = new string[tempData.data.Count];
  980. GlobalData.buYuanShuiWei_hour.value = new double[tempData.data.Count];
  981. for (int i = 0; i < tempData.data.Count; i++)
  982. {
  983. GlobalData.buYuanShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  984. GlobalData.buYuanShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  985. }
  986. }
  987. catch (Exception e)
  988. {
  989. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  990. }
  991. }
  992. public async Task InitSWYJData2()
  993. {
  994. bool successInternet = true;
  995. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeSWData);
  996. requestData.timeout = timeOut;
  997. await requestData.SendWebRequest();
  998. try
  999. {
  1000. if (requestData.result != UnityWebRequest.Result.Success)
  1001. {
  1002. Debug.LogWarning("水位高度联网不成功,原因:返request不成功");
  1003. successInternet = false;
  1004. }
  1005. else
  1006. {
  1007. string postResult = requestData.downloadHandler.text;
  1008. if (useAes)
  1009. {
  1010. postResult = AESCrypto.Decrypt(postResult);
  1011. }
  1012. JObject jsonObject = JObject.Parse(postResult);
  1013. // 提取data字段的值
  1014. JToken dataToken = jsonObject["data"];
  1015. JToken codeToken = jsonObject["code"];
  1016. if (codeToken.ToString() == "200")
  1017. {
  1018. GlobalData.swDatas = JsonConvert.DeserializeObject<List<StationData>>(dataToken.ToString());
  1019. }
  1020. else
  1021. {
  1022. Debug.LogWarning("水位高度联网不成功,原因:返序列化失败");
  1023. successInternet = false;
  1024. }
  1025. for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  1026. {
  1027. StationData stationData = new StationData();
  1028. stationData.LGTD = 113.910187f;
  1029. stationData.LTTD = 30.1765823f;
  1030. stationData.STNM = GlobalData.BuYuanShuiWeiDataList[i].name;
  1031. stationData.upz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("上")
  1032. ? GlobalData.BuYuanShuiWeiDataList[i].value
  1033. : -1;
  1034. stationData.dwz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("下")
  1035. ? GlobalData.BuYuanShuiWeiDataList[i].value
  1036. : -1;
  1037. GlobalData.swDatas.Add(stationData);
  1038. }
  1039. }
  1040. }
  1041. catch (Exception e)
  1042. {
  1043. successInternet = false;
  1044. Debug.LogWarning("水位高度联网不成功,原因:" + e.ToString());
  1045. }
  1046. }
  1047. public async Task InitSWYJData0()
  1048. {
  1049. bool successInternet = true;
  1050. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetThreeLevel);
  1051. requestData.timeout = timeOut;
  1052. await requestData.SendWebRequest();
  1053. try
  1054. {
  1055. if (requestData.result != UnityWebRequest.Result.Success)
  1056. {
  1057. Debug.LogWarning("三线水位联网不成功,原因:返request不成功");
  1058. successInternet = false;
  1059. }
  1060. else
  1061. {
  1062. string postResult = requestData.downloadHandler.text;
  1063. if (useAes)
  1064. {
  1065. postResult = AESCrypto.Decrypt(postResult);
  1066. }
  1067. JObject jsonObject = JObject.Parse(postResult);
  1068. // 提取data字段的值
  1069. JToken dataToken = jsonObject["data"];
  1070. JToken codeToken = jsonObject["code"];
  1071. if (codeToken.ToString() == "200")
  1072. {
  1073. GlobalData.threeLevelShuiWeiDatas =
  1074. JsonConvert.DeserializeObject<List<ThreeLevelShuiWeiData>>(dataToken.ToString());
  1075. }
  1076. else
  1077. {
  1078. Debug.LogWarning("三线水位联网不成功,原因:返序列化失败");
  1079. successInternet = false;
  1080. }
  1081. }
  1082. }
  1083. catch (Exception e)
  1084. {
  1085. successInternet = false;
  1086. Debug.LogWarning("三线水位联网不成功,原因:" + e.ToString());
  1087. }
  1088. }
  1089. public async Task SendBuYuan_GetSensorData()
  1090. {
  1091. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_BuYuan_GetSensorData);
  1092. await www.SendWebRequest();
  1093. try
  1094. {
  1095. if (www.result != UnityWebRequest.Result.Success)
  1096. {
  1097. Debug.LogWarning("获取补元闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1098. }
  1099. else
  1100. {
  1101. GlobalData.buYuanSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1102. }
  1103. }
  1104. catch (Exception e)
  1105. {
  1106. Debug.LogWarning("获取补元闸门设备数据不成功,原因:" + e.ToString());
  1107. }
  1108. www.Dispose();
  1109. }
  1110. public async void GetBuYuanDevicesGroupInfo()
  1111. {
  1112. Debug.Log("获取补元所有渗压记");
  1113. Debug.Log(_devicesIdDatas.Count);
  1114. //获取所有渗压记
  1115. //GetDevicesData tempData = new GetDevicesData();
  1116. //tempData.idsList = new List<DevicesMessage>();
  1117. foreach (var device in _devicesIdDatas.Values)
  1118. {
  1119. if (device.stationName.Equals("补元") && device.sensorType.Equals("渗压计"))
  1120. {
  1121. GlobalData.BuYuanShuiYaDataList.Add(new ShuiYaData()
  1122. {
  1123. name = device.sensorName,
  1124. value = device.realtimeValue1,
  1125. type = shuiYaType.BuYuanShuiYa,
  1126. targetName = $"BY_{device.sensorName}",
  1127. gid = device.dataGid.ToString(),
  1128. sid = device.dataSid.ToString()
  1129. });
  1130. }
  1131. }
  1132. Debug.Log("添加补元渗压记:" + GlobalData.BuYuanShuiYaDataList.Count);
  1133. Debug.Log("获取补元所有位移记");
  1134. //获取所有位移记
  1135. foreach (var device in _devicesIdDatas.Values)
  1136. {
  1137. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1138. {
  1139. GlobalData.BuYuanWeiYiDataList.Add(new WeiYiData()
  1140. {
  1141. name = device.sensorName,
  1142. value = device.realtimeValue1,
  1143. type = weiYiType.BuYuanWeiYi,
  1144. targetName = $"BY_{device.sensorName}",
  1145. gid = device.dataGid.ToString(),
  1146. sid = device.dataSid.ToString()
  1147. });
  1148. }
  1149. }
  1150. Debug.Log("添加补元位移记:" + GlobalData.BuYuanWeiYiDataList.Count);
  1151. }
  1152. public async void GetTaoKouDevicesGroupInfo()
  1153. {
  1154. Debug.Log("获取套口所有渗压记");
  1155. //获取所有渗压记
  1156. foreach (var device in _devicesIdDatas.Values)
  1157. {
  1158. if (device.stationName.Equals("套口") && device.sensorType.Equals("渗压计"))
  1159. {
  1160. GlobalData.TaoKouShuiYaDataList.Add(new ShuiYaData()
  1161. {
  1162. name = device.sensorName,
  1163. value = device.realtimeValue1,
  1164. type = shuiYaType.TaoKouShuiYa,
  1165. targetName = $"TK_{device.sensorName}",
  1166. gid = device.dataGid.ToString(),
  1167. sid = device.dataSid.ToString()
  1168. });
  1169. }
  1170. }
  1171. Debug.Log("添加套口渗压记:" + GlobalData.TaoKouShuiYaDataList.Count);
  1172. Debug.Log("获取套口所有位移记");
  1173. //获取所有位移记
  1174. foreach (var device in _devicesIdDatas.Values)
  1175. {
  1176. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1177. {
  1178. GlobalData.TaoKouWeiYiDataList.Add(new WeiYiData()
  1179. {
  1180. name = device.sensorName,
  1181. value = device.realtimeValue1,
  1182. type = weiYiType.TaoKouWeiYi,
  1183. targetName = $"TK_{device.sensorName}",
  1184. gid = device.dataGid.ToString(),
  1185. sid = device.dataSid.ToString()
  1186. });
  1187. }
  1188. }
  1189. Debug.Log("添加套口位移记:" + GlobalData.TaoKouWeiYiDataList.Count);
  1190. }
  1191. public async Task SendTaoKou_GetSensorData()
  1192. {
  1193. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_TaoKou_GetSensorData);
  1194. await www.SendWebRequest();
  1195. try
  1196. {
  1197. if (www.result != UnityWebRequest.Result.Success)
  1198. {
  1199. Debug.LogWarning("获取套口闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1200. }
  1201. else
  1202. {
  1203. GlobalData.taoKouSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1204. Debug.Log($"获取套口闸门设备数据:{GlobalData.taoKouSensorData.data.Count}");
  1205. }
  1206. }
  1207. catch (Exception e)
  1208. {
  1209. Debug.LogWarning("获取套口闸门设备数据不成功,原因:" + e.ToString());
  1210. }
  1211. www.Dispose();
  1212. }
  1213. /// <summary>
  1214. /// 获取设备趋势数据
  1215. /// </summary>
  1216. /// <param name="type">0:补元 1:套口</param>
  1217. /// <param name="gid">=devicesID 套口都传一样=sid</param>
  1218. /// <param name="sid">=ChannelID 套口都传一样=sid</param>
  1219. /// <param name="beginTime">yyyy-MM-dd 最大183天</param>
  1220. /// <param name="endTime"></param>
  1221. /// <returns></returns>
  1222. public async Task<string> GetDeviceTrend(int type, string gid, string sid, string beginTime, string endTime)
  1223. {
  1224. string cmdUrl = ServerAddress.APIGetDeviceTrend;
  1225. cmdUrl += $"/{(type==0?"buyuan":"taokou")}/{gid}/{sid}?beginTime={beginTime}&endTime={endTime}";
  1226. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1227. www.downloadHandler = new DownloadHandlerBuffer();
  1228. www.SetRequestHeader("Content-Type", "application/json");
  1229. await www.SendWebRequest();
  1230. if (www.result != UnityWebRequest.Result.Success)
  1231. {
  1232. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1233. }
  1234. string result = www.downloadHandler.text;
  1235. www.Dispose();
  1236. return result;
  1237. }
  1238. // /// <summary>
  1239. // /// 获取补元硬件组数据
  1240. // /// </summary>
  1241. // /// <param name="sendData"></param>
  1242. // /// <returns></returns>
  1243. // public async Task<string> Devices(GetDevicesData sendData)
  1244. // {
  1245. // string cmdUrl = ServerAddress.API_BuYuan_GetDevicesGroupInfo;
  1246. // string tempStr = JsonConvert.SerializeObject(sendData);
  1247. // var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1248. // UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1249. // www.uploadHandler = new UploadHandlerRaw(sendByte);
  1250. // www.downloadHandler = new DownloadHandlerBuffer();
  1251. // www.SetRequestHeader("Content-Type", "application/json");
  1252. // await www.SendWebRequest();
  1253. // if (www.result != UnityWebRequest.Result.Success)
  1254. // {
  1255. // Debug.LogWarning($"获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1256. // }
  1257. // string result = www.downloadHandler.text;
  1258. // www.Dispose();
  1259. // return result;
  1260. // }
  1261. /// <summary>
  1262. /// 获取设备的最近N条记录
  1263. /// </summary>
  1264. /// <param name="channelId=gid"></param>
  1265. /// <param name="deviceId=sid"></param>
  1266. /// <param name="count"></param>
  1267. /// <returns></returns>
  1268. public async Task<string> GetSingleDevicesInfo(int type, string gid, string sid, string timeUnit, int count)
  1269. {
  1270. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo;
  1271. cmdUrl += $"?dataFrom={type}&dataSid={sid}&dataGid={gid}&timeUnit={timeUnit}&number={count}";
  1272. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1273. www.downloadHandler = new DownloadHandlerBuffer();
  1274. www.SetRequestHeader("Content-Type", "application/json");
  1275. await www.SendWebRequest();
  1276. if (www.result != UnityWebRequest.Result.Success)
  1277. {
  1278. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1279. }
  1280. string result = www.downloadHandler.text;
  1281. www.Dispose();
  1282. return result;
  1283. }
  1284. /// <summary>
  1285. /// 获取设备最近几天的平均数据
  1286. /// </summary>
  1287. /// <param name="channelId"></param>
  1288. /// <param name="deviceId"></param>
  1289. /// <param name="count"></param>
  1290. /// <returns></returns>
  1291. public async Task<string> GetSingleDevicesInfo_day(int channelId, int deviceId, int count)
  1292. {
  1293. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1294. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1295. sendData.ChannelID = channelId;
  1296. sendData.DeviceID = deviceId;
  1297. sendData.AvgType = "day";
  1298. sendData.N = count;
  1299. string tempStr = JsonConvert.SerializeObject(sendData);
  1300. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1301. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1302. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1303. www.downloadHandler = new DownloadHandlerBuffer();
  1304. www.SetRequestHeader("Content-Type", "application/json");
  1305. await www.SendWebRequest();
  1306. if (www.result != UnityWebRequest.Result.Success)
  1307. {
  1308. Debug.LogWarning("获取设备天平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1309. }
  1310. string result = www.downloadHandler.text;
  1311. www.Dispose();
  1312. return result;
  1313. }
  1314. /// <summary>
  1315. /// 获取设备最近几小时的平均数据
  1316. /// </summary>
  1317. /// <param name="channelId"></param>
  1318. /// <param name="deviceId"></param>
  1319. /// <param name="count"></param>
  1320. /// <returns></returns>
  1321. public async Task<string> GetSingleDevicesInfo_hour(int channelId, int deviceId, int count)
  1322. {
  1323. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1324. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1325. sendData.ChannelID = channelId;
  1326. sendData.DeviceID = deviceId;
  1327. sendData.AvgType = "hour";
  1328. sendData.N = count;
  1329. string tempStr = JsonConvert.SerializeObject(sendData);
  1330. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1331. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1332. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1333. www.downloadHandler = new DownloadHandlerBuffer();
  1334. www.SetRequestHeader("Content-Type", "application/json");
  1335. await www.SendWebRequest();
  1336. if (www.result != UnityWebRequest.Result.Success)
  1337. {
  1338. Debug.LogWarning("获取设备小时平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1339. }
  1340. string result = www.downloadHandler.text;
  1341. www.Dispose();
  1342. return result;
  1343. }
  1344. /// <summary>
  1345. /// 获取设备最近几个月的平均数据
  1346. /// </summary>
  1347. /// <param name="channelId"></param>
  1348. /// <param name="deviceId"></param>
  1349. /// <param name="count"></param>
  1350. /// <returns></returns>
  1351. public async Task<string> GetSingleDevicesInfo_month(int channelId, int deviceId, int count)
  1352. {
  1353. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1354. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1355. sendData.ChannelID = channelId;
  1356. sendData.DeviceID = deviceId;
  1357. sendData.AvgType = "month";
  1358. sendData.N = count;
  1359. string tempStr = JsonConvert.SerializeObject(sendData);
  1360. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1361. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1362. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1363. www.downloadHandler = new DownloadHandlerBuffer();
  1364. www.SetRequestHeader("Content-Type", "application/json");
  1365. await www.SendWebRequest();
  1366. if (www.result != UnityWebRequest.Result.Success)
  1367. {
  1368. Debug.LogWarning("获取设备月平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1369. }
  1370. string result = www.downloadHandler.text;
  1371. www.Dispose();
  1372. return result;
  1373. }
  1374. /// <summary>
  1375. /// 0 补元 1套口
  1376. /// </summary>
  1377. /// <param name="type"></param>
  1378. public async Task InitGCYWData1(int type)
  1379. {
  1380. Debug.Log($"获取B08GCYW 数据:{(type == 0 ? "补元" : "套口")}");
  1381. GlobalData.B08_Type = type;
  1382. string jsonStr;
  1383. try
  1384. {
  1385. jsonStr = await B08_API_data(ServerAddress.API_B08_dataStatis, type);
  1386. Debug.Log("API_B08_dataStatis" + jsonStr);
  1387. GlobalData.B08DataStatis = JsonConvert.DeserializeObject<B08_dataStatis>(jsonStr);
  1388. }
  1389. catch (Exception e)
  1390. {
  1391. Debug.LogWarning("获取API_B08_dataStatis数据不成功,原因:" + e.ToString());
  1392. }
  1393. try
  1394. {
  1395. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectResult, type);
  1396. Debug.Log("API_B08_inspectResult" + jsonStr);
  1397. GlobalData.B08InspectResult = JsonConvert.DeserializeObject<B08_inspectResult>(jsonStr);
  1398. }
  1399. catch (Exception e)
  1400. {
  1401. Debug.LogWarning("获取API_B08_inspectResult数据不成功,原因:" + e.ToString());
  1402. }
  1403. try
  1404. {
  1405. jsonStr = await B08_API_data(ServerAddress.API_B08_projectExamine, type);
  1406. Debug.Log("API_B08_projectExamine" + jsonStr);
  1407. GlobalData.B08ProjectExamine = JsonConvert.DeserializeObject<B08_projectExamine>(jsonStr);
  1408. }
  1409. catch (Exception e)
  1410. {
  1411. Debug.LogWarning("获取API_B08_projectExamine数据不成功,原因:" + e.ToString());
  1412. }
  1413. try
  1414. {
  1415. jsonStr = await B08_API_data(ServerAddress.API_B08_event, type);
  1416. Debug.Log("API_B08_event" + jsonStr);
  1417. GlobalData.B08Event = JsonConvert.DeserializeObject<B08_event>(jsonStr);
  1418. }
  1419. catch (Exception e)
  1420. {
  1421. Debug.LogWarning("获取API_B08_event数据不成功,原因:" + e.ToString());
  1422. }
  1423. try
  1424. {
  1425. jsonStr = await B08_API_data(ServerAddress.API_B08_questionStatis, type);
  1426. Debug.Log("API_B08_questionStatis" + jsonStr);
  1427. GlobalData.B08QuestionStatis = JsonConvert.DeserializeObject<B08_questionStatis>(jsonStr);
  1428. }
  1429. catch (Exception e)
  1430. {
  1431. Debug.LogWarning("获取API_B08_questionStatis数据不成功,原因:" + e.ToString());
  1432. }
  1433. try
  1434. {
  1435. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectType, type);
  1436. Debug.Log("API_B08_inspectType" + jsonStr);
  1437. GlobalData.B08InspectType = JsonConvert.DeserializeObject<B08_inspectType>(jsonStr);
  1438. GlobalData.B08TaskListInfos = new B08_TaskListInfoData[GlobalData.B08InspectType.data.Length];
  1439. for (int i = 0; i < GlobalData.B08InspectType.data.Length; i++)
  1440. {
  1441. string tempResult = await B08_API_TaskInfo(type, i);
  1442. Debug.Log($"B08_API_TaskInfo type={i}:" + tempResult);
  1443. GlobalData.B08TaskListInfos[i] = JsonConvert.DeserializeObject<B08_TaskListInfoData>(tempResult);
  1444. }
  1445. }
  1446. catch (Exception e)
  1447. {
  1448. Debug.LogWarning("获取API_B08_inspectType数据不成功,原因:" + e.ToString());
  1449. }
  1450. }
  1451. public async Task<string> B08_API_data(string cmdUrl, int type)
  1452. {
  1453. if (type == 0)
  1454. {
  1455. cmdUrl += "1794245918999351298";
  1456. }
  1457. else if (type == 1)
  1458. {
  1459. cmdUrl += "1798366756789653505";
  1460. }
  1461. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1462. www.downloadHandler = new DownloadHandlerBuffer();
  1463. www.SetRequestHeader("Content-Type", "application/json");
  1464. await www.SendWebRequest();
  1465. if (www.result != UnityWebRequest.Result.Success)
  1466. {
  1467. Debug.LogWarning($"获取{cmdUrl}数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1468. }
  1469. string result = www.downloadHandler.text;
  1470. www.Dispose();
  1471. return result;
  1472. }
  1473. public async Task<string> B08_API_TaskInfo(int type, int xunjian_type)
  1474. {
  1475. string cmdUrl = ServerAddress.API_B08_taskInfo;
  1476. if (type == 0)
  1477. {
  1478. cmdUrl += "1794245918999351298";
  1479. }
  1480. else if (type == 1)
  1481. {
  1482. cmdUrl += "1798366756789653505";
  1483. }
  1484. cmdUrl += "&xunjian_type=" + xunjian_type;
  1485. Debug.Log("!!!:" + cmdUrl);
  1486. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1487. www.downloadHandler = new DownloadHandlerBuffer();
  1488. www.SetRequestHeader("Content-Type", "application/json");
  1489. await www.SendWebRequest();
  1490. if (www.result != UnityWebRequest.Result.Success)
  1491. {
  1492. Debug.LogWarning($"获取B08_API_TaskInfo type={type} 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1493. }
  1494. string result = www.downloadHandler.text;
  1495. www.Dispose();
  1496. return result;
  1497. }
  1498. /// <summary>
  1499. /// 获取站点水位信息
  1500. /// </summary>
  1501. /// <param name="stcd"></param>
  1502. /// <returns></returns>
  1503. public async Task<string> GetWaterTrend_Chart(string stcd)
  1504. {
  1505. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_chart + stcd, "Get");
  1506. www.downloadHandler = new DownloadHandlerBuffer();
  1507. www.SetRequestHeader("Content-Type", "application/json");
  1508. await www.SendWebRequest();
  1509. if (www.result != UnityWebRequest.Result.Success)
  1510. {
  1511. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1512. }
  1513. string result = www.downloadHandler.text;
  1514. www.Dispose();
  1515. return result;
  1516. }
  1517. public async Task<string> GetWaterTrend_List(string stcd)
  1518. {
  1519. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_list + stcd, "Get");
  1520. www.downloadHandler = new DownloadHandlerBuffer();
  1521. www.SetRequestHeader("Content-Type", "application/json");
  1522. await www.SendWebRequest();
  1523. if (www.result != UnityWebRequest.Result.Success)
  1524. {
  1525. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1526. }
  1527. string result = www.downloadHandler.text;
  1528. www.Dispose();
  1529. return result;
  1530. }
  1531. public void SaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1532. {
  1533. StartCoroutine(SendSaveFirstFrame(uploadData, fileName, _targetName));
  1534. }
  1535. IEnumerator SendSaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1536. {
  1537. Debug.Log(fileName);
  1538. WWWForm form = new WWWForm();
  1539. form.AddBinaryData("file", uploadData, fileName);
  1540. UnityWebRequest www = UnityWebRequest.Post(ServerAddress.API_TextureUploadPath, form);
  1541. yield return www.SendWebRequest();
  1542. if (www.result == UnityWebRequest.Result.Success)
  1543. {
  1544. ActionInstance._Instance.obsFmUpdata?.Invoke(_targetName);
  1545. }
  1546. Debug.Log(www.downloadHandler.text);
  1547. www.Dispose();
  1548. }
  1549. #region 摄像头远程控制
  1550. public void GetDeviceChannelId(string deviceId, Action<string> callBack)
  1551. {
  1552. StartCoroutine(SendGetDevicesChannel(deviceId, 1, 1, callBack));
  1553. }
  1554. IEnumerator SendGetDevicesChannel(string deviceId, int page, int count, Action<string> call)
  1555. {
  1556. string sendUrl = ServerAddress.API_GetDevicesInfo;
  1557. sendUrl += $"/{deviceId}/channels?page={page}&count={count}&query&online&channelType&catalogUnderDevice";
  1558. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1559. yield return www.SendWebRequest();
  1560. ObsHttpRequestData tempData = JsonConvert.DeserializeObject<ObsHttpRequestData>(www.downloadHandler.text);
  1561. GetObsChannelRequestData channelData = tempData.data.ToObject<GetObsChannelRequestData>();
  1562. call?.Invoke(channelData.list[0].channelId);
  1563. www.Dispose();
  1564. }
  1565. IEnumerator SendStartRTSP(string deviceId, string channelId)
  1566. {
  1567. string sendUrl = ServerAddress.API_PlayStart;
  1568. sendUrl += $"/{deviceId}/{channelId}";
  1569. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1570. yield return www.SendWebRequest();
  1571. Debug.Log(www.downloadHandler.text);
  1572. www.Dispose();
  1573. }
  1574. public void SendObsCameraCtrlCmd(string deviceId, string channelId, ObsCtrlType type)
  1575. {
  1576. StartCoroutine(SendCameraCtrl(deviceId, channelId, type.ToString()));
  1577. }
  1578. IEnumerator SendCameraCtrl(string deviceId, string channelId, string command)
  1579. {
  1580. string sendUrl = ServerAddress.API_CameraCtrl;
  1581. sendUrl += $"/{deviceId}/{channelId}?command={command}&horizonSpeed=10&verticalSpeed=10&zoomSpeed=10";
  1582. UnityWebRequest www = UnityWebRequest.Post(sendUrl, "");
  1583. Debug.Log("send:" + sendUrl);
  1584. yield return www.SendWebRequest();
  1585. Debug.Log(www.downloadHandler.text);
  1586. www.Dispose();
  1587. }
  1588. #endregion
  1589. // /// <summary>
  1590. // /// 所有硬件设备的获取信息
  1591. // /// </summary>
  1592. public async Task GetSensorList()
  1593. {
  1594. bool successInternet = true;
  1595. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_GetAllSensorList);
  1596. www.timeout = timeOut;
  1597. await www.SendWebRequest();
  1598. try
  1599. {
  1600. if (www.result != UnityWebRequest.Result.Success)
  1601. {
  1602. successInternet = false;
  1603. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1604. }
  1605. else
  1606. {
  1607. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(www.downloadHandler.text);
  1608. _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  1609. for (int i = 0; i < tempData.rows.Count; i++)
  1610. {
  1611. _devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  1612. }
  1613. Debug.Log($"初始化设备列表成功!!! count:{tempData.total}");
  1614. }
  1615. }
  1616. catch (Exception e)
  1617. {
  1618. successInternet = false;
  1619. Debug.LogWarning("获取设备数据不成功,原因:" + e.ToString());
  1620. }
  1621. www.Dispose();
  1622. if (!successInternet)
  1623. {
  1624. WWW localWWW = new WWW(Application.streamingAssetsPath + "/SensorList.json");
  1625. await new UnityAsync.WaitUntil(() => { return localWWW.isDone; });
  1626. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(localWWW.text);
  1627. _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  1628. for (int i = 0; i < tempData.rows.Count; i++)
  1629. {
  1630. _devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  1631. }
  1632. Debug.Log($"读取本地初始化设备列表成功!!! count:{tempData.total}");
  1633. www.Dispose();
  1634. }
  1635. // var devicesInfo = _devicesIdDatas["上游水位计"];
  1636. // GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1637. // {
  1638. // name = "补元上游水位",
  1639. // targetName = "BY_ShuiWei_Up",
  1640. // value = devicesInfo.realtimeValue1,
  1641. // type = shuiWeiType.BuYuanShuiWei,
  1642. // datas = new []{new SingleDevicesRequestData()
  1643. // {
  1644. // avgS1 = devicesInfo.realtimeValue1.ToString(),
  1645. // timeGroup = devicesInfo.dataUpdateTime
  1646. // }}
  1647. // });
  1648. // var devicesInfo1 = _devicesIdDatas["下游水位计"];
  1649. // GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1650. // {
  1651. // name = "补元下游水位",
  1652. // targetName = "BY_ShuiWei_Down",
  1653. // value = devicesInfo1.realtimeValue1,
  1654. // type = shuiWeiType.BuYuanShuiWei,
  1655. // datas = new []{new SingleDevicesRequestData()
  1656. // {
  1657. // avgS1 = devicesInfo1.realtimeValue1.ToString(),
  1658. // timeGroup = devicesInfo1.dataUpdateTime
  1659. // }}
  1660. // });
  1661. }
  1662. }